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- declare module BABYLON {
- class FreeCamera extends TargetCamera {
- public ellipsoid: Vector3;
- public keysUp: number[];
- public keysDown: number[];
- public keysLeft: number[];
- public keysRight: number[];
- public checkCollisions: boolean;
- public applyGravity: boolean;
- public angularSensibility: number;
- public onCollide: (collidedMesh: AbstractMesh) => void;
- private _keys;
- private _collider;
- private _needMoveForGravity;
- private _oldPosition;
- private _diffPosition;
- private _newPosition;
- private _attachedElement;
- private _localDirection;
- private _transformedDirection;
- private _onMouseDown;
- private _onMouseUp;
- private _onMouseOut;
- private _onMouseMove;
- private _onKeyDown;
- private _onKeyUp;
- public _onLostFocus: (e: FocusEvent) => any;
- public _waitingLockedTargetId: string;
- constructor(name: string, position: Vector3, scene: Scene);
- public attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
- public detachControl(element: HTMLElement): void;
- public _collideWithWorld(velocity: Vector3): void;
- public _checkInputs(): void;
- public _decideIfNeedsToMove(): boolean;
- public _updatePosition(): void;
- public _update(): void;
- }
- }
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