babylon.customMaterial.min.js 553 B

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  1. var BABYLON;!(function(r){var i=(function(){function r(){}return r})();r.CustomShaderHelper=i;var t=(function(r){function t(t,e,n){var o=r.call(this,t,n)||this;return o._mainPart="void main(void) {",o._diffusePart="vec3 diffuseColor=vDiffuseColor.rgb;",o._vertexPositionPart="gl_Position=viewProjection*finalWorld*vec4(position,1.0);",o.builder=e,o.customShaderNameResolve=function(r){return o.builder(new i,r,o._mainPart,o._diffusePart,o._vertexPositionPart)},o}return __extends(t,r),t})(r.StandardMaterial);r.CustomMaterial=t})(BABYLON||(BABYLON={}));