babylon.triPlanarMaterial.d.ts 1.5 KB

123456789101112131415161718192021222324252627282930313233343536373839
  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class TriPlanarMaterial extends PushMaterial {
  4. mixTexture: BaseTexture;
  5. private _diffuseTextureX;
  6. diffuseTextureX: BaseTexture;
  7. private _diffuseTextureY;
  8. diffuseTextureY: BaseTexture;
  9. private _diffuseTextureZ;
  10. diffuseTextureZ: BaseTexture;
  11. private _normalTextureX;
  12. normalTextureX: BaseTexture;
  13. private _normalTextureY;
  14. normalTextureY: BaseTexture;
  15. private _normalTextureZ;
  16. normalTextureZ: BaseTexture;
  17. tileSize: number;
  18. diffuseColor: Color3;
  19. specularColor: Color3;
  20. specularPower: number;
  21. private _disableLighting;
  22. disableLighting: boolean;
  23. private _maxSimultaneousLights;
  24. maxSimultaneousLights: number;
  25. private _worldViewProjectionMatrix;
  26. private _renderId;
  27. constructor(name: string, scene: Scene);
  28. needAlphaBlending(): boolean;
  29. needAlphaTesting(): boolean;
  30. getAlphaTestTexture(): BaseTexture;
  31. isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
  32. bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
  33. getAnimatables(): IAnimatable[];
  34. dispose(forceDisposeEffect?: boolean): void;
  35. clone(name: string): TriPlanarMaterial;
  36. serialize(): any;
  37. static Parse(source: any, scene: Scene, rootUrl: string): TriPlanarMaterial;
  38. }
  39. }