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- // Mainly based on these 2 articles :
- // Creating an universal virtual touch joystick working for all Touch models thanks to Hand.JS : http://blogs.msdn.com/b/davrous/archive/2013/02/22/creating-an-universal-virtual-touch-joystick-working-for-all-touch-models-thanks-to-hand-js.aspx
- // & on Seb Lee-Delisle original work: http://seb.ly/2011/04/multi-touch-game-controller-in-javascripthtml5-for-ipad/
- module BABYLON {
- export enum JoystickAxis {
- X,
- Y,
- Z
- }
- export class VirtualJoystick {
- public reverseLeftRight: boolean;
- public reverseUpDown: boolean;
- public deltaPosition: Vector3;
- public pressed: boolean;
- // Used to draw the virtual joystick inside a 2D canvas on top of the WebGL rendering canvas
- private static _globalJoystickIndex: number = 0;
- private static vjCanvas: HTMLCanvasElement;
- private static vjCanvasContext: CanvasRenderingContext2D;
- private static vjCanvasWidth: number;
- private static vjCanvasHeight: number;
- private static halfWidth: number;
- private static halfHeight: number;
- private _action: () => any;
- private _axisTargetedByLeftAndRight: JoystickAxis;
- private _axisTargetedByUpAndDown: JoystickAxis;
- private _joystickSensibility: number;
- private _inversedSensibility: number;
- private _rotationSpeed: number;
- private _inverseRotationSpeed: number;
- private _rotateOnAxisRelativeToMesh: boolean;
- private _joystickPointerID: number;
- private _joystickColor: string;
- private _joystickPointerPos: Vector2;
- private _joystickPointerStartPos: Vector2;
- private _deltaJoystickVector: Vector2;
- private _leftJoystick: boolean;
- private _joystickIndex: number;
- private _touches: SmartCollection;
- constructor(leftJoystick?: boolean) {
- if (leftJoystick) {
- this._leftJoystick = true;
- }
- else {
- this._leftJoystick = false;
- }
- this._joystickIndex = VirtualJoystick._globalJoystickIndex;
- VirtualJoystick._globalJoystickIndex++;
- // By default left & right arrow keys are moving the X
- // and up & down keys are moving the Y
- this._axisTargetedByLeftAndRight = JoystickAxis.X;
- this._axisTargetedByUpAndDown = JoystickAxis.Y;
- this.reverseLeftRight = false;
- this.reverseUpDown = false;
- // collections of pointers
- this._touches = new SmartCollection();
- this.deltaPosition = BABYLON.Vector3.Zero();
- this._joystickSensibility = 25;
- this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
- this._rotationSpeed = 25;
- this._inverseRotationSpeed = 1 / (this._rotationSpeed / 1000);
- this._rotateOnAxisRelativeToMesh = false;
- // injecting a canvas element on top of the canvas 3D game
- if (!VirtualJoystick.vjCanvas) {
- window.addEventListener("resize",() => {
- VirtualJoystick.vjCanvasWidth = window.innerWidth;
- VirtualJoystick.vjCanvasHeight = window.innerHeight;
- VirtualJoystick.vjCanvas.width = VirtualJoystick.vjCanvasWidth;
- VirtualJoystick.vjCanvas.height = VirtualJoystick.vjCanvasHeight;
- VirtualJoystick.halfWidth = VirtualJoystick.vjCanvasWidth / 2;
- VirtualJoystick.halfHeight = VirtualJoystick.vjCanvasHeight / 2;
- }, false);
- VirtualJoystick.vjCanvas = document.createElement("canvas");
- VirtualJoystick.vjCanvasWidth = window.innerWidth;
- VirtualJoystick.vjCanvasHeight = window.innerHeight;
- VirtualJoystick.vjCanvas.width = window.innerWidth;
- VirtualJoystick.vjCanvas.height = window.innerHeight;
- VirtualJoystick.vjCanvas.style.width = "100%";
- VirtualJoystick.vjCanvas.style.height = "100%";
- VirtualJoystick.vjCanvas.style.position = "absolute";
- VirtualJoystick.vjCanvas.style.backgroundColor = "transparent";
- VirtualJoystick.vjCanvas.style.top = "0px";
- VirtualJoystick.vjCanvas.style.left = "0px";
- VirtualJoystick.vjCanvas.style.zIndex = "5";
- VirtualJoystick.vjCanvas.style.msTouchAction = "none";
- VirtualJoystick.vjCanvasContext = VirtualJoystick.vjCanvas.getContext('2d');
- VirtualJoystick.vjCanvasContext.strokeStyle = "#ffffff";
- VirtualJoystick.vjCanvasContext.lineWidth = 2;
- document.body.appendChild(VirtualJoystick.vjCanvas);
- }
- VirtualJoystick.halfWidth = VirtualJoystick.vjCanvas.width / 2;
- VirtualJoystick.halfHeight = VirtualJoystick.vjCanvas.height / 2;
- this.pressed = false;
- // default joystick color
- this._joystickColor = "cyan";
- this._joystickPointerID = -1;
- // current joystick position
- this._joystickPointerPos = new BABYLON.Vector2(0, 0);
- // origin joystick position
- this._joystickPointerStartPos = new BABYLON.Vector2(0, 0);
- this._deltaJoystickVector = new BABYLON.Vector2(0, 0);
- VirtualJoystick.vjCanvas.addEventListener('pointerdown',(evt) => {
- this._onPointerDown(evt);
- }, false);
- VirtualJoystick.vjCanvas.addEventListener('pointermove',(evt) => {
- this._onPointerMove(evt);
- }, false);
- VirtualJoystick.vjCanvas.addEventListener('pointerup',(evt) => {
- this._onPointerUp(evt);
- }, false);
- VirtualJoystick.vjCanvas.addEventListener('pointerout',(evt) => {
- this._onPointerUp(evt);
- }, false);
- VirtualJoystick.vjCanvas.addEventListener("contextmenu",(evt) => {
- evt.preventDefault(); // Disables system menu
- }, false);
- requestAnimationFrame(() => { this._drawVirtualJoystick(); });
- }
- public setJoystickSensibility(newJoystickSensibility: number) {
- this._joystickSensibility = newJoystickSensibility;
- this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
- }
- private _onPointerDown(e: PointerEvent) {
- var positionOnScreenCondition: boolean;
- e.preventDefault();
- if (this._leftJoystick === true) {
- positionOnScreenCondition = (e.clientX < VirtualJoystick.halfWidth);
- }
- else {
- positionOnScreenCondition = (e.clientX > VirtualJoystick.halfWidth);
- }
- if (positionOnScreenCondition && this._joystickPointerID < 0) {
- // First contact will be dedicated to the virtual joystick
- this._joystickPointerID = e.pointerId;
- this._joystickPointerStartPos.x = e.clientX;
- this._joystickPointerStartPos.y = e.clientY;
- this._joystickPointerPos = this._joystickPointerStartPos.clone();
- this._deltaJoystickVector.x = 0;
- this._deltaJoystickVector.y = 0;
- this.pressed = true;
- this._touches.add(e.pointerId.toString(), e);
- }
- else {
- // You can only trigger the action buttons with a joystick declared
- if (VirtualJoystick._globalJoystickIndex < 2 && this._action) {
- this._action();
- this._touches.add(e.pointerId.toString(), e);
- }
- }
- }
- private _onPointerMove(e: PointerEvent) {
- // If the current pointer is the one associated to the joystick (first touch contact)
- if (this._joystickPointerID == e.pointerId) {
- this._joystickPointerPos.x = e.clientX;
- this._joystickPointerPos.y = e.clientY;
- this._deltaJoystickVector = this._joystickPointerPos.clone();
- this._deltaJoystickVector = this._deltaJoystickVector.subtract(this._joystickPointerStartPos);
- var directionLeftRight = this.reverseLeftRight ? -1 : 1;
- var deltaJoystickX = directionLeftRight * this._deltaJoystickVector.x / this._inversedSensibility;
- switch (this._axisTargetedByLeftAndRight) {
- case JoystickAxis.X:
- this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickX));
- break;
- case JoystickAxis.Y:
- this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickX));
- break;
- case JoystickAxis.Z:
- this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickX));
- break;
- }
- var directionUpDown = this.reverseUpDown ? 1 : -1;
- var deltaJoystickY = directionUpDown * this._deltaJoystickVector.y / this._inversedSensibility;
- switch (this._axisTargetedByUpAndDown) {
- case JoystickAxis.X:
- this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickY));
- break;
- case JoystickAxis.Y:
- this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickY));
- break;
- case JoystickAxis.Z:
- this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickY));
- break;
- }
- }
- else {
- if (this._touches.item(e.pointerId.toString())) {
- this._touches.item(e.pointerId.toString()).x = e.clientX;
- this._touches.item(e.pointerId.toString()).y = e.clientY;
- }
- }
- }
- private _onPointerUp(e: PointerEvent) {
- this._clearCanvas();
- if (this._joystickPointerID == e.pointerId) {
- this._joystickPointerID = -1;
- this.pressed = false;
- }
- this._deltaJoystickVector.x = 0;
- this._deltaJoystickVector.y = 0;
- this._touches.remove(e.pointerId.toString());
- }
- /**
- * Change the color of the virtual joystick
- * @param newColor a string that must be a CSS color value (like "red") or the hexa value (like "#FF0000")
- */
- public setJoystickColor(newColor: string) {
- this._joystickColor = newColor;
- }
- public setActionOnTouch(action: () => any) {
- this._action = action;
- }
- // Define which axis you'd like to control for left & right
- public setAxisForLeftRight(axis: JoystickAxis) {
- switch (axis) {
- case JoystickAxis.X:
- case JoystickAxis.Y:
- case JoystickAxis.Z:
- this._axisTargetedByLeftAndRight = axis;
- break;
- default:
- this._axisTargetedByLeftAndRight = JoystickAxis.X;
- break;
- }
- }
- // Define which axis you'd like to control for up & down
- public setAxisForUpDown(axis: JoystickAxis) {
- switch (axis) {
- case JoystickAxis.X:
- case JoystickAxis.Y:
- case JoystickAxis.Z:
- this._axisTargetedByUpAndDown = axis;
- break;
- default:
- this._axisTargetedByUpAndDown = JoystickAxis.Y;
- break;
- }
- }
- private _clearCanvas(): void {
- if (this._leftJoystick) {
- VirtualJoystick.vjCanvasContext.clearRect(0, 0, VirtualJoystick.vjCanvasWidth / 2, VirtualJoystick.vjCanvasHeight);
- }
- else {
- VirtualJoystick.vjCanvasContext.clearRect(VirtualJoystick.vjCanvasWidth / 2, 0, VirtualJoystick.vjCanvasWidth, VirtualJoystick.vjCanvasHeight);
- }
- }
- private _drawVirtualJoystick() {
- if (this.pressed) {
- this._clearCanvas();
- this._touches.forEach((touch: PointerEvent) => {
- if (touch.pointerId === this._joystickPointerID) {
- VirtualJoystick.vjCanvasContext.beginPath();
- VirtualJoystick.vjCanvasContext.strokeStyle = this._joystickColor;
- VirtualJoystick.vjCanvasContext.lineWidth = 6;
- VirtualJoystick.vjCanvasContext.arc(this._joystickPointerStartPos.x, this._joystickPointerStartPos.y, 40, 0, Math.PI * 2, true);
- VirtualJoystick.vjCanvasContext.stroke();
- VirtualJoystick.vjCanvasContext.beginPath();
- VirtualJoystick.vjCanvasContext.strokeStyle = this._joystickColor;
- VirtualJoystick.vjCanvasContext.lineWidth = 2;
- VirtualJoystick.vjCanvasContext.arc(this._joystickPointerStartPos.x, this._joystickPointerStartPos.y, 60, 0, Math.PI * 2, true);
- VirtualJoystick.vjCanvasContext.stroke();
- VirtualJoystick.vjCanvasContext.beginPath();
- VirtualJoystick.vjCanvasContext.strokeStyle = this._joystickColor;
- VirtualJoystick.vjCanvasContext.arc(this._joystickPointerPos.x, this._joystickPointerPos.y, 40, 0, Math.PI * 2, true);
- VirtualJoystick.vjCanvasContext.stroke();
- }
- else {
- VirtualJoystick.vjCanvasContext.beginPath();
- VirtualJoystick.vjCanvasContext.fillStyle = "white";
- VirtualJoystick.vjCanvasContext.beginPath();
- VirtualJoystick.vjCanvasContext.strokeStyle = "red";
- VirtualJoystick.vjCanvasContext.lineWidth = 6;
- VirtualJoystick.vjCanvasContext.arc(touch.x, touch.y, 40, 0, Math.PI * 2, true);
- VirtualJoystick.vjCanvasContext.stroke();
- };
- });
- }
- requestAnimationFrame(() => { this._drawVirtualJoystick(); });
- }
- public releaseCanvas() {
- if (VirtualJoystick.vjCanvas) {
- document.body.removeChild(VirtualJoystick.vjCanvas);
- VirtualJoystick.vjCanvas = null;
- }
- }
- }
- }
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