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- module BABYLON {
- export class SSAORenderingPipeline extends PostProcessRenderPipeline {
- // Members
- public SSAOOriginalSceneColorEffect: string = "SSAOOriginalSceneColorEffect";
- public SSAORenderEffect: string = "SSAORenderEffect";
- public SSAOBlurHRenderEffect: string = "SSAOBlurHRenderEffect";
- public SSAOBlurVRenderEffect: string = "SSAOBlurVRenderEffect";
- public SSAOCombineRenderEffect: string = "SSAOCombineRenderEffect";
- private _scene: Scene;
- private _depthTexture: RenderTargetTexture;
- private _randomTexture: DynamicTexture;
- private _originalColorPostProcess: PassPostProcess;
- private _ssaoPostProcess: PostProcess;
- private _blurHPostProcess: BlurPostProcess;
- private _blurVPostProcess: BlurPostProcess;
- private _ssaoCombinePostProcess: PostProcess;
- private _firstUpdate: boolean = true;
- constructor(name: string, scene: Scene, ratio: number = 1.0, cameras?: Camera[]) {
- super(scene.getEngine(), name);
- this._scene = scene;
- // Set up assets
- this._createRandomTexture();
- this._depthTexture = scene.enableDepthRenderer().getDepthMap(); // Force depth renderer "on"
- this._originalColorPostProcess = new PassPostProcess("SSAOOriginalSceneColor", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);
- this._createSSAOPostProcess(ratio);
- this._blurHPostProcess = new BlurPostProcess("SSAOBlurH", new Vector2(1.0, 0.0), 1.0, ratio, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);
- this._blurVPostProcess = new BlurPostProcess("SSAOBlurV", new Vector2(0.0, 1.0), 1.0, ratio, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);
- this._createSSAOCombinePostProcess();
- // Set up pipeline
- this.addEffect(new PostProcessRenderEffect(scene.getEngine(), this.SSAOOriginalSceneColorEffect, () => { return this._originalColorPostProcess; }, true));
- this.addEffect(new PostProcessRenderEffect(scene.getEngine(), this.SSAORenderEffect, () => { return this._ssaoPostProcess; }, true));
- this.addEffect(new PostProcessRenderEffect(scene.getEngine(), this.SSAOBlurHRenderEffect, () => { return this._blurHPostProcess; }, true));
- this.addEffect(new PostProcessRenderEffect(scene.getEngine(), this.SSAOBlurVRenderEffect, () => { return this._blurVPostProcess; }, true));
- this.addEffect(new PostProcessRenderEffect(scene.getEngine(), this.SSAOCombineRenderEffect, () => { return this._ssaoCombinePostProcess; }, true));
-
- // Finish
- scene.postProcessRenderPipelineManager.addPipeline(this);
- }
- // Public Methods
- public getBlurHPostProcess(): BlurPostProcess {
- return this._blurHPostProcess;
- }
- public getBlurVPostProcess(): BlurPostProcess {
- return this._blurVPostProcess;
- }
- public dispose(cameras: any): void {
- if (cameras !== undefined)
- this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, cameras);
- this._originalColorPostProcess = undefined;
- this._ssaoPostProcess = undefined;
- this._blurHPostProcess = undefined;
- this._blurVPostProcess = undefined;
- this._ssaoCombinePostProcess = undefined;
- this._randomTexture.dispose();
- }
- // Private Methods
- private _createSSAOPostProcess(ratio: number): PostProcess {
- var sampleSphere = [
- 0.5381, 0.1856, -0.4319,
- 0.1379, 0.2486, 0.4430,
- 0.3371, 0.5679, -0.0057,
- -0.6999, -0.0451, -0.0019,
- 0.0689, -0.1598, -0.8547,
- 0.0560, 0.0069, -0.1843,
- -0.0146, 0.1402, 0.0762,
- 0.0100, -0.1924, -0.0344,
- -0.3577, -0.5301, -0.4358,
- -0.3169, 0.1063, 0.0158,
- 0.0103, -0.5869, 0.0046,
- -0.0897, -0.4940, 0.3287,
- 0.7119, -0.0154, -0.0918,
- -0.0533, 0.0596, -0.5411,
- 0.0352, -0.0631, 0.5460,
- -0.4776, 0.2847, -0.0271
- ];
- var samplesFactor = 1.0 / 16.0;
- this._ssaoPostProcess = new PostProcess("ssao", "ssao", ["sampleSphere", "samplesFactor"], ["randomSampler"],
- ratio, null, Texture.BILINEAR_SAMPLINGMODE,
- this._scene.getEngine(), false);
- this._ssaoPostProcess.onApply = (effect: Effect) => {
- if (this._firstUpdate) {
- effect.setArray3("sampleSphere", sampleSphere);
- effect.setFloat("samplesFactor", samplesFactor);
- this._firstUpdate = false;
- }
- effect.setTexture("textureSampler", this._depthTexture);
- effect.setTexture("randomSampler", this._randomTexture);
- };
- return this._ssaoPostProcess;
- }
- private _createSSAOCombinePostProcess(): PostProcess {
- this._ssaoCombinePostProcess = new PostProcess("ssaoCombine", "ssaoCombine", [], ["originalColor"],
- 1.0, null, Texture.BILINEAR_SAMPLINGMODE,
- this._scene.getEngine(), false);
- this._ssaoCombinePostProcess.onApply = (effect: Effect) => {
- effect.setTextureFromPostProcess("originalColor", this._originalColorPostProcess);
- };
- return this._ssaoCombinePostProcess;
- }
- private _createRandomTexture(): void {
- var size = 512;
- this._randomTexture = new DynamicTexture("SSAORandomTexture", size, this._scene, false, Texture.BILINEAR_SAMPLINGMODE);
- this._randomTexture.wrapU = Texture.WRAP_ADDRESSMODE;
- this._randomTexture.wrapV = Texture.WRAP_ADDRESSMODE;
- var context = this._randomTexture.getContext();
- var rand = (min, max) => {
- return Math.random() * (max - min) + min;
- }
- for (var x = 0; x < size; x++) {
- for (var y = 0; y < size; y++) {
- var randVector = Vector3.Zero();
- randVector.x = Math.floor(rand(0.0, 1.0) * 255);
- randVector.y = Math.floor(rand(0.0, 1.0) * 255);
- randVector.z = Math.floor(rand(0.0, 1.0) * 255);
- context.fillStyle = 'rgb(' + randVector.x + ', ' + randVector.y + ', ' + randVector.z + ')';
- context.fillRect(x, y, 1, 1);
- }
- }
- this._randomTexture.update(false);
- }
- }
- }
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