babylon.followCamera.d.ts 483 B

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  1. declare module BABYLON {
  2. class FollowCamera extends TargetCamera {
  3. public radius: number;
  4. public rotationOffset: number;
  5. public heightOffset: number;
  6. public cameraAcceleration: number;
  7. public maxCameraSpeed: number;
  8. public target: AbstractMesh;
  9. constructor(name: string, position: Vector3, scene: Scene);
  10. private getRadians(degrees);
  11. private follow(cameraTarget);
  12. public _update(): void;
  13. }
  14. }