index.js 9.8 KB

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  1. /// <reference path="../dist/preview release/babylon.d.ts" />
  2. /// <reference path="../dist/preview release/loaders/babylon.glTFFileLoader.d.ts" />
  3. if (BABYLON.Engine.isSupported()) {
  4. var canvas = document.getElementById("renderCanvas");
  5. var engine = new BABYLON.Engine(canvas, true);
  6. var divFps = document.getElementById("fps");
  7. var htmlInput = document.getElementById("files");
  8. var btnFullScreen = document.getElementById("btnFullscreen");
  9. var btnDownArrow = document.getElementById("btnDownArrow");
  10. var perffooter = document.getElementById("perf");
  11. var btnPerf = document.getElementById("btnPerf");
  12. var miscCounters = document.getElementById("miscCounters");
  13. var help01 = document.getElementById("help01");
  14. var help02 = document.getElementById("help02");
  15. var loadingText = document.getElementById("loadingText");
  16. var filesInput;
  17. var currentHelpCounter;
  18. var currentScene;
  19. var currentSkybox;
  20. var enableDebugLayer = false;
  21. var currentPluginName;
  22. var toExecuteAfterSceneCreation;
  23. canvas.addEventListener("contextmenu", function (evt) {
  24. evt.preventDefault();
  25. }, false);
  26. currentHelpCounter = localStorage.getItem("helpcounter");
  27. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  28. if (!currentHelpCounter) currentHelpCounter = 0;
  29. // Setting up some GLTF values
  30. BABYLON.GLTFFileLoader.IncrementalLoading = false;
  31. BABYLON.SceneLoader.OnPluginActivatedObservable.add(function (plugin) {
  32. currentPluginName = plugin.name;
  33. });
  34. // Resize
  35. window.addEventListener("resize", function () {
  36. engine.resize();
  37. });
  38. var sceneLoaded = function (sceneFile, babylonScene) {
  39. function displayDebugLayerAndLogs() {
  40. currentScene.debugLayer._displayLogs = true;
  41. enableDebugLayer = true;
  42. currentScene.debugLayer.show();
  43. };
  44. function hideDebugLayerAndLogs() {
  45. currentScene.debugLayer._displayLogs = false;
  46. enableDebugLayer = false;
  47. currentScene.debugLayer.hide();
  48. };
  49. if (enableDebugLayer) {
  50. hideDebugLayerAndLogs();
  51. }
  52. // Clear the error
  53. document.getElementById("errorZone").style.display = 'none';
  54. currentScene = babylonScene;
  55. document.title = "BabylonJS - " + sceneFile.name;
  56. // Fix for IE, otherwise it will change the default filter for files selection after first use
  57. htmlInput.value = "";
  58. // removing glTF created camera
  59. if (currentScene.activeCamera && currentPluginName === "gltf") {
  60. currentScene.activeCamera.dispose();
  61. currentScene.activeCamera = null;
  62. }
  63. // Attach camera to canvas inputs
  64. if (!currentScene.activeCamera || currentScene.lights.length === 0) {
  65. currentScene.createDefaultCameraOrLight(true);
  66. // Enable camera's behaviors
  67. currentScene.activeCamera.useFramingBehavior = true;
  68. var framingBehavior = currentScene.activeCamera.getBehaviorByName("Framing");
  69. framingBehavior.framingTime = 0;
  70. framingBehavior.elevationReturnTime = -1;
  71. if (currentScene.meshes.length) {
  72. var worldExtends = currentScene.getWorldExtends();
  73. currentScene.activeCamera.lowerRadiusLimit = null;
  74. framingBehavior.zoomOnBoundingInfo(worldExtends.min, worldExtends.max);
  75. }
  76. currentScene.activeCamera.pinchPrecision = 200 / currentScene.activeCamera.radius;
  77. currentScene.activeCamera.upperRadiusLimit = 5 * currentScene.activeCamera.radius;
  78. currentScene.activeCamera.wheelDeltaPercentage = 0.01;
  79. currentScene.activeCamera.pinchDeltaPercentage = 0.01;
  80. }
  81. currentScene.activeCamera.attachControl(canvas);
  82. // Environment
  83. if (currentPluginName === "gltf") {
  84. var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("Assets/environment.dds", currentScene);
  85. currentSkybox = currentScene.createDefaultSkybox(hdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  86. // glTF assets use a +Z forward convention while the default camera faces +Z. Rotate the camera to look at the front of the asset.
  87. currentScene.activeCamera.alpha += Math.PI;
  88. }
  89. // In case of error during loading, meshes will be empty and clearColor is set to red
  90. if (currentScene.meshes.length === 0 && currentScene.clearColor.r === 1 && currentScene.clearColor.g === 0 && currentScene.clearColor.b === 0) {
  91. document.getElementById("logo").className = "";
  92. canvas.style.opacity = 0;
  93. displayDebugLayerAndLogs();
  94. }
  95. else {
  96. if (BABYLON.Tools.errorsCount > 0) {
  97. displayDebugLayerAndLogs();
  98. }
  99. document.getElementById("logo").className = "hidden";
  100. canvas.style.opacity = 1;
  101. if (currentScene.activeCamera.keysUp) {
  102. currentScene.activeCamera.keysUp.push(90); // Z
  103. currentScene.activeCamera.keysUp.push(87); // W
  104. currentScene.activeCamera.keysDown.push(83); // S
  105. currentScene.activeCamera.keysLeft.push(65); // A
  106. currentScene.activeCamera.keysLeft.push(81); // Q
  107. currentScene.activeCamera.keysRight.push(69); // E
  108. currentScene.activeCamera.keysRight.push(68); // D
  109. }
  110. }
  111. if (toExecuteAfterSceneCreation) {
  112. toExecuteAfterSceneCreation();
  113. }
  114. };
  115. var sceneError = function (sceneFile, babylonScene, message) {
  116. document.title = "BabylonJS - " + sceneFile.name;
  117. document.getElementById("logo").className = "";
  118. canvas.style.opacity = 0;
  119. var errorContent = '<div class="alert alert-error"><button type="button" class="close" data-dismiss="alert">&times;</button>' + message.replace("file:[object File]", "'" + sceneFile.name + "'") + '</div>';
  120. document.getElementById("errorZone").style.display = 'block';
  121. document.getElementById("errorZone").innerHTML = errorContent;
  122. // Close button error
  123. document.getElementById("errorZone").querySelector('.close').addEventListener('click', function () {
  124. document.getElementById("errorZone").style.display = 'none';
  125. });
  126. };
  127. filesInput = new BABYLON.FilesInput(engine, null, sceneLoaded, null, null, null, function () { BABYLON.Tools.ClearLogCache() }, null, sceneError);
  128. filesInput.onProcessFileCallback = (function (file, name, extension) {
  129. if (extension === "dds") {
  130. BABYLON.FilesInput.FilesToLoad[name] = file;
  131. var loadTexture = () => {
  132. if (currentPluginName === "gltf") { // currentPluginName is updated only once scene is loaded
  133. var newHdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("file:" + file.correctName, currentScene);
  134. if (currentSkybox) {
  135. currentSkybox.dispose();
  136. }
  137. currentSkybox = currentScene.createDefaultSkybox(newHdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  138. }
  139. }
  140. if (currentScene) {
  141. loadTexture();
  142. }
  143. else {
  144. // Postpone texture loading until scene is loaded
  145. toExecuteAfterSceneCreation = loadTexture;
  146. }
  147. return false;
  148. }
  149. return true;
  150. }).bind(this);
  151. filesInput.monitorElementForDragNDrop(canvas);
  152. window.addEventListener("keydown", function (evt) {
  153. // Press R to reload
  154. if (evt.keyCode === 82) {
  155. filesInput.reload();
  156. }
  157. });
  158. htmlInput.addEventListener('change', function (event) {
  159. var filestoLoad;
  160. // Handling data transfer via drag'n'drop
  161. if (event && event.dataTransfer && event.dataTransfer.files) {
  162. filesToLoad = event.dataTransfer.files;
  163. }
  164. // Handling files from input files
  165. if (event && event.target && event.target.files) {
  166. filesToLoad = event.target.files;
  167. }
  168. filesInput.loadFiles(event);
  169. }, false);
  170. btnFullScreen.addEventListener('click', function () {
  171. engine.switchFullscreen(true);
  172. }, false);
  173. btnPerf.addEventListener('click', function () {
  174. if (currentScene) {
  175. if (!enableDebugLayer) {
  176. currentScene.debugLayer.show();
  177. enableDebugLayer = true;
  178. } else {
  179. currentScene.debugLayer.hide();
  180. enableDebugLayer = false;
  181. }
  182. }
  183. }, false);
  184. // The help tips will be displayed only 5 times
  185. if (currentHelpCounter < 5) {
  186. help01.className = "help shown";
  187. setTimeout(function () {
  188. help01.className = "help";
  189. help02.className = "help2 shown";
  190. setTimeout(function () {
  191. help02.className = "help2";
  192. localStorage.setItem("helpcounter", currentHelpCounter + 1);
  193. }, 5000);
  194. }, 5000);
  195. }
  196. sizeScene();
  197. window.onresize = function () {
  198. sizeScene();
  199. }
  200. }
  201. function sizeScene() {
  202. let divInspWrapper = document.getElementsByClassName('insp-wrapper')[0];
  203. if (divInspWrapper) {
  204. let divFooter = document.getElementsByClassName('footer')[0];
  205. divInspWrapper.style.height = (document.body.clientHeight - divFooter.clientHeight) + "px";
  206. divInspWrapper.style['max-width'] = document.body.clientWidth + "px";
  207. }
  208. }