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- declare module BABYLON {
- interface IAssetTask {
- onSuccess: (task: IAssetTask) => void;
- onError: (task: IAssetTask) => void;
- isCompleted: boolean;
- run(scene: Scene, onSuccess: () => void, onError: () => void): any;
- }
- class MeshAssetTask implements IAssetTask {
- public name: string;
- public meshesNames: any;
- public rootUrl: string;
- public sceneFilename: string;
- public loadedMeshes: AbstractMesh[];
- public loadedParticleSystems: ParticleSystem[];
- public loadedSkeletons: Skeleton[];
- public onSuccess: (task: IAssetTask) => void;
- public onError: (task: IAssetTask) => void;
- public isCompleted: boolean;
- constructor(name: string, meshesNames: any, rootUrl: string, sceneFilename: string);
- public run(scene: Scene, onSuccess: () => void, onError: () => void): void;
- }
- class TextFileAssetTask implements IAssetTask {
- public name: string;
- public url: string;
- public onSuccess: (task: IAssetTask) => void;
- public onError: (task: IAssetTask) => void;
- public isCompleted: boolean;
- public text: string;
- constructor(name: string, url: string);
- public run(scene: Scene, onSuccess: () => void, onError: () => void): void;
- }
- class BinaryFileAssetTask implements IAssetTask {
- public name: string;
- public url: string;
- public onSuccess: (task: IAssetTask) => void;
- public onError: (task: IAssetTask) => void;
- public isCompleted: boolean;
- public data: ArrayBuffer;
- constructor(name: string, url: string);
- public run(scene: Scene, onSuccess: () => void, onError: () => void): void;
- }
- class ImageAssetTask implements IAssetTask {
- public name: string;
- public url: string;
- public onSuccess: (task: IAssetTask) => void;
- public onError: (task: IAssetTask) => void;
- public isCompleted: boolean;
- public image: HTMLImageElement;
- constructor(name: string, url: string);
- public run(scene: Scene, onSuccess: () => void, onError: () => void): void;
- }
- class TextureAssetTask implements IAssetTask {
- public name: string;
- public url: string;
- public noMipmap: boolean;
- public invertY: boolean;
- public samplingMode: number;
- public onSuccess: (task: IAssetTask) => void;
- public onError: (task: IAssetTask) => void;
- public isCompleted: boolean;
- public texture: Texture;
- constructor(name: string, url: string, noMipmap?: boolean, invertY?: boolean, samplingMode?: number);
- public run(scene: Scene, onSuccess: () => void, onError: () => void): void;
- }
- class AssetsManager {
- private _tasks;
- private _scene;
- private _waitingTasksCount;
- public onFinish: (tasks: IAssetTask[]) => void;
- public onTaskSuccess: (task: IAssetTask) => void;
- public onTaskError: (task: IAssetTask) => void;
- public useDefaultLoadingScreen: boolean;
- constructor(scene: Scene);
- public addMeshTask(taskName: string, meshesNames: any, rootUrl: string, sceneFilename: string): IAssetTask;
- public addTextFileTask(taskName: string, url: string): IAssetTask;
- public addBinaryFileTask(taskName: string, url: string): IAssetTask;
- public addImageTask(taskName: string, url: string): IAssetTask;
- public addTextureTask(taskName: string, url: string, noMipmap?: boolean, invertY?: boolean, samplingMode?: number): IAssetTask;
- private _decreaseWaitingTasksCount();
- private _runTask(task);
- public reset(): AssetsManager;
- public load(): AssetsManager;
- }
- }
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