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- declare module BABYLON {
- class Animatable {
- public target: any;
- public fromFrame: number;
- public toFrame: number;
- public loopAnimation: boolean;
- public speedRatio: number;
- public onAnimationEnd: any;
- private _localDelayOffset;
- private _pausedDelay;
- private _animations;
- private _paused;
- private _scene;
- public animationStarted: boolean;
- constructor(scene: Scene, target: any, fromFrame?: number, toFrame?: number, loopAnimation?: boolean, speedRatio?: number, onAnimationEnd?: any, animations?: any);
- public appendAnimations(target: any, animations: Animation[]): void;
- public getAnimationByTargetProperty(property: string): Animation;
- public pause(): void;
- public restart(): void;
- public stop(): void;
- public _animate(delay: number): boolean;
- }
- }
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