babylon.skyMaterial.d.ts 1.1 KB

12345678910111213141516171819202122232425262728
  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class SkyMaterial extends PushMaterial {
  4. luminance: number;
  5. turbidity: number;
  6. rayleigh: number;
  7. mieCoefficient: number;
  8. mieDirectionalG: number;
  9. distance: number;
  10. inclination: number;
  11. azimuth: number;
  12. sunPosition: Vector3;
  13. useSunPosition: boolean;
  14. private _cameraPosition;
  15. private _renderId;
  16. constructor(name: string, scene: Scene);
  17. needAlphaBlending(): boolean;
  18. needAlphaTesting(): boolean;
  19. getAlphaTestTexture(): BaseTexture;
  20. isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
  21. bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
  22. getAnimatables(): IAnimatable[];
  23. dispose(forceDisposeEffect?: boolean): void;
  24. clone(name: string): SkyMaterial;
  25. serialize(): any;
  26. static Parse(source: any, scene: Scene, rootUrl: string): SkyMaterial;
  27. }
  28. }