babylon.gamepadCamera.d.ts 397 B

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  1. declare module BABYLON {
  2. class GamepadCamera extends FreeCamera {
  3. private _gamepad;
  4. private _gamepads;
  5. public angularSensibility: number;
  6. public moveSensibility: number;
  7. constructor(name: string, position: Vector3, scene: Scene);
  8. private _onNewGameConnected(gamepad);
  9. public _checkInputs(): void;
  10. public dispose(): void;
  11. }
  12. }