babylon.outlineRenderer.d.ts 347 B

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  1. declare module BABYLON {
  2. class OutlineRenderer {
  3. private _scene;
  4. private _effect;
  5. private _cachedDefines;
  6. constructor(scene: Scene);
  7. public render(subMesh: SubMesh, batch: _InstancesBatch, useOverlay?: boolean): void;
  8. public isReady(subMesh: SubMesh, useInstances: boolean): boolean;
  9. }
  10. }