12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717571857195720572157225723572457255726572757285729573057315732573357345735573657375738573957405741574257435744574557465747574857495750575157525753575457555756575757585759576057615762576357645765576657675768576957705771577257735774577557765777577857795780578157825783578457855786578757885789579057915792579357945795579657975798579958005801580258035804580558065807580858095810581158125813581458155816581758185819582058215822582358245825582658275828582958305831583258335834583558365837583858395840584158425843584458455846584758485849585058515852585358545855585658575858585958605861586258635864586558665867586858695870587158725873587458755876587758785879588058815882588358845885588658875888588958905891589258935894589558965897589858995900590159025903590459055906590759085909591059115912591359145915591659175918591959205921592259235924592559265927592859295930593159325933593459355936593759385939594059415942594359445945594659475948594959505951595259535954595559565957595859595960596159625963596459655966596759685969597059715972597359745975597659775978597959805981598259835984598559865987598859895990599159925993599459955996599759985999600060016002600360046005600660076008600960106011601260136014601560166017601860196020602160226023602460256026602760286029603060316032603360346035603660376038603960406041604260436044604560466047604860496050605160526053605460556056605760586059606060616062606360646065606660676068606960706071607260736074607560766077607860796080608160826083608460856086608760886089609060916092609360946095609660976098609961006101610261036104610561066107610861096110611161126113611461156116611761186119612061216122612361246125612661276128612961306131613261336134613561366137613861396140614161426143614461456146614761486149615061516152615361546155615661576158615961606161616261636164616561666167616861696170617161726173617461756176617761786179618061816182618361846185618661876188618961906191619261936194619561966197619861996200620162026203620462056206620762086209621062116212621362146215621662176218621962206221622262236224622562266227622862296230623162326233623462356236623762386239624062416242624362446245624662476248624962506251625262536254625562566257625862596260626162626263626462656266626762686269627062716272627362746275627662776278627962806281628262836284628562866287628862896290629162926293629462956296629762986299630063016302630363046305630663076308630963106311631263136314631563166317631863196320632163226323632463256326632763286329633063316332633363346335633663376338633963406341634263436344634563466347634863496350635163526353635463556356635763586359636063616362636363646365636663676368636963706371637263736374637563766377637863796380638163826383638463856386638763886389639063916392639363946395639663976398639964006401640264036404640564066407640864096410641164126413641464156416641764186419642064216422642364246425642664276428642964306431643264336434643564366437643864396440644164426443644464456446644764486449645064516452645364546455645664576458645964606461646264636464646564666467646864696470647164726473647464756476647764786479648064816482648364846485648664876488648964906491649264936494649564966497649864996500650165026503650465056506650765086509651065116512651365146515651665176518651965206521652265236524652565266527652865296530653165326533653465356536653765386539654065416542654365446545654665476548654965506551655265536554655565566557655865596560656165626563656465656566656765686569657065716572657365746575657665776578657965806581658265836584658565866587658865896590659165926593659465956596659765986599660066016602660366046605660666076608660966106611661266136614661566166617661866196620662166226623662466256626662766286629663066316632663366346635663666376638663966406641664266436644664566466647664866496650665166526653665466556656665766586659666066616662666366646665666666676668666966706671667266736674667566766677667866796680668166826683668466856686668766886689669066916692669366946695669666976698669967006701670267036704670567066707670867096710671167126713671467156716671767186719672067216722672367246725672667276728672967306731673267336734673567366737673867396740674167426743674467456746674767486749675067516752675367546755675667576758675967606761676267636764676567666767676867696770677167726773677467756776677767786779678067816782678367846785678667876788678967906791679267936794679567966797679867996800680168026803680468056806680768086809681068116812681368146815681668176818681968206821682268236824682568266827682868296830683168326833683468356836683768386839684068416842684368446845684668476848684968506851685268536854685568566857685868596860686168626863686468656866686768686869687068716872687368746875687668776878687968806881688268836884688568866887688868896890689168926893689468956896689768986899690069016902690369046905690669076908690969106911691269136914691569166917691869196920692169226923692469256926692769286929693069316932693369346935693669376938693969406941694269436944694569466947694869496950695169526953695469556956695769586959696069616962696369646965696669676968696969706971697269736974697569766977697869796980698169826983698469856986698769886989699069916992699369946995699669976998699970007001700270037004700570067007700870097010701170127013701470157016701770187019702070217022702370247025702670277028702970307031703270337034703570367037703870397040704170427043704470457046704770487049705070517052705370547055705670577058705970607061706270637064706570667067706870697070707170727073707470757076707770787079708070817082708370847085708670877088708970907091709270937094709570967097709870997100710171027103710471057106710771087109711071117112711371147115711671177118711971207121712271237124712571267127712871297130713171327133713471357136713771387139714071417142714371447145714671477148714971507151715271537154715571567157715871597160716171627163716471657166716771687169717071717172717371747175717671777178717971807181718271837184718571867187718871897190719171927193719471957196719771987199720072017202720372047205720672077208720972107211721272137214721572167217721872197220722172227223722472257226722772287229723072317232723372347235723672377238723972407241724272437244724572467247724872497250725172527253725472557256725772587259726072617262726372647265726672677268726972707271727272737274727572767277727872797280728172827283728472857286728772887289729072917292729372947295729672977298729973007301730273037304730573067307730873097310731173127313731473157316731773187319732073217322732373247325732673277328732973307331733273337334733573367337733873397340734173427343734473457346734773487349735073517352735373547355735673577358735973607361736273637364736573667367736873697370737173727373737473757376737773787379738073817382738373847385738673877388738973907391739273937394739573967397739873997400740174027403740474057406740774087409741074117412741374147415741674177418741974207421742274237424742574267427 |
- declare module "babylonjs-gui/2D/valueAndUnit" {
- import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
- /**
- * Class used to specific a value and its associated unit
- */
- export class ValueAndUnit {
- /** defines the unit to store */
- unit: number;
- /** defines a boolean indicating if the value can be negative */
- negativeValueAllowed: boolean;
- private _value;
- private _originalUnit;
- /**
- * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property
- * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
- */
- ignoreAdaptiveScaling: boolean;
- /**
- * Creates a new ValueAndUnit
- * @param value defines the value to store
- * @param unit defines the unit to store
- * @param negativeValueAllowed defines a boolean indicating if the value can be negative
- */
- constructor(value: number,
- /** defines the unit to store */
- unit?: number,
- /** defines a boolean indicating if the value can be negative */
- negativeValueAllowed?: boolean);
- /** Gets a boolean indicating if the value is a percentage */
- readonly isPercentage: boolean;
- /** Gets a boolean indicating if the value is store as pixel */
- readonly isPixel: boolean;
- /** Gets direct internal value */
- readonly internalValue: number;
- /**
- * Gets value as pixel
- * @param host defines the root host
- * @param refValue defines the reference value for percentages
- * @returns the value as pixel
- */
- getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
- /**
- * Update the current value and unit. This should be done cautiously as the GUi won't be marked as dirty with this function.
- * @param value defines the value to store
- * @param unit defines the unit to store
- * @returns the current ValueAndUnit
- */
- updateInPlace(value: number, unit?: number): ValueAndUnit;
- /**
- * Gets the value accordingly to its unit
- * @param host defines the root host
- * @returns the value
- */
- getValue(host: AdvancedDynamicTexture): number;
- /**
- * Gets a string representation of the value
- * @param host defines the root host
- * @param decimals defines an optional number of decimals to display
- * @returns a string
- */
- toString(host: AdvancedDynamicTexture, decimals?: number): string;
- /**
- * Store a value parsed from a string
- * @param source defines the source string
- * @returns true if the value was successfully parsed
- */
- fromString(source: string | number): boolean;
- private static _Regex;
- private static _UNITMODE_PERCENTAGE;
- private static _UNITMODE_PIXEL;
- /** UNITMODE_PERCENTAGE */
- static readonly UNITMODE_PERCENTAGE: number;
- /** UNITMODE_PIXEL */
- static readonly UNITMODE_PIXEL: number;
- }
- }
- declare module "babylonjs-gui/2D/style" {
- import { Observable } from "babylonjs/Misc/observable";
- import { IDisposable } from "babylonjs/scene";
- import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
- import { ValueAndUnit } from "babylonjs-gui/2D/valueAndUnit";
- /**
- * Define a style used by control to automatically setup properties based on a template.
- * Only support font related properties so far
- */
- export class Style implements IDisposable {
- private _fontFamily;
- private _fontStyle;
- private _fontWeight;
- /** @hidden */
- _host: AdvancedDynamicTexture;
- /** @hidden */
- _fontSize: ValueAndUnit;
- /**
- * Observable raised when the style values are changed
- */
- onChangedObservable: Observable<Style>;
- /**
- * Creates a new style object
- * @param host defines the AdvancedDynamicTexture which hosts this style
- */
- constructor(host: AdvancedDynamicTexture);
- /**
- * Gets or sets the font size
- */
- fontSize: string | number;
- /**
- * Gets or sets the font family
- */
- fontFamily: string;
- /**
- * Gets or sets the font style
- */
- fontStyle: string;
- /** Gets or sets font weight */
- fontWeight: string;
- /** Dispose all associated resources */
- dispose(): void;
- }
- }
- declare module "babylonjs-gui/2D/math2D" {
- import { Nullable } from "babylonjs/types";
- import { Vector2 } from "babylonjs/Maths/math";
- /**
- * Class used to transport Vector2 information for pointer events
- */
- export class Vector2WithInfo extends Vector2 {
- /** defines the current mouse button index */
- buttonIndex: number;
- /**
- * Creates a new Vector2WithInfo
- * @param source defines the vector2 data to transport
- * @param buttonIndex defines the current mouse button index
- */
- constructor(source: Vector2,
- /** defines the current mouse button index */
- buttonIndex?: number);
- }
- /** Class used to provide 2D matrix features */
- export class Matrix2D {
- /** Gets the internal array of 6 floats used to store matrix data */
- m: Float32Array;
- /**
- * Creates a new matrix
- * @param m00 defines value for (0, 0)
- * @param m01 defines value for (0, 1)
- * @param m10 defines value for (1, 0)
- * @param m11 defines value for (1, 1)
- * @param m20 defines value for (2, 0)
- * @param m21 defines value for (2, 1)
- */
- constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
- /**
- * Fills the matrix from direct values
- * @param m00 defines value for (0, 0)
- * @param m01 defines value for (0, 1)
- * @param m10 defines value for (1, 0)
- * @param m11 defines value for (1, 1)
- * @param m20 defines value for (2, 0)
- * @param m21 defines value for (2, 1)
- * @returns the current modified matrix
- */
- fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
- /**
- * Gets matrix determinant
- * @returns the determinant
- */
- determinant(): number;
- /**
- * Inverses the matrix and stores it in a target matrix
- * @param result defines the target matrix
- * @returns the current matrix
- */
- invertToRef(result: Matrix2D): Matrix2D;
- /**
- * Multiplies the current matrix with another one
- * @param other defines the second operand
- * @param result defines the target matrix
- * @returns the current matrix
- */
- multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
- /**
- * Applies the current matrix to a set of 2 floats and stores the result in a vector2
- * @param x defines the x coordinate to transform
- * @param y defines the x coordinate to transform
- * @param result defines the target vector2
- * @returns the current matrix
- */
- transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
- /**
- * Creates an identity matrix
- * @returns a new matrix
- */
- static Identity(): Matrix2D;
- /**
- * Creates a translation matrix and stores it in a target matrix
- * @param x defines the x coordinate of the translation
- * @param y defines the y coordinate of the translation
- * @param result defines the target matrix
- */
- static TranslationToRef(x: number, y: number, result: Matrix2D): void;
- /**
- * Creates a scaling matrix and stores it in a target matrix
- * @param x defines the x coordinate of the scaling
- * @param y defines the y coordinate of the scaling
- * @param result defines the target matrix
- */
- static ScalingToRef(x: number, y: number, result: Matrix2D): void;
- /**
- * Creates a rotation matrix and stores it in a target matrix
- * @param angle defines the rotation angle
- * @param result defines the target matrix
- */
- static RotationToRef(angle: number, result: Matrix2D): void;
- private static _TempPreTranslationMatrix;
- private static _TempPostTranslationMatrix;
- private static _TempRotationMatrix;
- private static _TempScalingMatrix;
- private static _TempCompose0;
- private static _TempCompose1;
- private static _TempCompose2;
- /**
- * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix
- * @param tx defines the x coordinate of the translation
- * @param ty defines the y coordinate of the translation
- * @param angle defines the rotation angle
- * @param scaleX defines the x coordinate of the scaling
- * @param scaleY defines the y coordinate of the scaling
- * @param parentMatrix defines the parent matrix to multiply by (can be null)
- * @param result defines the target matrix
- */
- static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable<Matrix2D>, result: Matrix2D): void;
- }
- }
- declare module "babylonjs-gui/2D/measure" {
- import { Matrix2D } from "babylonjs-gui/2D/math2D";
- /**
- * Class used to store 2D control sizes
- */
- export class Measure {
- /** defines left coordinate */
- left: number;
- /** defines top coordinate */
- top: number;
- /** defines width dimension */
- width: number;
- /** defines height dimension */
- height: number;
- /**
- * Creates a new measure
- * @param left defines left coordinate
- * @param top defines top coordinate
- * @param width defines width dimension
- * @param height defines height dimension
- */
- constructor(
- /** defines left coordinate */
- left: number,
- /** defines top coordinate */
- top: number,
- /** defines width dimension */
- width: number,
- /** defines height dimension */
- height: number);
- /**
- * Copy from another measure
- * @param other defines the other measure to copy from
- */
- copyFrom(other: Measure): void;
- /**
- * Copy from a group of 4 floats
- * @param left defines left coordinate
- * @param top defines top coordinate
- * @param width defines width dimension
- * @param height defines height dimension
- */
- copyFromFloats(left: number, top: number, width: number, height: number): void;
- /**
- * Computes the axis aligned bounding box measure for two given measures
- * @param a Input measure
- * @param b Input measure
- * @param result the resulting bounding measure
- */
- static CombineToRef(a: Measure, b: Measure, result: Measure): void;
- /**
- * Computes the axis aligned bounding box of the measure after it is modified by a given transform
- * @param transform the matrix to transform the measure before computing the AABB
- * @param result the resulting AABB
- */
- transformToRef(transform: Matrix2D, result: Measure): void;
- /**
- * Check equality between this measure and another one
- * @param other defines the other measures
- * @returns true if both measures are equals
- */
- isEqualsTo(other: Measure): boolean;
- /**
- * Creates an empty measure
- * @returns a new measure
- */
- static Empty(): Measure;
- }
- }
- declare module "babylonjs-gui/2D/advancedDynamicTexture" {
- import { Nullable } from "babylonjs/types";
- import { Observable } from "babylonjs/Misc/observable";
- import { Viewport, Vector2, Vector3, Matrix } from "babylonjs/Maths/math";
- import { ClipboardInfo } from "babylonjs/Events/clipboardEvents";
- import { DynamicTexture } from "babylonjs/Materials/Textures/dynamicTexture";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { Layer } from "babylonjs/Layers/layer";
- import { Scene } from "babylonjs/scene";
- import { Container } from "babylonjs-gui/2D/controls/container";
- import { Control } from "babylonjs-gui/2D/controls/control";
- import { Style } from "babylonjs-gui/2D/style";
- /**
- * Interface used to define a control that can receive focus
- */
- export interface IFocusableControl {
- /**
- * Function called when the control receives the focus
- */
- onFocus(): void;
- /**
- * Function called when the control loses the focus
- */
- onBlur(): void;
- /**
- * Function called to let the control handle keyboard events
- * @param evt defines the current keyboard event
- */
- processKeyboard(evt: KeyboardEvent): void;
- /**
- * Function called to get the list of controls that should not steal the focus from this control
- * @returns an array of controls
- */
- keepsFocusWith(): Nullable<Control[]>;
- }
- /**
- * Class used to create texture to support 2D GUI elements
- * @see http://doc.babylonjs.com/how_to/gui
- */
- export class AdvancedDynamicTexture extends DynamicTexture {
- private _isDirty;
- private _renderObserver;
- private _resizeObserver;
- private _preKeyboardObserver;
- private _pointerMoveObserver;
- private _pointerObserver;
- private _canvasPointerOutObserver;
- private _background;
- /** @hidden */
- _rootContainer: Container;
- /** @hidden */
- _lastPickedControl: Control;
- /** @hidden */
- _lastControlOver: {
- [pointerId: number]: Control;
- };
- /** @hidden */
- _lastControlDown: {
- [pointerId: number]: Control;
- };
- /** @hidden */
- _capturingControl: {
- [pointerId: number]: Control;
- };
- /** @hidden */
- _shouldBlockPointer: boolean;
- /** @hidden */
- _layerToDispose: Nullable<Layer>;
- /** @hidden */
- _linkedControls: Control[];
- private _isFullscreen;
- private _fullscreenViewport;
- private _idealWidth;
- private _idealHeight;
- private _useSmallestIdeal;
- private _renderAtIdealSize;
- private _focusedControl;
- private _blockNextFocusCheck;
- private _renderScale;
- private _rootCanvas;
- private _cursorChanged;
- /**
- * Define type to string to ensure compatibility across browsers
- * Safari doesn't support DataTransfer constructor
- */
- private _clipboardData;
- /**
- * Observable event triggered each time an clipboard event is received from the rendering canvas
- */
- onClipboardObservable: Observable<ClipboardInfo>;
- /**
- * Observable event triggered each time a pointer down is intercepted by a control
- */
- onControlPickedObservable: Observable<Control>;
- /**
- * Observable event triggered before layout is evaluated
- */
- onBeginLayoutObservable: Observable<AdvancedDynamicTexture>;
- /**
- * Observable event triggered after the layout was evaluated
- */
- onEndLayoutObservable: Observable<AdvancedDynamicTexture>;
- /**
- * Observable event triggered before the texture is rendered
- */
- onBeginRenderObservable: Observable<AdvancedDynamicTexture>;
- /**
- * Observable event triggered after the texture was rendered
- */
- onEndRenderObservable: Observable<AdvancedDynamicTexture>;
- /**
- * Gets or sets a boolean defining if alpha is stored as premultiplied
- */
- premulAlpha: boolean;
- /**
- * Gets or sets a number used to scale rendering size (2 means that the texture will be twice bigger).
- * Useful when you want more antialiasing
- */
- renderScale: number;
- /** Gets or sets the background color */
- background: string;
- /**
- * Gets or sets the ideal width used to design controls.
- * The GUI will then rescale everything accordingly
- * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
- */
- idealWidth: number;
- /**
- * Gets or sets the ideal height used to design controls.
- * The GUI will then rescale everything accordingly
- * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
- */
- idealHeight: number;
- /**
- * Gets or sets a boolean indicating if the smallest ideal value must be used if idealWidth and idealHeight are both set
- * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
- */
- useSmallestIdeal: boolean;
- /**
- * Gets or sets a boolean indicating if adaptive scaling must be used
- * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
- */
- renderAtIdealSize: boolean;
- /**
- * Gets the underlying layer used to render the texture when in fullscreen mode
- */
- readonly layer: Nullable<Layer>;
- /**
- * Gets the root container control
- */
- readonly rootContainer: Container;
- /**
- * Returns an array containing the root container.
- * This is mostly used to let the Inspector introspects the ADT
- * @returns an array containing the rootContainer
- */
- getChildren(): Array<Container>;
- /**
- * Will return all controls that are inside this texture
- * @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also indirect (children of children, an so on in a recursive manner) descendants of 'this' will be considered
- * @param predicate defines an optional predicate that will be called on every evaluated child, the predicate must return true for a given child to be part of the result, otherwise it will be ignored
- * @return all child controls
- */
- getDescendants(directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): Control[];
- /**
- * Gets or sets the current focused control
- */
- focusedControl: Nullable<IFocusableControl>;
- /**
- * Gets or sets a boolean indicating if the texture must be rendered in background or foreground when in fullscreen mode
- */
- isForeground: boolean;
- /**
- * Gets or set information about clipboardData
- */
- clipboardData: string;
- /**
- * Creates a new AdvancedDynamicTexture
- * @param name defines the name of the texture
- * @param width defines the width of the texture
- * @param height defines the height of the texture
- * @param scene defines the hosting scene
- * @param generateMipMaps defines a boolean indicating if mipmaps must be generated (false by default)
- * @param samplingMode defines the texture sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
- */
- constructor(name: string, width: number | undefined, height: number | undefined, scene: Nullable<Scene>, generateMipMaps?: boolean, samplingMode?: number);
- /**
- * Get the current class name of the texture useful for serialization or dynamic coding.
- * @returns "AdvancedDynamicTexture"
- */
- getClassName(): string;
- /**
- * Function used to execute a function on all controls
- * @param func defines the function to execute
- * @param container defines the container where controls belong. If null the root container will be used
- */
- executeOnAllControls(func: (control: Control) => void, container?: Container): void;
- private _useInvalidateRectOptimization;
- /**
- * Gets or sets a boolean indicating if the InvalidateRect optimization should be turned on
- */
- useInvalidateRectOptimization: boolean;
- private _invalidatedRectangle;
- /**
- * Invalidates a rectangle area on the gui texture
- * @param invalidMinX left most position of the rectangle to invalidate in the texture
- * @param invalidMinY top most position of the rectangle to invalidate in the texture
- * @param invalidMaxX right most position of the rectangle to invalidate in the texture
- * @param invalidMaxY bottom most position of the rectangle to invalidate in the texture
- */
- invalidateRect(invalidMinX: number, invalidMinY: number, invalidMaxX: number, invalidMaxY: number): void;
- /**
- * Marks the texture as dirty forcing a complete update
- */
- markAsDirty(): void;
- /**
- * Helper function used to create a new style
- * @returns a new style
- * @see http://doc.babylonjs.com/how_to/gui#styles
- */
- createStyle(): Style;
- /**
- * Adds a new control to the root container
- * @param control defines the control to add
- * @returns the current texture
- */
- addControl(control: Control): AdvancedDynamicTexture;
- /**
- * Removes a control from the root container
- * @param control defines the control to remove
- * @returns the current texture
- */
- removeControl(control: Control): AdvancedDynamicTexture;
- /**
- * Release all resources
- */
- dispose(): void;
- private _onResize;
- /** @hidden */
- _getGlobalViewport(scene: Scene): Viewport;
- /**
- * Get screen coordinates for a vector3
- * @param position defines the position to project
- * @param worldMatrix defines the world matrix to use
- * @returns the projected position
- */
- getProjectedPosition(position: Vector3, worldMatrix: Matrix): Vector2;
- private _checkUpdate;
- private _clearMeasure;
- private _render;
- /** @hidden */
- _changeCursor(cursor: string): void;
- /** @hidden */
- _registerLastControlDown(control: Control, pointerId: number): void;
- private _doPicking;
- /** @hidden */
- _cleanControlAfterRemovalFromList(list: {
- [pointerId: number]: Control;
- }, control: Control): void;
- /** @hidden */
- _cleanControlAfterRemoval(control: Control): void;
- /** Attach to all scene events required to support pointer events */
- attach(): void;
- /** @hidden */
- private onClipboardCopy;
- /** @hidden */
- private onClipboardCut;
- /** @hidden */
- private onClipboardPaste;
- /**
- * Register the clipboard Events onto the canvas
- */
- registerClipboardEvents(): void;
- /**
- * Unregister the clipboard Events from the canvas
- */
- unRegisterClipboardEvents(): void;
- /**
- * Connect the texture to a hosting mesh to enable interactions
- * @param mesh defines the mesh to attach to
- * @param supportPointerMove defines a boolean indicating if pointer move events must be catched as well
- */
- attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
- /**
- * Move the focus to a specific control
- * @param control defines the control which will receive the focus
- */
- moveFocusToControl(control: IFocusableControl): void;
- private _manageFocus;
- private _attachToOnPointerOut;
- /**
- * Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh)
- * @param mesh defines the mesh which will receive the texture
- * @param width defines the texture width (1024 by default)
- * @param height defines the texture height (1024 by default)
- * @param supportPointerMove defines a boolean indicating if the texture must capture move events (true by default)
- * @param onlyAlphaTesting defines a boolean indicating that alpha blending will not be used (only alpha testing) (false by default)
- * @returns a new AdvancedDynamicTexture
- */
- static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean): AdvancedDynamicTexture;
- /**
- * Creates a new AdvancedDynamicTexture in fullscreen mode.
- * In this mode the texture will rely on a layer for its rendering.
- * This allows it to be treated like any other layer.
- * As such, if you have a multi camera setup, you can set the layerMask on the GUI as well.
- * LayerMask is set through advancedTexture.layer.layerMask
- * @param name defines name for the texture
- * @param foreground defines a boolean indicating if the texture must be rendered in foreground (default is true)
- * @param scene defines the hsoting scene
- * @param sampling defines the texture sampling mode (Texture.BILINEAR_SAMPLINGMODE by default)
- * @returns a new AdvancedDynamicTexture
- */
- static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Nullable<Scene>, sampling?: number): AdvancedDynamicTexture;
- }
- }
- declare module "babylonjs-gui/2D/controls/control" {
- import { Nullable } from "babylonjs/types";
- import { Observable } from "babylonjs/Misc/observable";
- import { Vector2, Vector3 } from "babylonjs/Maths/math";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { Scene } from "babylonjs/scene";
- import { Container } from "babylonjs-gui/2D/controls/container";
- import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
- import { ValueAndUnit } from "babylonjs-gui/2D/valueAndUnit";
- import { Measure } from "babylonjs-gui/2D/measure";
- import { Style } from "babylonjs-gui/2D/style";
- import { Matrix2D, Vector2WithInfo } from "babylonjs-gui/2D/math2D";
- /**
- * Root class used for all 2D controls
- * @see http://doc.babylonjs.com/how_to/gui#controls
- */
- export class Control {
- /** defines the name of the control */
- name?: string | undefined;
- /**
- * Gets or sets a boolean indicating if alpha must be an inherited value (false by default)
- */
- static AllowAlphaInheritance: boolean;
- private _alpha;
- private _alphaSet;
- private _zIndex;
- /** @hidden */
- _host: AdvancedDynamicTexture;
- /** Gets or sets the control parent */
- parent: Nullable<Container>;
- /** @hidden */
- _currentMeasure: Measure;
- private _fontFamily;
- private _fontStyle;
- private _fontWeight;
- private _fontSize;
- private _font;
- /** @hidden */
- _width: ValueAndUnit;
- /** @hidden */
- _height: ValueAndUnit;
- /** @hidden */
- protected _fontOffset: {
- ascent: number;
- height: number;
- descent: number;
- };
- private _color;
- private _style;
- private _styleObserver;
- /** @hidden */
- protected _horizontalAlignment: number;
- /** @hidden */
- protected _verticalAlignment: number;
- /** @hidden */
- protected _isDirty: boolean;
- /** @hidden */
- protected _wasDirty: boolean;
- /** @hidden */
- _tempParentMeasure: Measure;
- /** @hidden */
- _prevCurrentMeasureTransformedIntoGlobalSpace: Measure;
- /** @hidden */
- protected _cachedParentMeasure: Measure;
- private _paddingLeft;
- private _paddingRight;
- private _paddingTop;
- private _paddingBottom;
- /** @hidden */
- _left: ValueAndUnit;
- /** @hidden */
- _top: ValueAndUnit;
- private _scaleX;
- private _scaleY;
- private _rotation;
- private _transformCenterX;
- private _transformCenterY;
- /** @hidden */
- _transformMatrix: Matrix2D;
- /** @hidden */
- protected _invertTransformMatrix: Matrix2D;
- /** @hidden */
- protected _transformedPosition: Vector2;
- private _isMatrixDirty;
- private _cachedOffsetX;
- private _cachedOffsetY;
- private _isVisible;
- private _isHighlighted;
- /** @hidden */
- _linkedMesh: Nullable<AbstractMesh>;
- private _fontSet;
- private _dummyVector2;
- private _downCount;
- private _enterCount;
- private _doNotRender;
- private _downPointerIds;
- protected _isEnabled: boolean;
- protected _disabledColor: string;
- /** @hidden */
- protected _rebuildLayout: boolean;
- /** @hidden */
- _isClipped: boolean;
- /** @hidden */
- _tag: any;
- /**
- * Gets or sets the unique id of the node. Please note that this number will be updated when the control is added to a container
- */
- uniqueId: number;
- /**
- * Gets or sets an object used to store user defined information for the node
- */
- metadata: any;
- /** Gets or sets a boolean indicating if the control can be hit with pointer events */
- isHitTestVisible: boolean;
- /** Gets or sets a boolean indicating if the control can block pointer events */
- isPointerBlocker: boolean;
- /** Gets or sets a boolean indicating if the control can be focusable */
- isFocusInvisible: boolean;
- /**
- * Gets or sets a boolean indicating if the children are clipped to the current control bounds.
- * Please note that not clipping children may generate issues with adt.useInvalidateRectOptimization so it is recommended to turn this optimization off if you want to use unclipped children
- */
- clipChildren: boolean;
- /**
- * Gets or sets a boolean indicating that the current control should cache its rendering (useful when the control does not change often)
- */
- useBitmapCache: boolean;
- private _cacheData;
- private _shadowOffsetX;
- /** Gets or sets a value indicating the offset to apply on X axis to render the shadow */
- shadowOffsetX: number;
- private _shadowOffsetY;
- /** Gets or sets a value indicating the offset to apply on Y axis to render the shadow */
- shadowOffsetY: number;
- private _shadowBlur;
- /** Gets or sets a value indicating the amount of blur to use to render the shadow */
- shadowBlur: number;
- private _shadowColor;
- /** Gets or sets a value indicating the color of the shadow (black by default ie. "#000") */
- shadowColor: string;
- /** Gets or sets the cursor to use when the control is hovered */
- hoverCursor: string;
- /** @hidden */
- protected _linkOffsetX: ValueAndUnit;
- /** @hidden */
- protected _linkOffsetY: ValueAndUnit;
- /** Gets the control type name */
- readonly typeName: string;
- /**
- * Get the current class name of the control.
- * @returns current class name
- */
- getClassName(): string;
- /**
- * An event triggered when the pointer move over the control.
- */
- onPointerMoveObservable: Observable<Vector2>;
- /**
- * An event triggered when the pointer move out of the control.
- */
- onPointerOutObservable: Observable<Control>;
- /**
- * An event triggered when the pointer taps the control
- */
- onPointerDownObservable: Observable<Vector2WithInfo>;
- /**
- * An event triggered when pointer up
- */
- onPointerUpObservable: Observable<Vector2WithInfo>;
- /**
- * An event triggered when a control is clicked on
- */
- onPointerClickObservable: Observable<Vector2WithInfo>;
- /**
- * An event triggered when pointer enters the control
- */
- onPointerEnterObservable: Observable<Control>;
- /**
- * An event triggered when the control is marked as dirty
- */
- onDirtyObservable: Observable<Control>;
- /**
- * An event triggered before drawing the control
- */
- onBeforeDrawObservable: Observable<Control>;
- /**
- * An event triggered after the control was drawn
- */
- onAfterDrawObservable: Observable<Control>;
- /**
- * Get the hosting AdvancedDynamicTexture
- */
- readonly host: AdvancedDynamicTexture;
- /** Gets or set information about font offsets (used to render and align text) */
- fontOffset: {
- ascent: number;
- height: number;
- descent: number;
- };
- /** Gets or sets alpha value for the control (1 means opaque and 0 means entirely transparent) */
- alpha: number;
- /**
- * Gets or sets a boolean indicating that we want to highlight the control (mostly for debugging purpose)
- */
- isHighlighted: boolean;
- /** Gets or sets a value indicating the scale factor on X axis (1 by default)
- * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
- */
- scaleX: number;
- /** Gets or sets a value indicating the scale factor on Y axis (1 by default)
- * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
- */
- scaleY: number;
- /** Gets or sets the rotation angle (0 by default)
- * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
- */
- rotation: number;
- /** Gets or sets the transformation center on Y axis (0 by default)
- * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
- */
- transformCenterY: number;
- /** Gets or sets the transformation center on X axis (0 by default)
- * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
- */
- transformCenterX: number;
- /**
- * Gets or sets the horizontal alignment
- * @see http://doc.babylonjs.com/how_to/gui#alignments
- */
- horizontalAlignment: number;
- /**
- * Gets or sets the vertical alignment
- * @see http://doc.babylonjs.com/how_to/gui#alignments
- */
- verticalAlignment: number;
- /**
- * Gets or sets control width
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- width: string | number;
- /**
- * Gets control width in pixel
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly widthInPixels: number;
- /**
- * Gets or sets control height
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- height: string | number;
- /**
- * Gets control height in pixel
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly heightInPixels: number;
- /** Gets or set font family */
- fontFamily: string;
- /** Gets or sets font style */
- fontStyle: string;
- /** Gets or sets font weight */
- fontWeight: string;
- /**
- * Gets or sets style
- * @see http://doc.babylonjs.com/how_to/gui#styles
- */
- style: Nullable<Style>;
- /** @hidden */
- readonly _isFontSizeInPercentage: boolean;
- /** Gets font size in pixels */
- readonly fontSizeInPixels: number;
- /** Gets or sets font size */
- fontSize: string | number;
- /** Gets or sets foreground color */
- color: string;
- /** Gets or sets z index which is used to reorder controls on the z axis */
- zIndex: number;
- /** Gets or sets a boolean indicating if the control can be rendered */
- notRenderable: boolean;
- /** Gets or sets a boolean indicating if the control is visible */
- isVisible: boolean;
- /** Gets a boolean indicating that the control needs to update its rendering */
- readonly isDirty: boolean;
- /**
- * Gets the current linked mesh (or null if none)
- */
- readonly linkedMesh: Nullable<AbstractMesh>;
- /**
- * Gets or sets a value indicating the padding to use on the left of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- paddingLeft: string | number;
- /**
- * Gets a value indicating the padding in pixels to use on the left of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly paddingLeftInPixels: number;
- /**
- * Gets or sets a value indicating the padding to use on the right of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- paddingRight: string | number;
- /**
- * Gets a value indicating the padding in pixels to use on the right of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly paddingRightInPixels: number;
- /**
- * Gets or sets a value indicating the padding to use on the top of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- paddingTop: string | number;
- /**
- * Gets a value indicating the padding in pixels to use on the top of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly paddingTopInPixels: number;
- /**
- * Gets or sets a value indicating the padding to use on the bottom of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- paddingBottom: string | number;
- /**
- * Gets a value indicating the padding in pixels to use on the bottom of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly paddingBottomInPixels: number;
- /**
- * Gets or sets a value indicating the left coordinate of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- left: string | number;
- /**
- * Gets a value indicating the left coordinate in pixels of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly leftInPixels: number;
- /**
- * Gets or sets a value indicating the top coordinate of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- top: string | number;
- /**
- * Gets a value indicating the top coordinate in pixels of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly topInPixels: number;
- /**
- * Gets or sets a value indicating the offset on X axis to the linked mesh
- * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
- */
- linkOffsetX: string | number;
- /**
- * Gets a value indicating the offset in pixels on X axis to the linked mesh
- * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
- */
- readonly linkOffsetXInPixels: number;
- /**
- * Gets or sets a value indicating the offset on Y axis to the linked mesh
- * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
- */
- linkOffsetY: string | number;
- /**
- * Gets a value indicating the offset in pixels on Y axis to the linked mesh
- * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
- */
- readonly linkOffsetYInPixels: number;
- /** Gets the center coordinate on X axis */
- readonly centerX: number;
- /** Gets the center coordinate on Y axis */
- readonly centerY: number;
- /** Gets or sets if control is Enabled*/
- isEnabled: boolean;
- /** Gets or sets background color of control if it's disabled*/
- disabledColor: string;
- /**
- * Creates a new control
- * @param name defines the name of the control
- */
- constructor(
- /** defines the name of the control */
- name?: string | undefined);
- /** @hidden */
- protected _getTypeName(): string;
- /**
- * Gets the first ascendant in the hierarchy of the given type
- * @param className defines the required type
- * @returns the ascendant or null if not found
- */
- getAscendantOfClass(className: string): Nullable<Control>;
- /** @hidden */
- _resetFontCache(): void;
- /**
- * Determines if a container is an ascendant of the current control
- * @param container defines the container to look for
- * @returns true if the container is one of the ascendant of the control
- */
- isAscendant(container: Control): boolean;
- /**
- * Gets coordinates in local control space
- * @param globalCoordinates defines the coordinates to transform
- * @returns the new coordinates in local space
- */
- getLocalCoordinates(globalCoordinates: Vector2): Vector2;
- /**
- * Gets coordinates in local control space
- * @param globalCoordinates defines the coordinates to transform
- * @param result defines the target vector2 where to store the result
- * @returns the current control
- */
- getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
- /**
- * Gets coordinates in parent local control space
- * @param globalCoordinates defines the coordinates to transform
- * @returns the new coordinates in parent local space
- */
- getParentLocalCoordinates(globalCoordinates: Vector2): Vector2;
- /**
- * Move the current control to a vector3 position projected onto the screen.
- * @param position defines the target position
- * @param scene defines the hosting scene
- */
- moveToVector3(position: Vector3, scene: Scene): void;
- /** @hidden */
- _getDescendants(results: Control[], directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): void;
- /**
- * Will return all controls that have this control as ascendant
- * @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also indirect (children of children, an so on in a recursive manner) descendants of 'this' will be considered
- * @param predicate defines an optional predicate that will be called on every evaluated child, the predicate must return true for a given child to be part of the result, otherwise it will be ignored
- * @return all child controls
- */
- getDescendants(directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): Control[];
- /**
- * Link current control with a target mesh
- * @param mesh defines the mesh to link with
- * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
- */
- linkWithMesh(mesh: Nullable<AbstractMesh>): void;
- /** @hidden */
- _moveToProjectedPosition(projectedPosition: Vector3): void;
- /** @hidden */
- _offsetLeft(offset: number): void;
- /** @hidden */
- _offsetTop(offset: number): void;
- /** @hidden */
- _markMatrixAsDirty(): void;
- /** @hidden */
- _flagDescendantsAsMatrixDirty(): void;
- /** @hidden */
- _intersectsRect(rect: Measure): boolean;
- /** @hidden */
- protected invalidateRect(): void;
- /** @hidden */
- _markAsDirty(force?: boolean): void;
- /** @hidden */
- _markAllAsDirty(): void;
- /** @hidden */
- _link(host: AdvancedDynamicTexture): void;
- /** @hidden */
- protected _transform(context?: CanvasRenderingContext2D): void;
- /** @hidden */
- _renderHighlight(context: CanvasRenderingContext2D): void;
- /** @hidden */
- _renderHighlightSpecific(context: CanvasRenderingContext2D): void;
- /** @hidden */
- protected _applyStates(context: CanvasRenderingContext2D): void;
- /** @hidden */
- _layout(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
- /** @hidden */
- protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- protected _evaluateClippingState(parentMeasure: Measure): void;
- /** @hidden */
- _measure(): void;
- /** @hidden */
- protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- /** @hidden */
- protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- /** @hidden */
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- /** @hidden */
- protected _clipForChildren(context: CanvasRenderingContext2D): void;
- private static _ClipMeasure;
- private _tmpMeasureA;
- private _clip;
- /** @hidden */
- _render(context: CanvasRenderingContext2D, invalidatedRectangle?: Nullable<Measure>): boolean;
- /** @hidden */
- _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: Nullable<Measure>): void;
- /**
- * Tests if a given coordinates belong to the current control
- * @param x defines x coordinate to test
- * @param y defines y coordinate to test
- * @returns true if the coordinates are inside the control
- */
- contains(x: number, y: number): boolean;
- /** @hidden */
- _processPicking(x: number, y: number, type: number, pointerId: number, buttonIndex: number): boolean;
- /** @hidden */
- _onPointerMove(target: Control, coordinates: Vector2, pointerId: number): void;
- /** @hidden */
- _onPointerEnter(target: Control): boolean;
- /** @hidden */
- _onPointerOut(target: Control, force?: boolean): void;
- /** @hidden */
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number): boolean;
- /** @hidden */
- _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
- /** @hidden */
- _forcePointerUp(pointerId?: Nullable<number>): void;
- /** @hidden */
- _processObservables(type: number, x: number, y: number, pointerId: number, buttonIndex: number): boolean;
- private _prepareFont;
- /** Releases associated resources */
- dispose(): void;
- private static _HORIZONTAL_ALIGNMENT_LEFT;
- private static _HORIZONTAL_ALIGNMENT_RIGHT;
- private static _HORIZONTAL_ALIGNMENT_CENTER;
- private static _VERTICAL_ALIGNMENT_TOP;
- private static _VERTICAL_ALIGNMENT_BOTTOM;
- private static _VERTICAL_ALIGNMENT_CENTER;
- /** HORIZONTAL_ALIGNMENT_LEFT */
- static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
- /** HORIZONTAL_ALIGNMENT_RIGHT */
- static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
- /** HORIZONTAL_ALIGNMENT_CENTER */
- static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
- /** VERTICAL_ALIGNMENT_TOP */
- static readonly VERTICAL_ALIGNMENT_TOP: number;
- /** VERTICAL_ALIGNMENT_BOTTOM */
- static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
- /** VERTICAL_ALIGNMENT_CENTER */
- static readonly VERTICAL_ALIGNMENT_CENTER: number;
- private static _FontHeightSizes;
- /** @hidden */
- static _GetFontOffset(font: string): {
- ascent: number;
- height: number;
- descent: number;
- };
- /**
- * Creates a stack panel that can be used to render headers
- * @param control defines the control to associate with the header
- * @param text defines the text of the header
- * @param size defines the size of the header
- * @param options defines options used to configure the header
- * @returns a new StackPanel
- * @ignore
- * @hidden
- */
- static AddHeader: (control: Control, text: string, size: string | number, options: {
- isHorizontal: boolean;
- controlFirst: boolean;
- }) => any;
- /** @hidden */
- protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/container" {
- import { Nullable } from "babylonjs/types";
- import { Control } from "babylonjs-gui/2D/controls/control";
- import { Measure } from "babylonjs-gui/2D/measure";
- import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
- /**
- * Root class for 2D containers
- * @see http://doc.babylonjs.com/how_to/gui#containers
- */
- export class Container extends Control {
- name?: string | undefined;
- /** @hidden */
- protected _children: Control[];
- /** @hidden */
- protected _measureForChildren: Measure;
- /** @hidden */
- protected _background: string;
- /** @hidden */
- protected _adaptWidthToChildren: boolean;
- /** @hidden */
- protected _adaptHeightToChildren: boolean;
- /** Gets or sets a boolean indicating if the container should try to adapt to its children height */
- adaptHeightToChildren: boolean;
- /** Gets or sets a boolean indicating if the container should try to adapt to its children width */
- adaptWidthToChildren: boolean;
- /** Gets or sets background color */
- background: string;
- /** Gets the list of children */
- readonly children: Control[];
- /**
- * Creates a new Container
- * @param name defines the name of the container
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- _flagDescendantsAsMatrixDirty(): void;
- /**
- * Gets a child using its name
- * @param name defines the child name to look for
- * @returns the child control if found
- */
- getChildByName(name: string): Nullable<Control>;
- /**
- * Gets a child using its type and its name
- * @param name defines the child name to look for
- * @param type defines the child type to look for
- * @returns the child control if found
- */
- getChildByType(name: string, type: string): Nullable<Control>;
- /**
- * Search for a specific control in children
- * @param control defines the control to look for
- * @returns true if the control is in child list
- */
- containsControl(control: Control): boolean;
- /**
- * Adds a new control to the current container
- * @param control defines the control to add
- * @returns the current container
- */
- addControl(control: Nullable<Control>): Container;
- /**
- * Removes all controls from the current container
- * @returns the current container
- */
- clearControls(): Container;
- /**
- * Removes a control from the current container
- * @param control defines the control to remove
- * @returns the current container
- */
- removeControl(control: Control): Container;
- /** @hidden */
- _reOrderControl(control: Control): void;
- /** @hidden */
- _offsetLeft(offset: number): void;
- /** @hidden */
- _offsetTop(offset: number): void;
- /** @hidden */
- _markAllAsDirty(): void;
- /** @hidden */
- protected _localDraw(context: CanvasRenderingContext2D): void;
- /** @hidden */
- _link(host: AdvancedDynamicTexture): void;
- /** @hidden */
- protected _beforeLayout(): void;
- /** @hidden */
- protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- /** @hidden */
- _layout(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
- protected _postMeasure(): void;
- /** @hidden */
- _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: Measure): void;
- /** @hidden */
- _getDescendants(results: Control[], directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): void;
- /** @hidden */
- _processPicking(x: number, y: number, type: number, pointerId: number, buttonIndex: number): boolean;
- /** @hidden */
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- /** Releases associated resources */
- dispose(): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/rectangle" {
- import { Container } from "babylonjs-gui/2D/controls/container";
- import { Measure } from "babylonjs-gui/2D/measure";
- /** Class used to create rectangle container */
- export class Rectangle extends Container {
- name?: string | undefined;
- private _thickness;
- private _cornerRadius;
- /** Gets or sets border thickness */
- thickness: number;
- /** Gets or sets the corner radius angle */
- cornerRadius: number;
- /**
- * Creates a new Rectangle
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- protected _localDraw(context: CanvasRenderingContext2D): void;
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- private _drawRoundedRect;
- protected _clipForChildren(context: CanvasRenderingContext2D): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/textBlock" {
- import { Observable } from "babylonjs/Misc/observable";
- import { Measure } from "babylonjs-gui/2D/measure";
- import { Control } from "babylonjs-gui/2D/controls/control";
- /**
- * Enum that determines the text-wrapping mode to use.
- */
- export enum TextWrapping {
- /**
- * Clip the text when it's larger than Control.width; this is the default mode.
- */
- Clip = 0,
- /**
- * Wrap the text word-wise, i.e. try to add line-breaks at word boundary to fit within Control.width.
- */
- WordWrap = 1,
- /**
- * Ellipsize the text, i.e. shrink with trailing … when text is larger than Control.width.
- */
- Ellipsis = 2
- }
- /**
- * Class used to create text block control
- */
- export class TextBlock extends Control {
- /**
- * Defines the name of the control
- */
- name?: string | undefined;
- private _text;
- private _textWrapping;
- private _textHorizontalAlignment;
- private _textVerticalAlignment;
- private _lines;
- private _resizeToFit;
- private _lineSpacing;
- private _outlineWidth;
- private _outlineColor;
- /**
- * An event triggered after the text is changed
- */
- onTextChangedObservable: Observable<TextBlock>;
- /**
- * An event triggered after the text was broken up into lines
- */
- onLinesReadyObservable: Observable<TextBlock>;
- /**
- * Return the line list (you may need to use the onLinesReadyObservable to make sure the list is ready)
- */
- readonly lines: any[];
- /**
- * Gets or sets an boolean indicating that the TextBlock will be resized to fit container
- */
- /**
- * Gets or sets an boolean indicating that the TextBlock will be resized to fit container
- */
- resizeToFit: boolean;
- /**
- * Gets or sets a boolean indicating if text must be wrapped
- */
- /**
- * Gets or sets a boolean indicating if text must be wrapped
- */
- textWrapping: TextWrapping | boolean;
- /**
- * Gets or sets text to display
- */
- /**
- * Gets or sets text to display
- */
- text: string;
- /**
- * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)
- */
- /**
- * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)
- */
- textHorizontalAlignment: number;
- /**
- * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)
- */
- /**
- * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)
- */
- textVerticalAlignment: number;
- /**
- * Gets or sets line spacing value
- */
- /**
- * Gets or sets line spacing value
- */
- lineSpacing: string | number;
- /**
- * Gets or sets outlineWidth of the text to display
- */
- /**
- * Gets or sets outlineWidth of the text to display
- */
- outlineWidth: number;
- /**
- * Gets or sets outlineColor of the text to display
- */
- /**
- * Gets or sets outlineColor of the text to display
- */
- outlineColor: string;
- /**
- * Creates a new TextBlock object
- * @param name defines the name of the control
- * @param text defines the text to display (emptry string by default)
- */
- constructor(
- /**
- * Defines the name of the control
- */
- name?: string | undefined, text?: string);
- protected _getTypeName(): string;
- protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- private _drawText;
- /** @hidden */
- _draw(context: CanvasRenderingContext2D): void;
- protected _applyStates(context: CanvasRenderingContext2D): void;
- protected _breakLines(refWidth: number, context: CanvasRenderingContext2D): object[];
- protected _parseLine(line: string | undefined, context: CanvasRenderingContext2D): object;
- protected _parseLineEllipsis(line: string | undefined, width: number, context: CanvasRenderingContext2D): object;
- protected _parseLineWordWrap(line: string | undefined, width: number, context: CanvasRenderingContext2D): object[];
- protected _renderLines(context: CanvasRenderingContext2D): void;
- /**
- * Given a width constraint applied on the text block, find the expected height
- * @returns expected height
- */
- computeExpectedHeight(): number;
- dispose(): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/image" {
- import { Nullable } from "babylonjs/types";
- import { Observable } from "babylonjs/Misc/observable";
- import { Control } from "babylonjs-gui/2D/controls/control";
- import { Measure } from "babylonjs-gui/2D/measure";
- /**
- * Class used to create 2D images
- */
- export class Image extends Control {
- name?: string | undefined;
- private static _WorkingCanvas;
- private _domImage;
- private _imageWidth;
- private _imageHeight;
- private _loaded;
- private _stretch;
- private _source;
- private _autoScale;
- private _sourceLeft;
- private _sourceTop;
- private _sourceWidth;
- private _sourceHeight;
- private _cellWidth;
- private _cellHeight;
- private _cellId;
- private _populateNinePatchSlicesFromImage;
- private _sliceLeft;
- private _sliceRight;
- private _sliceTop;
- private _sliceBottom;
- private _detectPointerOnOpaqueOnly;
- /**
- * Observable notified when the content is loaded
- */
- onImageLoadedObservable: Observable<Image>;
- /**
- * Gets a boolean indicating that the content is loaded
- */
- readonly isLoaded: boolean;
- /**
- * Gets or sets a boolean indicating if nine patch slices (left, top, right, bottom) should be read from image data
- */
- populateNinePatchSlicesFromImage: boolean;
- /**
- * Gets or sets a boolean indicating if pointers should only be validated on pixels with alpha > 0.
- * Beware using this as this will comsume more memory as the image has to be stored twice
- */
- detectPointerOnOpaqueOnly: boolean;
- /**
- * Gets or sets the left value for slicing (9-patch)
- */
- sliceLeft: number;
- /**
- * Gets or sets the right value for slicing (9-patch)
- */
- sliceRight: number;
- /**
- * Gets or sets the top value for slicing (9-patch)
- */
- sliceTop: number;
- /**
- * Gets or sets the bottom value for slicing (9-patch)
- */
- sliceBottom: number;
- /**
- * Gets or sets the left coordinate in the source image
- */
- sourceLeft: number;
- /**
- * Gets or sets the top coordinate in the source image
- */
- sourceTop: number;
- /**
- * Gets or sets the width to capture in the source image
- */
- sourceWidth: number;
- /**
- * Gets or sets the height to capture in the source image
- */
- sourceHeight: number;
- /**
- * Gets or sets a boolean indicating if the image can force its container to adapt its size
- * @see http://doc.babylonjs.com/how_to/gui#image
- */
- autoScale: boolean;
- /** Gets or sets the streching mode used by the image */
- stretch: number;
- /**
- * Gets or sets the internal DOM image used to render the control
- */
- domImage: HTMLImageElement;
- private _onImageLoaded;
- private _extractNinePatchSliceDataFromImage;
- /**
- * Gets or sets image source url
- */
- source: Nullable<string>;
- /**
- * Gets or sets the cell width to use when animation sheet is enabled
- * @see http://doc.babylonjs.com/how_to/gui#image
- */
- cellWidth: number;
- /**
- * Gets or sets the cell height to use when animation sheet is enabled
- * @see http://doc.babylonjs.com/how_to/gui#image
- */
- cellHeight: number;
- /**
- * Gets or sets the cell id to use (this will turn on the animation sheet mode)
- * @see http://doc.babylonjs.com/how_to/gui#image
- */
- cellId: number;
- /**
- * Creates a new Image
- * @param name defines the control name
- * @param url defines the image url
- */
- constructor(name?: string | undefined, url?: Nullable<string>);
- /**
- * Tests if a given coordinates belong to the current control
- * @param x defines x coordinate to test
- * @param y defines y coordinate to test
- * @returns true if the coordinates are inside the control
- */
- contains(x: number, y: number): boolean;
- protected _getTypeName(): string;
- /** Force the control to synchronize with its content */
- synchronizeSizeWithContent(): void;
- protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- private _prepareWorkingCanvasForOpaqueDetection;
- private _drawImage;
- _draw(context: CanvasRenderingContext2D): void;
- private _renderCornerPatch;
- private _renderNinePatch;
- dispose(): void;
- /** STRETCH_NONE */
- static readonly STRETCH_NONE: number;
- /** STRETCH_FILL */
- static readonly STRETCH_FILL: number;
- /** STRETCH_UNIFORM */
- static readonly STRETCH_UNIFORM: number;
- /** STRETCH_EXTEND */
- static readonly STRETCH_EXTEND: number;
- /** NINE_PATCH */
- static readonly STRETCH_NINE_PATCH: number;
- }
- }
- declare module "babylonjs-gui/2D/controls/button" {
- import { Nullable } from "babylonjs/types";
- import { Vector2 } from "babylonjs/Maths/math";
- import { Rectangle } from "babylonjs-gui/2D/controls/rectangle";
- import { Control } from "babylonjs-gui/2D/controls/control";
- import { TextBlock } from "babylonjs-gui/2D/controls/textBlock";
- import { Image } from "babylonjs-gui/2D/controls/image";
- /**
- * Class used to create 2D buttons
- */
- export class Button extends Rectangle {
- name?: string | undefined;
- /**
- * Function called to generate a pointer enter animation
- */
- pointerEnterAnimation: () => void;
- /**
- * Function called to generate a pointer out animation
- */
- pointerOutAnimation: () => void;
- /**
- * Function called to generate a pointer down animation
- */
- pointerDownAnimation: () => void;
- /**
- * Function called to generate a pointer up animation
- */
- pointerUpAnimation: () => void;
- private _image;
- /**
- * Returns the image part of the button (if any)
- */
- readonly image: Nullable<Image>;
- private _textBlock;
- /**
- * Returns the image part of the button (if any)
- */
- readonly textBlock: Nullable<TextBlock>;
- /**
- * Creates a new Button
- * @param name defines the name of the button
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- /** @hidden */
- _processPicking(x: number, y: number, type: number, pointerId: number, buttonIndex: number): boolean;
- /** @hidden */
- _onPointerEnter(target: Control): boolean;
- /** @hidden */
- _onPointerOut(target: Control, force?: boolean): void;
- /** @hidden */
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number): boolean;
- /** @hidden */
- _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
- /**
- * Creates a new button made with an image and a text
- * @param name defines the name of the button
- * @param text defines the text of the button
- * @param imageUrl defines the url of the image
- * @returns a new Button
- */
- static CreateImageButton(name: string, text: string, imageUrl: string): Button;
- /**
- * Creates a new button made with an image
- * @param name defines the name of the button
- * @param imageUrl defines the url of the image
- * @returns a new Button
- */
- static CreateImageOnlyButton(name: string, imageUrl: string): Button;
- /**
- * Creates a new button made with a text
- * @param name defines the name of the button
- * @param text defines the text of the button
- * @returns a new Button
- */
- static CreateSimpleButton(name: string, text: string): Button;
- /**
- * Creates a new button made with an image and a centered text
- * @param name defines the name of the button
- * @param text defines the text of the button
- * @param imageUrl defines the url of the image
- * @returns a new Button
- */
- static CreateImageWithCenterTextButton(name: string, text: string, imageUrl: string): Button;
- }
- }
- declare module "babylonjs-gui/2D/controls/stackPanel" {
- import { Container } from "babylonjs-gui/2D/controls/container";
- import { Measure } from "babylonjs-gui/2D/measure";
- /**
- * Class used to create a 2D stack panel container
- */
- export class StackPanel extends Container {
- name?: string | undefined;
- private _isVertical;
- private _manualWidth;
- private _manualHeight;
- private _doNotTrackManualChanges;
- /** Gets or sets a boolean indicating if the stack panel is vertical or horizontal*/
- isVertical: boolean;
- /**
- * Gets or sets panel width.
- * This value should not be set when in horizontal mode as it will be computed automatically
- */
- width: string | number;
- /**
- * Gets or sets panel height.
- * This value should not be set when in vertical mode as it will be computed automatically
- */
- height: string | number;
- /**
- * Creates a new StackPanel
- * @param name defines control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- /** @hidden */
- protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- protected _postMeasure(): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/checkbox" {
- import { Observable } from "babylonjs/Misc/observable";
- import { Vector2 } from "babylonjs/Maths/math";
- import { Control } from "babylonjs-gui/2D/controls/control";
- import { StackPanel } from "babylonjs-gui/2D/controls/stackPanel";
- /**
- * Class used to represent a 2D checkbox
- */
- export class Checkbox extends Control {
- name?: string | undefined;
- private _isChecked;
- private _background;
- private _checkSizeRatio;
- private _thickness;
- /** Gets or sets border thickness */
- thickness: number;
- /**
- * Observable raised when isChecked property changes
- */
- onIsCheckedChangedObservable: Observable<boolean>;
- /** Gets or sets a value indicating the ratio between overall size and check size */
- checkSizeRatio: number;
- /** Gets or sets background color */
- background: string;
- /** Gets or sets a boolean indicating if the checkbox is checked or not */
- isChecked: boolean;
- /**
- * Creates a new CheckBox
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- /** @hidden */
- _draw(context: CanvasRenderingContext2D): void;
- /** @hidden */
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number): boolean;
- /**
- * Utility function to easily create a checkbox with a header
- * @param title defines the label to use for the header
- * @param onValueChanged defines the callback to call when value changes
- * @returns a StackPanel containing the checkbox and a textBlock
- */
- static AddCheckBoxWithHeader(title: string, onValueChanged: (value: boolean) => void): StackPanel;
- }
- }
- declare module "babylonjs-gui/2D/controls/virtualKeyboard" {
- import { Nullable } from "babylonjs/types";
- import { Observable } from "babylonjs/Misc/observable";
- import { StackPanel } from "babylonjs-gui/2D/controls/stackPanel";
- import { InputText } from "babylonjs-gui/2D/controls/inputText";
- /**
- * Class used to store key control properties
- */
- export class KeyPropertySet {
- /** Width */
- width?: string;
- /** Height */
- height?: string;
- /** Left padding */
- paddingLeft?: string;
- /** Right padding */
- paddingRight?: string;
- /** Top padding */
- paddingTop?: string;
- /** Bottom padding */
- paddingBottom?: string;
- /** Foreground color */
- color?: string;
- /** Background color */
- background?: string;
- }
- /**
- * Class used to create virtual keyboard
- */
- export class VirtualKeyboard extends StackPanel {
- /** Observable raised when a key is pressed */
- onKeyPressObservable: Observable<string>;
- /** Gets or sets default key button width */
- defaultButtonWidth: string;
- /** Gets or sets default key button height */
- defaultButtonHeight: string;
- /** Gets or sets default key button left padding */
- defaultButtonPaddingLeft: string;
- /** Gets or sets default key button right padding */
- defaultButtonPaddingRight: string;
- /** Gets or sets default key button top padding */
- defaultButtonPaddingTop: string;
- /** Gets or sets default key button bottom padding */
- defaultButtonPaddingBottom: string;
- /** Gets or sets default key button foreground color */
- defaultButtonColor: string;
- /** Gets or sets default key button background color */
- defaultButtonBackground: string;
- /** Gets or sets shift button foreground color */
- shiftButtonColor: string;
- /** Gets or sets shift button thickness*/
- selectedShiftThickness: number;
- /** Gets shift key state */
- shiftState: number;
- protected _getTypeName(): string;
- private _createKey;
- /**
- * Adds a new row of keys
- * @param keys defines the list of keys to add
- * @param propertySets defines the associated property sets
- */
- addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
- /**
- * Set the shift key to a specific state
- * @param shiftState defines the new shift state
- */
- applyShiftState(shiftState: number): void;
- private _currentlyConnectedInputText;
- private _connectedInputTexts;
- private _onKeyPressObserver;
- /** Gets the input text control currently attached to the keyboard */
- readonly connectedInputText: Nullable<InputText>;
- /**
- * Connects the keyboard with an input text control
- *
- * @param input defines the target control
- */
- connect(input: InputText): void;
- /**
- * Disconnects the keyboard from connected InputText controls
- *
- * @param input optionally defines a target control, otherwise all are disconnected
- */
- disconnect(input?: InputText): void;
- private _removeConnectedInputObservables;
- /**
- * Release all resources
- */
- dispose(): void;
- /**
- * Creates a new keyboard using a default layout
- *
- * @param name defines control name
- * @returns a new VirtualKeyboard
- */
- static CreateDefaultLayout(name?: string): VirtualKeyboard;
- }
- }
- declare module "babylonjs-gui/2D/controls/inputText" {
- import { Nullable } from "babylonjs/types";
- import { Observable } from "babylonjs/Misc/observable";
- import { Vector2 } from "babylonjs/Maths/math";
- import { Control } from "babylonjs-gui/2D/controls/control";
- import { IFocusableControl } from "babylonjs-gui/2D/advancedDynamicTexture";
- import { VirtualKeyboard } from "babylonjs-gui/2D/controls/virtualKeyboard";
- /**
- * Class used to create input text control
- */
- export class InputText extends Control implements IFocusableControl {
- name?: string | undefined;
- private _text;
- private _placeholderText;
- private _background;
- private _focusedBackground;
- private _focusedColor;
- private _placeholderColor;
- private _thickness;
- private _margin;
- private _autoStretchWidth;
- private _maxWidth;
- private _isFocused;
- private _blinkTimeout;
- private _blinkIsEven;
- private _cursorOffset;
- private _scrollLeft;
- private _textWidth;
- private _clickedCoordinate;
- private _deadKey;
- private _addKey;
- private _currentKey;
- private _isTextHighlightOn;
- private _textHighlightColor;
- private _highligherOpacity;
- private _highlightedText;
- private _startHighlightIndex;
- private _endHighlightIndex;
- private _cursorIndex;
- private _onFocusSelectAll;
- private _isPointerDown;
- private _onClipboardObserver;
- private _onPointerDblTapObserver;
- /** @hidden */
- _connectedVirtualKeyboard: Nullable<VirtualKeyboard>;
- /** Gets or sets a string representing the message displayed on mobile when the control gets the focus */
- promptMessage: string;
- /** Observable raised when the text changes */
- onTextChangedObservable: Observable<InputText>;
- /** Observable raised just before an entered character is to be added */
- onBeforeKeyAddObservable: Observable<InputText>;
- /** Observable raised when the control gets the focus */
- onFocusObservable: Observable<InputText>;
- /** Observable raised when the control loses the focus */
- onBlurObservable: Observable<InputText>;
- /**Observable raised when the text is highlighted */
- onTextHighlightObservable: Observable<InputText>;
- /**Observable raised when copy event is triggered */
- onTextCopyObservable: Observable<InputText>;
- /** Observable raised when cut event is triggered */
- onTextCutObservable: Observable<InputText>;
- /** Observable raised when paste event is triggered */
- onTextPasteObservable: Observable<InputText>;
- /** Observable raised when a key event was processed */
- onKeyboardEventProcessedObservable: Observable<KeyboardEvent>;
- /** Gets or sets the maximum width allowed by the control */
- maxWidth: string | number;
- /** Gets the maximum width allowed by the control in pixels */
- readonly maxWidthInPixels: number;
- /** Gets or sets the text highlighter transparency; default: 0.4 */
- highligherOpacity: number;
- /** Gets or sets a boolean indicating whether to select complete text by default on input focus */
- onFocusSelectAll: boolean;
- /** Gets or sets the text hightlight color */
- textHighlightColor: string;
- /** Gets or sets control margin */
- margin: string;
- /** Gets control margin in pixels */
- readonly marginInPixels: number;
- /** Gets or sets a boolean indicating if the control can auto stretch its width to adapt to the text */
- autoStretchWidth: boolean;
- /** Gets or sets border thickness */
- thickness: number;
- /** Gets or sets the background color when focused */
- focusedBackground: string;
- /** Gets or sets the background color when focused */
- focusedColor: string;
- /** Gets or sets the background color */
- background: string;
- /** Gets or sets the placeholder color */
- placeholderColor: string;
- /** Gets or sets the text displayed when the control is empty */
- placeholderText: string;
- /** Gets or sets the dead key flag */
- deadKey: boolean;
- /** Gets or sets the highlight text */
- highlightedText: string;
- /** Gets or sets if the current key should be added */
- addKey: boolean;
- /** Gets or sets the value of the current key being entered */
- currentKey: string;
- /** Gets or sets the text displayed in the control */
- text: string;
- /** Gets or sets control width */
- width: string | number;
- /**
- * Creates a new InputText
- * @param name defines the control name
- * @param text defines the text of the control
- */
- constructor(name?: string | undefined, text?: string);
- /** @hidden */
- onBlur(): void;
- /** @hidden */
- onFocus(): void;
- protected _getTypeName(): string;
- /**
- * Function called to get the list of controls that should not steal the focus from this control
- * @returns an array of controls
- */
- keepsFocusWith(): Nullable<Control[]>;
- /** @hidden */
- processKey(keyCode: number, key?: string, evt?: KeyboardEvent): void;
- /** @hidden */
- private _updateValueFromCursorIndex;
- /** @hidden */
- private _processDblClick;
- /** @hidden */
- private _selectAllText;
- /**
- * Handles the keyboard event
- * @param evt Defines the KeyboardEvent
- */
- processKeyboard(evt: KeyboardEvent): void;
- /** @hidden */
- private _onCopyText;
- /** @hidden */
- private _onCutText;
- /** @hidden */
- private _onPasteText;
- _draw(context: CanvasRenderingContext2D): void;
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number): boolean;
- _onPointerMove(target: Control, coordinates: Vector2, pointerId: number): void;
- _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
- protected _beforeRenderText(text: string): string;
- dispose(): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/grid" {
- import { Nullable } from "babylonjs/types";
- import { Container } from "babylonjs-gui/2D/controls/container";
- import { ValueAndUnit } from "babylonjs-gui/2D/valueAndUnit";
- import { Control } from "babylonjs-gui/2D/controls/control";
- import { Measure } from "babylonjs-gui/2D/measure";
- /**
- * Class used to create a 2D grid container
- */
- export class Grid extends Container {
- name?: string | undefined;
- private _rowDefinitions;
- private _columnDefinitions;
- private _cells;
- private _childControls;
- /**
- * Gets the number of columns
- */
- readonly columnCount: number;
- /**
- * Gets the number of rows
- */
- readonly rowCount: number;
- /** Gets the list of children */
- readonly children: Control[];
- /**
- * Gets the definition of a specific row
- * @param index defines the index of the row
- * @returns the row definition
- */
- getRowDefinition(index: number): Nullable<ValueAndUnit>;
- /**
- * Gets the definition of a specific column
- * @param index defines the index of the column
- * @returns the column definition
- */
- getColumnDefinition(index: number): Nullable<ValueAndUnit>;
- /**
- * Adds a new row to the grid
- * @param height defines the height of the row (either in pixel or a value between 0 and 1)
- * @param isPixel defines if the height is expressed in pixel (or in percentage)
- * @returns the current grid
- */
- addRowDefinition(height: number, isPixel?: boolean): Grid;
- /**
- * Adds a new column to the grid
- * @param width defines the width of the column (either in pixel or a value between 0 and 1)
- * @param isPixel defines if the width is expressed in pixel (or in percentage)
- * @returns the current grid
- */
- addColumnDefinition(width: number, isPixel?: boolean): Grid;
- /**
- * Update a row definition
- * @param index defines the index of the row to update
- * @param height defines the height of the row (either in pixel or a value between 0 and 1)
- * @param isPixel defines if the weight is expressed in pixel (or in percentage)
- * @returns the current grid
- */
- setRowDefinition(index: number, height: number, isPixel?: boolean): Grid;
- /**
- * Update a column definition
- * @param index defines the index of the column to update
- * @param width defines the width of the column (either in pixel or a value between 0 and 1)
- * @param isPixel defines if the width is expressed in pixel (or in percentage)
- * @returns the current grid
- */
- setColumnDefinition(index: number, width: number, isPixel?: boolean): Grid;
- /**
- * Gets the list of children stored in a specific cell
- * @param row defines the row to check
- * @param column defines the column to check
- * @returns the list of controls
- */
- getChildrenAt(row: number, column: number): Nullable<Array<Control>>;
- /**
- * Gets a string representing the child cell info (row x column)
- * @param child defines the control to get info from
- * @returns a string containing the child cell info (row x column)
- */
- getChildCellInfo(child: Control): string;
- private _removeCell;
- private _offsetCell;
- /**
- * Remove a column definition at specified index
- * @param index defines the index of the column to remove
- * @returns the current grid
- */
- removeColumnDefinition(index: number): Grid;
- /**
- * Remove a row definition at specified index
- * @param index defines the index of the row to remove
- * @returns the current grid
- */
- removeRowDefinition(index: number): Grid;
- /**
- * Adds a new control to the current grid
- * @param control defines the control to add
- * @param row defines the row where to add the control (0 by default)
- * @param column defines the column where to add the control (0 by default)
- * @returns the current grid
- */
- addControl(control: Control, row?: number, column?: number): Grid;
- /**
- * Removes a control from the current container
- * @param control defines the control to remove
- * @returns the current container
- */
- removeControl(control: Control): Container;
- /**
- * Creates a new Grid
- * @param name defines control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- protected _getGridDefinitions(definitionCallback: (lefts: number[], tops: number[], widths: number[], heights: number[]) => void): void;
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- _flagDescendantsAsMatrixDirty(): void;
- _renderHighlightSpecific(context: CanvasRenderingContext2D): void;
- /** Releases associated resources */
- dispose(): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/colorpicker" {
- import { Observable } from "babylonjs/Misc/observable";
- import { Color3, Vector2 } from "babylonjs/Maths/math";
- import { Control } from "babylonjs-gui/2D/controls/control";
- import { Measure } from "babylonjs-gui/2D/measure";
- import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
- /** Class used to create color pickers */
- export class ColorPicker extends Control {
- name?: string | undefined;
- private static _Epsilon;
- private _colorWheelCanvas;
- private _value;
- private _tmpColor;
- private _pointerStartedOnSquare;
- private _pointerStartedOnWheel;
- private _squareLeft;
- private _squareTop;
- private _squareSize;
- private _h;
- private _s;
- private _v;
- private _lastPointerDownID;
- /**
- * Observable raised when the value changes
- */
- onValueChangedObservable: Observable<Color3>;
- /** Gets or sets the color of the color picker */
- value: Color3;
- /**
- * Gets or sets control width
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- width: string | number;
- /**
- * Gets or sets control height
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- /** Gets or sets control height */
- height: string | number;
- /** Gets or sets control size */
- size: string | number;
- /**
- * Creates a new ColorPicker
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- /** @hidden */
- protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- private _updateSquareProps;
- private _drawGradientSquare;
- private _drawCircle;
- private _createColorWheelCanvas;
- private _RGBtoHSV;
- private _HSVtoRGB;
- /** @hidden */
- _draw(context: CanvasRenderingContext2D): void;
- private _pointerIsDown;
- private _updateValueFromPointer;
- private _isPointOnSquare;
- private _isPointOnWheel;
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number): boolean;
- _onPointerMove(target: Control, coordinates: Vector2, pointerId: number): void;
- _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
- /**
- * This function expands the color picker by creating a color picker dialog with manual
- * color value input and the ability to save colors into an array to be used later in
- * subsequent launches of the dialogue.
- * @param advancedTexture defines the AdvancedDynamicTexture the dialog is assigned to
- * @param options defines size for dialog and options for saved colors. Also accepts last color picked as hex string and saved colors array as hex strings.
- * @returns picked color as a hex string and the saved colors array as hex strings.
- */
- static ShowPickerDialogAsync(advancedTexture: AdvancedDynamicTexture, options: {
- pickerWidth?: string;
- pickerHeight?: string;
- headerHeight?: string;
- lastColor?: string;
- swatchLimit?: number;
- numSwatchesPerLine?: number;
- savedColors?: Array<string>;
- }): Promise<{
- savedColors?: string[];
- pickedColor: string;
- }>;
- }
- }
- declare module "babylonjs-gui/2D/controls/ellipse" {
- import { Container } from "babylonjs-gui/2D/controls/container";
- import { Measure } from "babylonjs-gui/2D/measure";
- /** Class used to create 2D ellipse containers */
- export class Ellipse extends Container {
- name?: string | undefined;
- private _thickness;
- /** Gets or sets border thickness */
- thickness: number;
- /**
- * Creates a new Ellipse
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- protected _localDraw(context: CanvasRenderingContext2D): void;
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- protected _clipForChildren(context: CanvasRenderingContext2D): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/inputPassword" {
- import { InputText } from "babylonjs-gui/2D/controls/inputText";
- /**
- * Class used to create a password control
- */
- export class InputPassword extends InputText {
- protected _beforeRenderText(text: string): string;
- }
- }
- declare module "babylonjs-gui/2D/controls/line" {
- import { Vector3 } from "babylonjs/Maths/math";
- import { Scene } from "babylonjs/scene";
- import { Control } from "babylonjs-gui/2D/controls/control";
- import { Measure } from "babylonjs-gui/2D/measure";
- /** Class used to render 2D lines */
- export class Line extends Control {
- name?: string | undefined;
- private _lineWidth;
- private _x1;
- private _y1;
- private _x2;
- private _y2;
- private _dash;
- private _connectedControl;
- private _connectedControlDirtyObserver;
- /** Gets or sets the dash pattern */
- dash: Array<number>;
- /** Gets or sets the control connected with the line end */
- connectedControl: Control;
- /** Gets or sets start coordinates on X axis */
- x1: string | number;
- /** Gets or sets start coordinates on Y axis */
- y1: string | number;
- /** Gets or sets end coordinates on X axis */
- x2: string | number;
- /** Gets or sets end coordinates on Y axis */
- y2: string | number;
- /** Gets or sets line width */
- lineWidth: number;
- /** Gets or sets horizontal alignment */
- horizontalAlignment: number;
- /** Gets or sets vertical alignment */
- verticalAlignment: number;
- private readonly _effectiveX2;
- private readonly _effectiveY2;
- /**
- * Creates a new Line
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- _draw(context: CanvasRenderingContext2D): void;
- _measure(): void;
- protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- /**
- * Move one end of the line given 3D cartesian coordinates.
- * @param position Targeted world position
- * @param scene Scene
- * @param end (opt) Set to true to assign x2 and y2 coordinates of the line. Default assign to x1 and y1.
- */
- moveToVector3(position: Vector3, scene: Scene, end?: boolean): void;
- /**
- * Move one end of the line to a position in screen absolute space.
- * @param projectedPosition Position in screen absolute space (X, Y)
- * @param end (opt) Set to true to assign x2 and y2 coordinates of the line. Default assign to x1 and y1.
- */
- _moveToProjectedPosition(projectedPosition: Vector3, end?: boolean): void;
- }
- }
- declare module "babylonjs-gui/2D/multiLinePoint" {
- import { Nullable } from "babylonjs/types";
- import { Vector2 } from "babylonjs/Maths/math";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { MultiLine } from "babylonjs-gui/2D/controls/multiLine";
- import { Control } from "babylonjs-gui/2D/controls/control";
- /**
- * Class used to store a point for a MultiLine object.
- * The point can be pure 2D coordinates, a mesh or a control
- */
- export class MultiLinePoint {
- private _multiLine;
- private _x;
- private _y;
- private _control;
- private _mesh;
- private _controlObserver;
- private _meshObserver;
- /** @hidden */
- _point: Vector2;
- /**
- * Creates a new MultiLinePoint
- * @param multiLine defines the source MultiLine object
- */
- constructor(multiLine: MultiLine);
- /** Gets or sets x coordinate */
- x: string | number;
- /** Gets or sets y coordinate */
- y: string | number;
- /** Gets or sets the control associated with this point */
- control: Nullable<Control>;
- /** Gets or sets the mesh associated with this point */
- mesh: Nullable<AbstractMesh>;
- /** Resets links */
- resetLinks(): void;
- /**
- * Gets a translation vector
- * @returns the translation vector
- */
- translate(): Vector2;
- private _translatePoint;
- /** Release associated resources */
- dispose(): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/multiLine" {
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { Control } from "babylonjs-gui/2D/controls/control";
- import { MultiLinePoint } from "babylonjs-gui/2D/multiLinePoint";
- import { Measure } from "babylonjs-gui/2D/measure";
- /**
- * Class used to create multi line control
- */
- export class MultiLine extends Control {
- name?: string | undefined;
- private _lineWidth;
- private _dash;
- private _points;
- private _minX;
- private _minY;
- private _maxX;
- private _maxY;
- /**
- * Creates a new MultiLine
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- /** Gets or sets dash pattern */
- dash: Array<number>;
- /**
- * Gets point stored at specified index
- * @param index defines the index to look for
- * @returns the requested point if found
- */
- getAt(index: number): MultiLinePoint;
- /** Function called when a point is updated */
- onPointUpdate: () => void;
- /**
- * Adds new points to the point collection
- * @param items defines the list of items (mesh, control or 2d coordiantes) to add
- * @returns the list of created MultiLinePoint
- */
- add(...items: (AbstractMesh | Control | {
- x: string | number;
- y: string | number;
- })[]): MultiLinePoint[];
- /**
- * Adds a new point to the point collection
- * @param item defines the item (mesh, control or 2d coordiantes) to add
- * @returns the created MultiLinePoint
- */
- push(item?: (AbstractMesh | Control | {
- x: string | number;
- y: string | number;
- })): MultiLinePoint;
- /**
- * Remove a specific value or point from the active point collection
- * @param value defines the value or point to remove
- */
- remove(value: number | MultiLinePoint): void;
- /**
- * Resets this object to initial state (no point)
- */
- reset(): void;
- /**
- * Resets all links
- */
- resetLinks(): void;
- /** Gets or sets line width */
- lineWidth: number;
- horizontalAlignment: number;
- verticalAlignment: number;
- protected _getTypeName(): string;
- _draw(context: CanvasRenderingContext2D): void;
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- _measure(): void;
- protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- dispose(): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/radioButton" {
- import { Observable } from "babylonjs/Misc/observable";
- import { Vector2 } from "babylonjs/Maths/math";
- import { Control } from "babylonjs-gui/2D/controls/control";
- import { StackPanel } from "babylonjs-gui/2D/controls/stackPanel";
- /**
- * Class used to create radio button controls
- */
- export class RadioButton extends Control {
- name?: string | undefined;
- private _isChecked;
- private _background;
- private _checkSizeRatio;
- private _thickness;
- /** Gets or sets border thickness */
- thickness: number;
- /** Gets or sets group name */
- group: string;
- /** Observable raised when isChecked is changed */
- onIsCheckedChangedObservable: Observable<boolean>;
- /** Gets or sets a value indicating the ratio between overall size and check size */
- checkSizeRatio: number;
- /** Gets or sets background color */
- background: string;
- /** Gets or sets a boolean indicating if the checkbox is checked or not */
- isChecked: boolean;
- /**
- * Creates a new RadioButton
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- _draw(context: CanvasRenderingContext2D): void;
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number): boolean;
- /**
- * Utility function to easily create a radio button with a header
- * @param title defines the label to use for the header
- * @param group defines the group to use for the radio button
- * @param isChecked defines the initial state of the radio button
- * @param onValueChanged defines the callback to call when value changes
- * @returns a StackPanel containing the radio button and a textBlock
- */
- static AddRadioButtonWithHeader(title: string, group: string, isChecked: boolean, onValueChanged: (button: RadioButton, value: boolean) => void): StackPanel;
- }
- }
- declare module "babylonjs-gui/2D/controls/sliders/baseSlider" {
- import { Observable } from "babylonjs/Misc/observable";
- import { Vector2 } from "babylonjs/Maths/math";
- import { Control } from "babylonjs-gui/2D/controls/control";
- import { ValueAndUnit } from "babylonjs-gui/2D/valueAndUnit";
- /**
- * Class used to create slider controls
- */
- export class BaseSlider extends Control {
- name?: string | undefined;
- protected _thumbWidth: ValueAndUnit;
- private _minimum;
- private _maximum;
- private _value;
- private _isVertical;
- protected _barOffset: ValueAndUnit;
- private _isThumbClamped;
- protected _displayThumb: boolean;
- private _step;
- private _lastPointerDownID;
- protected _effectiveBarOffset: number;
- protected _renderLeft: number;
- protected _renderTop: number;
- protected _renderWidth: number;
- protected _renderHeight: number;
- protected _backgroundBoxLength: number;
- protected _backgroundBoxThickness: number;
- protected _effectiveThumbThickness: number;
- /** Observable raised when the sldier value changes */
- onValueChangedObservable: Observable<number>;
- /** Gets or sets a boolean indicating if the thumb must be rendered */
- displayThumb: boolean;
- /** Gets or sets a step to apply to values (0 by default) */
- step: number;
- /** Gets or sets main bar offset (ie. the margin applied to the value bar) */
- barOffset: string | number;
- /** Gets main bar offset in pixels*/
- readonly barOffsetInPixels: number;
- /** Gets or sets thumb width */
- thumbWidth: string | number;
- /** Gets thumb width in pixels */
- readonly thumbWidthInPixels: number;
- /** Gets or sets minimum value */
- minimum: number;
- /** Gets or sets maximum value */
- maximum: number;
- /** Gets or sets current value */
- value: number;
- /**Gets or sets a boolean indicating if the slider should be vertical or horizontal */
- isVertical: boolean;
- /** Gets or sets a value indicating if the thumb can go over main bar extends */
- isThumbClamped: boolean;
- /**
- * Creates a new BaseSlider
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- protected _getThumbPosition(): number;
- protected _getThumbThickness(type: string): number;
- protected _prepareRenderingData(type: string): void;
- private _pointerIsDown;
- /** @hidden */
- protected _updateValueFromPointer(x: number, y: number): void;
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number): boolean;
- _onPointerMove(target: Control, coordinates: Vector2, pointerId: number): void;
- _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/sliders/slider" {
- import { BaseSlider } from "babylonjs-gui/2D/controls/sliders/baseSlider";
- /**
- * Class used to create slider controls
- */
- export class Slider extends BaseSlider {
- name?: string | undefined;
- private _background;
- private _borderColor;
- private _isThumbCircle;
- protected _displayValueBar: boolean;
- /** Gets or sets a boolean indicating if the value bar must be rendered */
- displayValueBar: boolean;
- /** Gets or sets border color */
- borderColor: string;
- /** Gets or sets background color */
- background: string;
- /** Gets or sets a boolean indicating if the thumb should be round or square */
- isThumbCircle: boolean;
- /**
- * Creates a new Slider
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- _draw(context: CanvasRenderingContext2D): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/selector" {
- import { Rectangle } from "babylonjs-gui/2D/controls/rectangle";
- import { StackPanel } from "babylonjs-gui/2D/controls/stackPanel";
- /** Class used to create a RadioGroup
- * which contains groups of radio buttons
- */
- export class SelectorGroup {
- /** name of SelectorGroup */
- name: string;
- private _groupPanel;
- private _selectors;
- private _groupHeader;
- /**
- * Creates a new SelectorGroup
- * @param name of group, used as a group heading
- */
- constructor(
- /** name of SelectorGroup */
- name: string);
- /** Gets the groupPanel of the SelectorGroup */
- readonly groupPanel: StackPanel;
- /** Gets the selectors array */
- readonly selectors: StackPanel[];
- /** Gets and sets the group header */
- header: string;
- /** @hidden */
- private _addGroupHeader;
- /** @hidden*/
- _getSelector(selectorNb: number): StackPanel | undefined;
- /** Removes the selector at the given position
- * @param selectorNb the position of the selector within the group
- */
- removeSelector(selectorNb: number): void;
- }
- /** Class used to create a CheckboxGroup
- * which contains groups of checkbox buttons
- */
- export class CheckboxGroup extends SelectorGroup {
- /** Adds a checkbox as a control
- * @param text is the label for the selector
- * @param func is the function called when the Selector is checked
- * @param checked is true when Selector is checked
- */
- addCheckbox(text: string, func?: (s: boolean) => void, checked?: boolean): void;
- /** @hidden */
- _setSelectorLabel(selectorNb: number, label: string): void;
- /** @hidden */
- _setSelectorLabelColor(selectorNb: number, color: string): void;
- /** @hidden */
- _setSelectorButtonColor(selectorNb: number, color: string): void;
- /** @hidden */
- _setSelectorButtonBackground(selectorNb: number, color: string): void;
- }
- /** Class used to create a RadioGroup
- * which contains groups of radio buttons
- */
- export class RadioGroup extends SelectorGroup {
- private _selectNb;
- /** Adds a radio button as a control
- * @param label is the label for the selector
- * @param func is the function called when the Selector is checked
- * @param checked is true when Selector is checked
- */
- addRadio(label: string, func?: (n: number) => void, checked?: boolean): void;
- /** @hidden */
- _setSelectorLabel(selectorNb: number, label: string): void;
- /** @hidden */
- _setSelectorLabelColor(selectorNb: number, color: string): void;
- /** @hidden */
- _setSelectorButtonColor(selectorNb: number, color: string): void;
- /** @hidden */
- _setSelectorButtonBackground(selectorNb: number, color: string): void;
- }
- /** Class used to create a SliderGroup
- * which contains groups of slider buttons
- */
- export class SliderGroup extends SelectorGroup {
- /**
- * Adds a slider to the SelectorGroup
- * @param label is the label for the SliderBar
- * @param func is the function called when the Slider moves
- * @param unit is a string describing the units used, eg degrees or metres
- * @param min is the minimum value for the Slider
- * @param max is the maximum value for the Slider
- * @param value is the start value for the Slider between min and max
- * @param onValueChange is the function used to format the value displayed, eg radians to degrees
- */
- addSlider(label: string, func?: (v: number) => void, unit?: string, min?: number, max?: number, value?: number, onValueChange?: (v: number) => number): void;
- /** @hidden */
- _setSelectorLabel(selectorNb: number, label: string): void;
- /** @hidden */
- _setSelectorLabelColor(selectorNb: number, color: string): void;
- /** @hidden */
- _setSelectorButtonColor(selectorNb: number, color: string): void;
- /** @hidden */
- _setSelectorButtonBackground(selectorNb: number, color: string): void;
- }
- /** Class used to hold the controls for the checkboxes, radio buttons and sliders
- * @see http://doc.babylonjs.com/how_to/selector
- */
- export class SelectionPanel extends Rectangle {
- /** name of SelectionPanel */
- name: string;
- /** an array of SelectionGroups */
- groups: SelectorGroup[];
- private _panel;
- private _buttonColor;
- private _buttonBackground;
- private _headerColor;
- private _barColor;
- private _barHeight;
- private _spacerHeight;
- private _labelColor;
- private _groups;
- private _bars;
- /**
- * Creates a new SelectionPanel
- * @param name of SelectionPanel
- * @param groups is an array of SelectionGroups
- */
- constructor(
- /** name of SelectionPanel */
- name: string,
- /** an array of SelectionGroups */
- groups?: SelectorGroup[]);
- protected _getTypeName(): string;
- /** Gets or sets the headerColor */
- headerColor: string;
- private _setHeaderColor;
- /** Gets or sets the button color */
- buttonColor: string;
- private _setbuttonColor;
- /** Gets or sets the label color */
- labelColor: string;
- private _setLabelColor;
- /** Gets or sets the button background */
- buttonBackground: string;
- private _setButtonBackground;
- /** Gets or sets the color of separator bar */
- barColor: string;
- private _setBarColor;
- /** Gets or sets the height of separator bar */
- barHeight: string;
- private _setBarHeight;
- /** Gets or sets the height of spacers*/
- spacerHeight: string;
- private _setSpacerHeight;
- /** Adds a bar between groups */
- private _addSpacer;
- /** Add a group to the selection panel
- * @param group is the selector group to add
- */
- addGroup(group: SelectorGroup): void;
- /** Remove the group from the given position
- * @param groupNb is the position of the group in the list
- */
- removeGroup(groupNb: number): void;
- /** Change a group header label
- * @param label is the new group header label
- * @param groupNb is the number of the group to relabel
- * */
- setHeaderName(label: string, groupNb: number): void;
- /** Change selector label to the one given
- * @param label is the new selector label
- * @param groupNb is the number of the groupcontaining the selector
- * @param selectorNb is the number of the selector within a group to relabel
- * */
- relabel(label: string, groupNb: number, selectorNb: number): void;
- /** For a given group position remove the selector at the given position
- * @param groupNb is the number of the group to remove the selector from
- * @param selectorNb is the number of the selector within the group
- */
- removeFromGroupSelector(groupNb: number, selectorNb: number): void;
- /** For a given group position of correct type add a checkbox button
- * @param groupNb is the number of the group to remove the selector from
- * @param label is the label for the selector
- * @param func is the function called when the Selector is checked
- * @param checked is true when Selector is checked
- */
- addToGroupCheckbox(groupNb: number, label: string, func?: () => void, checked?: boolean): void;
- /** For a given group position of correct type add a radio button
- * @param groupNb is the number of the group to remove the selector from
- * @param label is the label for the selector
- * @param func is the function called when the Selector is checked
- * @param checked is true when Selector is checked
- */
- addToGroupRadio(groupNb: number, label: string, func?: () => void, checked?: boolean): void;
- /**
- * For a given slider group add a slider
- * @param groupNb is the number of the group to add the slider to
- * @param label is the label for the Slider
- * @param func is the function called when the Slider moves
- * @param unit is a string describing the units used, eg degrees or metres
- * @param min is the minimum value for the Slider
- * @param max is the maximum value for the Slider
- * @param value is the start value for the Slider between min and max
- * @param onVal is the function used to format the value displayed, eg radians to degrees
- */
- addToGroupSlider(groupNb: number, label: string, func?: () => void, unit?: string, min?: number, max?: number, value?: number, onVal?: (v: number) => number): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/scrollViewers/scrollViewerWindow" {
- import { Measure } from "babylonjs-gui/2D/measure";
- import { Container } from "babylonjs-gui/2D/controls/container";
- /**
- * Class used to hold a the container for ScrollViewer
- * @hidden
- */
- export class _ScrollViewerWindow extends Container {
- parentClientWidth: number;
- parentClientHeight: number;
- /**
- * Creates a new ScrollViewerWindow
- * @param name of ScrollViewerWindow
- */
- constructor(name?: string);
- protected _getTypeName(): string;
- /** @hidden */
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- protected _postMeasure(): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/sliders/scrollBar" {
- import { Vector2 } from "babylonjs/Maths/math";
- import { BaseSlider } from "babylonjs-gui/2D/controls/sliders/baseSlider";
- import { Control } from "babylonjs-gui/2D/controls/control";
- /**
- * Class used to create slider controls
- */
- export class ScrollBar extends BaseSlider {
- name?: string | undefined;
- private _background;
- private _borderColor;
- private _thumbMeasure;
- /** Gets or sets border color */
- borderColor: string;
- /** Gets or sets background color */
- background: string;
- /**
- * Creates a new Slider
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- protected _getThumbThickness(): number;
- _draw(context: CanvasRenderingContext2D): void;
- private _first;
- private _originX;
- private _originY;
- /** @hidden */
- protected _updateValueFromPointer(x: number, y: number): void;
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number): boolean;
- }
- }
- declare module "babylonjs-gui/2D/controls/scrollViewers/scrollViewer" {
- import { Nullable } from "babylonjs/types";
- import { Rectangle } from "babylonjs-gui/2D/controls/rectangle";
- import { Control } from "babylonjs-gui/2D/controls/control";
- import { Container } from "babylonjs-gui/2D/controls/container";
- import { Measure } from "babylonjs-gui/2D/measure";
- import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
- import { ScrollBar } from "babylonjs-gui/2D/controls/sliders/scrollBar";
- /**
- * Class used to hold a viewer window and sliders in a grid
- */
- export class ScrollViewer extends Rectangle {
- private _grid;
- private _horizontalBarSpace;
- private _verticalBarSpace;
- private _dragSpace;
- private _horizontalBar;
- private _verticalBar;
- private _barColor;
- private _barBackground;
- private _barSize;
- private _endLeft;
- private _endTop;
- private _window;
- private _pointerIsOver;
- private _wheelPrecision;
- private _onPointerObserver;
- private _clientWidth;
- private _clientHeight;
- /**
- * Gets the horizontal scrollbar
- */
- readonly horizontalBar: ScrollBar;
- /**
- * Gets the vertical scrollbar
- */
- readonly verticalBar: ScrollBar;
- /**
- * Adds a new control to the current container
- * @param control defines the control to add
- * @returns the current container
- */
- addControl(control: Nullable<Control>): Container;
- /**
- * Removes a control from the current container
- * @param control defines the control to remove
- * @returns the current container
- */
- removeControl(control: Control): Container;
- /** Gets the list of children */
- readonly children: Control[];
- _flagDescendantsAsMatrixDirty(): void;
- /**
- * Creates a new ScrollViewer
- * @param name of ScrollViewer
- */
- constructor(name?: string);
- /** Reset the scroll viewer window to initial size */
- resetWindow(): void;
- protected _getTypeName(): string;
- private _buildClientSizes;
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- protected _postMeasure(): void;
- /**
- * Gets or sets the mouse wheel precision
- * from 0 to 1 with a default value of 0.05
- * */
- wheelPrecision: number;
- /** Gets or sets the bar color */
- barColor: string;
- /** Gets or sets the size of the bar */
- barSize: number;
- /** Gets or sets the bar background */
- barBackground: string;
- /** @hidden */
- private _updateScroller;
- _link(host: AdvancedDynamicTexture): void;
- /** @hidden */
- private _attachWheel;
- _renderHighlightSpecific(context: CanvasRenderingContext2D): void;
- /** Releases associated resources */
- dispose(): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/displayGrid" {
- import { Control } from "babylonjs-gui/2D/controls/control";
- /** Class used to render a grid */
- export class DisplayGrid extends Control {
- name?: string | undefined;
- private _cellWidth;
- private _cellHeight;
- private _minorLineTickness;
- private _minorLineColor;
- private _majorLineTickness;
- private _majorLineColor;
- private _majorLineFrequency;
- private _background;
- private _displayMajorLines;
- private _displayMinorLines;
- /** Gets or sets a boolean indicating if minor lines must be rendered (true by default)) */
- displayMinorLines: boolean;
- /** Gets or sets a boolean indicating if major lines must be rendered (true by default)) */
- displayMajorLines: boolean;
- /** Gets or sets background color (Black by default) */
- background: string;
- /** Gets or sets the width of each cell (20 by default) */
- cellWidth: number;
- /** Gets or sets the height of each cell (20 by default) */
- cellHeight: number;
- /** Gets or sets the tickness of minor lines (1 by default) */
- minorLineTickness: number;
- /** Gets or sets the color of minor lines (DarkGray by default) */
- minorLineColor: string;
- /** Gets or sets the tickness of major lines (2 by default) */
- majorLineTickness: number;
- /** Gets or sets the color of major lines (White by default) */
- majorLineColor: string;
- /** Gets or sets the frequency of major lines (default is 1 every 5 minor lines)*/
- majorLineFrequency: number;
- /**
- * Creates a new GridDisplayRectangle
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- _draw(context: CanvasRenderingContext2D): void;
- protected _getTypeName(): string;
- }
- }
- declare module "babylonjs-gui/2D/controls/sliders/imageBasedSlider" {
- import { BaseSlider } from "babylonjs-gui/2D/controls/sliders/baseSlider";
- import { Image } from "babylonjs-gui/2D/controls/image";
- /**
- * Class used to create slider controls based on images
- */
- export class ImageBasedSlider extends BaseSlider {
- name?: string | undefined;
- private _backgroundImage;
- private _thumbImage;
- private _valueBarImage;
- private _tempMeasure;
- displayThumb: boolean;
- /**
- * Gets or sets the image used to render the background
- */
- backgroundImage: Image;
- /**
- * Gets or sets the image used to render the value bar
- */
- valueBarImage: Image;
- /**
- * Gets or sets the image used to render the thumb
- */
- thumbImage: Image;
- /**
- * Creates a new ImageBasedSlider
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- _draw(context: CanvasRenderingContext2D): void;
- }
- }
- declare module "babylonjs-gui/2D/controls/statics" {
- /**
- * Forcing an export so that this code will execute
- * @hidden
- */
- const name = "Statics";
- export { name };
- }
- declare module "babylonjs-gui/2D/controls/index" {
- export * from "babylonjs-gui/2D/controls/button";
- export * from "babylonjs-gui/2D/controls/checkbox";
- export * from "babylonjs-gui/2D/controls/colorpicker";
- export * from "babylonjs-gui/2D/controls/container";
- export * from "babylonjs-gui/2D/controls/control";
- export * from "babylonjs-gui/2D/controls/ellipse";
- export * from "babylonjs-gui/2D/controls/grid";
- export * from "babylonjs-gui/2D/controls/image";
- export * from "babylonjs-gui/2D/controls/inputText";
- export * from "babylonjs-gui/2D/controls/inputPassword";
- export * from "babylonjs-gui/2D/controls/line";
- export * from "babylonjs-gui/2D/controls/multiLine";
- export * from "babylonjs-gui/2D/controls/radioButton";
- export * from "babylonjs-gui/2D/controls/stackPanel";
- export * from "babylonjs-gui/2D/controls/selector";
- export * from "babylonjs-gui/2D/controls/scrollViewers/scrollViewer";
- export * from "babylonjs-gui/2D/controls/textBlock";
- export * from "babylonjs-gui/2D/controls/virtualKeyboard";
- export * from "babylonjs-gui/2D/controls/rectangle";
- export * from "babylonjs-gui/2D/controls/displayGrid";
- export * from "babylonjs-gui/2D/controls/sliders/baseSlider";
- export * from "babylonjs-gui/2D/controls/sliders/slider";
- export * from "babylonjs-gui/2D/controls/sliders/imageBasedSlider";
- export * from "babylonjs-gui/2D/controls/sliders/scrollBar";
- export * from "babylonjs-gui/2D/controls/statics";
- }
- declare module "babylonjs-gui/2D/adtInstrumentation" {
- import { PerfCounter } from "babylonjs/Misc/tools";
- import { IDisposable } from "babylonjs/scene";
- import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
- /**
- * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
- */
- export class AdvancedDynamicTextureInstrumentation implements IDisposable {
- /**
- * Define the instrumented AdvancedDynamicTexture.
- */
- texture: AdvancedDynamicTexture;
- private _captureRenderTime;
- private _renderTime;
- private _captureLayoutTime;
- private _layoutTime;
- private _onBeginRenderObserver;
- private _onEndRenderObserver;
- private _onBeginLayoutObserver;
- private _onEndLayoutObserver;
- /**
- * Gets the perf counter used to capture render time
- */
- readonly renderTimeCounter: PerfCounter;
- /**
- * Gets the perf counter used to capture layout time
- */
- readonly layoutTimeCounter: PerfCounter;
- /**
- * Enable or disable the render time capture
- */
- captureRenderTime: boolean;
- /**
- * Enable or disable the layout time capture
- */
- captureLayoutTime: boolean;
- /**
- * Instantiates a new advanced dynamic texture instrumentation.
- * This class can be used to get instrumentation data from an AdvancedDynamicTexture object
- * @param texture Defines the AdvancedDynamicTexture to instrument
- */
- constructor(
- /**
- * Define the instrumented AdvancedDynamicTexture.
- */
- texture: AdvancedDynamicTexture);
- /**
- * Dispose and release associated resources.
- */
- dispose(): void;
- }
- }
- declare module "babylonjs-gui/2D/index" {
- export * from "babylonjs-gui/2D/controls/index";
- export * from "babylonjs-gui/2D/advancedDynamicTexture";
- export * from "babylonjs-gui/2D/adtInstrumentation";
- export * from "babylonjs-gui/2D/math2D";
- export * from "babylonjs-gui/2D/measure";
- export * from "babylonjs-gui/2D/multiLinePoint";
- export * from "babylonjs-gui/2D/style";
- export * from "babylonjs-gui/2D/valueAndUnit";
- }
- declare module "babylonjs-gui/3D/controls/container3D" {
- import { Nullable } from "babylonjs/types";
- import { TransformNode } from "babylonjs/Meshes/transformNode";
- import { Scene } from "babylonjs/scene";
- import { Control3D } from "babylonjs-gui/3D/controls/control3D";
- /**
- * Class used to create containers for controls
- */
- export class Container3D extends Control3D {
- private _blockLayout;
- /**
- * Gets the list of child controls
- */
- protected _children: Control3D[];
- /**
- * Gets the list of child controls
- */
- readonly children: Array<Control3D>;
- /**
- * Gets or sets a boolean indicating if the layout must be blocked (default is false).
- * This is helpful to optimize layout operation when adding multiple children in a row
- */
- blockLayout: boolean;
- /**
- * Creates a new container
- * @param name defines the container name
- */
- constructor(name?: string);
- /**
- * Force the container to update the layout. Please note that it will not take blockLayout property in account
- * @returns the current container
- */
- updateLayout(): Container3D;
- /**
- * Gets a boolean indicating if the given control is in the children of this control
- * @param control defines the control to check
- * @returns true if the control is in the child list
- */
- containsControl(control: Control3D): boolean;
- /**
- * Adds a control to the children of this control
- * @param control defines the control to add
- * @returns the current container
- */
- addControl(control: Control3D): Container3D;
- /**
- * This function will be called everytime a new control is added
- */
- protected _arrangeChildren(): void;
- protected _createNode(scene: Scene): Nullable<TransformNode>;
- /**
- * Removes a control from the children of this control
- * @param control defines the control to remove
- * @returns the current container
- */
- removeControl(control: Control3D): Container3D;
- protected _getTypeName(): string;
- /**
- * Releases all associated resources
- */
- dispose(): void;
- /** Control rotation will remain unchanged */
- static readonly UNSET_ORIENTATION: number;
- /** Control will rotate to make it look at sphere central axis */
- static readonly FACEORIGIN_ORIENTATION: number;
- /** Control will rotate to make it look back at sphere central axis */
- static readonly FACEORIGINREVERSED_ORIENTATION: number;
- /** Control will rotate to look at z axis (0, 0, 1) */
- static readonly FACEFORWARD_ORIENTATION: number;
- /** Control will rotate to look at negative z axis (0, 0, -1) */
- static readonly FACEFORWARDREVERSED_ORIENTATION: number;
- }
- }
- declare module "babylonjs-gui/3D/gui3DManager" {
- import { Nullable } from "babylonjs/types";
- import { Observable } from "babylonjs/Misc/observable";
- import { Vector3 } from "babylonjs/Maths/math";
- import { Material } from "babylonjs/Materials/material";
- import { UtilityLayerRenderer } from "babylonjs/Rendering/utilityLayerRenderer";
- import { IDisposable, Scene } from "babylonjs/scene";
- import { Container3D } from "babylonjs-gui/3D/controls/container3D";
- import { Control3D } from "babylonjs-gui/3D/controls/control3D";
- /**
- * Class used to manage 3D user interface
- * @see http://doc.babylonjs.com/how_to/gui3d
- */
- export class GUI3DManager implements IDisposable {
- private _scene;
- private _sceneDisposeObserver;
- private _utilityLayer;
- private _rootContainer;
- private _pointerObserver;
- private _pointerOutObserver;
- /** @hidden */
- _lastPickedControl: Control3D;
- /** @hidden */
- _lastControlOver: {
- [pointerId: number]: Control3D;
- };
- /** @hidden */
- _lastControlDown: {
- [pointerId: number]: Control3D;
- };
- /**
- * Observable raised when the point picked by the pointer events changed
- */
- onPickedPointChangedObservable: Observable<Nullable<Vector3>>;
- /** @hidden */
- _sharedMaterials: {
- [key: string]: Material;
- };
- /** Gets the hosting scene */
- readonly scene: Scene;
- /** Gets associated utility layer */
- readonly utilityLayer: Nullable<UtilityLayerRenderer>;
- /**
- * Creates a new GUI3DManager
- * @param scene
- */
- constructor(scene?: Scene);
- private _handlePointerOut;
- private _doPicking;
- /**
- * Gets the root container
- */
- readonly rootContainer: Container3D;
- /**
- * Gets a boolean indicating if the given control is in the root child list
- * @param control defines the control to check
- * @returns true if the control is in the root child list
- */
- containsControl(control: Control3D): boolean;
- /**
- * Adds a control to the root child list
- * @param control defines the control to add
- * @returns the current manager
- */
- addControl(control: Control3D): GUI3DManager;
- /**
- * Removes a control from the root child list
- * @param control defines the control to remove
- * @returns the current container
- */
- removeControl(control: Control3D): GUI3DManager;
- /**
- * Releases all associated resources
- */
- dispose(): void;
- }
- }
- declare module "babylonjs-gui/3D/vector3WithInfo" {
- import { Vector3 } from "babylonjs/Maths/math";
- /**
- * Class used to transport Vector3 information for pointer events
- */
- export class Vector3WithInfo extends Vector3 {
- /** defines the current mouse button index */
- buttonIndex: number;
- /**
- * Creates a new Vector3WithInfo
- * @param source defines the vector3 data to transport
- * @param buttonIndex defines the current mouse button index
- */
- constructor(source: Vector3,
- /** defines the current mouse button index */
- buttonIndex?: number);
- }
- }
- declare module "babylonjs-gui/3D/controls/control3D" {
- import { Nullable } from "babylonjs/types";
- import { Observable } from "babylonjs/Misc/observable";
- import { Vector3 } from "babylonjs/Maths/math";
- import { TransformNode } from "babylonjs/Meshes/transformNode";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { IBehaviorAware, Behavior } from "babylonjs/Behaviors/behavior";
- import { IDisposable, Scene } from "babylonjs/scene";
- import { GUI3DManager } from "babylonjs-gui/3D/gui3DManager";
- import { Vector3WithInfo } from "babylonjs-gui/3D/vector3WithInfo";
- import { Container3D } from "babylonjs-gui/3D/controls/container3D";
- /**
- * Class used as base class for controls
- */
- export class Control3D implements IDisposable, IBehaviorAware<Control3D> {
- /** Defines the control name */
- name?: string | undefined;
- /** @hidden */
- _host: GUI3DManager;
- private _node;
- private _downCount;
- private _enterCount;
- private _downPointerIds;
- private _isVisible;
- /** Gets or sets the control position in world space */
- position: Vector3;
- /** Gets or sets the control scaling in world space */
- scaling: Vector3;
- /** Callback used to start pointer enter animation */
- pointerEnterAnimation: () => void;
- /** Callback used to start pointer out animation */
- pointerOutAnimation: () => void;
- /** Callback used to start pointer down animation */
- pointerDownAnimation: () => void;
- /** Callback used to start pointer up animation */
- pointerUpAnimation: () => void;
- /**
- * An event triggered when the pointer move over the control
- */
- onPointerMoveObservable: Observable<Vector3>;
- /**
- * An event triggered when the pointer move out of the control
- */
- onPointerOutObservable: Observable<Control3D>;
- /**
- * An event triggered when the pointer taps the control
- */
- onPointerDownObservable: Observable<Vector3WithInfo>;
- /**
- * An event triggered when pointer is up
- */
- onPointerUpObservable: Observable<Vector3WithInfo>;
- /**
- * An event triggered when a control is clicked on (with a mouse)
- */
- onPointerClickObservable: Observable<Vector3WithInfo>;
- /**
- * An event triggered when pointer enters the control
- */
- onPointerEnterObservable: Observable<Control3D>;
- /**
- * Gets or sets the parent container
- */
- parent: Nullable<Container3D>;
- private _behaviors;
- /**
- * Gets the list of attached behaviors
- * @see http://doc.babylonjs.com/features/behaviour
- */
- readonly behaviors: Behavior<Control3D>[];
- /**
- * Attach a behavior to the control
- * @see http://doc.babylonjs.com/features/behaviour
- * @param behavior defines the behavior to attach
- * @returns the current control
- */
- addBehavior(behavior: Behavior<Control3D>): Control3D;
- /**
- * Remove an attached behavior
- * @see http://doc.babylonjs.com/features/behaviour
- * @param behavior defines the behavior to attach
- * @returns the current control
- */
- removeBehavior(behavior: Behavior<Control3D>): Control3D;
- /**
- * Gets an attached behavior by name
- * @param name defines the name of the behavior to look for
- * @see http://doc.babylonjs.com/features/behaviour
- * @returns null if behavior was not found else the requested behavior
- */
- getBehaviorByName(name: string): Nullable<Behavior<Control3D>>;
- /** Gets or sets a boolean indicating if the control is visible */
- isVisible: boolean;
- /**
- * Creates a new control
- * @param name defines the control name
- */
- constructor(
- /** Defines the control name */
- name?: string | undefined);
- /**
- * Gets a string representing the class name
- */
- readonly typeName: string;
- /**
- * Get the current class name of the control.
- * @returns current class name
- */
- getClassName(): string;
- protected _getTypeName(): string;
- /**
- * Gets the transform node used by this control
- */
- readonly node: Nullable<TransformNode>;
- /**
- * Gets the mesh used to render this control
- */
- readonly mesh: Nullable<AbstractMesh>;
- /**
- * Link the control as child of the given node
- * @param node defines the node to link to. Use null to unlink the control
- * @returns the current control
- */
- linkToTransformNode(node: Nullable<TransformNode>): Control3D;
- /** @hidden **/
- _prepareNode(scene: Scene): void;
- /**
- * Node creation.
- * Can be overriden by children
- * @param scene defines the scene where the node must be attached
- * @returns the attached node or null if none. Must return a Mesh or AbstractMesh if there is an atttached visible object
- */
- protected _createNode(scene: Scene): Nullable<TransformNode>;
- /**
- * Affect a material to the given mesh
- * @param mesh defines the mesh which will represent the control
- */
- protected _affectMaterial(mesh: AbstractMesh): void;
- /** @hidden */
- _onPointerMove(target: Control3D, coordinates: Vector3): void;
- /** @hidden */
- _onPointerEnter(target: Control3D): boolean;
- /** @hidden */
- _onPointerOut(target: Control3D): void;
- /** @hidden */
- _onPointerDown(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number): boolean;
- /** @hidden */
- _onPointerUp(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
- /** @hidden */
- forcePointerUp(pointerId?: Nullable<number>): void;
- /** @hidden */
- _processObservables(type: number, pickedPoint: Vector3, pointerId: number, buttonIndex: number): boolean;
- /** @hidden */
- _disposeNode(): void;
- /**
- * Releases all associated resources
- */
- dispose(): void;
- }
- }
- declare module "babylonjs-gui/3D/controls/abstractButton3D" {
- import { TransformNode } from "babylonjs/Meshes/transformNode";
- import { Scene } from "babylonjs/scene";
- import { Control3D } from "babylonjs-gui/3D/controls/control3D";
- /**
- * Class used as a root to all buttons
- */
- export class AbstractButton3D extends Control3D {
- /**
- * Creates a new button
- * @param name defines the control name
- */
- constructor(name?: string);
- protected _getTypeName(): string;
- protected _createNode(scene: Scene): TransformNode;
- }
- }
- declare module "babylonjs-gui/3D/controls/button3D" {
- import { int } from "babylonjs/types";
- import { TransformNode } from "babylonjs/Meshes/transformNode";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { Material } from "babylonjs/Materials/material";
- import { Scene } from "babylonjs/scene";
- import { AbstractButton3D } from "babylonjs-gui/3D/controls/abstractButton3D";
- import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
- import { Control } from "babylonjs-gui/2D/controls/control";
- /**
- * Class used to create a button in 3D
- */
- export class Button3D extends AbstractButton3D {
- /** @hidden */
- protected _currentMaterial: Material;
- private _facadeTexture;
- private _content;
- private _contentResolution;
- private _contentScaleRatio;
- /**
- * Gets or sets the texture resolution used to render content (512 by default)
- */
- contentResolution: int;
- /**
- * Gets or sets the texture scale ratio used to render content (2 by default)
- */
- contentScaleRatio: number;
- protected _disposeFacadeTexture(): void;
- protected _resetContent(): void;
- /**
- * Creates a new button
- * @param name defines the control name
- */
- constructor(name?: string);
- /**
- * Gets or sets the GUI 2D content used to display the button's facade
- */
- content: Control;
- /**
- * Apply the facade texture (created from the content property).
- * This function can be overloaded by child classes
- * @param facadeTexture defines the AdvancedDynamicTexture to use
- */
- protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
- protected _getTypeName(): string;
- protected _createNode(scene: Scene): TransformNode;
- protected _affectMaterial(mesh: AbstractMesh): void;
- /**
- * Releases all associated resources
- */
- dispose(): void;
- }
- }
- declare module "babylonjs-gui/3D/controls/volumeBasedPanel" {
- import { Vector3 } from "babylonjs/Maths/math";
- import { int } from "babylonjs/types";
- import { Container3D } from "babylonjs-gui/3D/controls/container3D";
- import { Control3D } from "babylonjs-gui/3D/controls/control3D";
- /**
- * Abstract class used to create a container panel deployed on the surface of a volume
- */
- export abstract class VolumeBasedPanel extends Container3D {
- private _columns;
- private _rows;
- private _rowThenColum;
- private _orientation;
- protected _cellWidth: number;
- protected _cellHeight: number;
- /**
- * Gets or sets the distance between elements
- */
- margin: number;
- /**
- * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)
- * | Value | Type | Description |
- * | ----- | ----------------------------------- | ----------- |
- * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |
- * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |
- * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |
- * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |
- * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |
- */
- orientation: number;
- /**
- * Gets or sets the number of columns requested (10 by default).
- * The panel will automatically compute the number of rows based on number of child controls.
- */
- columns: int;
- /**
- * Gets or sets a the number of rows requested.
- * The panel will automatically compute the number of columns based on number of child controls.
- */
- rows: int;
- /**
- * Creates new VolumeBasedPanel
- */
- constructor();
- protected _arrangeChildren(): void;
- /** Child classes must implement this function to provide correct control positioning */
- protected abstract _mapGridNode(control: Control3D, nodePosition: Vector3): void;
- /** Child classes can implement this function to provide additional processing */
- protected _finalProcessing(): void;
- }
- }
- declare module "babylonjs-gui/3D/controls/cylinderPanel" {
- import { Vector3 } from "babylonjs/Maths/math";
- import { float } from "babylonjs/types";
- import { VolumeBasedPanel } from "babylonjs-gui/3D/controls/volumeBasedPanel";
- import { Control3D } from "babylonjs-gui/3D/controls/control3D";
- /**
- * Class used to create a container panel deployed on the surface of a cylinder
- */
- export class CylinderPanel extends VolumeBasedPanel {
- private _radius;
- /**
- * Gets or sets the radius of the cylinder where to project controls (5 by default)
- */
- radius: float;
- protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
- private _cylindricalMapping;
- }
- }
- declare module "babylonjs-gui/3D/materials/shaders/fluent.vertex" {
- /** @hidden */
- export var fluentVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-gui/3D/materials/shaders/fluent.fragment" {
- /** @hidden */
- export var fluentPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module "babylonjs-gui/3D/materials/fluentMaterial" {
- import { Nullable } from "babylonjs/types";
- import { Color3, Vector3, Color4, Matrix } from "babylonjs/Maths/math";
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { MaterialDefines } from "babylonjs/Materials/materialDefines";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import "babylonjs-gui/3D/materials/shaders/fluent.vertex";
- import "babylonjs-gui/3D/materials/shaders/fluent.fragment";
- /** @hidden */
- export class FluentMaterialDefines extends MaterialDefines {
- INNERGLOW: boolean;
- BORDER: boolean;
- HOVERLIGHT: boolean;
- TEXTURE: boolean;
- constructor();
- }
- /**
- * Class used to render controls with fluent desgin
- */
- export class FluentMaterial extends PushMaterial {
- /**
- * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)
- */
- innerGlowColorIntensity: number;
- /**
- * Gets or sets the inner glow color (white by default)
- */
- innerGlowColor: Color3;
- /**
- * Gets or sets alpha value (default is 1.0)
- */
- alpha: number;
- /**
- * Gets or sets the albedo color (Default is Color3(0.3, 0.35, 0.4))
- */
- albedoColor: Color3;
- /**
- * Gets or sets a boolean indicating if borders must be rendered (default is false)
- */
- renderBorders: boolean;
- /**
- * Gets or sets border width (default is 0.5)
- */
- borderWidth: number;
- /**
- * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default)
- */
- edgeSmoothingValue: number;
- /**
- * Gets or sets the minimum value that can be applied to border width (default is 0.1)
- */
- borderMinValue: number;
- /**
- * Gets or sets a boolean indicating if hover light must be rendered (default is false)
- */
- renderHoverLight: boolean;
- /**
- * Gets or sets the radius used to render the hover light (default is 1.0)
- */
- hoverRadius: number;
- /**
- * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0))
- */
- hoverColor: Color4;
- /**
- * Gets or sets the hover light position in world space (default is Vector3.Zero())
- */
- hoverPosition: Vector3;
- private _albedoTexture;
- /** Gets or sets the texture to use for albedo color */
- albedoTexture: Nullable<BaseTexture>;
- /**
- * Creates a new Fluent material
- * @param name defines the name of the material
- * @param scene defines the hosting scene
- */
- constructor(name: string, scene: Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): Nullable<BaseTexture>;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- getActiveTextures(): BaseTexture[];
- hasTexture(texture: BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): FluentMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: Scene, rootUrl: string): FluentMaterial;
- }
- }
- declare module "babylonjs-gui/3D/controls/holographicButton" {
- import { Button3D } from "babylonjs-gui/3D/controls/button3D";
- import { Nullable } from "babylonjs/types";
- import { StandardMaterial } from "babylonjs/Materials/standardMaterial";
- import { TransformNode } from "babylonjs/Meshes/transformNode";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import { FluentMaterial } from "babylonjs-gui/3D/materials/fluentMaterial";
- import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
- /**
- * Class used to create a holographic button in 3D
- */
- export class HolographicButton extends Button3D {
- private _backPlate;
- private _textPlate;
- private _frontPlate;
- private _text;
- private _imageUrl;
- private _shareMaterials;
- private _frontMaterial;
- private _backMaterial;
- private _plateMaterial;
- private _pickedPointObserver;
- private _tooltipFade;
- private _tooltipTextBlock;
- private _tooltipTexture;
- private _tooltipMesh;
- private _tooltipHoverObserver;
- private _tooltipOutObserver;
- private _disposeTooltip;
- /**
- * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)
- */
- tooltipText: Nullable<string>;
- /**
- * Gets or sets text for the button
- */
- text: string;
- /**
- * Gets or sets the image url for the button
- */
- imageUrl: string;
- /**
- * Gets the back material used by this button
- */
- readonly backMaterial: FluentMaterial;
- /**
- * Gets the front material used by this button
- */
- readonly frontMaterial: FluentMaterial;
- /**
- * Gets the plate material used by this button
- */
- readonly plateMaterial: StandardMaterial;
- /**
- * Gets a boolean indicating if this button shares its material with other HolographicButtons
- */
- readonly shareMaterials: boolean;
- /**
- * Creates a new button
- * @param name defines the control name
- */
- constructor(name?: string, shareMaterials?: boolean);
- protected _getTypeName(): string;
- private _rebuildContent;
- protected _createNode(scene: Scene): TransformNode;
- protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
- private _createBackMaterial;
- private _createFrontMaterial;
- private _createPlateMaterial;
- protected _affectMaterial(mesh: Mesh): void;
- /**
- * Releases all associated resources
- */
- dispose(): void;
- }
- }
- declare module "babylonjs-gui/3D/controls/meshButton3D" {
- import { TransformNode } from "babylonjs/Meshes/transformNode";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import { Button3D } from "babylonjs-gui/3D/controls/button3D";
- /**
- * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
- */
- export class MeshButton3D extends Button3D {
- /** @hidden */
- protected _currentMesh: Mesh;
- /**
- * Creates a new 3D button based on a mesh
- * @param mesh mesh to become a 3D button
- * @param name defines the control name
- */
- constructor(mesh: Mesh, name?: string);
- protected _getTypeName(): string;
- protected _createNode(scene: Scene): TransformNode;
- protected _affectMaterial(mesh: AbstractMesh): void;
- }
- }
- declare module "babylonjs-gui/3D/controls/planePanel" {
- import { Vector3 } from "babylonjs/Maths/math";
- import { Control3D } from "babylonjs-gui/3D/controls/control3D";
- import { VolumeBasedPanel } from "babylonjs-gui/3D/controls/volumeBasedPanel";
- /**
- * Class used to create a container panel deployed on the surface of a plane
- */
- export class PlanePanel extends VolumeBasedPanel {
- protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
- }
- }
- declare module "babylonjs-gui/3D/controls/scatterPanel" {
- import { Vector3 } from "babylonjs/Maths/math";
- import { float } from "babylonjs/types";
- import { VolumeBasedPanel } from "babylonjs-gui/3D/controls/volumeBasedPanel";
- import { Control3D } from "babylonjs-gui/3D/controls/control3D";
- /**
- * Class used to create a container panel where items get randomized planar mapping
- */
- export class ScatterPanel extends VolumeBasedPanel {
- private _iteration;
- /**
- * Gets or sets the number of iteration to use to scatter the controls (100 by default)
- */
- iteration: float;
- protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
- private _scatterMapping;
- protected _finalProcessing(): void;
- }
- }
- declare module "babylonjs-gui/3D/controls/spherePanel" {
- import { Vector3 } from "babylonjs/Maths/math";
- import { float } from "babylonjs/types";
- import { VolumeBasedPanel } from "babylonjs-gui/3D/controls/volumeBasedPanel";
- import { Control3D } from "babylonjs-gui/3D/controls/control3D";
- /**
- * Class used to create a container panel deployed on the surface of a sphere
- */
- export class SpherePanel extends VolumeBasedPanel {
- private _radius;
- /**
- * Gets or sets the radius of the sphere where to project controls (5 by default)
- */
- radius: float;
- protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
- private _sphericalMapping;
- }
- }
- declare module "babylonjs-gui/3D/controls/stackPanel3D" {
- import { Container3D } from "babylonjs-gui/3D/controls/container3D";
- /**
- * Class used to create a stack panel in 3D on XY plane
- */
- export class StackPanel3D extends Container3D {
- private _isVertical;
- /**
- * Gets or sets a boolean indicating if the stack panel is vertical or horizontal (horizontal by default)
- */
- isVertical: boolean;
- /**
- * Gets or sets the distance between elements
- */
- margin: number;
- /**
- * Creates new StackPanel
- * @param isVertical
- */
- constructor(isVertical?: boolean);
- protected _arrangeChildren(): void;
- }
- }
- declare module "babylonjs-gui/3D/controls/index" {
- export * from "babylonjs-gui/3D/controls/abstractButton3D";
- export * from "babylonjs-gui/3D/controls/button3D";
- export * from "babylonjs-gui/3D/controls/container3D";
- export * from "babylonjs-gui/3D/controls/control3D";
- export * from "babylonjs-gui/3D/controls/cylinderPanel";
- export * from "babylonjs-gui/3D/controls/holographicButton";
- export * from "babylonjs-gui/3D/controls/meshButton3D";
- export * from "babylonjs-gui/3D/controls/planePanel";
- export * from "babylonjs-gui/3D/controls/scatterPanel";
- export * from "babylonjs-gui/3D/controls/spherePanel";
- export * from "babylonjs-gui/3D/controls/stackPanel3D";
- export * from "babylonjs-gui/3D/controls/volumeBasedPanel";
- }
- declare module "babylonjs-gui/3D/materials/index" {
- export * from "babylonjs-gui/3D/materials/fluentMaterial";
- }
- declare module "babylonjs-gui/3D/index" {
- export * from "babylonjs-gui/3D/controls/index";
- export * from "babylonjs-gui/3D/materials/index";
- export * from "babylonjs-gui/3D/gui3DManager";
- export * from "babylonjs-gui/3D/vector3WithInfo";
- }
- declare module "babylonjs-gui/index" {
- export * from "babylonjs-gui/2D/index";
- export * from "babylonjs-gui/3D/index";
- }
- declare module "babylonjs-gui/legacy/legacy" {
- export * from "babylonjs-gui/index";
- }
- declare module "babylonjs-gui" {
- export * from "babylonjs-gui/legacy/legacy";
- }
- declare module BABYLON.GUI {
- /**
- * Class used to specific a value and its associated unit
- */
- export class ValueAndUnit {
- /** defines the unit to store */
- unit: number;
- /** defines a boolean indicating if the value can be negative */
- negativeValueAllowed: boolean;
- private _value;
- private _originalUnit;
- /**
- * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property
- * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
- */
- ignoreAdaptiveScaling: boolean;
- /**
- * Creates a new ValueAndUnit
- * @param value defines the value to store
- * @param unit defines the unit to store
- * @param negativeValueAllowed defines a boolean indicating if the value can be negative
- */
- constructor(value: number,
- /** defines the unit to store */
- unit?: number,
- /** defines a boolean indicating if the value can be negative */
- negativeValueAllowed?: boolean);
- /** Gets a boolean indicating if the value is a percentage */
- readonly isPercentage: boolean;
- /** Gets a boolean indicating if the value is store as pixel */
- readonly isPixel: boolean;
- /** Gets direct internal value */
- readonly internalValue: number;
- /**
- * Gets value as pixel
- * @param host defines the root host
- * @param refValue defines the reference value for percentages
- * @returns the value as pixel
- */
- getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
- /**
- * Update the current value and unit. This should be done cautiously as the GUi won't be marked as dirty with this function.
- * @param value defines the value to store
- * @param unit defines the unit to store
- * @returns the current ValueAndUnit
- */
- updateInPlace(value: number, unit?: number): ValueAndUnit;
- /**
- * Gets the value accordingly to its unit
- * @param host defines the root host
- * @returns the value
- */
- getValue(host: AdvancedDynamicTexture): number;
- /**
- * Gets a string representation of the value
- * @param host defines the root host
- * @param decimals defines an optional number of decimals to display
- * @returns a string
- */
- toString(host: AdvancedDynamicTexture, decimals?: number): string;
- /**
- * Store a value parsed from a string
- * @param source defines the source string
- * @returns true if the value was successfully parsed
- */
- fromString(source: string | number): boolean;
- private static _Regex;
- private static _UNITMODE_PERCENTAGE;
- private static _UNITMODE_PIXEL;
- /** UNITMODE_PERCENTAGE */
- static readonly UNITMODE_PERCENTAGE: number;
- /** UNITMODE_PIXEL */
- static readonly UNITMODE_PIXEL: number;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Define a style used by control to automatically setup properties based on a template.
- * Only support font related properties so far
- */
- export class Style implements BABYLON.IDisposable {
- private _fontFamily;
- private _fontStyle;
- private _fontWeight;
- /** @hidden */
- _host: AdvancedDynamicTexture;
- /** @hidden */
- _fontSize: ValueAndUnit;
- /**
- * BABYLON.Observable raised when the style values are changed
- */
- onChangedObservable: BABYLON.Observable<Style>;
- /**
- * Creates a new style object
- * @param host defines the AdvancedDynamicTexture which hosts this style
- */
- constructor(host: AdvancedDynamicTexture);
- /**
- * Gets or sets the font size
- */
- fontSize: string | number;
- /**
- * Gets or sets the font family
- */
- fontFamily: string;
- /**
- * Gets or sets the font style
- */
- fontStyle: string;
- /** Gets or sets font weight */
- fontWeight: string;
- /** Dispose all associated resources */
- dispose(): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to transport BABYLON.Vector2 information for pointer events
- */
- export class Vector2WithInfo extends BABYLON.Vector2 {
- /** defines the current mouse button index */
- buttonIndex: number;
- /**
- * Creates a new Vector2WithInfo
- * @param source defines the vector2 data to transport
- * @param buttonIndex defines the current mouse button index
- */
- constructor(source: BABYLON.Vector2,
- /** defines the current mouse button index */
- buttonIndex?: number);
- }
- /** Class used to provide 2D matrix features */
- export class Matrix2D {
- /** Gets the internal array of 6 floats used to store matrix data */
- m: Float32Array;
- /**
- * Creates a new matrix
- * @param m00 defines value for (0, 0)
- * @param m01 defines value for (0, 1)
- * @param m10 defines value for (1, 0)
- * @param m11 defines value for (1, 1)
- * @param m20 defines value for (2, 0)
- * @param m21 defines value for (2, 1)
- */
- constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
- /**
- * Fills the matrix from direct values
- * @param m00 defines value for (0, 0)
- * @param m01 defines value for (0, 1)
- * @param m10 defines value for (1, 0)
- * @param m11 defines value for (1, 1)
- * @param m20 defines value for (2, 0)
- * @param m21 defines value for (2, 1)
- * @returns the current modified matrix
- */
- fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
- /**
- * Gets matrix determinant
- * @returns the determinant
- */
- determinant(): number;
- /**
- * Inverses the matrix and stores it in a target matrix
- * @param result defines the target matrix
- * @returns the current matrix
- */
- invertToRef(result: Matrix2D): Matrix2D;
- /**
- * Multiplies the current matrix with another one
- * @param other defines the second operand
- * @param result defines the target matrix
- * @returns the current matrix
- */
- multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
- /**
- * Applies the current matrix to a set of 2 floats and stores the result in a vector2
- * @param x defines the x coordinate to transform
- * @param y defines the x coordinate to transform
- * @param result defines the target vector2
- * @returns the current matrix
- */
- transformCoordinates(x: number, y: number, result: BABYLON.Vector2): Matrix2D;
- /**
- * Creates an identity matrix
- * @returns a new matrix
- */
- static Identity(): Matrix2D;
- /**
- * Creates a translation matrix and stores it in a target matrix
- * @param x defines the x coordinate of the translation
- * @param y defines the y coordinate of the translation
- * @param result defines the target matrix
- */
- static TranslationToRef(x: number, y: number, result: Matrix2D): void;
- /**
- * Creates a scaling matrix and stores it in a target matrix
- * @param x defines the x coordinate of the scaling
- * @param y defines the y coordinate of the scaling
- * @param result defines the target matrix
- */
- static ScalingToRef(x: number, y: number, result: Matrix2D): void;
- /**
- * Creates a rotation matrix and stores it in a target matrix
- * @param angle defines the rotation angle
- * @param result defines the target matrix
- */
- static RotationToRef(angle: number, result: Matrix2D): void;
- private static _TempPreTranslationMatrix;
- private static _TempPostTranslationMatrix;
- private static _TempRotationMatrix;
- private static _TempScalingMatrix;
- private static _TempCompose0;
- private static _TempCompose1;
- private static _TempCompose2;
- /**
- * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix
- * @param tx defines the x coordinate of the translation
- * @param ty defines the y coordinate of the translation
- * @param angle defines the rotation angle
- * @param scaleX defines the x coordinate of the scaling
- * @param scaleY defines the y coordinate of the scaling
- * @param parentMatrix defines the parent matrix to multiply by (can be null)
- * @param result defines the target matrix
- */
- static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: BABYLON.Nullable<Matrix2D>, result: Matrix2D): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to store 2D control sizes
- */
- export class Measure {
- /** defines left coordinate */
- left: number;
- /** defines top coordinate */
- top: number;
- /** defines width dimension */
- width: number;
- /** defines height dimension */
- height: number;
- /**
- * Creates a new measure
- * @param left defines left coordinate
- * @param top defines top coordinate
- * @param width defines width dimension
- * @param height defines height dimension
- */
- constructor(
- /** defines left coordinate */
- left: number,
- /** defines top coordinate */
- top: number,
- /** defines width dimension */
- width: number,
- /** defines height dimension */
- height: number);
- /**
- * Copy from another measure
- * @param other defines the other measure to copy from
- */
- copyFrom(other: Measure): void;
- /**
- * Copy from a group of 4 floats
- * @param left defines left coordinate
- * @param top defines top coordinate
- * @param width defines width dimension
- * @param height defines height dimension
- */
- copyFromFloats(left: number, top: number, width: number, height: number): void;
- /**
- * Computes the axis aligned bounding box measure for two given measures
- * @param a Input measure
- * @param b Input measure
- * @param result the resulting bounding measure
- */
- static CombineToRef(a: Measure, b: Measure, result: Measure): void;
- /**
- * Computes the axis aligned bounding box of the measure after it is modified by a given transform
- * @param transform the matrix to transform the measure before computing the AABB
- * @param result the resulting AABB
- */
- transformToRef(transform: Matrix2D, result: Measure): void;
- /**
- * Check equality between this measure and another one
- * @param other defines the other measures
- * @returns true if both measures are equals
- */
- isEqualsTo(other: Measure): boolean;
- /**
- * Creates an empty measure
- * @returns a new measure
- */
- static Empty(): Measure;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Interface used to define a control that can receive focus
- */
- export interface IFocusableControl {
- /**
- * Function called when the control receives the focus
- */
- onFocus(): void;
- /**
- * Function called when the control loses the focus
- */
- onBlur(): void;
- /**
- * Function called to let the control handle keyboard events
- * @param evt defines the current keyboard event
- */
- processKeyboard(evt: KeyboardEvent): void;
- /**
- * Function called to get the list of controls that should not steal the focus from this control
- * @returns an array of controls
- */
- keepsFocusWith(): BABYLON.Nullable<Control[]>;
- }
- /**
- * Class used to create texture to support 2D GUI elements
- * @see http://doc.babylonjs.com/how_to/gui
- */
- export class AdvancedDynamicTexture extends BABYLON.DynamicTexture {
- private _isDirty;
- private _renderObserver;
- private _resizeObserver;
- private _preKeyboardObserver;
- private _pointerMoveObserver;
- private _pointerObserver;
- private _canvasPointerOutObserver;
- private _background;
- /** @hidden */
- _rootContainer: Container;
- /** @hidden */
- _lastPickedControl: Control;
- /** @hidden */
- _lastControlOver: {
- [pointerId: number]: Control;
- };
- /** @hidden */
- _lastControlDown: {
- [pointerId: number]: Control;
- };
- /** @hidden */
- _capturingControl: {
- [pointerId: number]: Control;
- };
- /** @hidden */
- _shouldBlockPointer: boolean;
- /** @hidden */
- _layerToDispose: BABYLON.Nullable<BABYLON.Layer>;
- /** @hidden */
- _linkedControls: Control[];
- private _isFullscreen;
- private _fullscreenViewport;
- private _idealWidth;
- private _idealHeight;
- private _useSmallestIdeal;
- private _renderAtIdealSize;
- private _focusedControl;
- private _blockNextFocusCheck;
- private _renderScale;
- private _rootCanvas;
- private _cursorChanged;
- /**
- * Define type to string to ensure compatibility across browsers
- * Safari doesn't support DataTransfer constructor
- */
- private _clipboardData;
- /**
- * BABYLON.Observable event triggered each time an clipboard event is received from the rendering canvas
- */
- onClipboardObservable: BABYLON.Observable<BABYLON.ClipboardInfo>;
- /**
- * BABYLON.Observable event triggered each time a pointer down is intercepted by a control
- */
- onControlPickedObservable: BABYLON.Observable<Control>;
- /**
- * BABYLON.Observable event triggered before layout is evaluated
- */
- onBeginLayoutObservable: BABYLON.Observable<AdvancedDynamicTexture>;
- /**
- * BABYLON.Observable event triggered after the layout was evaluated
- */
- onEndLayoutObservable: BABYLON.Observable<AdvancedDynamicTexture>;
- /**
- * BABYLON.Observable event triggered before the texture is rendered
- */
- onBeginRenderObservable: BABYLON.Observable<AdvancedDynamicTexture>;
- /**
- * BABYLON.Observable event triggered after the texture was rendered
- */
- onEndRenderObservable: BABYLON.Observable<AdvancedDynamicTexture>;
- /**
- * Gets or sets a boolean defining if alpha is stored as premultiplied
- */
- premulAlpha: boolean;
- /**
- * Gets or sets a number used to scale rendering size (2 means that the texture will be twice bigger).
- * Useful when you want more antialiasing
- */
- renderScale: number;
- /** Gets or sets the background color */
- background: string;
- /**
- * Gets or sets the ideal width used to design controls.
- * The GUI will then rescale everything accordingly
- * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
- */
- idealWidth: number;
- /**
- * Gets or sets the ideal height used to design controls.
- * The GUI will then rescale everything accordingly
- * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
- */
- idealHeight: number;
- /**
- * Gets or sets a boolean indicating if the smallest ideal value must be used if idealWidth and idealHeight are both set
- * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
- */
- useSmallestIdeal: boolean;
- /**
- * Gets or sets a boolean indicating if adaptive scaling must be used
- * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
- */
- renderAtIdealSize: boolean;
- /**
- * Gets the underlying layer used to render the texture when in fullscreen mode
- */
- readonly layer: BABYLON.Nullable<BABYLON.Layer>;
- /**
- * Gets the root container control
- */
- readonly rootContainer: Container;
- /**
- * Returns an array containing the root container.
- * This is mostly used to let the Inspector introspects the ADT
- * @returns an array containing the rootContainer
- */
- getChildren(): Array<Container>;
- /**
- * Will return all controls that are inside this texture
- * @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also indirect (children of children, an so on in a recursive manner) descendants of 'this' will be considered
- * @param predicate defines an optional predicate that will be called on every evaluated child, the predicate must return true for a given child to be part of the result, otherwise it will be ignored
- * @return all child controls
- */
- getDescendants(directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): Control[];
- /**
- * Gets or sets the current focused control
- */
- focusedControl: BABYLON.Nullable<IFocusableControl>;
- /**
- * Gets or sets a boolean indicating if the texture must be rendered in background or foreground when in fullscreen mode
- */
- isForeground: boolean;
- /**
- * Gets or set information about clipboardData
- */
- clipboardData: string;
- /**
- * Creates a new AdvancedDynamicTexture
- * @param name defines the name of the texture
- * @param width defines the width of the texture
- * @param height defines the height of the texture
- * @param scene defines the hosting scene
- * @param generateMipMaps defines a boolean indicating if mipmaps must be generated (false by default)
- * @param samplingMode defines the texture sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
- */
- constructor(name: string, width: number | undefined, height: number | undefined, scene: BABYLON.Nullable<BABYLON.Scene>, generateMipMaps?: boolean, samplingMode?: number);
- /**
- * Get the current class name of the texture useful for serialization or dynamic coding.
- * @returns "AdvancedDynamicTexture"
- */
- getClassName(): string;
- /**
- * Function used to execute a function on all controls
- * @param func defines the function to execute
- * @param container defines the container where controls belong. If null the root container will be used
- */
- executeOnAllControls(func: (control: Control) => void, container?: Container): void;
- private _useInvalidateRectOptimization;
- /**
- * Gets or sets a boolean indicating if the InvalidateRect optimization should be turned on
- */
- useInvalidateRectOptimization: boolean;
- private _invalidatedRectangle;
- /**
- * Invalidates a rectangle area on the gui texture
- * @param invalidMinX left most position of the rectangle to invalidate in the texture
- * @param invalidMinY top most position of the rectangle to invalidate in the texture
- * @param invalidMaxX right most position of the rectangle to invalidate in the texture
- * @param invalidMaxY bottom most position of the rectangle to invalidate in the texture
- */
- invalidateRect(invalidMinX: number, invalidMinY: number, invalidMaxX: number, invalidMaxY: number): void;
- /**
- * Marks the texture as dirty forcing a complete update
- */
- markAsDirty(): void;
- /**
- * Helper function used to create a new style
- * @returns a new style
- * @see http://doc.babylonjs.com/how_to/gui#styles
- */
- createStyle(): Style;
- /**
- * Adds a new control to the root container
- * @param control defines the control to add
- * @returns the current texture
- */
- addControl(control: Control): AdvancedDynamicTexture;
- /**
- * Removes a control from the root container
- * @param control defines the control to remove
- * @returns the current texture
- */
- removeControl(control: Control): AdvancedDynamicTexture;
- /**
- * Release all resources
- */
- dispose(): void;
- private _onResize;
- /** @hidden */
- _getGlobalViewport(scene: BABYLON.Scene): BABYLON.Viewport;
- /**
- * Get screen coordinates for a vector3
- * @param position defines the position to project
- * @param worldMatrix defines the world matrix to use
- * @returns the projected position
- */
- getProjectedPosition(position: BABYLON.Vector3, worldMatrix: BABYLON.Matrix): BABYLON.Vector2;
- private _checkUpdate;
- private _clearMeasure;
- private _render;
- /** @hidden */
- _changeCursor(cursor: string): void;
- /** @hidden */
- _registerLastControlDown(control: Control, pointerId: number): void;
- private _doPicking;
- /** @hidden */
- _cleanControlAfterRemovalFromList(list: {
- [pointerId: number]: Control;
- }, control: Control): void;
- /** @hidden */
- _cleanControlAfterRemoval(control: Control): void;
- /** Attach to all scene events required to support pointer events */
- attach(): void;
- /** @hidden */
- private onClipboardCopy;
- /** @hidden */
- private onClipboardCut;
- /** @hidden */
- private onClipboardPaste;
- /**
- * Register the clipboard Events onto the canvas
- */
- registerClipboardEvents(): void;
- /**
- * Unregister the clipboard Events from the canvas
- */
- unRegisterClipboardEvents(): void;
- /**
- * Connect the texture to a hosting mesh to enable interactions
- * @param mesh defines the mesh to attach to
- * @param supportPointerMove defines a boolean indicating if pointer move events must be catched as well
- */
- attachToMesh(mesh: BABYLON.AbstractMesh, supportPointerMove?: boolean): void;
- /**
- * Move the focus to a specific control
- * @param control defines the control which will receive the focus
- */
- moveFocusToControl(control: IFocusableControl): void;
- private _manageFocus;
- private _attachToOnPointerOut;
- /**
- * Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh)
- * @param mesh defines the mesh which will receive the texture
- * @param width defines the texture width (1024 by default)
- * @param height defines the texture height (1024 by default)
- * @param supportPointerMove defines a boolean indicating if the texture must capture move events (true by default)
- * @param onlyAlphaTesting defines a boolean indicating that alpha blending will not be used (only alpha testing) (false by default)
- * @returns a new AdvancedDynamicTexture
- */
- static CreateForMesh(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean): AdvancedDynamicTexture;
- /**
- * Creates a new AdvancedDynamicTexture in fullscreen mode.
- * In this mode the texture will rely on a layer for its rendering.
- * This allows it to be treated like any other layer.
- * As such, if you have a multi camera setup, you can set the layerMask on the GUI as well.
- * LayerMask is set through advancedTexture.layer.layerMask
- * @param name defines name for the texture
- * @param foreground defines a boolean indicating if the texture must be rendered in foreground (default is true)
- * @param scene defines the hsoting scene
- * @param sampling defines the texture sampling mode (Texture.BILINEAR_SAMPLINGMODE by default)
- * @returns a new AdvancedDynamicTexture
- */
- static CreateFullscreenUI(name: string, foreground?: boolean, scene?: BABYLON.Nullable<BABYLON.Scene>, sampling?: number): AdvancedDynamicTexture;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Root class used for all 2D controls
- * @see http://doc.babylonjs.com/how_to/gui#controls
- */
- export class Control {
- /** defines the name of the control */
- name?: string | undefined;
- /**
- * Gets or sets a boolean indicating if alpha must be an inherited value (false by default)
- */
- static AllowAlphaInheritance: boolean;
- private _alpha;
- private _alphaSet;
- private _zIndex;
- /** @hidden */
- _host: AdvancedDynamicTexture;
- /** Gets or sets the control parent */
- parent: BABYLON.Nullable<Container>;
- /** @hidden */
- _currentMeasure: Measure;
- private _fontFamily;
- private _fontStyle;
- private _fontWeight;
- private _fontSize;
- private _font;
- /** @hidden */
- _width: ValueAndUnit;
- /** @hidden */
- _height: ValueAndUnit;
- /** @hidden */
- protected _fontOffset: {
- ascent: number;
- height: number;
- descent: number;
- };
- private _color;
- private _style;
- private _styleObserver;
- /** @hidden */
- protected _horizontalAlignment: number;
- /** @hidden */
- protected _verticalAlignment: number;
- /** @hidden */
- protected _isDirty: boolean;
- /** @hidden */
- protected _wasDirty: boolean;
- /** @hidden */
- _tempParentMeasure: Measure;
- /** @hidden */
- _prevCurrentMeasureTransformedIntoGlobalSpace: Measure;
- /** @hidden */
- protected _cachedParentMeasure: Measure;
- private _paddingLeft;
- private _paddingRight;
- private _paddingTop;
- private _paddingBottom;
- /** @hidden */
- _left: ValueAndUnit;
- /** @hidden */
- _top: ValueAndUnit;
- private _scaleX;
- private _scaleY;
- private _rotation;
- private _transformCenterX;
- private _transformCenterY;
- /** @hidden */
- _transformMatrix: Matrix2D;
- /** @hidden */
- protected _invertTransformMatrix: Matrix2D;
- /** @hidden */
- protected _transformedPosition: BABYLON.Vector2;
- private _isMatrixDirty;
- private _cachedOffsetX;
- private _cachedOffsetY;
- private _isVisible;
- private _isHighlighted;
- /** @hidden */
- _linkedMesh: BABYLON.Nullable<BABYLON.AbstractMesh>;
- private _fontSet;
- private _dummyVector2;
- private _downCount;
- private _enterCount;
- private _doNotRender;
- private _downPointerIds;
- protected _isEnabled: boolean;
- protected _disabledColor: string;
- /** @hidden */
- protected _rebuildLayout: boolean;
- /** @hidden */
- _isClipped: boolean;
- /** @hidden */
- _tag: any;
- /**
- * Gets or sets the unique id of the node. Please note that this number will be updated when the control is added to a container
- */
- uniqueId: number;
- /**
- * Gets or sets an object used to store user defined information for the node
- */
- metadata: any;
- /** Gets or sets a boolean indicating if the control can be hit with pointer events */
- isHitTestVisible: boolean;
- /** Gets or sets a boolean indicating if the control can block pointer events */
- isPointerBlocker: boolean;
- /** Gets or sets a boolean indicating if the control can be focusable */
- isFocusInvisible: boolean;
- /**
- * Gets or sets a boolean indicating if the children are clipped to the current control bounds.
- * Please note that not clipping children may generate issues with adt.useInvalidateRectOptimization so it is recommended to turn this optimization off if you want to use unclipped children
- */
- clipChildren: boolean;
- /**
- * Gets or sets a boolean indicating that the current control should cache its rendering (useful when the control does not change often)
- */
- useBitmapCache: boolean;
- private _cacheData;
- private _shadowOffsetX;
- /** Gets or sets a value indicating the offset to apply on X axis to render the shadow */
- shadowOffsetX: number;
- private _shadowOffsetY;
- /** Gets or sets a value indicating the offset to apply on Y axis to render the shadow */
- shadowOffsetY: number;
- private _shadowBlur;
- /** Gets or sets a value indicating the amount of blur to use to render the shadow */
- shadowBlur: number;
- private _shadowColor;
- /** Gets or sets a value indicating the color of the shadow (black by default ie. "#000") */
- shadowColor: string;
- /** Gets or sets the cursor to use when the control is hovered */
- hoverCursor: string;
- /** @hidden */
- protected _linkOffsetX: ValueAndUnit;
- /** @hidden */
- protected _linkOffsetY: ValueAndUnit;
- /** Gets the control type name */
- readonly typeName: string;
- /**
- * Get the current class name of the control.
- * @returns current class name
- */
- getClassName(): string;
- /**
- * An event triggered when the pointer move over the control.
- */
- onPointerMoveObservable: BABYLON.Observable<BABYLON.Vector2>;
- /**
- * An event triggered when the pointer move out of the control.
- */
- onPointerOutObservable: BABYLON.Observable<Control>;
- /**
- * An event triggered when the pointer taps the control
- */
- onPointerDownObservable: BABYLON.Observable<Vector2WithInfo>;
- /**
- * An event triggered when pointer up
- */
- onPointerUpObservable: BABYLON.Observable<Vector2WithInfo>;
- /**
- * An event triggered when a control is clicked on
- */
- onPointerClickObservable: BABYLON.Observable<Vector2WithInfo>;
- /**
- * An event triggered when pointer enters the control
- */
- onPointerEnterObservable: BABYLON.Observable<Control>;
- /**
- * An event triggered when the control is marked as dirty
- */
- onDirtyObservable: BABYLON.Observable<Control>;
- /**
- * An event triggered before drawing the control
- */
- onBeforeDrawObservable: BABYLON.Observable<Control>;
- /**
- * An event triggered after the control was drawn
- */
- onAfterDrawObservable: BABYLON.Observable<Control>;
- /**
- * Get the hosting AdvancedDynamicTexture
- */
- readonly host: AdvancedDynamicTexture;
- /** Gets or set information about font offsets (used to render and align text) */
- fontOffset: {
- ascent: number;
- height: number;
- descent: number;
- };
- /** Gets or sets alpha value for the control (1 means opaque and 0 means entirely transparent) */
- alpha: number;
- /**
- * Gets or sets a boolean indicating that we want to highlight the control (mostly for debugging purpose)
- */
- isHighlighted: boolean;
- /** Gets or sets a value indicating the scale factor on X axis (1 by default)
- * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
- */
- scaleX: number;
- /** Gets or sets a value indicating the scale factor on Y axis (1 by default)
- * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
- */
- scaleY: number;
- /** Gets or sets the rotation angle (0 by default)
- * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
- */
- rotation: number;
- /** Gets or sets the transformation center on Y axis (0 by default)
- * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
- */
- transformCenterY: number;
- /** Gets or sets the transformation center on X axis (0 by default)
- * @see http://doc.babylonjs.com/how_to/gui#rotation-and-scaling
- */
- transformCenterX: number;
- /**
- * Gets or sets the horizontal alignment
- * @see http://doc.babylonjs.com/how_to/gui#alignments
- */
- horizontalAlignment: number;
- /**
- * Gets or sets the vertical alignment
- * @see http://doc.babylonjs.com/how_to/gui#alignments
- */
- verticalAlignment: number;
- /**
- * Gets or sets control width
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- width: string | number;
- /**
- * Gets control width in pixel
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly widthInPixels: number;
- /**
- * Gets or sets control height
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- height: string | number;
- /**
- * Gets control height in pixel
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly heightInPixels: number;
- /** Gets or set font family */
- fontFamily: string;
- /** Gets or sets font style */
- fontStyle: string;
- /** Gets or sets font weight */
- fontWeight: string;
- /**
- * Gets or sets style
- * @see http://doc.babylonjs.com/how_to/gui#styles
- */
- style: BABYLON.Nullable<Style>;
- /** @hidden */
- readonly _isFontSizeInPercentage: boolean;
- /** Gets font size in pixels */
- readonly fontSizeInPixels: number;
- /** Gets or sets font size */
- fontSize: string | number;
- /** Gets or sets foreground color */
- color: string;
- /** Gets or sets z index which is used to reorder controls on the z axis */
- zIndex: number;
- /** Gets or sets a boolean indicating if the control can be rendered */
- notRenderable: boolean;
- /** Gets or sets a boolean indicating if the control is visible */
- isVisible: boolean;
- /** Gets a boolean indicating that the control needs to update its rendering */
- readonly isDirty: boolean;
- /**
- * Gets the current linked mesh (or null if none)
- */
- readonly linkedMesh: BABYLON.Nullable<BABYLON.AbstractMesh>;
- /**
- * Gets or sets a value indicating the padding to use on the left of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- paddingLeft: string | number;
- /**
- * Gets a value indicating the padding in pixels to use on the left of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly paddingLeftInPixels: number;
- /**
- * Gets or sets a value indicating the padding to use on the right of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- paddingRight: string | number;
- /**
- * Gets a value indicating the padding in pixels to use on the right of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly paddingRightInPixels: number;
- /**
- * Gets or sets a value indicating the padding to use on the top of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- paddingTop: string | number;
- /**
- * Gets a value indicating the padding in pixels to use on the top of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly paddingTopInPixels: number;
- /**
- * Gets or sets a value indicating the padding to use on the bottom of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- paddingBottom: string | number;
- /**
- * Gets a value indicating the padding in pixels to use on the bottom of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly paddingBottomInPixels: number;
- /**
- * Gets or sets a value indicating the left coordinate of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- left: string | number;
- /**
- * Gets a value indicating the left coordinate in pixels of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly leftInPixels: number;
- /**
- * Gets or sets a value indicating the top coordinate of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- top: string | number;
- /**
- * Gets a value indicating the top coordinate in pixels of the control
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- readonly topInPixels: number;
- /**
- * Gets or sets a value indicating the offset on X axis to the linked mesh
- * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
- */
- linkOffsetX: string | number;
- /**
- * Gets a value indicating the offset in pixels on X axis to the linked mesh
- * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
- */
- readonly linkOffsetXInPixels: number;
- /**
- * Gets or sets a value indicating the offset on Y axis to the linked mesh
- * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
- */
- linkOffsetY: string | number;
- /**
- * Gets a value indicating the offset in pixels on Y axis to the linked mesh
- * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
- */
- readonly linkOffsetYInPixels: number;
- /** Gets the center coordinate on X axis */
- readonly centerX: number;
- /** Gets the center coordinate on Y axis */
- readonly centerY: number;
- /** Gets or sets if control is Enabled*/
- isEnabled: boolean;
- /** Gets or sets background color of control if it's disabled*/
- disabledColor: string;
- /**
- * Creates a new control
- * @param name defines the name of the control
- */
- constructor(
- /** defines the name of the control */
- name?: string | undefined);
- /** @hidden */
- protected _getTypeName(): string;
- /**
- * Gets the first ascendant in the hierarchy of the given type
- * @param className defines the required type
- * @returns the ascendant or null if not found
- */
- getAscendantOfClass(className: string): BABYLON.Nullable<Control>;
- /** @hidden */
- _resetFontCache(): void;
- /**
- * Determines if a container is an ascendant of the current control
- * @param container defines the container to look for
- * @returns true if the container is one of the ascendant of the control
- */
- isAscendant(container: Control): boolean;
- /**
- * Gets coordinates in local control space
- * @param globalCoordinates defines the coordinates to transform
- * @returns the new coordinates in local space
- */
- getLocalCoordinates(globalCoordinates: BABYLON.Vector2): BABYLON.Vector2;
- /**
- * Gets coordinates in local control space
- * @param globalCoordinates defines the coordinates to transform
- * @param result defines the target vector2 where to store the result
- * @returns the current control
- */
- getLocalCoordinatesToRef(globalCoordinates: BABYLON.Vector2, result: BABYLON.Vector2): Control;
- /**
- * Gets coordinates in parent local control space
- * @param globalCoordinates defines the coordinates to transform
- * @returns the new coordinates in parent local space
- */
- getParentLocalCoordinates(globalCoordinates: BABYLON.Vector2): BABYLON.Vector2;
- /**
- * Move the current control to a vector3 position projected onto the screen.
- * @param position defines the target position
- * @param scene defines the hosting scene
- */
- moveToVector3(position: BABYLON.Vector3, scene: BABYLON.Scene): void;
- /** @hidden */
- _getDescendants(results: Control[], directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): void;
- /**
- * Will return all controls that have this control as ascendant
- * @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also indirect (children of children, an so on in a recursive manner) descendants of 'this' will be considered
- * @param predicate defines an optional predicate that will be called on every evaluated child, the predicate must return true for a given child to be part of the result, otherwise it will be ignored
- * @return all child controls
- */
- getDescendants(directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): Control[];
- /**
- * Link current control with a target mesh
- * @param mesh defines the mesh to link with
- * @see http://doc.babylonjs.com/how_to/gui#tracking-positions
- */
- linkWithMesh(mesh: BABYLON.Nullable<BABYLON.AbstractMesh>): void;
- /** @hidden */
- _moveToProjectedPosition(projectedPosition: BABYLON.Vector3): void;
- /** @hidden */
- _offsetLeft(offset: number): void;
- /** @hidden */
- _offsetTop(offset: number): void;
- /** @hidden */
- _markMatrixAsDirty(): void;
- /** @hidden */
- _flagDescendantsAsMatrixDirty(): void;
- /** @hidden */
- _intersectsRect(rect: Measure): boolean;
- /** @hidden */
- protected invalidateRect(): void;
- /** @hidden */
- _markAsDirty(force?: boolean): void;
- /** @hidden */
- _markAllAsDirty(): void;
- /** @hidden */
- _link(host: AdvancedDynamicTexture): void;
- /** @hidden */
- protected _transform(context?: CanvasRenderingContext2D): void;
- /** @hidden */
- _renderHighlight(context: CanvasRenderingContext2D): void;
- /** @hidden */
- _renderHighlightSpecific(context: CanvasRenderingContext2D): void;
- /** @hidden */
- protected _applyStates(context: CanvasRenderingContext2D): void;
- /** @hidden */
- _layout(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
- /** @hidden */
- protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- protected _evaluateClippingState(parentMeasure: Measure): void;
- /** @hidden */
- _measure(): void;
- /** @hidden */
- protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- /** @hidden */
- protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- /** @hidden */
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- /** @hidden */
- protected _clipForChildren(context: CanvasRenderingContext2D): void;
- private static _ClipMeasure;
- private _tmpMeasureA;
- private _clip;
- /** @hidden */
- _render(context: CanvasRenderingContext2D, invalidatedRectangle?: BABYLON.Nullable<Measure>): boolean;
- /** @hidden */
- _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: BABYLON.Nullable<Measure>): void;
- /**
- * Tests if a given coordinates belong to the current control
- * @param x defines x coordinate to test
- * @param y defines y coordinate to test
- * @returns true if the coordinates are inside the control
- */
- contains(x: number, y: number): boolean;
- /** @hidden */
- _processPicking(x: number, y: number, type: number, pointerId: number, buttonIndex: number): boolean;
- /** @hidden */
- _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number): void;
- /** @hidden */
- _onPointerEnter(target: Control): boolean;
- /** @hidden */
- _onPointerOut(target: Control, force?: boolean): void;
- /** @hidden */
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
- /** @hidden */
- _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
- /** @hidden */
- _forcePointerUp(pointerId?: BABYLON.Nullable<number>): void;
- /** @hidden */
- _processObservables(type: number, x: number, y: number, pointerId: number, buttonIndex: number): boolean;
- private _prepareFont;
- /** Releases associated resources */
- dispose(): void;
- private static _HORIZONTAL_ALIGNMENT_LEFT;
- private static _HORIZONTAL_ALIGNMENT_RIGHT;
- private static _HORIZONTAL_ALIGNMENT_CENTER;
- private static _VERTICAL_ALIGNMENT_TOP;
- private static _VERTICAL_ALIGNMENT_BOTTOM;
- private static _VERTICAL_ALIGNMENT_CENTER;
- /** HORIZONTAL_ALIGNMENT_LEFT */
- static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
- /** HORIZONTAL_ALIGNMENT_RIGHT */
- static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
- /** HORIZONTAL_ALIGNMENT_CENTER */
- static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
- /** VERTICAL_ALIGNMENT_TOP */
- static readonly VERTICAL_ALIGNMENT_TOP: number;
- /** VERTICAL_ALIGNMENT_BOTTOM */
- static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
- /** VERTICAL_ALIGNMENT_CENTER */
- static readonly VERTICAL_ALIGNMENT_CENTER: number;
- private static _FontHeightSizes;
- /** @hidden */
- static _GetFontOffset(font: string): {
- ascent: number;
- height: number;
- descent: number;
- };
- /**
- * Creates a stack panel that can be used to render headers
- * @param control defines the control to associate with the header
- * @param text defines the text of the header
- * @param size defines the size of the header
- * @param options defines options used to configure the header
- * @returns a new StackPanel
- * @ignore
- * @hidden
- */
- static AddHeader: (control: Control, text: string, size: string | number, options: {
- isHorizontal: boolean;
- controlFirst: boolean;
- }) => any;
- /** @hidden */
- protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Root class for 2D containers
- * @see http://doc.babylonjs.com/how_to/gui#containers
- */
- export class Container extends Control {
- name?: string | undefined;
- /** @hidden */
- protected _children: Control[];
- /** @hidden */
- protected _measureForChildren: Measure;
- /** @hidden */
- protected _background: string;
- /** @hidden */
- protected _adaptWidthToChildren: boolean;
- /** @hidden */
- protected _adaptHeightToChildren: boolean;
- /** Gets or sets a boolean indicating if the container should try to adapt to its children height */
- adaptHeightToChildren: boolean;
- /** Gets or sets a boolean indicating if the container should try to adapt to its children width */
- adaptWidthToChildren: boolean;
- /** Gets or sets background color */
- background: string;
- /** Gets the list of children */
- readonly children: Control[];
- /**
- * Creates a new Container
- * @param name defines the name of the container
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- _flagDescendantsAsMatrixDirty(): void;
- /**
- * Gets a child using its name
- * @param name defines the child name to look for
- * @returns the child control if found
- */
- getChildByName(name: string): BABYLON.Nullable<Control>;
- /**
- * Gets a child using its type and its name
- * @param name defines the child name to look for
- * @param type defines the child type to look for
- * @returns the child control if found
- */
- getChildByType(name: string, type: string): BABYLON.Nullable<Control>;
- /**
- * Search for a specific control in children
- * @param control defines the control to look for
- * @returns true if the control is in child list
- */
- containsControl(control: Control): boolean;
- /**
- * Adds a new control to the current container
- * @param control defines the control to add
- * @returns the current container
- */
- addControl(control: BABYLON.Nullable<Control>): Container;
- /**
- * Removes all controls from the current container
- * @returns the current container
- */
- clearControls(): Container;
- /**
- * Removes a control from the current container
- * @param control defines the control to remove
- * @returns the current container
- */
- removeControl(control: Control): Container;
- /** @hidden */
- _reOrderControl(control: Control): void;
- /** @hidden */
- _offsetLeft(offset: number): void;
- /** @hidden */
- _offsetTop(offset: number): void;
- /** @hidden */
- _markAllAsDirty(): void;
- /** @hidden */
- protected _localDraw(context: CanvasRenderingContext2D): void;
- /** @hidden */
- _link(host: AdvancedDynamicTexture): void;
- /** @hidden */
- protected _beforeLayout(): void;
- /** @hidden */
- protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- /** @hidden */
- _layout(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
- protected _postMeasure(): void;
- /** @hidden */
- _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: Measure): void;
- /** @hidden */
- _getDescendants(results: Control[], directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): void;
- /** @hidden */
- _processPicking(x: number, y: number, type: number, pointerId: number, buttonIndex: number): boolean;
- /** @hidden */
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- /** Releases associated resources */
- dispose(): void;
- }
- }
- declare module BABYLON.GUI {
- /** Class used to create rectangle container */
- export class Rectangle extends Container {
- name?: string | undefined;
- private _thickness;
- private _cornerRadius;
- /** Gets or sets border thickness */
- thickness: number;
- /** Gets or sets the corner radius angle */
- cornerRadius: number;
- /**
- * Creates a new Rectangle
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- protected _localDraw(context: CanvasRenderingContext2D): void;
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- private _drawRoundedRect;
- protected _clipForChildren(context: CanvasRenderingContext2D): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Enum that determines the text-wrapping mode to use.
- */
- export enum TextWrapping {
- /**
- * Clip the text when it's larger than Control.width; this is the default mode.
- */
- Clip = 0,
- /**
- * Wrap the text word-wise, i.e. try to add line-breaks at word boundary to fit within Control.width.
- */
- WordWrap = 1,
- /**
- * Ellipsize the text, i.e. shrink with trailing … when text is larger than Control.width.
- */
- Ellipsis = 2
- }
- /**
- * Class used to create text block control
- */
- export class TextBlock extends Control {
- /**
- * Defines the name of the control
- */
- name?: string | undefined;
- private _text;
- private _textWrapping;
- private _textHorizontalAlignment;
- private _textVerticalAlignment;
- private _lines;
- private _resizeToFit;
- private _lineSpacing;
- private _outlineWidth;
- private _outlineColor;
- /**
- * An event triggered after the text is changed
- */
- onTextChangedObservable: BABYLON.Observable<TextBlock>;
- /**
- * An event triggered after the text was broken up into lines
- */
- onLinesReadyObservable: BABYLON.Observable<TextBlock>;
- /**
- * Return the line list (you may need to use the onLinesReadyObservable to make sure the list is ready)
- */
- readonly lines: any[];
- /**
- * Gets or sets an boolean indicating that the TextBlock will be resized to fit container
- */
- /**
- * Gets or sets an boolean indicating that the TextBlock will be resized to fit container
- */
- resizeToFit: boolean;
- /**
- * Gets or sets a boolean indicating if text must be wrapped
- */
- /**
- * Gets or sets a boolean indicating if text must be wrapped
- */
- textWrapping: TextWrapping | boolean;
- /**
- * Gets or sets text to display
- */
- /**
- * Gets or sets text to display
- */
- text: string;
- /**
- * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)
- */
- /**
- * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)
- */
- textHorizontalAlignment: number;
- /**
- * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)
- */
- /**
- * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)
- */
- textVerticalAlignment: number;
- /**
- * Gets or sets line spacing value
- */
- /**
- * Gets or sets line spacing value
- */
- lineSpacing: string | number;
- /**
- * Gets or sets outlineWidth of the text to display
- */
- /**
- * Gets or sets outlineWidth of the text to display
- */
- outlineWidth: number;
- /**
- * Gets or sets outlineColor of the text to display
- */
- /**
- * Gets or sets outlineColor of the text to display
- */
- outlineColor: string;
- /**
- * Creates a new TextBlock object
- * @param name defines the name of the control
- * @param text defines the text to display (emptry string by default)
- */
- constructor(
- /**
- * Defines the name of the control
- */
- name?: string | undefined, text?: string);
- protected _getTypeName(): string;
- protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- private _drawText;
- /** @hidden */
- _draw(context: CanvasRenderingContext2D): void;
- protected _applyStates(context: CanvasRenderingContext2D): void;
- protected _breakLines(refWidth: number, context: CanvasRenderingContext2D): object[];
- protected _parseLine(line: string | undefined, context: CanvasRenderingContext2D): object;
- protected _parseLineEllipsis(line: string | undefined, width: number, context: CanvasRenderingContext2D): object;
- protected _parseLineWordWrap(line: string | undefined, width: number, context: CanvasRenderingContext2D): object[];
- protected _renderLines(context: CanvasRenderingContext2D): void;
- /**
- * Given a width constraint applied on the text block, find the expected height
- * @returns expected height
- */
- computeExpectedHeight(): number;
- dispose(): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create 2D images
- */
- export class Image extends Control {
- name?: string | undefined;
- private static _WorkingCanvas;
- private _domImage;
- private _imageWidth;
- private _imageHeight;
- private _loaded;
- private _stretch;
- private _source;
- private _autoScale;
- private _sourceLeft;
- private _sourceTop;
- private _sourceWidth;
- private _sourceHeight;
- private _cellWidth;
- private _cellHeight;
- private _cellId;
- private _populateNinePatchSlicesFromImage;
- private _sliceLeft;
- private _sliceRight;
- private _sliceTop;
- private _sliceBottom;
- private _detectPointerOnOpaqueOnly;
- /**
- * BABYLON.Observable notified when the content is loaded
- */
- onImageLoadedObservable: BABYLON.Observable<Image>;
- /**
- * Gets a boolean indicating that the content is loaded
- */
- readonly isLoaded: boolean;
- /**
- * Gets or sets a boolean indicating if nine patch slices (left, top, right, bottom) should be read from image data
- */
- populateNinePatchSlicesFromImage: boolean;
- /**
- * Gets or sets a boolean indicating if pointers should only be validated on pixels with alpha > 0.
- * Beware using this as this will comsume more memory as the image has to be stored twice
- */
- detectPointerOnOpaqueOnly: boolean;
- /**
- * Gets or sets the left value for slicing (9-patch)
- */
- sliceLeft: number;
- /**
- * Gets or sets the right value for slicing (9-patch)
- */
- sliceRight: number;
- /**
- * Gets or sets the top value for slicing (9-patch)
- */
- sliceTop: number;
- /**
- * Gets or sets the bottom value for slicing (9-patch)
- */
- sliceBottom: number;
- /**
- * Gets or sets the left coordinate in the source image
- */
- sourceLeft: number;
- /**
- * Gets or sets the top coordinate in the source image
- */
- sourceTop: number;
- /**
- * Gets or sets the width to capture in the source image
- */
- sourceWidth: number;
- /**
- * Gets or sets the height to capture in the source image
- */
- sourceHeight: number;
- /**
- * Gets or sets a boolean indicating if the image can force its container to adapt its size
- * @see http://doc.babylonjs.com/how_to/gui#image
- */
- autoScale: boolean;
- /** Gets or sets the streching mode used by the image */
- stretch: number;
- /**
- * Gets or sets the internal DOM image used to render the control
- */
- domImage: HTMLImageElement;
- private _onImageLoaded;
- private _extractNinePatchSliceDataFromImage;
- /**
- * Gets or sets image source url
- */
- source: BABYLON.Nullable<string>;
- /**
- * Gets or sets the cell width to use when animation sheet is enabled
- * @see http://doc.babylonjs.com/how_to/gui#image
- */
- cellWidth: number;
- /**
- * Gets or sets the cell height to use when animation sheet is enabled
- * @see http://doc.babylonjs.com/how_to/gui#image
- */
- cellHeight: number;
- /**
- * Gets or sets the cell id to use (this will turn on the animation sheet mode)
- * @see http://doc.babylonjs.com/how_to/gui#image
- */
- cellId: number;
- /**
- * Creates a new Image
- * @param name defines the control name
- * @param url defines the image url
- */
- constructor(name?: string | undefined, url?: BABYLON.Nullable<string>);
- /**
- * Tests if a given coordinates belong to the current control
- * @param x defines x coordinate to test
- * @param y defines y coordinate to test
- * @returns true if the coordinates are inside the control
- */
- contains(x: number, y: number): boolean;
- protected _getTypeName(): string;
- /** Force the control to synchronize with its content */
- synchronizeSizeWithContent(): void;
- protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- private _prepareWorkingCanvasForOpaqueDetection;
- private _drawImage;
- _draw(context: CanvasRenderingContext2D): void;
- private _renderCornerPatch;
- private _renderNinePatch;
- dispose(): void;
- /** STRETCH_NONE */
- static readonly STRETCH_NONE: number;
- /** STRETCH_FILL */
- static readonly STRETCH_FILL: number;
- /** STRETCH_UNIFORM */
- static readonly STRETCH_UNIFORM: number;
- /** STRETCH_EXTEND */
- static readonly STRETCH_EXTEND: number;
- /** NINE_PATCH */
- static readonly STRETCH_NINE_PATCH: number;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create 2D buttons
- */
- export class Button extends Rectangle {
- name?: string | undefined;
- /**
- * Function called to generate a pointer enter animation
- */
- pointerEnterAnimation: () => void;
- /**
- * Function called to generate a pointer out animation
- */
- pointerOutAnimation: () => void;
- /**
- * Function called to generate a pointer down animation
- */
- pointerDownAnimation: () => void;
- /**
- * Function called to generate a pointer up animation
- */
- pointerUpAnimation: () => void;
- private _image;
- /**
- * Returns the image part of the button (if any)
- */
- readonly image: BABYLON.Nullable<Image>;
- private _textBlock;
- /**
- * Returns the image part of the button (if any)
- */
- readonly textBlock: BABYLON.Nullable<TextBlock>;
- /**
- * Creates a new Button
- * @param name defines the name of the button
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- /** @hidden */
- _processPicking(x: number, y: number, type: number, pointerId: number, buttonIndex: number): boolean;
- /** @hidden */
- _onPointerEnter(target: Control): boolean;
- /** @hidden */
- _onPointerOut(target: Control, force?: boolean): void;
- /** @hidden */
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
- /** @hidden */
- _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
- /**
- * Creates a new button made with an image and a text
- * @param name defines the name of the button
- * @param text defines the text of the button
- * @param imageUrl defines the url of the image
- * @returns a new Button
- */
- static CreateImageButton(name: string, text: string, imageUrl: string): Button;
- /**
- * Creates a new button made with an image
- * @param name defines the name of the button
- * @param imageUrl defines the url of the image
- * @returns a new Button
- */
- static CreateImageOnlyButton(name: string, imageUrl: string): Button;
- /**
- * Creates a new button made with a text
- * @param name defines the name of the button
- * @param text defines the text of the button
- * @returns a new Button
- */
- static CreateSimpleButton(name: string, text: string): Button;
- /**
- * Creates a new button made with an image and a centered text
- * @param name defines the name of the button
- * @param text defines the text of the button
- * @param imageUrl defines the url of the image
- * @returns a new Button
- */
- static CreateImageWithCenterTextButton(name: string, text: string, imageUrl: string): Button;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create a 2D stack panel container
- */
- export class StackPanel extends Container {
- name?: string | undefined;
- private _isVertical;
- private _manualWidth;
- private _manualHeight;
- private _doNotTrackManualChanges;
- /** Gets or sets a boolean indicating if the stack panel is vertical or horizontal*/
- isVertical: boolean;
- /**
- * Gets or sets panel width.
- * This value should not be set when in horizontal mode as it will be computed automatically
- */
- width: string | number;
- /**
- * Gets or sets panel height.
- * This value should not be set when in vertical mode as it will be computed automatically
- */
- height: string | number;
- /**
- * Creates a new StackPanel
- * @param name defines control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- /** @hidden */
- protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- protected _postMeasure(): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to represent a 2D checkbox
- */
- export class Checkbox extends Control {
- name?: string | undefined;
- private _isChecked;
- private _background;
- private _checkSizeRatio;
- private _thickness;
- /** Gets or sets border thickness */
- thickness: number;
- /**
- * BABYLON.Observable raised when isChecked property changes
- */
- onIsCheckedChangedObservable: BABYLON.Observable<boolean>;
- /** Gets or sets a value indicating the ratio between overall size and check size */
- checkSizeRatio: number;
- /** Gets or sets background color */
- background: string;
- /** Gets or sets a boolean indicating if the checkbox is checked or not */
- isChecked: boolean;
- /**
- * Creates a new CheckBox
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- /** @hidden */
- _draw(context: CanvasRenderingContext2D): void;
- /** @hidden */
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
- /**
- * Utility function to easily create a checkbox with a header
- * @param title defines the label to use for the header
- * @param onValueChanged defines the callback to call when value changes
- * @returns a StackPanel containing the checkbox and a textBlock
- */
- static AddCheckBoxWithHeader(title: string, onValueChanged: (value: boolean) => void): StackPanel;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to store key control properties
- */
- export class KeyPropertySet {
- /** Width */
- width?: string;
- /** Height */
- height?: string;
- /** Left padding */
- paddingLeft?: string;
- /** Right padding */
- paddingRight?: string;
- /** Top padding */
- paddingTop?: string;
- /** Bottom padding */
- paddingBottom?: string;
- /** Foreground color */
- color?: string;
- /** Background color */
- background?: string;
- }
- /**
- * Class used to create virtual keyboard
- */
- export class VirtualKeyboard extends StackPanel {
- /** BABYLON.Observable raised when a key is pressed */
- onKeyPressObservable: BABYLON.Observable<string>;
- /** Gets or sets default key button width */
- defaultButtonWidth: string;
- /** Gets or sets default key button height */
- defaultButtonHeight: string;
- /** Gets or sets default key button left padding */
- defaultButtonPaddingLeft: string;
- /** Gets or sets default key button right padding */
- defaultButtonPaddingRight: string;
- /** Gets or sets default key button top padding */
- defaultButtonPaddingTop: string;
- /** Gets or sets default key button bottom padding */
- defaultButtonPaddingBottom: string;
- /** Gets or sets default key button foreground color */
- defaultButtonColor: string;
- /** Gets or sets default key button background color */
- defaultButtonBackground: string;
- /** Gets or sets shift button foreground color */
- shiftButtonColor: string;
- /** Gets or sets shift button thickness*/
- selectedShiftThickness: number;
- /** Gets shift key state */
- shiftState: number;
- protected _getTypeName(): string;
- private _createKey;
- /**
- * Adds a new row of keys
- * @param keys defines the list of keys to add
- * @param propertySets defines the associated property sets
- */
- addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
- /**
- * Set the shift key to a specific state
- * @param shiftState defines the new shift state
- */
- applyShiftState(shiftState: number): void;
- private _currentlyConnectedInputText;
- private _connectedInputTexts;
- private _onKeyPressObserver;
- /** Gets the input text control currently attached to the keyboard */
- readonly connectedInputText: BABYLON.Nullable<InputText>;
- /**
- * Connects the keyboard with an input text control
- *
- * @param input defines the target control
- */
- connect(input: InputText): void;
- /**
- * Disconnects the keyboard from connected InputText controls
- *
- * @param input optionally defines a target control, otherwise all are disconnected
- */
- disconnect(input?: InputText): void;
- private _removeConnectedInputObservables;
- /**
- * Release all resources
- */
- dispose(): void;
- /**
- * Creates a new keyboard using a default layout
- *
- * @param name defines control name
- * @returns a new VirtualKeyboard
- */
- static CreateDefaultLayout(name?: string): VirtualKeyboard;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create input text control
- */
- export class InputText extends Control implements IFocusableControl {
- name?: string | undefined;
- private _text;
- private _placeholderText;
- private _background;
- private _focusedBackground;
- private _focusedColor;
- private _placeholderColor;
- private _thickness;
- private _margin;
- private _autoStretchWidth;
- private _maxWidth;
- private _isFocused;
- private _blinkTimeout;
- private _blinkIsEven;
- private _cursorOffset;
- private _scrollLeft;
- private _textWidth;
- private _clickedCoordinate;
- private _deadKey;
- private _addKey;
- private _currentKey;
- private _isTextHighlightOn;
- private _textHighlightColor;
- private _highligherOpacity;
- private _highlightedText;
- private _startHighlightIndex;
- private _endHighlightIndex;
- private _cursorIndex;
- private _onFocusSelectAll;
- private _isPointerDown;
- private _onClipboardObserver;
- private _onPointerDblTapObserver;
- /** @hidden */
- _connectedVirtualKeyboard: BABYLON.Nullable<VirtualKeyboard>;
- /** Gets or sets a string representing the message displayed on mobile when the control gets the focus */
- promptMessage: string;
- /** BABYLON.Observable raised when the text changes */
- onTextChangedObservable: BABYLON.Observable<InputText>;
- /** BABYLON.Observable raised just before an entered character is to be added */
- onBeforeKeyAddObservable: BABYLON.Observable<InputText>;
- /** BABYLON.Observable raised when the control gets the focus */
- onFocusObservable: BABYLON.Observable<InputText>;
- /** BABYLON.Observable raised when the control loses the focus */
- onBlurObservable: BABYLON.Observable<InputText>;
- /**Observable raised when the text is highlighted */
- onTextHighlightObservable: BABYLON.Observable<InputText>;
- /**Observable raised when copy event is triggered */
- onTextCopyObservable: BABYLON.Observable<InputText>;
- /** BABYLON.Observable raised when cut event is triggered */
- onTextCutObservable: BABYLON.Observable<InputText>;
- /** BABYLON.Observable raised when paste event is triggered */
- onTextPasteObservable: BABYLON.Observable<InputText>;
- /** BABYLON.Observable raised when a key event was processed */
- onKeyboardEventProcessedObservable: BABYLON.Observable<KeyboardEvent>;
- /** Gets or sets the maximum width allowed by the control */
- maxWidth: string | number;
- /** Gets the maximum width allowed by the control in pixels */
- readonly maxWidthInPixels: number;
- /** Gets or sets the text highlighter transparency; default: 0.4 */
- highligherOpacity: number;
- /** Gets or sets a boolean indicating whether to select complete text by default on input focus */
- onFocusSelectAll: boolean;
- /** Gets or sets the text hightlight color */
- textHighlightColor: string;
- /** Gets or sets control margin */
- margin: string;
- /** Gets control margin in pixels */
- readonly marginInPixels: number;
- /** Gets or sets a boolean indicating if the control can auto stretch its width to adapt to the text */
- autoStretchWidth: boolean;
- /** Gets or sets border thickness */
- thickness: number;
- /** Gets or sets the background color when focused */
- focusedBackground: string;
- /** Gets or sets the background color when focused */
- focusedColor: string;
- /** Gets or sets the background color */
- background: string;
- /** Gets or sets the placeholder color */
- placeholderColor: string;
- /** Gets or sets the text displayed when the control is empty */
- placeholderText: string;
- /** Gets or sets the dead key flag */
- deadKey: boolean;
- /** Gets or sets the highlight text */
- highlightedText: string;
- /** Gets or sets if the current key should be added */
- addKey: boolean;
- /** Gets or sets the value of the current key being entered */
- currentKey: string;
- /** Gets or sets the text displayed in the control */
- text: string;
- /** Gets or sets control width */
- width: string | number;
- /**
- * Creates a new InputText
- * @param name defines the control name
- * @param text defines the text of the control
- */
- constructor(name?: string | undefined, text?: string);
- /** @hidden */
- onBlur(): void;
- /** @hidden */
- onFocus(): void;
- protected _getTypeName(): string;
- /**
- * Function called to get the list of controls that should not steal the focus from this control
- * @returns an array of controls
- */
- keepsFocusWith(): BABYLON.Nullable<Control[]>;
- /** @hidden */
- processKey(keyCode: number, key?: string, evt?: KeyboardEvent): void;
- /** @hidden */
- private _updateValueFromCursorIndex;
- /** @hidden */
- private _processDblClick;
- /** @hidden */
- private _selectAllText;
- /**
- * Handles the keyboard event
- * @param evt Defines the KeyboardEvent
- */
- processKeyboard(evt: KeyboardEvent): void;
- /** @hidden */
- private _onCopyText;
- /** @hidden */
- private _onCutText;
- /** @hidden */
- private _onPasteText;
- _draw(context: CanvasRenderingContext2D): void;
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
- _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number): void;
- _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
- protected _beforeRenderText(text: string): string;
- dispose(): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create a 2D grid container
- */
- export class Grid extends Container {
- name?: string | undefined;
- private _rowDefinitions;
- private _columnDefinitions;
- private _cells;
- private _childControls;
- /**
- * Gets the number of columns
- */
- readonly columnCount: number;
- /**
- * Gets the number of rows
- */
- readonly rowCount: number;
- /** Gets the list of children */
- readonly children: Control[];
- /**
- * Gets the definition of a specific row
- * @param index defines the index of the row
- * @returns the row definition
- */
- getRowDefinition(index: number): BABYLON.Nullable<ValueAndUnit>;
- /**
- * Gets the definition of a specific column
- * @param index defines the index of the column
- * @returns the column definition
- */
- getColumnDefinition(index: number): BABYLON.Nullable<ValueAndUnit>;
- /**
- * Adds a new row to the grid
- * @param height defines the height of the row (either in pixel or a value between 0 and 1)
- * @param isPixel defines if the height is expressed in pixel (or in percentage)
- * @returns the current grid
- */
- addRowDefinition(height: number, isPixel?: boolean): Grid;
- /**
- * Adds a new column to the grid
- * @param width defines the width of the column (either in pixel or a value between 0 and 1)
- * @param isPixel defines if the width is expressed in pixel (or in percentage)
- * @returns the current grid
- */
- addColumnDefinition(width: number, isPixel?: boolean): Grid;
- /**
- * Update a row definition
- * @param index defines the index of the row to update
- * @param height defines the height of the row (either in pixel or a value between 0 and 1)
- * @param isPixel defines if the weight is expressed in pixel (or in percentage)
- * @returns the current grid
- */
- setRowDefinition(index: number, height: number, isPixel?: boolean): Grid;
- /**
- * Update a column definition
- * @param index defines the index of the column to update
- * @param width defines the width of the column (either in pixel or a value between 0 and 1)
- * @param isPixel defines if the width is expressed in pixel (or in percentage)
- * @returns the current grid
- */
- setColumnDefinition(index: number, width: number, isPixel?: boolean): Grid;
- /**
- * Gets the list of children stored in a specific cell
- * @param row defines the row to check
- * @param column defines the column to check
- * @returns the list of controls
- */
- getChildrenAt(row: number, column: number): BABYLON.Nullable<Array<Control>>;
- /**
- * Gets a string representing the child cell info (row x column)
- * @param child defines the control to get info from
- * @returns a string containing the child cell info (row x column)
- */
- getChildCellInfo(child: Control): string;
- private _removeCell;
- private _offsetCell;
- /**
- * Remove a column definition at specified index
- * @param index defines the index of the column to remove
- * @returns the current grid
- */
- removeColumnDefinition(index: number): Grid;
- /**
- * Remove a row definition at specified index
- * @param index defines the index of the row to remove
- * @returns the current grid
- */
- removeRowDefinition(index: number): Grid;
- /**
- * Adds a new control to the current grid
- * @param control defines the control to add
- * @param row defines the row where to add the control (0 by default)
- * @param column defines the column where to add the control (0 by default)
- * @returns the current grid
- */
- addControl(control: Control, row?: number, column?: number): Grid;
- /**
- * Removes a control from the current container
- * @param control defines the control to remove
- * @returns the current container
- */
- removeControl(control: Control): Container;
- /**
- * Creates a new Grid
- * @param name defines control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- protected _getGridDefinitions(definitionCallback: (lefts: number[], tops: number[], widths: number[], heights: number[]) => void): void;
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- _flagDescendantsAsMatrixDirty(): void;
- _renderHighlightSpecific(context: CanvasRenderingContext2D): void;
- /** Releases associated resources */
- dispose(): void;
- }
- }
- declare module BABYLON.GUI {
- /** Class used to create color pickers */
- export class ColorPicker extends Control {
- name?: string | undefined;
- private static _Epsilon;
- private _colorWheelCanvas;
- private _value;
- private _tmpColor;
- private _pointerStartedOnSquare;
- private _pointerStartedOnWheel;
- private _squareLeft;
- private _squareTop;
- private _squareSize;
- private _h;
- private _s;
- private _v;
- private _lastPointerDownID;
- /**
- * BABYLON.Observable raised when the value changes
- */
- onValueChangedObservable: BABYLON.Observable<BABYLON.Color3>;
- /** Gets or sets the color of the color picker */
- value: BABYLON.Color3;
- /**
- * Gets or sets control width
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- width: string | number;
- /**
- * Gets or sets control height
- * @see http://doc.babylonjs.com/how_to/gui#position-and-size
- */
- /** Gets or sets control height */
- height: string | number;
- /** Gets or sets control size */
- size: string | number;
- /**
- * Creates a new ColorPicker
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- /** @hidden */
- protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- private _updateSquareProps;
- private _drawGradientSquare;
- private _drawCircle;
- private _createColorWheelCanvas;
- private _RGBtoHSV;
- private _HSVtoRGB;
- /** @hidden */
- _draw(context: CanvasRenderingContext2D): void;
- private _pointerIsDown;
- private _updateValueFromPointer;
- private _isPointOnSquare;
- private _isPointOnWheel;
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
- _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number): void;
- _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
- /**
- * This function expands the color picker by creating a color picker dialog with manual
- * color value input and the ability to save colors into an array to be used later in
- * subsequent launches of the dialogue.
- * @param advancedTexture defines the AdvancedDynamicTexture the dialog is assigned to
- * @param options defines size for dialog and options for saved colors. Also accepts last color picked as hex string and saved colors array as hex strings.
- * @returns picked color as a hex string and the saved colors array as hex strings.
- */
- static ShowPickerDialogAsync(advancedTexture: AdvancedDynamicTexture, options: {
- pickerWidth?: string;
- pickerHeight?: string;
- headerHeight?: string;
- lastColor?: string;
- swatchLimit?: number;
- numSwatchesPerLine?: number;
- savedColors?: Array<string>;
- }): Promise<{
- savedColors?: string[];
- pickedColor: string;
- }>;
- }
- }
- declare module BABYLON.GUI {
- /** Class used to create 2D ellipse containers */
- export class Ellipse extends Container {
- name?: string | undefined;
- private _thickness;
- /** Gets or sets border thickness */
- thickness: number;
- /**
- * Creates a new Ellipse
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- protected _localDraw(context: CanvasRenderingContext2D): void;
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- protected _clipForChildren(context: CanvasRenderingContext2D): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create a password control
- */
- export class InputPassword extends InputText {
- protected _beforeRenderText(text: string): string;
- }
- }
- declare module BABYLON.GUI {
- /** Class used to render 2D lines */
- export class Line extends Control {
- name?: string | undefined;
- private _lineWidth;
- private _x1;
- private _y1;
- private _x2;
- private _y2;
- private _dash;
- private _connectedControl;
- private _connectedControlDirtyObserver;
- /** Gets or sets the dash pattern */
- dash: Array<number>;
- /** Gets or sets the control connected with the line end */
- connectedControl: Control;
- /** Gets or sets start coordinates on X axis */
- x1: string | number;
- /** Gets or sets start coordinates on Y axis */
- y1: string | number;
- /** Gets or sets end coordinates on X axis */
- x2: string | number;
- /** Gets or sets end coordinates on Y axis */
- y2: string | number;
- /** Gets or sets line width */
- lineWidth: number;
- /** Gets or sets horizontal alignment */
- horizontalAlignment: number;
- /** Gets or sets vertical alignment */
- verticalAlignment: number;
- private readonly _effectiveX2;
- private readonly _effectiveY2;
- /**
- * Creates a new Line
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- _draw(context: CanvasRenderingContext2D): void;
- _measure(): void;
- protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- /**
- * Move one end of the line given 3D cartesian coordinates.
- * @param position Targeted world position
- * @param scene BABYLON.Scene
- * @param end (opt) Set to true to assign x2 and y2 coordinates of the line. Default assign to x1 and y1.
- */
- moveToVector3(position: BABYLON.Vector3, scene: BABYLON.Scene, end?: boolean): void;
- /**
- * Move one end of the line to a position in screen absolute space.
- * @param projectedPosition Position in screen absolute space (X, Y)
- * @param end (opt) Set to true to assign x2 and y2 coordinates of the line. Default assign to x1 and y1.
- */
- _moveToProjectedPosition(projectedPosition: BABYLON.Vector3, end?: boolean): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to store a point for a MultiLine object.
- * The point can be pure 2D coordinates, a mesh or a control
- */
- export class MultiLinePoint {
- private _multiLine;
- private _x;
- private _y;
- private _control;
- private _mesh;
- private _controlObserver;
- private _meshObserver;
- /** @hidden */
- _point: BABYLON.Vector2;
- /**
- * Creates a new MultiLinePoint
- * @param multiLine defines the source MultiLine object
- */
- constructor(multiLine: MultiLine);
- /** Gets or sets x coordinate */
- x: string | number;
- /** Gets or sets y coordinate */
- y: string | number;
- /** Gets or sets the control associated with this point */
- control: BABYLON.Nullable<Control>;
- /** Gets or sets the mesh associated with this point */
- mesh: BABYLON.Nullable<BABYLON.AbstractMesh>;
- /** Resets links */
- resetLinks(): void;
- /**
- * Gets a translation vector
- * @returns the translation vector
- */
- translate(): BABYLON.Vector2;
- private _translatePoint;
- /** Release associated resources */
- dispose(): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create multi line control
- */
- export class MultiLine extends Control {
- name?: string | undefined;
- private _lineWidth;
- private _dash;
- private _points;
- private _minX;
- private _minY;
- private _maxX;
- private _maxY;
- /**
- * Creates a new MultiLine
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- /** Gets or sets dash pattern */
- dash: Array<number>;
- /**
- * Gets point stored at specified index
- * @param index defines the index to look for
- * @returns the requested point if found
- */
- getAt(index: number): MultiLinePoint;
- /** Function called when a point is updated */
- onPointUpdate: () => void;
- /**
- * Adds new points to the point collection
- * @param items defines the list of items (mesh, control or 2d coordiantes) to add
- * @returns the list of created MultiLinePoint
- */
- add(...items: (AbstractMesh | Control | {
- x: string | number;
- y: string | number;
- })[]): MultiLinePoint[];
- /**
- * Adds a new point to the point collection
- * @param item defines the item (mesh, control or 2d coordiantes) to add
- * @returns the created MultiLinePoint
- */
- push(item?: (AbstractMesh | Control | {
- x: string | number;
- y: string | number;
- })): MultiLinePoint;
- /**
- * Remove a specific value or point from the active point collection
- * @param value defines the value or point to remove
- */
- remove(value: number | MultiLinePoint): void;
- /**
- * Resets this object to initial state (no point)
- */
- reset(): void;
- /**
- * Resets all links
- */
- resetLinks(): void;
- /** Gets or sets line width */
- lineWidth: number;
- horizontalAlignment: number;
- verticalAlignment: number;
- protected _getTypeName(): string;
- _draw(context: CanvasRenderingContext2D): void;
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- _measure(): void;
- protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- dispose(): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create radio button controls
- */
- export class RadioButton extends Control {
- name?: string | undefined;
- private _isChecked;
- private _background;
- private _checkSizeRatio;
- private _thickness;
- /** Gets or sets border thickness */
- thickness: number;
- /** Gets or sets group name */
- group: string;
- /** BABYLON.Observable raised when isChecked is changed */
- onIsCheckedChangedObservable: BABYLON.Observable<boolean>;
- /** Gets or sets a value indicating the ratio between overall size and check size */
- checkSizeRatio: number;
- /** Gets or sets background color */
- background: string;
- /** Gets or sets a boolean indicating if the checkbox is checked or not */
- isChecked: boolean;
- /**
- * Creates a new RadioButton
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- _draw(context: CanvasRenderingContext2D): void;
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
- /**
- * Utility function to easily create a radio button with a header
- * @param title defines the label to use for the header
- * @param group defines the group to use for the radio button
- * @param isChecked defines the initial state of the radio button
- * @param onValueChanged defines the callback to call when value changes
- * @returns a StackPanel containing the radio button and a textBlock
- */
- static AddRadioButtonWithHeader(title: string, group: string, isChecked: boolean, onValueChanged: (button: RadioButton, value: boolean) => void): StackPanel;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create slider controls
- */
- export class BaseSlider extends Control {
- name?: string | undefined;
- protected _thumbWidth: ValueAndUnit;
- private _minimum;
- private _maximum;
- private _value;
- private _isVertical;
- protected _barOffset: ValueAndUnit;
- private _isThumbClamped;
- protected _displayThumb: boolean;
- private _step;
- private _lastPointerDownID;
- protected _effectiveBarOffset: number;
- protected _renderLeft: number;
- protected _renderTop: number;
- protected _renderWidth: number;
- protected _renderHeight: number;
- protected _backgroundBoxLength: number;
- protected _backgroundBoxThickness: number;
- protected _effectiveThumbThickness: number;
- /** BABYLON.Observable raised when the sldier value changes */
- onValueChangedObservable: BABYLON.Observable<number>;
- /** Gets or sets a boolean indicating if the thumb must be rendered */
- displayThumb: boolean;
- /** Gets or sets a step to apply to values (0 by default) */
- step: number;
- /** Gets or sets main bar offset (ie. the margin applied to the value bar) */
- barOffset: string | number;
- /** Gets main bar offset in pixels*/
- readonly barOffsetInPixels: number;
- /** Gets or sets thumb width */
- thumbWidth: string | number;
- /** Gets thumb width in pixels */
- readonly thumbWidthInPixels: number;
- /** Gets or sets minimum value */
- minimum: number;
- /** Gets or sets maximum value */
- maximum: number;
- /** Gets or sets current value */
- value: number;
- /**Gets or sets a boolean indicating if the slider should be vertical or horizontal */
- isVertical: boolean;
- /** Gets or sets a value indicating if the thumb can go over main bar extends */
- isThumbClamped: boolean;
- /**
- * Creates a new BaseSlider
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- protected _getThumbPosition(): number;
- protected _getThumbThickness(type: string): number;
- protected _prepareRenderingData(type: string): void;
- private _pointerIsDown;
- /** @hidden */
- protected _updateValueFromPointer(x: number, y: number): void;
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
- _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number): void;
- _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create slider controls
- */
- export class Slider extends BaseSlider {
- name?: string | undefined;
- private _background;
- private _borderColor;
- private _isThumbCircle;
- protected _displayValueBar: boolean;
- /** Gets or sets a boolean indicating if the value bar must be rendered */
- displayValueBar: boolean;
- /** Gets or sets border color */
- borderColor: string;
- /** Gets or sets background color */
- background: string;
- /** Gets or sets a boolean indicating if the thumb should be round or square */
- isThumbCircle: boolean;
- /**
- * Creates a new Slider
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- _draw(context: CanvasRenderingContext2D): void;
- }
- }
- declare module BABYLON.GUI {
- /** Class used to create a RadioGroup
- * which contains groups of radio buttons
- */
- export class SelectorGroup {
- /** name of SelectorGroup */
- name: string;
- private _groupPanel;
- private _selectors;
- private _groupHeader;
- /**
- * Creates a new SelectorGroup
- * @param name of group, used as a group heading
- */
- constructor(
- /** name of SelectorGroup */
- name: string);
- /** Gets the groupPanel of the SelectorGroup */
- readonly groupPanel: StackPanel;
- /** Gets the selectors array */
- readonly selectors: StackPanel[];
- /** Gets and sets the group header */
- header: string;
- /** @hidden */
- private _addGroupHeader;
- /** @hidden*/
- _getSelector(selectorNb: number): StackPanel | undefined;
- /** Removes the selector at the given position
- * @param selectorNb the position of the selector within the group
- */
- removeSelector(selectorNb: number): void;
- }
- /** Class used to create a CheckboxGroup
- * which contains groups of checkbox buttons
- */
- export class CheckboxGroup extends SelectorGroup {
- /** Adds a checkbox as a control
- * @param text is the label for the selector
- * @param func is the function called when the Selector is checked
- * @param checked is true when Selector is checked
- */
- addCheckbox(text: string, func?: (s: boolean) => void, checked?: boolean): void;
- /** @hidden */
- _setSelectorLabel(selectorNb: number, label: string): void;
- /** @hidden */
- _setSelectorLabelColor(selectorNb: number, color: string): void;
- /** @hidden */
- _setSelectorButtonColor(selectorNb: number, color: string): void;
- /** @hidden */
- _setSelectorButtonBackground(selectorNb: number, color: string): void;
- }
- /** Class used to create a RadioGroup
- * which contains groups of radio buttons
- */
- export class RadioGroup extends SelectorGroup {
- private _selectNb;
- /** Adds a radio button as a control
- * @param label is the label for the selector
- * @param func is the function called when the Selector is checked
- * @param checked is true when Selector is checked
- */
- addRadio(label: string, func?: (n: number) => void, checked?: boolean): void;
- /** @hidden */
- _setSelectorLabel(selectorNb: number, label: string): void;
- /** @hidden */
- _setSelectorLabelColor(selectorNb: number, color: string): void;
- /** @hidden */
- _setSelectorButtonColor(selectorNb: number, color: string): void;
- /** @hidden */
- _setSelectorButtonBackground(selectorNb: number, color: string): void;
- }
- /** Class used to create a SliderGroup
- * which contains groups of slider buttons
- */
- export class SliderGroup extends SelectorGroup {
- /**
- * Adds a slider to the SelectorGroup
- * @param label is the label for the SliderBar
- * @param func is the function called when the Slider moves
- * @param unit is a string describing the units used, eg degrees or metres
- * @param min is the minimum value for the Slider
- * @param max is the maximum value for the Slider
- * @param value is the start value for the Slider between min and max
- * @param onValueChange is the function used to format the value displayed, eg radians to degrees
- */
- addSlider(label: string, func?: (v: number) => void, unit?: string, min?: number, max?: number, value?: number, onValueChange?: (v: number) => number): void;
- /** @hidden */
- _setSelectorLabel(selectorNb: number, label: string): void;
- /** @hidden */
- _setSelectorLabelColor(selectorNb: number, color: string): void;
- /** @hidden */
- _setSelectorButtonColor(selectorNb: number, color: string): void;
- /** @hidden */
- _setSelectorButtonBackground(selectorNb: number, color: string): void;
- }
- /** Class used to hold the controls for the checkboxes, radio buttons and sliders
- * @see http://doc.babylonjs.com/how_to/selector
- */
- export class SelectionPanel extends Rectangle {
- /** name of SelectionPanel */
- name: string;
- /** an array of SelectionGroups */
- groups: SelectorGroup[];
- private _panel;
- private _buttonColor;
- private _buttonBackground;
- private _headerColor;
- private _barColor;
- private _barHeight;
- private _spacerHeight;
- private _labelColor;
- private _groups;
- private _bars;
- /**
- * Creates a new SelectionPanel
- * @param name of SelectionPanel
- * @param groups is an array of SelectionGroups
- */
- constructor(
- /** name of SelectionPanel */
- name: string,
- /** an array of SelectionGroups */
- groups?: SelectorGroup[]);
- protected _getTypeName(): string;
- /** Gets or sets the headerColor */
- headerColor: string;
- private _setHeaderColor;
- /** Gets or sets the button color */
- buttonColor: string;
- private _setbuttonColor;
- /** Gets or sets the label color */
- labelColor: string;
- private _setLabelColor;
- /** Gets or sets the button background */
- buttonBackground: string;
- private _setButtonBackground;
- /** Gets or sets the color of separator bar */
- barColor: string;
- private _setBarColor;
- /** Gets or sets the height of separator bar */
- barHeight: string;
- private _setBarHeight;
- /** Gets or sets the height of spacers*/
- spacerHeight: string;
- private _setSpacerHeight;
- /** Adds a bar between groups */
- private _addSpacer;
- /** Add a group to the selection panel
- * @param group is the selector group to add
- */
- addGroup(group: SelectorGroup): void;
- /** Remove the group from the given position
- * @param groupNb is the position of the group in the list
- */
- removeGroup(groupNb: number): void;
- /** Change a group header label
- * @param label is the new group header label
- * @param groupNb is the number of the group to relabel
- * */
- setHeaderName(label: string, groupNb: number): void;
- /** Change selector label to the one given
- * @param label is the new selector label
- * @param groupNb is the number of the groupcontaining the selector
- * @param selectorNb is the number of the selector within a group to relabel
- * */
- relabel(label: string, groupNb: number, selectorNb: number): void;
- /** For a given group position remove the selector at the given position
- * @param groupNb is the number of the group to remove the selector from
- * @param selectorNb is the number of the selector within the group
- */
- removeFromGroupSelector(groupNb: number, selectorNb: number): void;
- /** For a given group position of correct type add a checkbox button
- * @param groupNb is the number of the group to remove the selector from
- * @param label is the label for the selector
- * @param func is the function called when the Selector is checked
- * @param checked is true when Selector is checked
- */
- addToGroupCheckbox(groupNb: number, label: string, func?: () => void, checked?: boolean): void;
- /** For a given group position of correct type add a radio button
- * @param groupNb is the number of the group to remove the selector from
- * @param label is the label for the selector
- * @param func is the function called when the Selector is checked
- * @param checked is true when Selector is checked
- */
- addToGroupRadio(groupNb: number, label: string, func?: () => void, checked?: boolean): void;
- /**
- * For a given slider group add a slider
- * @param groupNb is the number of the group to add the slider to
- * @param label is the label for the Slider
- * @param func is the function called when the Slider moves
- * @param unit is a string describing the units used, eg degrees or metres
- * @param min is the minimum value for the Slider
- * @param max is the maximum value for the Slider
- * @param value is the start value for the Slider between min and max
- * @param onVal is the function used to format the value displayed, eg radians to degrees
- */
- addToGroupSlider(groupNb: number, label: string, func?: () => void, unit?: string, min?: number, max?: number, value?: number, onVal?: (v: number) => number): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to hold a the container for ScrollViewer
- * @hidden
- */
- export class _ScrollViewerWindow extends Container {
- parentClientWidth: number;
- parentClientHeight: number;
- /**
- * Creates a new ScrollViewerWindow
- * @param name of ScrollViewerWindow
- */
- constructor(name?: string);
- protected _getTypeName(): string;
- /** @hidden */
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- protected _postMeasure(): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create slider controls
- */
- export class ScrollBar extends BaseSlider {
- name?: string | undefined;
- private _background;
- private _borderColor;
- private _thumbMeasure;
- /** Gets or sets border color */
- borderColor: string;
- /** Gets or sets background color */
- background: string;
- /**
- * Creates a new Slider
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- protected _getThumbThickness(): number;
- _draw(context: CanvasRenderingContext2D): void;
- private _first;
- private _originX;
- private _originY;
- /** @hidden */
- protected _updateValueFromPointer(x: number, y: number): void;
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number): boolean;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to hold a viewer window and sliders in a grid
- */
- export class ScrollViewer extends Rectangle {
- private _grid;
- private _horizontalBarSpace;
- private _verticalBarSpace;
- private _dragSpace;
- private _horizontalBar;
- private _verticalBar;
- private _barColor;
- private _barBackground;
- private _barSize;
- private _endLeft;
- private _endTop;
- private _window;
- private _pointerIsOver;
- private _wheelPrecision;
- private _onPointerObserver;
- private _clientWidth;
- private _clientHeight;
- /**
- * Gets the horizontal scrollbar
- */
- readonly horizontalBar: ScrollBar;
- /**
- * Gets the vertical scrollbar
- */
- readonly verticalBar: ScrollBar;
- /**
- * Adds a new control to the current container
- * @param control defines the control to add
- * @returns the current container
- */
- addControl(control: BABYLON.Nullable<Control>): Container;
- /**
- * Removes a control from the current container
- * @param control defines the control to remove
- * @returns the current container
- */
- removeControl(control: Control): Container;
- /** Gets the list of children */
- readonly children: Control[];
- _flagDescendantsAsMatrixDirty(): void;
- /**
- * Creates a new ScrollViewer
- * @param name of ScrollViewer
- */
- constructor(name?: string);
- /** Reset the scroll viewer window to initial size */
- resetWindow(): void;
- protected _getTypeName(): string;
- private _buildClientSizes;
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
- protected _postMeasure(): void;
- /**
- * Gets or sets the mouse wheel precision
- * from 0 to 1 with a default value of 0.05
- * */
- wheelPrecision: number;
- /** Gets or sets the bar color */
- barColor: string;
- /** Gets or sets the size of the bar */
- barSize: number;
- /** Gets or sets the bar background */
- barBackground: string;
- /** @hidden */
- private _updateScroller;
- _link(host: AdvancedDynamicTexture): void;
- /** @hidden */
- private _attachWheel;
- _renderHighlightSpecific(context: CanvasRenderingContext2D): void;
- /** Releases associated resources */
- dispose(): void;
- }
- }
- declare module BABYLON.GUI {
- /** Class used to render a grid */
- export class DisplayGrid extends Control {
- name?: string | undefined;
- private _cellWidth;
- private _cellHeight;
- private _minorLineTickness;
- private _minorLineColor;
- private _majorLineTickness;
- private _majorLineColor;
- private _majorLineFrequency;
- private _background;
- private _displayMajorLines;
- private _displayMinorLines;
- /** Gets or sets a boolean indicating if minor lines must be rendered (true by default)) */
- displayMinorLines: boolean;
- /** Gets or sets a boolean indicating if major lines must be rendered (true by default)) */
- displayMajorLines: boolean;
- /** Gets or sets background color (Black by default) */
- background: string;
- /** Gets or sets the width of each cell (20 by default) */
- cellWidth: number;
- /** Gets or sets the height of each cell (20 by default) */
- cellHeight: number;
- /** Gets or sets the tickness of minor lines (1 by default) */
- minorLineTickness: number;
- /** Gets or sets the color of minor lines (DarkGray by default) */
- minorLineColor: string;
- /** Gets or sets the tickness of major lines (2 by default) */
- majorLineTickness: number;
- /** Gets or sets the color of major lines (White by default) */
- majorLineColor: string;
- /** Gets or sets the frequency of major lines (default is 1 every 5 minor lines)*/
- majorLineFrequency: number;
- /**
- * Creates a new GridDisplayRectangle
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- _draw(context: CanvasRenderingContext2D): void;
- protected _getTypeName(): string;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create slider controls based on images
- */
- export class ImageBasedSlider extends BaseSlider {
- name?: string | undefined;
- private _backgroundImage;
- private _thumbImage;
- private _valueBarImage;
- private _tempMeasure;
- displayThumb: boolean;
- /**
- * Gets or sets the image used to render the background
- */
- backgroundImage: Image;
- /**
- * Gets or sets the image used to render the value bar
- */
- valueBarImage: Image;
- /**
- * Gets or sets the image used to render the thumb
- */
- thumbImage: Image;
- /**
- * Creates a new ImageBasedSlider
- * @param name defines the control name
- */
- constructor(name?: string | undefined);
- protected _getTypeName(): string;
- _draw(context: CanvasRenderingContext2D): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Forcing an export so that this code will execute
- * @hidden
- */
- const name = "Statics";
- }
- declare module BABYLON.GUI {
- /**
- * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
- */
- export class AdvancedDynamicTextureInstrumentation implements BABYLON.IDisposable {
- /**
- * Define the instrumented AdvancedDynamicTexture.
- */
- texture: AdvancedDynamicTexture;
- private _captureRenderTime;
- private _renderTime;
- private _captureLayoutTime;
- private _layoutTime;
- private _onBeginRenderObserver;
- private _onEndRenderObserver;
- private _onBeginLayoutObserver;
- private _onEndLayoutObserver;
- /**
- * Gets the perf counter used to capture render time
- */
- readonly renderTimeCounter: BABYLON.PerfCounter;
- /**
- * Gets the perf counter used to capture layout time
- */
- readonly layoutTimeCounter: BABYLON.PerfCounter;
- /**
- * Enable or disable the render time capture
- */
- captureRenderTime: boolean;
- /**
- * Enable or disable the layout time capture
- */
- captureLayoutTime: boolean;
- /**
- * Instantiates a new advanced dynamic texture instrumentation.
- * This class can be used to get instrumentation data from an AdvancedDynamicTexture object
- * @param texture Defines the AdvancedDynamicTexture to instrument
- */
- constructor(
- /**
- * Define the instrumented AdvancedDynamicTexture.
- */
- texture: AdvancedDynamicTexture);
- /**
- * Dispose and release associated resources.
- */
- dispose(): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create containers for controls
- */
- export class Container3D extends Control3D {
- private _blockLayout;
- /**
- * Gets the list of child controls
- */
- protected _children: Control3D[];
- /**
- * Gets the list of child controls
- */
- readonly children: Array<Control3D>;
- /**
- * Gets or sets a boolean indicating if the layout must be blocked (default is false).
- * This is helpful to optimize layout operation when adding multiple children in a row
- */
- blockLayout: boolean;
- /**
- * Creates a new container
- * @param name defines the container name
- */
- constructor(name?: string);
- /**
- * Force the container to update the layout. Please note that it will not take blockLayout property in account
- * @returns the current container
- */
- updateLayout(): Container3D;
- /**
- * Gets a boolean indicating if the given control is in the children of this control
- * @param control defines the control to check
- * @returns true if the control is in the child list
- */
- containsControl(control: Control3D): boolean;
- /**
- * Adds a control to the children of this control
- * @param control defines the control to add
- * @returns the current container
- */
- addControl(control: Control3D): Container3D;
- /**
- * This function will be called everytime a new control is added
- */
- protected _arrangeChildren(): void;
- protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
- /**
- * Removes a control from the children of this control
- * @param control defines the control to remove
- * @returns the current container
- */
- removeControl(control: Control3D): Container3D;
- protected _getTypeName(): string;
- /**
- * Releases all associated resources
- */
- dispose(): void;
- /** Control rotation will remain unchanged */
- static readonly UNSET_ORIENTATION: number;
- /** Control will rotate to make it look at sphere central axis */
- static readonly FACEORIGIN_ORIENTATION: number;
- /** Control will rotate to make it look back at sphere central axis */
- static readonly FACEORIGINREVERSED_ORIENTATION: number;
- /** Control will rotate to look at z axis (0, 0, 1) */
- static readonly FACEFORWARD_ORIENTATION: number;
- /** Control will rotate to look at negative z axis (0, 0, -1) */
- static readonly FACEFORWARDREVERSED_ORIENTATION: number;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to manage 3D user interface
- * @see http://doc.babylonjs.com/how_to/gui3d
- */
- export class GUI3DManager implements BABYLON.IDisposable {
- private _scene;
- private _sceneDisposeObserver;
- private _utilityLayer;
- private _rootContainer;
- private _pointerObserver;
- private _pointerOutObserver;
- /** @hidden */
- _lastPickedControl: Control3D;
- /** @hidden */
- _lastControlOver: {
- [pointerId: number]: Control3D;
- };
- /** @hidden */
- _lastControlDown: {
- [pointerId: number]: Control3D;
- };
- /**
- * BABYLON.Observable raised when the point picked by the pointer events changed
- */
- onPickedPointChangedObservable: BABYLON.Observable<BABYLON.Nullable<BABYLON.Vector3>>;
- /** @hidden */
- _sharedMaterials: {
- [key: string]: BABYLON.Material;
- };
- /** Gets the hosting scene */
- readonly scene: BABYLON.Scene;
- /** Gets associated utility layer */
- readonly utilityLayer: BABYLON.Nullable<BABYLON.UtilityLayerRenderer>;
- /**
- * Creates a new GUI3DManager
- * @param scene
- */
- constructor(scene?: BABYLON.Scene);
- private _handlePointerOut;
- private _doPicking;
- /**
- * Gets the root container
- */
- readonly rootContainer: Container3D;
- /**
- * Gets a boolean indicating if the given control is in the root child list
- * @param control defines the control to check
- * @returns true if the control is in the root child list
- */
- containsControl(control: Control3D): boolean;
- /**
- * Adds a control to the root child list
- * @param control defines the control to add
- * @returns the current manager
- */
- addControl(control: Control3D): GUI3DManager;
- /**
- * Removes a control from the root child list
- * @param control defines the control to remove
- * @returns the current container
- */
- removeControl(control: Control3D): GUI3DManager;
- /**
- * Releases all associated resources
- */
- dispose(): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to transport BABYLON.Vector3 information for pointer events
- */
- export class Vector3WithInfo extends BABYLON.Vector3 {
- /** defines the current mouse button index */
- buttonIndex: number;
- /**
- * Creates a new Vector3WithInfo
- * @param source defines the vector3 data to transport
- * @param buttonIndex defines the current mouse button index
- */
- constructor(source: BABYLON.Vector3,
- /** defines the current mouse button index */
- buttonIndex?: number);
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used as base class for controls
- */
- export class Control3D implements BABYLON.IDisposable, BABYLON.IBehaviorAware<Control3D> {
- /** Defines the control name */
- name?: string | undefined;
- /** @hidden */
- _host: GUI3DManager;
- private _node;
- private _downCount;
- private _enterCount;
- private _downPointerIds;
- private _isVisible;
- /** Gets or sets the control position in world space */
- position: BABYLON.Vector3;
- /** Gets or sets the control scaling in world space */
- scaling: BABYLON.Vector3;
- /** Callback used to start pointer enter animation */
- pointerEnterAnimation: () => void;
- /** Callback used to start pointer out animation */
- pointerOutAnimation: () => void;
- /** Callback used to start pointer down animation */
- pointerDownAnimation: () => void;
- /** Callback used to start pointer up animation */
- pointerUpAnimation: () => void;
- /**
- * An event triggered when the pointer move over the control
- */
- onPointerMoveObservable: BABYLON.Observable<BABYLON.Vector3>;
- /**
- * An event triggered when the pointer move out of the control
- */
- onPointerOutObservable: BABYLON.Observable<Control3D>;
- /**
- * An event triggered when the pointer taps the control
- */
- onPointerDownObservable: BABYLON.Observable<Vector3WithInfo>;
- /**
- * An event triggered when pointer is up
- */
- onPointerUpObservable: BABYLON.Observable<Vector3WithInfo>;
- /**
- * An event triggered when a control is clicked on (with a mouse)
- */
- onPointerClickObservable: BABYLON.Observable<Vector3WithInfo>;
- /**
- * An event triggered when pointer enters the control
- */
- onPointerEnterObservable: BABYLON.Observable<Control3D>;
- /**
- * Gets or sets the parent container
- */
- parent: BABYLON.Nullable<Container3D>;
- private _behaviors;
- /**
- * Gets the list of attached behaviors
- * @see http://doc.babylonjs.com/features/behaviour
- */
- readonly behaviors: BABYLON.Behavior<Control3D>[];
- /**
- * Attach a behavior to the control
- * @see http://doc.babylonjs.com/features/behaviour
- * @param behavior defines the behavior to attach
- * @returns the current control
- */
- addBehavior(behavior: BABYLON.Behavior<Control3D>): Control3D;
- /**
- * Remove an attached behavior
- * @see http://doc.babylonjs.com/features/behaviour
- * @param behavior defines the behavior to attach
- * @returns the current control
- */
- removeBehavior(behavior: BABYLON.Behavior<Control3D>): Control3D;
- /**
- * Gets an attached behavior by name
- * @param name defines the name of the behavior to look for
- * @see http://doc.babylonjs.com/features/behaviour
- * @returns null if behavior was not found else the requested behavior
- */
- getBehaviorByName(name: string): BABYLON.Nullable<BABYLON.Behavior<Control3D>>;
- /** Gets or sets a boolean indicating if the control is visible */
- isVisible: boolean;
- /**
- * Creates a new control
- * @param name defines the control name
- */
- constructor(
- /** Defines the control name */
- name?: string | undefined);
- /**
- * Gets a string representing the class name
- */
- readonly typeName: string;
- /**
- * Get the current class name of the control.
- * @returns current class name
- */
- getClassName(): string;
- protected _getTypeName(): string;
- /**
- * Gets the transform node used by this control
- */
- readonly node: BABYLON.Nullable<BABYLON.TransformNode>;
- /**
- * Gets the mesh used to render this control
- */
- readonly mesh: BABYLON.Nullable<BABYLON.AbstractMesh>;
- /**
- * Link the control as child of the given node
- * @param node defines the node to link to. Use null to unlink the control
- * @returns the current control
- */
- linkToTransformNode(node: BABYLON.Nullable<BABYLON.TransformNode>): Control3D;
- /** @hidden **/
- _prepareNode(scene: BABYLON.Scene): void;
- /**
- * Node creation.
- * Can be overriden by children
- * @param scene defines the scene where the node must be attached
- * @returns the attached node or null if none. Must return a BABYLON.Mesh or BABYLON.AbstractMesh if there is an atttached visible object
- */
- protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
- /**
- * Affect a material to the given mesh
- * @param mesh defines the mesh which will represent the control
- */
- protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
- /** @hidden */
- _onPointerMove(target: Control3D, coordinates: BABYLON.Vector3): void;
- /** @hidden */
- _onPointerEnter(target: Control3D): boolean;
- /** @hidden */
- _onPointerOut(target: Control3D): void;
- /** @hidden */
- _onPointerDown(target: Control3D, coordinates: BABYLON.Vector3, pointerId: number, buttonIndex: number): boolean;
- /** @hidden */
- _onPointerUp(target: Control3D, coordinates: BABYLON.Vector3, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
- /** @hidden */
- forcePointerUp(pointerId?: BABYLON.Nullable<number>): void;
- /** @hidden */
- _processObservables(type: number, pickedPoint: BABYLON.Vector3, pointerId: number, buttonIndex: number): boolean;
- /** @hidden */
- _disposeNode(): void;
- /**
- * Releases all associated resources
- */
- dispose(): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used as a root to all buttons
- */
- export class AbstractButton3D extends Control3D {
- /**
- * Creates a new button
- * @param name defines the control name
- */
- constructor(name?: string);
- protected _getTypeName(): string;
- protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create a button in 3D
- */
- export class Button3D extends AbstractButton3D {
- /** @hidden */
- protected _currentMaterial: BABYLON.Material;
- private _facadeTexture;
- private _content;
- private _contentResolution;
- private _contentScaleRatio;
- /**
- * Gets or sets the texture resolution used to render content (512 by default)
- */
- contentResolution: BABYLON.int;
- /**
- * Gets or sets the texture scale ratio used to render content (2 by default)
- */
- contentScaleRatio: number;
- protected _disposeFacadeTexture(): void;
- protected _resetContent(): void;
- /**
- * Creates a new button
- * @param name defines the control name
- */
- constructor(name?: string);
- /**
- * Gets or sets the GUI 2D content used to display the button's facade
- */
- content: Control;
- /**
- * Apply the facade texture (created from the content property).
- * This function can be overloaded by child classes
- * @param facadeTexture defines the AdvancedDynamicTexture to use
- */
- protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
- protected _getTypeName(): string;
- protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
- protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
- /**
- * Releases all associated resources
- */
- dispose(): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Abstract class used to create a container panel deployed on the surface of a volume
- */
- export abstract class VolumeBasedPanel extends Container3D {
- private _columns;
- private _rows;
- private _rowThenColum;
- private _orientation;
- protected _cellWidth: number;
- protected _cellHeight: number;
- /**
- * Gets or sets the distance between elements
- */
- margin: number;
- /**
- * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)
- * | Value | Type | Description |
- * | ----- | ----------------------------------- | ----------- |
- * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |
- * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |
- * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |
- * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |
- * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |
- */
- orientation: number;
- /**
- * Gets or sets the number of columns requested (10 by default).
- * The panel will automatically compute the number of rows based on number of child controls.
- */
- columns: BABYLON.int;
- /**
- * Gets or sets a the number of rows requested.
- * The panel will automatically compute the number of columns based on number of child controls.
- */
- rows: BABYLON.int;
- /**
- * Creates new VolumeBasedPanel
- */
- constructor();
- protected _arrangeChildren(): void;
- /** Child classes must implement this function to provide correct control positioning */
- protected abstract _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
- /** Child classes can implement this function to provide additional processing */
- protected _finalProcessing(): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create a container panel deployed on the surface of a cylinder
- */
- export class CylinderPanel extends VolumeBasedPanel {
- private _radius;
- /**
- * Gets or sets the radius of the cylinder where to project controls (5 by default)
- */
- radius: BABYLON.float;
- protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
- private _cylindricalMapping;
- }
- }
- declare module BABYLON.GUI {
- /** @hidden */
- export var fluentVertexShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON.GUI {
- /** @hidden */
- export var fluentPixelShader: {
- name: string;
- shader: string;
- };
- }
- declare module BABYLON.GUI {
- /** @hidden */
- export class FluentMaterialDefines extends BABYLON.MaterialDefines {
- INNERGLOW: boolean;
- BORDER: boolean;
- HOVERLIGHT: boolean;
- TEXTURE: boolean;
- constructor();
- }
- /**
- * Class used to render controls with fluent desgin
- */
- export class FluentMaterial extends BABYLON.PushMaterial {
- /**
- * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)
- */
- innerGlowColorIntensity: number;
- /**
- * Gets or sets the inner glow color (white by default)
- */
- innerGlowColor: BABYLON.Color3;
- /**
- * Gets or sets alpha value (default is 1.0)
- */
- alpha: number;
- /**
- * Gets or sets the albedo color (Default is BABYLON.Color3(0.3, 0.35, 0.4))
- */
- albedoColor: BABYLON.Color3;
- /**
- * Gets or sets a boolean indicating if borders must be rendered (default is false)
- */
- renderBorders: boolean;
- /**
- * Gets or sets border width (default is 0.5)
- */
- borderWidth: number;
- /**
- * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default)
- */
- edgeSmoothingValue: number;
- /**
- * Gets or sets the minimum value that can be applied to border width (default is 0.1)
- */
- borderMinValue: number;
- /**
- * Gets or sets a boolean indicating if hover light must be rendered (default is false)
- */
- renderHoverLight: boolean;
- /**
- * Gets or sets the radius used to render the hover light (default is 1.0)
- */
- hoverRadius: number;
- /**
- * Gets or sets the color used to render the hover light (default is BABYLON.Color4(0.3, 0.3, 0.3, 1.0))
- */
- hoverColor: BABYLON.Color4;
- /**
- * Gets or sets the hover light position in world space (default is BABYLON.Vector3.Zero())
- */
- hoverPosition: BABYLON.Vector3;
- private _albedoTexture;
- /** Gets or sets the texture to use for albedo color */
- albedoTexture: BABYLON.Nullable<BABYLON.BaseTexture>;
- /**
- * Creates a new Fluent material
- * @param name defines the name of the material
- * @param scene defines the hosting scene
- */
- constructor(name: string, scene: BABYLON.Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
- getActiveTextures(): BABYLON.BaseTexture[];
- hasTexture(texture: BABYLON.BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): FluentMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentMaterial;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create a holographic button in 3D
- */
- export class HolographicButton extends Button3D {
- private _backPlate;
- private _textPlate;
- private _frontPlate;
- private _text;
- private _imageUrl;
- private _shareMaterials;
- private _frontMaterial;
- private _backMaterial;
- private _plateMaterial;
- private _pickedPointObserver;
- private _tooltipFade;
- private _tooltipTextBlock;
- private _tooltipTexture;
- private _tooltipMesh;
- private _tooltipHoverObserver;
- private _tooltipOutObserver;
- private _disposeTooltip;
- /**
- * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)
- */
- tooltipText: BABYLON.Nullable<string>;
- /**
- * Gets or sets text for the button
- */
- text: string;
- /**
- * Gets or sets the image url for the button
- */
- imageUrl: string;
- /**
- * Gets the back material used by this button
- */
- readonly backMaterial: FluentMaterial;
- /**
- * Gets the front material used by this button
- */
- readonly frontMaterial: FluentMaterial;
- /**
- * Gets the plate material used by this button
- */
- readonly plateMaterial: BABYLON.StandardMaterial;
- /**
- * Gets a boolean indicating if this button shares its material with other HolographicButtons
- */
- readonly shareMaterials: boolean;
- /**
- * Creates a new button
- * @param name defines the control name
- */
- constructor(name?: string, shareMaterials?: boolean);
- protected _getTypeName(): string;
- private _rebuildContent;
- protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
- protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
- private _createBackMaterial;
- private _createFrontMaterial;
- private _createPlateMaterial;
- protected _affectMaterial(mesh: BABYLON.Mesh): void;
- /**
- * Releases all associated resources
- */
- dispose(): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
- */
- export class MeshButton3D extends Button3D {
- /** @hidden */
- protected _currentMesh: BABYLON.Mesh;
- /**
- * Creates a new 3D button based on a mesh
- * @param mesh mesh to become a 3D button
- * @param name defines the control name
- */
- constructor(mesh: BABYLON.Mesh, name?: string);
- protected _getTypeName(): string;
- protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
- protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create a container panel deployed on the surface of a plane
- */
- export class PlanePanel extends VolumeBasedPanel {
- protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create a container panel where items get randomized planar mapping
- */
- export class ScatterPanel extends VolumeBasedPanel {
- private _iteration;
- /**
- * Gets or sets the number of iteration to use to scatter the controls (100 by default)
- */
- iteration: BABYLON.float;
- protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
- private _scatterMapping;
- protected _finalProcessing(): void;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create a container panel deployed on the surface of a sphere
- */
- export class SpherePanel extends VolumeBasedPanel {
- private _radius;
- /**
- * Gets or sets the radius of the sphere where to project controls (5 by default)
- */
- radius: BABYLON.float;
- protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
- private _sphericalMapping;
- }
- }
- declare module BABYLON.GUI {
- /**
- * Class used to create a stack panel in 3D on XY plane
- */
- export class StackPanel3D extends Container3D {
- private _isVertical;
- /**
- * Gets or sets a boolean indicating if the stack panel is vertical or horizontal (horizontal by default)
- */
- isVertical: boolean;
- /**
- * Gets or sets the distance between elements
- */
- margin: number;
- /**
- * Creates new StackPanel
- * @param isVertical
- */
- constructor(isVertical?: boolean);
- protected _arrangeChildren(): void;
- }
- }
|