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- declare module BABYLON {
- class Camera extends Node {
- public position: Vector3;
- static PERSPECTIVE_CAMERA: number;
- static ORTHOGRAPHIC_CAMERA: number;
- public upVector: Vector3;
- public orthoLeft: any;
- public orthoRight: any;
- public orthoBottom: any;
- public orthoTop: any;
- public fov: number;
- public minZ: number;
- public maxZ: number;
- public inertia: number;
- public mode: number;
- public isIntermediate: boolean;
- public viewport: Viewport;
- public subCameras: any[];
- public layerMask: number;
- private _computedViewMatrix;
- public _projectionMatrix: Matrix;
- private _worldMatrix;
- public _postProcesses: PostProcess[];
- public _postProcessesTakenIndices: any[];
- constructor(name: string, position: Vector3, scene: Scene);
- public _initCache(): void;
- public _updateCache(ignoreParentClass?: boolean): void;
- public _updateFromScene(): void;
- public _isSynchronized(): boolean;
- public _isSynchronizedViewMatrix(): boolean;
- public _isSynchronizedProjectionMatrix(): boolean;
- public attachControl(element: HTMLElement): void;
- public detachControl(element: HTMLElement): void;
- public _update(): void;
- public attachPostProcess(postProcess: PostProcess, insertAt?: number): number;
- public detachPostProcess(postProcess: PostProcess, atIndices?: any): number[];
- public getWorldMatrix(): Matrix;
- public _getViewMatrix(): Matrix;
- public getViewMatrix(): Matrix;
- public _computeViewMatrix(force?: boolean): Matrix;
- public getProjectionMatrix(force?: boolean): Matrix;
- public dispose(): void;
- }
- }
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