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- import { TransformNode } from "babylonjs/Meshes/transformNode";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import { Button3D } from "./button3D";
- /**
- * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
- */
- export class MeshButton3D extends Button3D {
- /** @hidden */
- protected _currentMesh: Mesh;
- /**
- * Creates a new 3D button based on a mesh
- * @param mesh mesh to become a 3D button
- * @param name defines the control name
- */
- constructor(mesh: Mesh, name?: string) {
- super(name);
- this._currentMesh = mesh;
- /**
- * Provides a default behavior on hover/out & up/down
- * Override those function to create your own desired behavior specific to your mesh
- */
- this.pointerEnterAnimation = () => {
- if (!this.mesh) {
- return;
- }
- this.mesh.scaling.scaleInPlace(1.1);
- };
- this.pointerOutAnimation = () => {
- if (!this.mesh) {
- return;
- }
- this.mesh.scaling.scaleInPlace(1.0 / 1.1);
- };
- this.pointerDownAnimation = () => {
- if (!this.mesh) {
- return;
- }
- this.mesh.scaling.scaleInPlace(0.95);
- };
- this.pointerUpAnimation = () => {
- if (!this.mesh) {
- return;
- }
- this.mesh.scaling.scaleInPlace(1.0 / 0.95);
- };
- }
- protected _getTypeName(): string {
- return "MeshButton3D";
- }
- // Mesh association
- protected _createNode(scene: Scene): TransformNode {
- this._currentMesh.getChildMeshes().forEach((mesh) => {
- this._injectGUI3DMetadata(mesh).control = this;
- });
- return this._currentMesh;
- }
- protected _affectMaterial(mesh: AbstractMesh) {
- }
- }
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