babylon.fireMaterial.d.ts 1.1 KB

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class FireMaterial extends PushMaterial {
  4. private _diffuseTexture;
  5. diffuseTexture: BaseTexture;
  6. private _distortionTexture;
  7. distortionTexture: BaseTexture;
  8. private _opacityTexture;
  9. opacityTexture: BaseTexture;
  10. diffuseColor: Color3;
  11. speed: number;
  12. private _scaledDiffuse;
  13. private _renderId;
  14. private _lastTime;
  15. constructor(name: string, scene: Scene);
  16. needAlphaBlending(): boolean;
  17. needAlphaTesting(): boolean;
  18. getAlphaTestTexture(): BaseTexture;
  19. isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
  20. bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
  21. getAnimatables(): IAnimatable[];
  22. dispose(forceDisposeEffect?: boolean): void;
  23. clone(name: string): FireMaterial;
  24. serialize(): any;
  25. static Parse(source: any, scene: Scene, rootUrl: string): FireMaterial;
  26. }
  27. }