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- declare module BABYLON {
- class SwitchBooleanAction extends Action {
- public propertyPath: string;
- private _target;
- private _property;
- constructor(triggerOptions: any, target: any, propertyPath: string, condition?: Condition);
- public _prepare(): void;
- public execute(): void;
- }
- class SetStateAction extends Action {
- public value: string;
- private _target;
- constructor(triggerOptions: any, target: any, value: string, condition?: Condition);
- public execute(): void;
- }
- class SetValueAction extends Action {
- public propertyPath: string;
- public value: any;
- private _target;
- private _property;
- constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition);
- public _prepare(): void;
- public execute(): void;
- }
- class IncrementValueAction extends Action {
- public propertyPath: string;
- public value: any;
- private _target;
- private _property;
- constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition);
- public _prepare(): void;
- public execute(): void;
- }
- class PlayAnimationAction extends Action {
- public from: number;
- public to: number;
- public loop: boolean;
- private _target;
- constructor(triggerOptions: any, target: any, from: number, to: number, loop?: boolean, condition?: Condition);
- public _prepare(): void;
- public execute(): void;
- }
- class StopAnimationAction extends Action {
- private _target;
- constructor(triggerOptions: any, target: any, condition?: Condition);
- public _prepare(): void;
- public execute(): void;
- }
- class DoNothingAction extends Action {
- constructor(triggerOptions?: any, condition?: Condition);
- public execute(): void;
- }
- class CombineAction extends Action {
- public children: Action[];
- constructor(triggerOptions: any, children: Action[], condition?: Condition);
- public _prepare(): void;
- public execute(evt: ActionEvent): void;
- }
- class ExecuteCodeAction extends Action {
- public func: (evt: ActionEvent) => void;
- constructor(triggerOptions: any, func: (evt: ActionEvent) => void, condition?: Condition);
- public execute(evt: ActionEvent): void;
- }
- class SetParentAction extends Action {
- private _parent;
- private _target;
- constructor(triggerOptions: any, target: any, parent: any, condition?: Condition);
- public _prepare(): void;
- public execute(): void;
- }
- }
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