babylon.furMaterial.d.ts 1.6 KB

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class FurMaterial extends PushMaterial {
  4. private _diffuseTexture;
  5. diffuseTexture: BaseTexture;
  6. private _heightTexture;
  7. heightTexture: BaseTexture;
  8. diffuseColor: Color3;
  9. furLength: number;
  10. furAngle: number;
  11. furColor: Color3;
  12. furOffset: number;
  13. furSpacing: number;
  14. furGravity: Vector3;
  15. furSpeed: number;
  16. furDensity: number;
  17. furTexture: DynamicTexture;
  18. private _disableLighting;
  19. disableLighting: boolean;
  20. private _maxSimultaneousLights;
  21. maxSimultaneousLights: number;
  22. highLevelFur: boolean;
  23. _meshes: AbstractMesh[];
  24. private _worldViewProjectionMatrix;
  25. private _renderId;
  26. private _furTime;
  27. constructor(name: string, scene: Scene);
  28. furTime: number;
  29. needAlphaBlending(): boolean;
  30. needAlphaTesting(): boolean;
  31. getAlphaTestTexture(): BaseTexture;
  32. updateFur(): void;
  33. isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
  34. bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
  35. getAnimatables(): IAnimatable[];
  36. dispose(forceDisposeEffect?: boolean): void;
  37. clone(name: string): FurMaterial;
  38. serialize(): any;
  39. static Parse(source: any, scene: Scene, rootUrl: string): FurMaterial;
  40. static GenerateTexture(name: string, scene: Scene): DynamicTexture;
  41. static FurifyMesh(sourceMesh: Mesh, quality: number): Mesh[];
  42. }
  43. }