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- declare module BABYLON {
- class RenderingManager {
- static MAX_RENDERINGGROUPS: number;
- private _scene;
- private _renderingGroups;
- private _depthBufferAlreadyCleaned;
- constructor(scene: Scene);
- private _renderParticles(index, activeMeshes);
- private _renderSprites(index);
- private _clearDepthBuffer();
- public render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void, activeMeshes: AbstractMesh[], renderParticles: boolean, renderSprites: boolean): void;
- public reset(): void;
- public dispatch(subMesh: SubMesh): void;
- }
- }
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