babylon.virtualJoystick.js 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271
  1. // Mainly based on these 2 articles :
  2. // Creating an universal virtual touch joystick working for all Touch models thanks to Hand.JS : http://blogs.msdn.com/b/davrous/archive/2013/02/22/creating-an-universal-virtual-touch-joystick-working-for-all-touch-models-thanks-to-hand-js.aspx
  3. // & on Seb Lee-Delisle original work: http://seb.ly/2011/04/multi-touch-game-controller-in-javascripthtml5-for-ipad/
  4. var BABYLON;
  5. (function (BABYLON) {
  6. (function (JoystickAxis) {
  7. JoystickAxis[JoystickAxis["X"] = 0] = "X";
  8. JoystickAxis[JoystickAxis["Y"] = 1] = "Y";
  9. JoystickAxis[JoystickAxis["Z"] = 2] = "Z";
  10. })(BABYLON.JoystickAxis || (BABYLON.JoystickAxis = {}));
  11. var JoystickAxis = BABYLON.JoystickAxis;
  12. var VirtualJoystick = (function () {
  13. function VirtualJoystick(leftJoystick) {
  14. var _this = this;
  15. if (leftJoystick) {
  16. this._leftJoystick = true;
  17. }
  18. else {
  19. this._leftJoystick = false;
  20. }
  21. this._joystickIndex = VirtualJoystick._globalJoystickIndex;
  22. VirtualJoystick._globalJoystickIndex++;
  23. // By default left & right arrow keys are moving the X
  24. // and up & down keys are moving the Y
  25. this._axisTargetedByLeftAndRight = 0 /* X */;
  26. this._axisTargetedByUpAndDown = 1 /* Y */;
  27. this.reverseLeftRight = false;
  28. this.reverseUpDown = false;
  29. // collections of pointers
  30. this._touches = new BABYLON.SmartCollection();
  31. this.deltaPosition = BABYLON.Vector3.Zero();
  32. this._joystickSensibility = 25;
  33. this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
  34. this._rotationSpeed = 25;
  35. this._inverseRotationSpeed = 1 / (this._rotationSpeed / 1000);
  36. this._rotateOnAxisRelativeToMesh = false;
  37. // injecting a canvas element on top of the canvas 3D game
  38. if (!VirtualJoystick.vjCanvas) {
  39. window.addEventListener("resize", function () {
  40. VirtualJoystick.vjCanvasWidth = window.innerWidth;
  41. VirtualJoystick.vjCanvasHeight = window.innerHeight;
  42. VirtualJoystick.vjCanvas.width = VirtualJoystick.vjCanvasWidth;
  43. VirtualJoystick.vjCanvas.height = VirtualJoystick.vjCanvasHeight;
  44. VirtualJoystick.halfWidth = VirtualJoystick.vjCanvasWidth / 2;
  45. VirtualJoystick.halfHeight = VirtualJoystick.vjCanvasHeight / 2;
  46. }, false);
  47. VirtualJoystick.vjCanvas = document.createElement("canvas");
  48. VirtualJoystick.vjCanvasWidth = window.innerWidth;
  49. VirtualJoystick.vjCanvasHeight = window.innerHeight;
  50. VirtualJoystick.vjCanvas.width = window.innerWidth;
  51. VirtualJoystick.vjCanvas.height = window.innerHeight;
  52. VirtualJoystick.vjCanvas.style.width = "100%";
  53. VirtualJoystick.vjCanvas.style.height = "100%";
  54. VirtualJoystick.vjCanvas.style.position = "absolute";
  55. VirtualJoystick.vjCanvas.style.backgroundColor = "transparent";
  56. VirtualJoystick.vjCanvas.style.top = "0px";
  57. VirtualJoystick.vjCanvas.style.left = "0px";
  58. VirtualJoystick.vjCanvas.style.zIndex = "5";
  59. VirtualJoystick.vjCanvas.style.msTouchAction = "none";
  60. VirtualJoystick.vjCanvasContext = VirtualJoystick.vjCanvas.getContext('2d');
  61. VirtualJoystick.vjCanvasContext.strokeStyle = "#ffffff";
  62. VirtualJoystick.vjCanvasContext.lineWidth = 2;
  63. document.body.appendChild(VirtualJoystick.vjCanvas);
  64. }
  65. VirtualJoystick.halfWidth = VirtualJoystick.vjCanvas.width / 2;
  66. VirtualJoystick.halfHeight = VirtualJoystick.vjCanvas.height / 2;
  67. this.pressed = false;
  68. // default joystick color
  69. this._joystickColor = "cyan";
  70. this._joystickPointerID = -1;
  71. // current joystick position
  72. this._joystickPointerPos = new BABYLON.Vector2(0, 0);
  73. // origin joystick position
  74. this._joystickPointerStartPos = new BABYLON.Vector2(0, 0);
  75. this._deltaJoystickVector = new BABYLON.Vector2(0, 0);
  76. VirtualJoystick.vjCanvas.addEventListener('pointerdown', function (evt) {
  77. _this._onPointerDown(evt);
  78. }, false);
  79. VirtualJoystick.vjCanvas.addEventListener('pointermove', function (evt) {
  80. _this._onPointerMove(evt);
  81. }, false);
  82. VirtualJoystick.vjCanvas.addEventListener('pointerup', function (evt) {
  83. _this._onPointerUp(evt);
  84. }, false);
  85. VirtualJoystick.vjCanvas.addEventListener('pointerout', function (evt) {
  86. _this._onPointerUp(evt);
  87. }, false);
  88. VirtualJoystick.vjCanvas.addEventListener("contextmenu", function (evt) {
  89. evt.preventDefault(); // Disables system menu
  90. }, false);
  91. requestAnimationFrame(function () {
  92. _this._drawVirtualJoystick();
  93. });
  94. }
  95. VirtualJoystick.prototype.setJoystickSensibility = function (newJoystickSensibility) {
  96. this._joystickSensibility = newJoystickSensibility;
  97. this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
  98. };
  99. VirtualJoystick.prototype._onPointerDown = function (e) {
  100. var positionOnScreenCondition;
  101. e.preventDefault();
  102. if (this._leftJoystick === true) {
  103. positionOnScreenCondition = (e.clientX < VirtualJoystick.halfWidth);
  104. }
  105. else {
  106. positionOnScreenCondition = (e.clientX > VirtualJoystick.halfWidth);
  107. }
  108. if (positionOnScreenCondition && this._joystickPointerID < 0) {
  109. // First contact will be dedicated to the virtual joystick
  110. this._joystickPointerID = e.pointerId;
  111. this._joystickPointerStartPos.x = e.clientX;
  112. this._joystickPointerStartPos.y = e.clientY;
  113. this._joystickPointerPos = this._joystickPointerStartPos.clone();
  114. this._deltaJoystickVector.x = 0;
  115. this._deltaJoystickVector.y = 0;
  116. this.pressed = true;
  117. this._touches.add(e.pointerId.toString(), e);
  118. }
  119. else {
  120. // You can only trigger the action buttons with a joystick declared
  121. if (VirtualJoystick._globalJoystickIndex < 2 && this._action) {
  122. this._action();
  123. this._touches.add(e.pointerId.toString(), e);
  124. }
  125. }
  126. };
  127. VirtualJoystick.prototype._onPointerMove = function (e) {
  128. // If the current pointer is the one associated to the joystick (first touch contact)
  129. if (this._joystickPointerID == e.pointerId) {
  130. this._joystickPointerPos.x = e.clientX;
  131. this._joystickPointerPos.y = e.clientY;
  132. this._deltaJoystickVector = this._joystickPointerPos.clone();
  133. this._deltaJoystickVector = this._deltaJoystickVector.subtract(this._joystickPointerStartPos);
  134. var directionLeftRight = this.reverseLeftRight ? -1 : 1;
  135. var deltaJoystickX = directionLeftRight * this._deltaJoystickVector.x / this._inversedSensibility;
  136. switch (this._axisTargetedByLeftAndRight) {
  137. case 0 /* X */:
  138. this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickX));
  139. break;
  140. case 1 /* Y */:
  141. this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickX));
  142. break;
  143. case 2 /* Z */:
  144. this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickX));
  145. break;
  146. }
  147. var directionUpDown = this.reverseUpDown ? 1 : -1;
  148. var deltaJoystickY = directionUpDown * this._deltaJoystickVector.y / this._inversedSensibility;
  149. switch (this._axisTargetedByUpAndDown) {
  150. case 0 /* X */:
  151. this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickY));
  152. break;
  153. case 1 /* Y */:
  154. this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickY));
  155. break;
  156. case 2 /* Z */:
  157. this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickY));
  158. break;
  159. }
  160. }
  161. else {
  162. if (this._touches.item(e.pointerId.toString())) {
  163. this._touches.item(e.pointerId.toString()).x = e.clientX;
  164. this._touches.item(e.pointerId.toString()).y = e.clientY;
  165. }
  166. }
  167. };
  168. VirtualJoystick.prototype._onPointerUp = function (e) {
  169. this._clearCanvas();
  170. if (this._joystickPointerID == e.pointerId) {
  171. this._joystickPointerID = -1;
  172. this.pressed = false;
  173. }
  174. this._deltaJoystickVector.x = 0;
  175. this._deltaJoystickVector.y = 0;
  176. this._touches.remove(e.pointerId.toString());
  177. };
  178. /**
  179. * Change the color of the virtual joystick
  180. * @param newColor a string that must be a CSS color value (like "red") or the hexa value (like "#FF0000")
  181. */
  182. VirtualJoystick.prototype.setJoystickColor = function (newColor) {
  183. this._joystickColor = newColor;
  184. };
  185. VirtualJoystick.prototype.setActionOnTouch = function (action) {
  186. this._action = action;
  187. };
  188. // Define which axis you'd like to control for left & right
  189. VirtualJoystick.prototype.setAxisForLeftRight = function (axis) {
  190. switch (axis) {
  191. case 0 /* X */:
  192. case 1 /* Y */:
  193. case 2 /* Z */:
  194. this._axisTargetedByLeftAndRight = axis;
  195. break;
  196. default:
  197. this._axisTargetedByLeftAndRight = 0 /* X */;
  198. break;
  199. }
  200. };
  201. // Define which axis you'd like to control for up & down
  202. VirtualJoystick.prototype.setAxisForUpDown = function (axis) {
  203. switch (axis) {
  204. case 0 /* X */:
  205. case 1 /* Y */:
  206. case 2 /* Z */:
  207. this._axisTargetedByUpAndDown = axis;
  208. break;
  209. default:
  210. this._axisTargetedByUpAndDown = 1 /* Y */;
  211. break;
  212. }
  213. };
  214. VirtualJoystick.prototype._clearCanvas = function () {
  215. if (this._leftJoystick) {
  216. VirtualJoystick.vjCanvasContext.clearRect(0, 0, VirtualJoystick.vjCanvasWidth / 2, VirtualJoystick.vjCanvasHeight);
  217. }
  218. else {
  219. VirtualJoystick.vjCanvasContext.clearRect(VirtualJoystick.vjCanvasWidth / 2, 0, VirtualJoystick.vjCanvasWidth, VirtualJoystick.vjCanvasHeight);
  220. }
  221. };
  222. VirtualJoystick.prototype._drawVirtualJoystick = function () {
  223. var _this = this;
  224. if (this.pressed) {
  225. this._clearCanvas();
  226. this._touches.forEach(function (touch) {
  227. if (touch.pointerId === _this._joystickPointerID) {
  228. VirtualJoystick.vjCanvasContext.beginPath();
  229. VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
  230. VirtualJoystick.vjCanvasContext.lineWidth = 6;
  231. VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerStartPos.x, _this._joystickPointerStartPos.y, 40, 0, Math.PI * 2, true);
  232. VirtualJoystick.vjCanvasContext.stroke();
  233. VirtualJoystick.vjCanvasContext.beginPath();
  234. VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
  235. VirtualJoystick.vjCanvasContext.lineWidth = 2;
  236. VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerStartPos.x, _this._joystickPointerStartPos.y, 60, 0, Math.PI * 2, true);
  237. VirtualJoystick.vjCanvasContext.stroke();
  238. VirtualJoystick.vjCanvasContext.beginPath();
  239. VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
  240. VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerPos.x, _this._joystickPointerPos.y, 40, 0, Math.PI * 2, true);
  241. VirtualJoystick.vjCanvasContext.stroke();
  242. }
  243. else {
  244. VirtualJoystick.vjCanvasContext.beginPath();
  245. VirtualJoystick.vjCanvasContext.fillStyle = "white";
  246. VirtualJoystick.vjCanvasContext.beginPath();
  247. VirtualJoystick.vjCanvasContext.strokeStyle = "red";
  248. VirtualJoystick.vjCanvasContext.lineWidth = 6;
  249. VirtualJoystick.vjCanvasContext.arc(touch.x, touch.y, 40, 0, Math.PI * 2, true);
  250. VirtualJoystick.vjCanvasContext.stroke();
  251. }
  252. ;
  253. });
  254. }
  255. requestAnimationFrame(function () {
  256. _this._drawVirtualJoystick();
  257. });
  258. };
  259. VirtualJoystick.prototype.releaseCanvas = function () {
  260. if (VirtualJoystick.vjCanvas) {
  261. document.body.removeChild(VirtualJoystick.vjCanvas);
  262. VirtualJoystick.vjCanvas = null;
  263. }
  264. };
  265. // Used to draw the virtual joystick inside a 2D canvas on top of the WebGL rendering canvas
  266. VirtualJoystick._globalJoystickIndex = 0;
  267. return VirtualJoystick;
  268. })();
  269. BABYLON.VirtualJoystick = VirtualJoystick;
  270. })(BABYLON || (BABYLON = {}));
  271. //# sourceMappingURL=babylon.virtualJoystick.js.map