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- declare module BABYLON {
- class TargetCamera extends Camera {
- public cameraDirection: Vector3;
- public cameraRotation: Vector2;
- public rotation: Vector3;
- public speed: number;
- public noRotationConstraint: boolean;
- public lockedTarget: any;
- public _currentTarget: Vector3;
- public _viewMatrix: Matrix;
- public _camMatrix: Matrix;
- public _cameraTransformMatrix: Matrix;
- public _cameraRotationMatrix: Matrix;
- public _referencePoint: Vector3;
- public _transformedReferencePoint: Vector3;
- public _lookAtTemp: Matrix;
- public _tempMatrix: Matrix;
- public _reset: () => void;
- public _waitingLockedTargetId: string;
- constructor(name: string, position: Vector3, scene: Scene);
- public _getLockedTargetPosition(): Vector3;
- public _initCache(): void;
- public _updateCache(ignoreParentClass?: boolean): void;
- public _isSynchronizedViewMatrix(): boolean;
- public _computeLocalCameraSpeed(): number;
- public setTarget(target: Vector3): void;
- public getTarget(): Vector3;
- public _decideIfNeedsToMove(): boolean;
- public _updatePosition(): void;
- public _update(): void;
- public _getViewMatrix(): Matrix;
- }
- }
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