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- declare module BABYLON {
- interface IDisposable {
- dispose(): void;
- }
- class Scene {
- static FOGMODE_NONE: number;
- static FOGMODE_EXP: number;
- static FOGMODE_EXP2: number;
- static FOGMODE_LINEAR: number;
- static MinDeltaTime: number;
- static MaxDeltaTime: number;
- public autoClear: boolean;
- public clearColor: any;
- public ambientColor: Color3;
- public beforeRender: () => void;
- public afterRender: () => void;
- public onDispose: () => void;
- public beforeCameraRender: (camera: Camera) => void;
- public afterCameraRender: (camera: Camera) => void;
- public forceWireframe: boolean;
- public forcePointsCloud: boolean;
- public forceShowBoundingBoxes: boolean;
- public clipPlane: Plane;
- public animationsEnabled: boolean;
- private _onPointerMove;
- private _onPointerDown;
- public onPointerDown: (evt: PointerEvent, pickInfo: PickingInfo) => void;
- public cameraToUseForPointers: Camera;
- private _pointerX;
- private _pointerY;
- private _meshUnderPointer;
- private _onKeyDown;
- private _onKeyUp;
- public fogEnabled: boolean;
- public fogMode: number;
- public fogColor: Color3;
- public fogDensity: number;
- public fogStart: number;
- public fogEnd: number;
- public shadowsEnabled: boolean;
- public lightsEnabled: boolean;
- public lights: Light[];
- public cameras: Camera[];
- public activeCameras: Camera[];
- public activeCamera: Camera;
- public meshes: AbstractMesh[];
- private _geometries;
- public materials: Material[];
- public multiMaterials: MultiMaterial[];
- public defaultMaterial: StandardMaterial;
- public texturesEnabled: boolean;
- public textures: BaseTexture[];
- public particlesEnabled: boolean;
- public particleSystems: ParticleSystem[];
- public spriteManagers: SpriteManager[];
- public layers: Layer[];
- public skeletonsEnabled: boolean;
- public skeletons: Skeleton[];
- public lensFlaresEnabled: boolean;
- public lensFlareSystems: LensFlareSystem[];
- public collisionsEnabled: boolean;
- public gravity: Vector3;
- public postProcessesEnabled: boolean;
- public postProcessManager: PostProcessManager;
- public postProcessRenderPipelineManager: PostProcessRenderPipelineManager;
- public renderTargetsEnabled: boolean;
- public customRenderTargets: RenderTargetTexture[];
- public useDelayedTextureLoading: boolean;
- public importedMeshesFiles: String[];
- public database: any;
- public actionManager: ActionManager;
- public _actionManagers: ActionManager[];
- private _meshesForIntersections;
- public proceduralTexturesEnabled: boolean;
- public _proceduralTextures: ProceduralTexture[];
- public mainSoundTrack: SoundTrack;
- public soundTracks: SoundTrack[];
- private _engine;
- private _totalVertices;
- public _activeVertices: number;
- public _activeParticles: number;
- private _lastFrameDuration;
- private _evaluateActiveMeshesDuration;
- private _renderTargetsDuration;
- public _particlesDuration: number;
- private _renderDuration;
- public _spritesDuration: number;
- private _animationRatio;
- private _animationStartDate;
- public _cachedMaterial: Material;
- private _renderId;
- private _executeWhenReadyTimeoutId;
- public _toBeDisposed: SmartArray<IDisposable>;
- private _onReadyCallbacks;
- private _pendingData;
- private _onBeforeRenderCallbacks;
- private _onAfterRenderCallbacks;
- private _activeMeshes;
- private _processedMaterials;
- private _renderTargets;
- public _activeParticleSystems: SmartArray<ParticleSystem>;
- private _activeSkeletons;
- private _activeBones;
- private _renderingManager;
- private _physicsEngine;
- public _activeAnimatables: Animatable[];
- private _transformMatrix;
- private _pickWithRayInverseMatrix;
- private _scaledPosition;
- private _scaledVelocity;
- private _boundingBoxRenderer;
- private _outlineRenderer;
- private _viewMatrix;
- private _projectionMatrix;
- private _frustumPlanes;
- private _selectionOctree;
- private _pointerOverMesh;
- private _debugLayer;
- constructor(engine: Engine);
- public debugLayer : DebugLayer;
- public meshUnderPointer : AbstractMesh;
- public pointerX : number;
- public pointerY : number;
- public getCachedMaterial(): Material;
- public getBoundingBoxRenderer(): BoundingBoxRenderer;
- public getOutlineRenderer(): OutlineRenderer;
- public getEngine(): Engine;
- public getTotalVertices(): number;
- public getActiveVertices(): number;
- public getActiveParticles(): number;
- public getActiveBones(): number;
- public getLastFrameDuration(): number;
- public getEvaluateActiveMeshesDuration(): number;
- public getActiveMeshes(): SmartArray<Mesh>;
- public getRenderTargetsDuration(): number;
- public getRenderDuration(): number;
- public getParticlesDuration(): number;
- public getSpritesDuration(): number;
- public getAnimationRatio(): number;
- public getRenderId(): number;
- private _updatePointerPosition(evt);
- public attachControl(): void;
- public detachControl(): void;
- public isReady(): boolean;
- public resetCachedMaterial(): void;
- public registerBeforeRender(func: () => void): void;
- public unregisterBeforeRender(func: () => void): void;
- public registerAfterRender(func: () => void): void;
- public unregisterAfterRender(func: () => void): void;
- public _addPendingData(data: any): void;
- public _removePendingData(data: any): void;
- public getWaitingItemsCount(): number;
- public executeWhenReady(func: () => void): void;
- public _checkIsReady(): void;
- public beginAnimation(target: any, from: number, to: number, loop?: boolean, speedRatio?: number, onAnimationEnd?: () => void, animatable?: Animatable): Animatable;
- public beginDirectAnimation(target: any, animations: Animation[], from: number, to: number, loop?: boolean, speedRatio?: number, onAnimationEnd?: () => void): Animatable;
- public getAnimatableByTarget(target: any): Animatable;
- public stopAnimation(target: any): void;
- private _animate();
- public getViewMatrix(): Matrix;
- public getProjectionMatrix(): Matrix;
- public getTransformMatrix(): Matrix;
- public setTransformMatrix(view: Matrix, projection: Matrix): void;
- public setActiveCameraByID(id: string): Camera;
- public setActiveCameraByName(name: string): Camera;
- public getMaterialByID(id: string): Material;
- public getMaterialByName(name: string): Material;
- public getCameraByID(id: string): Camera;
- public getCameraByName(name: string): Camera;
- public getLightByName(name: string): Light;
- public getLightByID(id: string): Light;
- public getGeometryByID(id: string): Geometry;
- public pushGeometry(geometry: Geometry, force?: boolean): boolean;
- public getGeometries(): Geometry[];
- public getMeshByID(id: string): AbstractMesh;
- public getLastMeshByID(id: string): AbstractMesh;
- public getLastEntryByID(id: string): Node;
- public getMeshByName(name: string): AbstractMesh;
- public getLastSkeletonByID(id: string): Skeleton;
- public getSkeletonById(id: string): Skeleton;
- public getSkeletonByName(name: string): Skeleton;
- public isActiveMesh(mesh: Mesh): boolean;
- private _evaluateSubMesh(subMesh, mesh);
- private _evaluateActiveMeshes();
- private _activeMesh(mesh);
- public updateTransformMatrix(force?: boolean): void;
- private _renderForCamera(camera);
- private _processSubCameras(camera);
- private _checkIntersections();
- public render(): void;
- private _updateAudioParameters();
- public dispose(): void;
- public _getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, finalPosition: Vector3, excludedMesh?: AbstractMesh): void;
- private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
- public createOrUpdateSelectionOctree(maxCapacity?: number, maxDepth?: number): Octree<AbstractMesh>;
- public createPickingRay(x: number, y: number, world: Matrix, camera: Camera): Ray;
- private _internalPick(rayFunction, predicate, fastCheck?);
- public pick(x: number, y: number, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, camera?: Camera): PickingInfo;
- public pickWithRay(ray: Ray, predicate: (mesh: Mesh) => boolean, fastCheck?: boolean): PickingInfo;
- public setPointerOverMesh(mesh: AbstractMesh): void;
- public getPointerOverMesh(): AbstractMesh;
- public getPhysicsEngine(): PhysicsEngine;
- public enablePhysics(gravity: Vector3, plugin?: IPhysicsEnginePlugin): boolean;
- public disablePhysicsEngine(): void;
- public isPhysicsEnabled(): boolean;
- public setGravity(gravity: Vector3): void;
- public createCompoundImpostor(parts: any, options: PhysicsBodyCreationOptions): any;
- public deleteCompoundImpostor(compound: any): void;
- private _getByTags(list, tagsQuery);
- public getMeshesByTags(tagsQuery: string): Mesh[];
- public getCamerasByTags(tagsQuery: string): Camera[];
- public getLightsByTags(tagsQuery: string): Light[];
- public getMaterialByTags(tagsQuery: string): Material[];
- }
- }
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