index.js 9.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240
  1. /// <reference path="../dist/preview release/babylon.d.ts" />
  2. if (BABYLON.Engine.isSupported()) {
  3. var canvas = document.getElementById("renderCanvas");
  4. var engine = new BABYLON.Engine(canvas, true);
  5. var divFps = document.getElementById("fps");
  6. var htmlInput = document.getElementById("files");
  7. var btnFullScreen = document.getElementById("btnFullscreen");
  8. var btnDownArrow = document.getElementById("btnDownArrow");
  9. var perffooter = document.getElementById("perf");
  10. var btnPerf = document.getElementById("btnPerf");
  11. var miscCounters = document.getElementById("miscCounters");
  12. var help01 = document.getElementById("help01");
  13. var help02 = document.getElementById("help02");
  14. var loadingText = document.getElementById("loadingText");
  15. var filesInput;
  16. var currentHelpCounter;
  17. var currentScene;
  18. var currentSkybox;
  19. var enableDebugLayer = false;
  20. var currentPluginName;
  21. var toExecuteAfterSceneCreation;
  22. canvas.addEventListener("contextmenu", function(evt) {
  23. evt.preventDefault();
  24. }, false);
  25. currentHelpCounter = localStorage.getItem("helpcounter");
  26. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  27. if (!currentHelpCounter) currentHelpCounter = 0;
  28. // Setting up some GLTF values
  29. BABYLON.SceneLoader.OnPluginActivatedObservable.add(function(plugin) {
  30. currentPluginName = plugin.name;
  31. if (plugin.name !== "gltf") {
  32. return;
  33. }
  34. plugin.compileMaterials = true;
  35. });
  36. // Resize
  37. window.addEventListener("resize", function () {
  38. engine.resize();
  39. });
  40. var sceneLoaded = function (sceneFile, babylonScene) {
  41. function displayDebugLayerAndLogs() {
  42. currentScene.debugLayer._displayLogs = true;
  43. enableDebugLayer = true;
  44. currentScene.debugLayer.show();
  45. };
  46. function hideDebugLayerAndLogs() {
  47. currentScene.debugLayer._displayLogs = false;
  48. enableDebugLayer = false;
  49. currentScene.debugLayer.hide();
  50. };
  51. if (enableDebugLayer) {
  52. hideDebugLayerAndLogs();
  53. }
  54. // Clear the error
  55. document.getElementById("errorZone").style.display = 'none';
  56. currentScene = babylonScene;
  57. document.title = "BabylonJS - " + sceneFile.name;
  58. // Fix for IE, otherwise it will change the default filter for files selection after first use
  59. htmlInput.value = "";
  60. // Attach camera to canvas inputs
  61. if (!currentScene.activeCamera || currentScene.lights.length === 0) {
  62. currentScene.createDefaultCameraOrLight(true);
  63. // Enable camera's behaviors
  64. currentScene.activeCamera.useFramingBehavior = true;
  65. var framingBehavior = currentScene.activeCamera.getBehaviorByName("Framing");
  66. framingBehavior.framingTime = 0;
  67. framingBehavior.elevationReturnTime = -1;
  68. if (currentScene.meshes.length) {
  69. var worldExtends = currentScene.getWorldExtends();
  70. currentScene.activeCamera.lowerRadiusLimit = null;
  71. framingBehavior.zoomOnBoundingInfo(worldExtends.min, worldExtends.max);
  72. }
  73. currentScene.activeCamera.pinchPrecision = 200 / currentScene.activeCamera.radius;
  74. currentScene.activeCamera.upperRadiusLimit = 5 * currentScene.activeCamera.radius;
  75. currentScene.activeCamera.wheelDeltaPercentage = 0.01;
  76. currentScene.activeCamera.pinchDeltaPercentage = 0.01;
  77. }
  78. currentScene.activeCamera.attachControl(canvas);
  79. // Environment
  80. if (currentPluginName === "gltf") {
  81. var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("Assets/environment.dds", currentScene);
  82. currentSkybox = currentScene.createDefaultSkybox(hdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  83. // glTF assets use a +Z forward convention while the default camera faces +Z. Rotate the camera to look at the front of the asset.
  84. currentScene.activeCamera.alpha += Math.PI;
  85. }
  86. // In case of error during loading, meshes will be empty and clearColor is set to red
  87. if (currentScene.meshes.length === 0 && currentScene.clearColor.r === 1 && currentScene.clearColor.g === 0 && currentScene.clearColor.b === 0) {
  88. document.getElementById("logo").className = "";
  89. canvas.style.opacity = 0;
  90. displayDebugLayerAndLogs();
  91. }
  92. else {
  93. if (BABYLON.Tools.errorsCount > 0) {
  94. displayDebugLayerAndLogs();
  95. }
  96. document.getElementById("logo").className = "hidden";
  97. canvas.style.opacity = 1;
  98. if (currentScene.activeCamera.keysUp) {
  99. currentScene.activeCamera.keysUp.push(90); // Z
  100. currentScene.activeCamera.keysUp.push(87); // W
  101. currentScene.activeCamera.keysDown.push(83); // S
  102. currentScene.activeCamera.keysLeft.push(65); // A
  103. currentScene.activeCamera.keysLeft.push(81); // Q
  104. currentScene.activeCamera.keysRight.push(69); // E
  105. currentScene.activeCamera.keysRight.push(68); // D
  106. }
  107. }
  108. if (toExecuteAfterSceneCreation) {
  109. toExecuteAfterSceneCreation();
  110. }
  111. };
  112. var sceneError = function (sceneFile, babylonScene, message) {
  113. document.title = "BabylonJS - " + sceneFile.name;
  114. document.getElementById("logo").className = "";
  115. canvas.style.opacity = 0;
  116. var errorContent = '<div class="alert alert-error"><button type="button" class="close" data-dismiss="alert">&times;</button>' + message.replace("file:[object File]", "'" + sceneFile.name + "'") + '</div>';
  117. document.getElementById("errorZone").style.display = 'block';
  118. document.getElementById("errorZone").innerHTML = errorContent;
  119. // Close button error
  120. document.getElementById("errorZone").querySelector('.close').addEventListener('click', function () {
  121. document.getElementById("errorZone").style.display = 'none';
  122. });
  123. };
  124. filesInput = new BABYLON.FilesInput(engine, null, sceneLoaded, null, null, null, function () { BABYLON.Tools.ClearLogCache() }, null, sceneError);
  125. filesInput.onProcessFileCallback = (function (file, name, extension) {
  126. if (extension === "dds") {
  127. BABYLON.FilesInput.FilesToLoad[name] = file;
  128. var loadTexture = () => {
  129. if (currentPluginName === "gltf") { // currentPluginName is updated only once scene is loaded
  130. var newHdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("file:" + file.correctName, currentScene);
  131. if (currentSkybox) {
  132. currentSkybox.dispose();
  133. }
  134. currentSkybox = currentScene.createDefaultSkybox(newHdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  135. }
  136. }
  137. if (currentScene) {
  138. loadTexture();
  139. }
  140. else {
  141. // Postpone texture loading until scene is loaded
  142. toExecuteAfterSceneCreation = loadTexture;
  143. }
  144. return false;
  145. }
  146. return true;
  147. }).bind(this);
  148. filesInput.monitorElementForDragNDrop(canvas);
  149. window.addEventListener("keydown", function (evt) {
  150. // Press R to reload
  151. if (evt.keyCode === 82) {
  152. filesInput.reload();
  153. }
  154. });
  155. htmlInput.addEventListener('change', function (event) {
  156. var filestoLoad;
  157. // Handling data transfer via drag'n'drop
  158. if (event && event.dataTransfer && event.dataTransfer.files) {
  159. filesToLoad = event.dataTransfer.files;
  160. }
  161. // Handling files from input files
  162. if (event && event.target && event.target.files) {
  163. filesToLoad = event.target.files;
  164. }
  165. filesInput.loadFiles(event);
  166. }, false);
  167. btnFullScreen.addEventListener('click', function () {
  168. engine.switchFullscreen(true);
  169. }, false);
  170. btnPerf.addEventListener('click', function () {
  171. if (currentScene) {
  172. if (!enableDebugLayer) {
  173. currentScene.debugLayer.show();
  174. enableDebugLayer = true;
  175. } else {
  176. currentScene.debugLayer.hide();
  177. enableDebugLayer = false;
  178. }
  179. }
  180. }, false);
  181. // The help tips will be displayed only 5 times
  182. if (currentHelpCounter < 5) {
  183. help01.className = "help shown";
  184. setTimeout(function () {
  185. help01.className = "help";
  186. help02.className = "help2 shown";
  187. setTimeout(function () {
  188. help02.className = "help2";
  189. localStorage.setItem("helpcounter", currentHelpCounter + 1);
  190. }, 5000);
  191. }, 5000);
  192. }
  193. sizeScene();
  194. window.onresize = function () {
  195. sizeScene();
  196. }
  197. }
  198. function sizeScene () {
  199. let divInspWrapper = document.getElementsByClassName('insp-wrapper')[0];
  200. if (divInspWrapper) {
  201. let divFooter = document.getElementsByClassName('footer')[0];
  202. divInspWrapper.style.height = (document.body.clientHeight - divFooter.clientHeight) + "px";
  203. divInspWrapper.style['max-width'] = document.body.clientWidth + "px";
  204. }
  205. }