babylonjs.materials.js 415 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  126. /*! *****************************************************************************
  127. Copyright (c) Microsoft Corporation. All rights reserved.
  128. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  129. this file except in compliance with the License. You may obtain a copy of the
  130. License at http://www.apache.org/licenses/LICENSE-2.0
  131. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  132. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  133. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  134. MERCHANTABLITY OR NON-INFRINGEMENT.
  135. See the Apache Version 2.0 License for specific language governing permissions
  136. and limitations under the License.
  137. ***************************************************************************** */
  138. /* global Reflect, Promise */
  139. var extendStatics = function(d, b) {
  140. extendStatics = Object.setPrototypeOf ||
  141. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  142. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  143. return extendStatics(d, b);
  144. };
  145. function __extends(d, b) {
  146. extendStatics(d, b);
  147. function __() { this.constructor = d; }
  148. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  149. }
  150. var __assign = function() {
  151. __assign = Object.assign || function __assign(t) {
  152. for (var s, i = 1, n = arguments.length; i < n; i++) {
  153. s = arguments[i];
  154. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  155. }
  156. return t;
  157. }
  158. return __assign.apply(this, arguments);
  159. }
  160. function __rest(s, e) {
  161. var t = {};
  162. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  163. t[p] = s[p];
  164. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  165. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
  166. if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
  167. t[p[i]] = s[p[i]];
  168. }
  169. return t;
  170. }
  171. function __decorate(decorators, target, key, desc) {
  172. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  173. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  174. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  175. return c > 3 && r && Object.defineProperty(target, key, r), r;
  176. }
  177. function __param(paramIndex, decorator) {
  178. return function (target, key) { decorator(target, key, paramIndex); }
  179. }
  180. function __metadata(metadataKey, metadataValue) {
  181. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  182. }
  183. function __awaiter(thisArg, _arguments, P, generator) {
  184. return new (P || (P = Promise))(function (resolve, reject) {
  185. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  186. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  187. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  188. step((generator = generator.apply(thisArg, _arguments || [])).next());
  189. });
  190. }
  191. function __generator(thisArg, body) {
  192. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  193. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  194. function verb(n) { return function (v) { return step([n, v]); }; }
  195. function step(op) {
  196. if (f) throw new TypeError("Generator is already executing.");
  197. while (_) try {
  198. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  199. if (y = 0, t) op = [op[0] & 2, t.value];
  200. switch (op[0]) {
  201. case 0: case 1: t = op; break;
  202. case 4: _.label++; return { value: op[1], done: false };
  203. case 5: _.label++; y = op[1]; op = [0]; continue;
  204. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  205. default:
  206. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  207. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  208. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  209. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  210. if (t[2]) _.ops.pop();
  211. _.trys.pop(); continue;
  212. }
  213. op = body.call(thisArg, _);
  214. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  215. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  216. }
  217. }
  218. function __exportStar(m, exports) {
  219. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  220. }
  221. function __values(o) {
  222. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  223. if (m) return m.call(o);
  224. return {
  225. next: function () {
  226. if (o && i >= o.length) o = void 0;
  227. return { value: o && o[i++], done: !o };
  228. }
  229. };
  230. }
  231. function __read(o, n) {
  232. var m = typeof Symbol === "function" && o[Symbol.iterator];
  233. if (!m) return o;
  234. var i = m.call(o), r, ar = [], e;
  235. try {
  236. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  237. }
  238. catch (error) { e = { error: error }; }
  239. finally {
  240. try {
  241. if (r && !r.done && (m = i["return"])) m.call(i);
  242. }
  243. finally { if (e) throw e.error; }
  244. }
  245. return ar;
  246. }
  247. function __spread() {
  248. for (var ar = [], i = 0; i < arguments.length; i++)
  249. ar = ar.concat(__read(arguments[i]));
  250. return ar;
  251. }
  252. function __spreadArrays() {
  253. for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
  254. for (var r = Array(s), k = 0, i = 0; i < il; i++)
  255. for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
  256. r[k] = a[j];
  257. return r;
  258. };
  259. function __await(v) {
  260. return this instanceof __await ? (this.v = v, this) : new __await(v);
  261. }
  262. function __asyncGenerator(thisArg, _arguments, generator) {
  263. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  264. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  265. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  266. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  267. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  268. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  269. function fulfill(value) { resume("next", value); }
  270. function reject(value) { resume("throw", value); }
  271. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  272. }
  273. function __asyncDelegator(o) {
  274. var i, p;
  275. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  276. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  277. }
  278. function __asyncValues(o) {
  279. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  280. var m = o[Symbol.asyncIterator], i;
  281. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  282. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  283. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  284. }
  285. function __makeTemplateObject(cooked, raw) {
  286. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  287. return cooked;
  288. };
  289. function __importStar(mod) {
  290. if (mod && mod.__esModule) return mod;
  291. var result = {};
  292. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  293. result.default = mod;
  294. return result;
  295. }
  296. function __importDefault(mod) {
  297. return (mod && mod.__esModule) ? mod : { default: mod };
  298. }
  299. /***/ }),
  300. /***/ "../../node_modules/webpack/buildin/global.js":
  301. /*!***********************************!*\
  302. !*** (webpack)/buildin/global.js ***!
  303. \***********************************/
  304. /*! no static exports found */
  305. /***/ (function(module, exports) {
  306. var g;
  307. // This works in non-strict mode
  308. g = (function() {
  309. return this;
  310. })();
  311. try {
  312. // This works if eval is allowed (see CSP)
  313. g = g || new Function("return this")();
  314. } catch (e) {
  315. // This works if the window reference is available
  316. if (typeof window === "object") g = window;
  317. }
  318. // g can still be undefined, but nothing to do about it...
  319. // We return undefined, instead of nothing here, so it's
  320. // easier to handle this case. if(!global) { ...}
  321. module.exports = g;
  322. /***/ }),
  323. /***/ "./cell/cell.fragment.ts":
  324. /*!*******************************!*\
  325. !*** ./cell/cell.fragment.ts ***!
  326. \*******************************/
  327. /*! exports provided: cellPixelShader */
  328. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  329. "use strict";
  330. __webpack_require__.r(__webpack_exports__);
  331. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
  332. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  333. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  334. var name = 'cellPixelShader';
  335. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  336. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  337. /** @hidden */
  338. var cellPixelShader = { name: name, shader: shader };
  339. /***/ }),
  340. /***/ "./cell/cell.vertex.ts":
  341. /*!*****************************!*\
  342. !*** ./cell/cell.vertex.ts ***!
  343. \*****************************/
  344. /*! exports provided: cellVertexShader */
  345. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  346. "use strict";
  347. __webpack_require__.r(__webpack_exports__);
  348. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
  349. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  350. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  351. var name = 'cellVertexShader';
  352. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  353. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  354. /** @hidden */
  355. var cellVertexShader = { name: name, shader: shader };
  356. /***/ }),
  357. /***/ "./cell/cellMaterial.ts":
  358. /*!******************************!*\
  359. !*** ./cell/cellMaterial.ts ***!
  360. \******************************/
  361. /*! exports provided: CellMaterial */
  362. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  363. "use strict";
  364. __webpack_require__.r(__webpack_exports__);
  365. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
  366. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  367. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  368. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  369. /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
  370. /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
  371. var CellMaterialDefines = /** @class */ (function (_super) {
  372. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterialDefines, _super);
  373. function CellMaterialDefines() {
  374. var _this = _super.call(this) || this;
  375. _this.DIFFUSE = false;
  376. _this.CLIPPLANE = false;
  377. _this.CLIPPLANE2 = false;
  378. _this.CLIPPLANE3 = false;
  379. _this.CLIPPLANE4 = false;
  380. _this.CLIPPLANE5 = false;
  381. _this.CLIPPLANE6 = false;
  382. _this.ALPHATEST = false;
  383. _this.POINTSIZE = false;
  384. _this.FOG = false;
  385. _this.NORMAL = false;
  386. _this.UV1 = false;
  387. _this.UV2 = false;
  388. _this.VERTEXCOLOR = false;
  389. _this.VERTEXALPHA = false;
  390. _this.NUM_BONE_INFLUENCERS = 0;
  391. _this.BonesPerMesh = 0;
  392. _this.INSTANCES = false;
  393. _this.NDOTL = true;
  394. _this.CUSTOMUSERLIGHTING = true;
  395. _this.CELLBASIC = true;
  396. _this.DEPTHPREPASS = false;
  397. _this.rebuild();
  398. return _this;
  399. }
  400. return CellMaterialDefines;
  401. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  402. var CellMaterial = /** @class */ (function (_super) {
  403. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterial, _super);
  404. function CellMaterial(name, scene) {
  405. var _this = _super.call(this, name, scene) || this;
  406. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  407. _this._computeHighLevel = false;
  408. _this._disableLighting = false;
  409. _this._maxSimultaneousLights = 4;
  410. return _this;
  411. }
  412. CellMaterial.prototype.needAlphaBlending = function () {
  413. return (this.alpha < 1.0);
  414. };
  415. CellMaterial.prototype.needAlphaTesting = function () {
  416. return false;
  417. };
  418. CellMaterial.prototype.getAlphaTestTexture = function () {
  419. return null;
  420. };
  421. // Methods
  422. CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  423. if (this.isFrozen) {
  424. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  425. return true;
  426. }
  427. }
  428. if (!subMesh._materialDefines) {
  429. subMesh._materialDefines = new CellMaterialDefines();
  430. }
  431. var defines = subMesh._materialDefines;
  432. var scene = this.getScene();
  433. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  434. if (this._renderId === scene.getRenderId()) {
  435. return true;
  436. }
  437. }
  438. var engine = scene.getEngine();
  439. // Textures
  440. if (defines._areTexturesDirty) {
  441. defines._needUVs = false;
  442. if (scene.texturesEnabled) {
  443. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  444. if (!this._diffuseTexture.isReady()) {
  445. return false;
  446. }
  447. else {
  448. defines._needUVs = true;
  449. defines.DIFFUSE = true;
  450. }
  451. }
  452. }
  453. }
  454. // High level
  455. defines.CELLBASIC = !this.computeHighLevel;
  456. // Misc.
  457. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  458. // Lights
  459. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  460. // Values that need to be evaluated on every frame
  461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  462. // Attribs
  463. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  464. // Get correct effect
  465. if (defines.isDirty) {
  466. defines.markAsProcessed();
  467. scene.resetCachedMaterial();
  468. // Fallbacks
  469. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  470. if (defines.FOG) {
  471. fallbacks.addFallback(1, "FOG");
  472. }
  473. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  474. if (defines.NUM_BONE_INFLUENCERS > 0) {
  475. fallbacks.addCPUSkinningFallback(0, mesh);
  476. }
  477. //Attributes
  478. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  479. if (defines.NORMAL) {
  480. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  481. }
  482. if (defines.UV1) {
  483. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  484. }
  485. if (defines.UV2) {
  486. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  487. }
  488. if (defines.VERTEXCOLOR) {
  489. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  490. }
  491. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  492. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  493. var shaderName = "cell";
  494. var join = defines.toString();
  495. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  496. "vFogInfos", "vFogColor", "pointSize",
  497. "vDiffuseInfos",
  498. "mBones",
  499. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  500. ];
  501. var samplers = ["diffuseSampler"];
  502. var uniformBuffers = new Array();
  503. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  504. uniformsNames: uniforms,
  505. uniformBuffersNames: uniformBuffers,
  506. samplers: samplers,
  507. defines: defines,
  508. maxSimultaneousLights: this.maxSimultaneousLights
  509. });
  510. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  511. attributes: attribs,
  512. uniformsNames: uniforms,
  513. uniformBuffersNames: uniformBuffers,
  514. samplers: samplers,
  515. defines: join,
  516. fallbacks: fallbacks,
  517. onCompiled: this.onCompiled,
  518. onError: this.onError,
  519. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
  520. }, engine), defines);
  521. }
  522. if (!subMesh.effect || !subMesh.effect.isReady()) {
  523. return false;
  524. }
  525. this._renderId = scene.getRenderId();
  526. subMesh.effect._wasPreviouslyReady = true;
  527. return true;
  528. };
  529. CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  530. var scene = this.getScene();
  531. var defines = subMesh._materialDefines;
  532. if (!defines) {
  533. return;
  534. }
  535. var effect = subMesh.effect;
  536. if (!effect) {
  537. return;
  538. }
  539. this._activeEffect = effect;
  540. // Matrices
  541. this.bindOnlyWorldMatrix(world);
  542. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  543. // Bones
  544. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  545. if (this._mustRebind(scene, effect)) {
  546. // Textures
  547. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  548. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  549. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  550. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  551. }
  552. // Clip plane
  553. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  554. // Point size
  555. if (this.pointsCloud) {
  556. this._activeEffect.setFloat("pointSize", this.pointSize);
  557. }
  558. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  559. }
  560. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  561. // Lights
  562. if (scene.lightsEnabled && !this.disableLighting) {
  563. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
  564. }
  565. // View
  566. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  567. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  568. }
  569. // Fog
  570. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  571. this._afterBind(mesh, this._activeEffect);
  572. };
  573. CellMaterial.prototype.getAnimatables = function () {
  574. var results = [];
  575. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  576. results.push(this._diffuseTexture);
  577. }
  578. return results;
  579. };
  580. CellMaterial.prototype.getActiveTextures = function () {
  581. var activeTextures = _super.prototype.getActiveTextures.call(this);
  582. if (this._diffuseTexture) {
  583. activeTextures.push(this._diffuseTexture);
  584. }
  585. return activeTextures;
  586. };
  587. CellMaterial.prototype.hasTexture = function (texture) {
  588. if (_super.prototype.hasTexture.call(this, texture)) {
  589. return true;
  590. }
  591. return this._diffuseTexture === texture;
  592. };
  593. CellMaterial.prototype.dispose = function (forceDisposeEffect) {
  594. if (this._diffuseTexture) {
  595. this._diffuseTexture.dispose();
  596. }
  597. _super.prototype.dispose.call(this, forceDisposeEffect);
  598. };
  599. CellMaterial.prototype.getClassName = function () {
  600. return "CellMaterial";
  601. };
  602. CellMaterial.prototype.clone = function (name) {
  603. var _this = this;
  604. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
  605. };
  606. CellMaterial.prototype.serialize = function () {
  607. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  608. serializationObject.customType = "BABYLON.CellMaterial";
  609. return serializationObject;
  610. };
  611. // Statics
  612. CellMaterial.Parse = function (source, scene, rootUrl) {
  613. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
  614. };
  615. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  616. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  617. ], CellMaterial.prototype, "_diffuseTexture", void 0);
  618. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  619. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  620. ], CellMaterial.prototype, "diffuseTexture", void 0);
  621. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  622. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  623. ], CellMaterial.prototype, "diffuseColor", void 0);
  624. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  625. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
  626. ], CellMaterial.prototype, "_computeHighLevel", void 0);
  627. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  628. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  629. ], CellMaterial.prototype, "computeHighLevel", void 0);
  630. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  631. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  632. ], CellMaterial.prototype, "_disableLighting", void 0);
  633. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  634. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  635. ], CellMaterial.prototype, "disableLighting", void 0);
  636. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  637. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  638. ], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
  639. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  640. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  641. ], CellMaterial.prototype, "maxSimultaneousLights", void 0);
  642. return CellMaterial;
  643. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  644. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
  645. /***/ }),
  646. /***/ "./cell/index.ts":
  647. /*!***********************!*\
  648. !*** ./cell/index.ts ***!
  649. \***********************/
  650. /*! exports provided: CellMaterial */
  651. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  652. "use strict";
  653. __webpack_require__.r(__webpack_exports__);
  654. /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
  655. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  656. /***/ }),
  657. /***/ "./custom/customMaterial.ts":
  658. /*!**********************************!*\
  659. !*** ./custom/customMaterial.ts ***!
  660. \**********************************/
  661. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  662. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  663. "use strict";
  664. __webpack_require__.r(__webpack_exports__);
  665. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  666. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  667. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  668. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  669. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  670. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  671. var CustomShaderStructure = /** @class */ (function () {
  672. function CustomShaderStructure() {
  673. }
  674. return CustomShaderStructure;
  675. }());
  676. var ShaderSpecialParts = /** @class */ (function () {
  677. function ShaderSpecialParts() {
  678. }
  679. return ShaderSpecialParts;
  680. }());
  681. var CustomMaterial = /** @class */ (function (_super) {
  682. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CustomMaterial, _super);
  683. function CustomMaterial(name, scene) {
  684. var _this = _super.call(this, name, scene) || this;
  685. _this.CustomParts = new ShaderSpecialParts();
  686. _this.customShaderNameResolve = _this.Builder;
  687. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
  688. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
  689. return _this;
  690. }
  691. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  692. for (var el in this._newUniformInstances) {
  693. var ea = el.toString().split('-');
  694. if (ea[0] == 'vec2') {
  695. effect.setVector2(ea[1], this._newUniformInstances[el]);
  696. }
  697. else if (ea[0] == 'vec3') {
  698. effect.setVector3(ea[1], this._newUniformInstances[el]);
  699. }
  700. else if (ea[0] == 'vec4') {
  701. effect.setVector4(ea[1], this._newUniformInstances[el]);
  702. }
  703. else if (ea[0] == 'mat4') {
  704. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  705. }
  706. else if (ea[0] == 'float') {
  707. effect.setFloat(ea[1], this._newUniformInstances[el]);
  708. }
  709. }
  710. for (var el in this._newSamplerInstances) {
  711. var ea = el.toString().split('-');
  712. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  713. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  714. }
  715. }
  716. };
  717. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  718. if (name == "uniform") {
  719. for (var ind in this._newUniforms) {
  720. if (this._customUniform[ind].indexOf('sampler') == -1) {
  721. arr.push(this._newUniforms[ind]);
  722. }
  723. }
  724. }
  725. if (name == "sampler") {
  726. for (var ind in this._newUniforms) {
  727. if (this._customUniform[ind].indexOf('sampler') != -1) {
  728. arr.push(this._newUniforms[ind]);
  729. }
  730. }
  731. }
  732. return arr;
  733. };
  734. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes) {
  735. var _this = this;
  736. if (this._isCreatedShader) {
  737. return this._createdShaderName;
  738. }
  739. this._isCreatedShader = false;
  740. CustomMaterial.ShaderIndexer++;
  741. var name = "custom_" + CustomMaterial.ShaderIndexer;
  742. if (attributes && this._customAttributes && this._customAttributes.length > 0) {
  743. attributes.push.apply(attributes, this._customAttributes);
  744. }
  745. this.ReviewUniform("uniform", uniforms);
  746. this.ReviewUniform("sampler", samplers);
  747. var fn_afterBind = this._afterBind.bind(this);
  748. this._afterBind = function (m, e) {
  749. if (!e) {
  750. return;
  751. }
  752. _this.AttachAfterBind(m, e);
  753. try {
  754. fn_afterBind(m, e);
  755. }
  756. catch (e) { }
  757. };
  758. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  759. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  760. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  761. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  762. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  763. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  764. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  765. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  766. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  767. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  768. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  769. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  770. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  771. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  772. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  773. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  774. this._isCreatedShader = true;
  775. this._createdShaderName = name;
  776. return name;
  777. };
  778. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  779. if (!this._customUniform) {
  780. this._customUniform = new Array();
  781. this._newUniforms = new Array();
  782. this._newSamplerInstances = new Array();
  783. this._newUniformInstances = new Array();
  784. }
  785. if (param) {
  786. if (kind.indexOf("sampler") == -1) {
  787. this._newUniformInstances[kind + "-" + name] = param;
  788. }
  789. else {
  790. this._newUniformInstances[kind + "-" + name] = param;
  791. }
  792. }
  793. this._customUniform.push("uniform " + kind + " " + name + ";");
  794. this._newUniforms.push(name);
  795. return this;
  796. };
  797. CustomMaterial.prototype.AddAttribute = function (name) {
  798. if (!this._customAttributes) {
  799. this._customAttributes = [];
  800. }
  801. this._customAttributes.push(name);
  802. return this;
  803. };
  804. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  805. this.CustomParts.Fragment_Begin = shaderPart;
  806. return this;
  807. };
  808. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  809. this.CustomParts.Fragment_Definitions = shaderPart;
  810. return this;
  811. };
  812. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  813. this.CustomParts.Fragment_MainBegin = shaderPart;
  814. return this;
  815. };
  816. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  817. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  818. return this;
  819. };
  820. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  821. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  822. return this;
  823. };
  824. CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  825. this.CustomParts.Fragment_Before_Lights = shaderPart;
  826. return this;
  827. };
  828. CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  829. this.CustomParts.Fragment_Before_Fog = shaderPart;
  830. return this;
  831. };
  832. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  833. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  834. return this;
  835. };
  836. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  837. this.CustomParts.Vertex_Begin = shaderPart;
  838. return this;
  839. };
  840. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  841. this.CustomParts.Vertex_Definitions = shaderPart;
  842. return this;
  843. };
  844. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  845. this.CustomParts.Vertex_MainBegin = shaderPart;
  846. return this;
  847. };
  848. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  849. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  850. return this;
  851. };
  852. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  853. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  854. return this;
  855. };
  856. CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  857. this.CustomParts.Vertex_MainEnd = shaderPart;
  858. return this;
  859. };
  860. CustomMaterial.ShaderIndexer = 1;
  861. return CustomMaterial;
  862. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  863. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  864. /***/ }),
  865. /***/ "./custom/index.ts":
  866. /*!*************************!*\
  867. !*** ./custom/index.ts ***!
  868. \*************************/
  869. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  870. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  871. "use strict";
  872. __webpack_require__.r(__webpack_exports__);
  873. /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  874. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  875. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  876. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  877. /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
  878. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  879. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  880. /***/ }),
  881. /***/ "./custom/pbrCustomMaterial.ts":
  882. /*!*************************************!*\
  883. !*** ./custom/pbrCustomMaterial.ts ***!
  884. \*************************************/
  885. /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
  886. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  887. "use strict";
  888. __webpack_require__.r(__webpack_exports__);
  889. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
  890. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
  891. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  892. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  893. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  894. var ShaderAlebdoParts = /** @class */ (function () {
  895. function ShaderAlebdoParts() {
  896. }
  897. return ShaderAlebdoParts;
  898. }());
  899. var PBRCustomMaterial = /** @class */ (function (_super) {
  900. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(PBRCustomMaterial, _super);
  901. function PBRCustomMaterial(name, scene) {
  902. var _this = _super.call(this, name, scene) || this;
  903. _this.CustomParts = new ShaderAlebdoParts();
  904. _this.customShaderNameResolve = _this.Builder;
  905. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
  906. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
  907. return _this;
  908. }
  909. PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  910. for (var el in this._newUniformInstances) {
  911. var ea = el.toString().split('-');
  912. if (ea[0] == 'vec2') {
  913. effect.setVector2(ea[1], this._newUniformInstances[el]);
  914. }
  915. else if (ea[0] == 'vec3') {
  916. effect.setVector3(ea[1], this._newUniformInstances[el]);
  917. }
  918. else if (ea[0] == 'vec4') {
  919. effect.setVector4(ea[1], this._newUniformInstances[el]);
  920. }
  921. else if (ea[0] == 'mat4') {
  922. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  923. }
  924. else if (ea[0] == 'float') {
  925. effect.setFloat(ea[1], this._newUniformInstances[el]);
  926. }
  927. }
  928. for (var el in this._newSamplerInstances) {
  929. var ea = el.toString().split('-');
  930. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  931. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  932. }
  933. }
  934. };
  935. PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
  936. if (name == "uniform") {
  937. for (var ind in this._newUniforms) {
  938. if (this._customUniform[ind].indexOf('sampler') == -1) {
  939. arr.push(this._newUniforms[ind]);
  940. }
  941. }
  942. }
  943. if (name == "sampler") {
  944. for (var ind in this._newUniforms) {
  945. if (this._customUniform[ind].indexOf('sampler') != -1) {
  946. arr.push(this._newUniforms[ind]);
  947. }
  948. }
  949. }
  950. return arr;
  951. };
  952. PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes) {
  953. var _this = this;
  954. if (this._isCreatedShader) {
  955. return this._createdShaderName;
  956. }
  957. this._isCreatedShader = false;
  958. PBRCustomMaterial.ShaderIndexer++;
  959. var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
  960. if (attributes && this._customAttributes && this._customAttributes.length > 0) {
  961. attributes.push.apply(attributes, this._customAttributes);
  962. }
  963. this.ReviewUniform("uniform", uniforms);
  964. this.ReviewUniform("sampler", samplers);
  965. var fn_afterBind = this._afterBind.bind(this);
  966. this._afterBind = function (m, e) {
  967. if (!e) {
  968. return;
  969. }
  970. _this.AttachAfterBind(m, e);
  971. try {
  972. fn_afterBind(m, e);
  973. }
  974. catch (e) { }
  975. };
  976. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  977. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  978. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  979. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  980. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  981. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  982. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  983. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  984. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  985. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  986. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  987. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
  988. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  989. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  990. .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
  991. .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
  992. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  993. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  994. this._isCreatedShader = true;
  995. this._createdShaderName = name;
  996. return name;
  997. };
  998. PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
  999. if (!this._customUniform) {
  1000. this._customUniform = new Array();
  1001. this._newUniforms = new Array();
  1002. this._newSamplerInstances = new Array();
  1003. this._newUniformInstances = new Array();
  1004. }
  1005. if (param) {
  1006. if (kind.indexOf("sampler") == -1) {
  1007. this._newUniformInstances[kind + "-" + name] = param;
  1008. }
  1009. else {
  1010. this._newUniformInstances[kind + "-" + name] = param;
  1011. }
  1012. }
  1013. this._customUniform.push("uniform " + kind + " " + name + ";");
  1014. this._newUniforms.push(name);
  1015. return this;
  1016. };
  1017. PBRCustomMaterial.prototype.AddAttribute = function (name) {
  1018. if (!this._customAttributes) {
  1019. this._customAttributes = [];
  1020. }
  1021. this._customAttributes.push(name);
  1022. return this;
  1023. };
  1024. PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  1025. this.CustomParts.Fragment_Begin = shaderPart;
  1026. return this;
  1027. };
  1028. PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  1029. this.CustomParts.Fragment_Definitions = shaderPart;
  1030. return this;
  1031. };
  1032. PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  1033. this.CustomParts.Fragment_MainBegin = shaderPart;
  1034. return this;
  1035. };
  1036. PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
  1037. this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
  1038. return this;
  1039. };
  1040. PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  1041. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  1042. return this;
  1043. };
  1044. PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  1045. this.CustomParts.Fragment_Before_Lights = shaderPart;
  1046. return this;
  1047. };
  1048. PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
  1049. this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
  1050. return this;
  1051. };
  1052. PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
  1053. this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
  1054. return this;
  1055. };
  1056. PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  1057. this.CustomParts.Fragment_Before_Fog = shaderPart;
  1058. return this;
  1059. };
  1060. PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  1061. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  1062. return this;
  1063. };
  1064. PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  1065. this.CustomParts.Vertex_Begin = shaderPart;
  1066. return this;
  1067. };
  1068. PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  1069. this.CustomParts.Vertex_Definitions = shaderPart;
  1070. return this;
  1071. };
  1072. PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  1073. this.CustomParts.Vertex_MainBegin = shaderPart;
  1074. return this;
  1075. };
  1076. PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  1077. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  1078. return this;
  1079. };
  1080. PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  1081. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  1082. return this;
  1083. };
  1084. PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  1085. this.CustomParts.Vertex_MainEnd = shaderPart;
  1086. return this;
  1087. };
  1088. PBRCustomMaterial.ShaderIndexer = 1;
  1089. return PBRCustomMaterial;
  1090. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
  1091. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
  1092. /***/ }),
  1093. /***/ "./fire/fire.fragment.ts":
  1094. /*!*******************************!*\
  1095. !*** ./fire/fire.fragment.ts ***!
  1096. \*******************************/
  1097. /*! exports provided: firePixelShader */
  1098. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1099. "use strict";
  1100. __webpack_require__.r(__webpack_exports__);
  1101. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
  1102. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1103. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1104. var name = 'firePixelShader';
  1105. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1106. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1107. /** @hidden */
  1108. var firePixelShader = { name: name, shader: shader };
  1109. /***/ }),
  1110. /***/ "./fire/fire.vertex.ts":
  1111. /*!*****************************!*\
  1112. !*** ./fire/fire.vertex.ts ***!
  1113. \*****************************/
  1114. /*! exports provided: fireVertexShader */
  1115. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1116. "use strict";
  1117. __webpack_require__.r(__webpack_exports__);
  1118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
  1119. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1120. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1121. var name = 'fireVertexShader';
  1122. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
  1123. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1124. /** @hidden */
  1125. var fireVertexShader = { name: name, shader: shader };
  1126. /***/ }),
  1127. /***/ "./fire/fireMaterial.ts":
  1128. /*!******************************!*\
  1129. !*** ./fire/fireMaterial.ts ***!
  1130. \******************************/
  1131. /*! exports provided: FireMaterial */
  1132. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1133. "use strict";
  1134. __webpack_require__.r(__webpack_exports__);
  1135. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
  1136. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1137. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  1138. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1139. /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
  1140. /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
  1141. var FireMaterialDefines = /** @class */ (function (_super) {
  1142. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterialDefines, _super);
  1143. function FireMaterialDefines() {
  1144. var _this = _super.call(this) || this;
  1145. _this.DIFFUSE = false;
  1146. _this.CLIPPLANE = false;
  1147. _this.CLIPPLANE2 = false;
  1148. _this.CLIPPLANE3 = false;
  1149. _this.CLIPPLANE4 = false;
  1150. _this.CLIPPLANE5 = false;
  1151. _this.CLIPPLANE6 = false;
  1152. _this.ALPHATEST = false;
  1153. _this.DEPTHPREPASS = false;
  1154. _this.POINTSIZE = false;
  1155. _this.FOG = false;
  1156. _this.UV1 = false;
  1157. _this.VERTEXCOLOR = false;
  1158. _this.VERTEXALPHA = false;
  1159. _this.BonesPerMesh = 0;
  1160. _this.NUM_BONE_INFLUENCERS = 0;
  1161. _this.INSTANCES = false;
  1162. _this.rebuild();
  1163. return _this;
  1164. }
  1165. return FireMaterialDefines;
  1166. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1167. var FireMaterial = /** @class */ (function (_super) {
  1168. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterial, _super);
  1169. function FireMaterial(name, scene) {
  1170. var _this = _super.call(this, name, scene) || this;
  1171. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1172. _this.speed = 1.0;
  1173. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  1174. _this._lastTime = 0;
  1175. return _this;
  1176. }
  1177. FireMaterial.prototype.needAlphaBlending = function () {
  1178. return false;
  1179. };
  1180. FireMaterial.prototype.needAlphaTesting = function () {
  1181. return true;
  1182. };
  1183. FireMaterial.prototype.getAlphaTestTexture = function () {
  1184. return null;
  1185. };
  1186. // Methods
  1187. FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1188. if (this.isFrozen) {
  1189. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  1190. return true;
  1191. }
  1192. }
  1193. if (!subMesh._materialDefines) {
  1194. subMesh._materialDefines = new FireMaterialDefines();
  1195. }
  1196. var defines = subMesh._materialDefines;
  1197. var scene = this.getScene();
  1198. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1199. if (this._renderId === scene.getRenderId()) {
  1200. return true;
  1201. }
  1202. }
  1203. var engine = scene.getEngine();
  1204. // Textures
  1205. if (defines._areTexturesDirty) {
  1206. defines._needUVs = false;
  1207. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1208. if (!this._diffuseTexture.isReady()) {
  1209. return false;
  1210. }
  1211. else {
  1212. defines._needUVs = true;
  1213. defines.DIFFUSE = true;
  1214. }
  1215. }
  1216. }
  1217. defines.ALPHATEST = this._opacityTexture ? true : false;
  1218. // Misc.
  1219. if (defines._areMiscDirty) {
  1220. defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
  1221. defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
  1222. }
  1223. // Values that need to be evaluated on every frame
  1224. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1225. // Attribs
  1226. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  1227. // Get correct effect
  1228. if (defines.isDirty) {
  1229. defines.markAsProcessed();
  1230. scene.resetCachedMaterial();
  1231. // Fallbacks
  1232. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1233. if (defines.FOG) {
  1234. fallbacks.addFallback(1, "FOG");
  1235. }
  1236. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1237. fallbacks.addCPUSkinningFallback(0, mesh);
  1238. }
  1239. //Attributes
  1240. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1241. if (defines.UV1) {
  1242. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1243. }
  1244. if (defines.VERTEXCOLOR) {
  1245. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1246. }
  1247. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1248. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1249. // Legacy browser patch
  1250. var shaderName = "fire";
  1251. var join = defines.toString();
  1252. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1253. attributes: attribs,
  1254. uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
  1255. "vFogInfos", "vFogColor", "pointSize",
  1256. "vDiffuseInfos",
  1257. "mBones",
  1258. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1259. // Fire
  1260. "time", "speed"
  1261. ],
  1262. uniformBuffersNames: [],
  1263. samplers: ["diffuseSampler",
  1264. // Fire
  1265. "distortionSampler", "opacitySampler"
  1266. ],
  1267. defines: join,
  1268. fallbacks: fallbacks,
  1269. onCompiled: this.onCompiled,
  1270. onError: this.onError,
  1271. indexParameters: null,
  1272. maxSimultaneousLights: 4,
  1273. transformFeedbackVaryings: null
  1274. }, engine), defines);
  1275. }
  1276. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1277. return false;
  1278. }
  1279. this._renderId = scene.getRenderId();
  1280. subMesh.effect._wasPreviouslyReady = true;
  1281. return true;
  1282. };
  1283. FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1284. var scene = this.getScene();
  1285. var defines = subMesh._materialDefines;
  1286. if (!defines) {
  1287. return;
  1288. }
  1289. var effect = subMesh.effect;
  1290. if (!effect) {
  1291. return;
  1292. }
  1293. this._activeEffect = effect;
  1294. // Matrices
  1295. this.bindOnlyWorldMatrix(world);
  1296. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1297. // Bones
  1298. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1299. if (this._mustRebind(scene, effect)) {
  1300. // Textures
  1301. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1302. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1303. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1304. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1305. this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
  1306. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  1307. }
  1308. // Clip plane
  1309. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1310. // Point size
  1311. if (this.pointsCloud) {
  1312. this._activeEffect.setFloat("pointSize", this.pointSize);
  1313. }
  1314. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1315. }
  1316. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  1317. // View
  1318. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1319. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1320. }
  1321. // Fog
  1322. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1323. // Time
  1324. this._lastTime += scene.getEngine().getDeltaTime();
  1325. this._activeEffect.setFloat("time", this._lastTime);
  1326. // Speed
  1327. this._activeEffect.setFloat("speed", this.speed);
  1328. this._afterBind(mesh, this._activeEffect);
  1329. };
  1330. FireMaterial.prototype.getAnimatables = function () {
  1331. var results = [];
  1332. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  1333. results.push(this._diffuseTexture);
  1334. }
  1335. if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
  1336. results.push(this._distortionTexture);
  1337. }
  1338. if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
  1339. results.push(this._opacityTexture);
  1340. }
  1341. return results;
  1342. };
  1343. FireMaterial.prototype.getActiveTextures = function () {
  1344. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1345. if (this._diffuseTexture) {
  1346. activeTextures.push(this._diffuseTexture);
  1347. }
  1348. if (this._distortionTexture) {
  1349. activeTextures.push(this._distortionTexture);
  1350. }
  1351. if (this._opacityTexture) {
  1352. activeTextures.push(this._opacityTexture);
  1353. }
  1354. return activeTextures;
  1355. };
  1356. FireMaterial.prototype.hasTexture = function (texture) {
  1357. if (_super.prototype.hasTexture.call(this, texture)) {
  1358. return true;
  1359. }
  1360. if (this._diffuseTexture === texture) {
  1361. return true;
  1362. }
  1363. if (this._distortionTexture === texture) {
  1364. return true;
  1365. }
  1366. if (this._opacityTexture === texture) {
  1367. return true;
  1368. }
  1369. return false;
  1370. };
  1371. FireMaterial.prototype.getClassName = function () {
  1372. return "FireMaterial";
  1373. };
  1374. FireMaterial.prototype.dispose = function (forceDisposeEffect) {
  1375. if (this._diffuseTexture) {
  1376. this._diffuseTexture.dispose();
  1377. }
  1378. if (this._distortionTexture) {
  1379. this._distortionTexture.dispose();
  1380. }
  1381. _super.prototype.dispose.call(this, forceDisposeEffect);
  1382. };
  1383. FireMaterial.prototype.clone = function (name) {
  1384. var _this = this;
  1385. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
  1386. };
  1387. FireMaterial.prototype.serialize = function () {
  1388. var serializationObject = _super.prototype.serialize.call(this);
  1389. serializationObject.customType = "BABYLON.FireMaterial";
  1390. serializationObject.diffuseColor = this.diffuseColor.asArray();
  1391. serializationObject.speed = this.speed;
  1392. if (this._diffuseTexture) {
  1393. serializationObject._diffuseTexture = this._diffuseTexture.serialize();
  1394. }
  1395. if (this._distortionTexture) {
  1396. serializationObject._distortionTexture = this._distortionTexture.serialize();
  1397. }
  1398. if (this._opacityTexture) {
  1399. serializationObject._opacityTexture = this._opacityTexture.serialize();
  1400. }
  1401. return serializationObject;
  1402. };
  1403. FireMaterial.Parse = function (source, scene, rootUrl) {
  1404. var material = new FireMaterial(source.name, scene);
  1405. material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
  1406. material.speed = source.speed;
  1407. material.alpha = source.alpha;
  1408. material.id = source.id;
  1409. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
  1410. material.backFaceCulling = source.backFaceCulling;
  1411. material.wireframe = source.wireframe;
  1412. if (source._diffuseTexture) {
  1413. material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
  1414. }
  1415. if (source._distortionTexture) {
  1416. material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
  1417. }
  1418. if (source._opacityTexture) {
  1419. material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
  1420. }
  1421. return material;
  1422. };
  1423. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1424. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1425. ], FireMaterial.prototype, "_diffuseTexture", void 0);
  1426. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1427. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1428. ], FireMaterial.prototype, "diffuseTexture", void 0);
  1429. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1430. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
  1431. ], FireMaterial.prototype, "_distortionTexture", void 0);
  1432. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1433. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1434. ], FireMaterial.prototype, "distortionTexture", void 0);
  1435. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1436. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  1437. ], FireMaterial.prototype, "_opacityTexture", void 0);
  1438. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1439. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1440. ], FireMaterial.prototype, "opacityTexture", void 0);
  1441. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1442. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  1443. ], FireMaterial.prototype, "diffuseColor", void 0);
  1444. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1445. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1446. ], FireMaterial.prototype, "speed", void 0);
  1447. return FireMaterial;
  1448. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1449. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial;
  1450. /***/ }),
  1451. /***/ "./fire/index.ts":
  1452. /*!***********************!*\
  1453. !*** ./fire/index.ts ***!
  1454. \***********************/
  1455. /*! exports provided: FireMaterial */
  1456. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1457. "use strict";
  1458. __webpack_require__.r(__webpack_exports__);
  1459. /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
  1460. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  1461. /***/ }),
  1462. /***/ "./fur/fur.fragment.ts":
  1463. /*!*****************************!*\
  1464. !*** ./fur/fur.fragment.ts ***!
  1465. \*****************************/
  1466. /*! exports provided: furPixelShader */
  1467. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1468. "use strict";
  1469. __webpack_require__.r(__webpack_exports__);
  1470. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  1471. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1472. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1473. var name = 'furPixelShader';
  1474. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1475. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1476. /** @hidden */
  1477. var furPixelShader = { name: name, shader: shader };
  1478. /***/ }),
  1479. /***/ "./fur/fur.vertex.ts":
  1480. /*!***************************!*\
  1481. !*** ./fur/fur.vertex.ts ***!
  1482. \***************************/
  1483. /*! exports provided: furVertexShader */
  1484. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1485. "use strict";
  1486. __webpack_require__.r(__webpack_exports__);
  1487. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  1488. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1489. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1490. var name = 'furVertexShader';
  1491. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1492. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1493. /** @hidden */
  1494. var furVertexShader = { name: name, shader: shader };
  1495. /***/ }),
  1496. /***/ "./fur/furMaterial.ts":
  1497. /*!****************************!*\
  1498. !*** ./fur/furMaterial.ts ***!
  1499. \****************************/
  1500. /*! exports provided: FurMaterial */
  1501. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1502. "use strict";
  1503. __webpack_require__.r(__webpack_exports__);
  1504. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  1505. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1506. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  1507. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1508. /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  1509. /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  1510. var FurMaterialDefines = /** @class */ (function (_super) {
  1511. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterialDefines, _super);
  1512. function FurMaterialDefines() {
  1513. var _this = _super.call(this) || this;
  1514. _this.DIFFUSE = false;
  1515. _this.HEIGHTMAP = false;
  1516. _this.CLIPPLANE = false;
  1517. _this.CLIPPLANE2 = false;
  1518. _this.CLIPPLANE3 = false;
  1519. _this.CLIPPLANE4 = false;
  1520. _this.CLIPPLANE5 = false;
  1521. _this.CLIPPLANE6 = false;
  1522. _this.ALPHATEST = false;
  1523. _this.DEPTHPREPASS = false;
  1524. _this.POINTSIZE = false;
  1525. _this.FOG = false;
  1526. _this.NORMAL = false;
  1527. _this.UV1 = false;
  1528. _this.UV2 = false;
  1529. _this.VERTEXCOLOR = false;
  1530. _this.VERTEXALPHA = false;
  1531. _this.NUM_BONE_INFLUENCERS = 0;
  1532. _this.BonesPerMesh = 0;
  1533. _this.INSTANCES = false;
  1534. _this.HIGHLEVEL = false;
  1535. _this.rebuild();
  1536. return _this;
  1537. }
  1538. return FurMaterialDefines;
  1539. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1540. var FurMaterial = /** @class */ (function (_super) {
  1541. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterial, _super);
  1542. function FurMaterial(name, scene) {
  1543. var _this = _super.call(this, name, scene) || this;
  1544. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1545. _this.furLength = 1;
  1546. _this.furAngle = 0;
  1547. _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
  1548. _this.furOffset = 0.0;
  1549. _this.furSpacing = 12;
  1550. _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1551. _this.furSpeed = 100;
  1552. _this.furDensity = 20;
  1553. _this.furOcclusion = 0.0;
  1554. _this._disableLighting = false;
  1555. _this._maxSimultaneousLights = 4;
  1556. _this.highLevelFur = true;
  1557. _this._furTime = 0;
  1558. return _this;
  1559. }
  1560. Object.defineProperty(FurMaterial.prototype, "furTime", {
  1561. get: function () {
  1562. return this._furTime;
  1563. },
  1564. set: function (furTime) {
  1565. this._furTime = furTime;
  1566. },
  1567. enumerable: true,
  1568. configurable: true
  1569. });
  1570. FurMaterial.prototype.needAlphaBlending = function () {
  1571. return (this.alpha < 1.0);
  1572. };
  1573. FurMaterial.prototype.needAlphaTesting = function () {
  1574. return false;
  1575. };
  1576. FurMaterial.prototype.getAlphaTestTexture = function () {
  1577. return null;
  1578. };
  1579. FurMaterial.prototype.updateFur = function () {
  1580. for (var i = 1; i < this._meshes.length; i++) {
  1581. var offsetFur = this._meshes[i].material;
  1582. offsetFur.furLength = this.furLength;
  1583. offsetFur.furAngle = this.furAngle;
  1584. offsetFur.furGravity = this.furGravity;
  1585. offsetFur.furSpacing = this.furSpacing;
  1586. offsetFur.furSpeed = this.furSpeed;
  1587. offsetFur.furColor = this.furColor;
  1588. offsetFur.diffuseTexture = this.diffuseTexture;
  1589. offsetFur.furTexture = this.furTexture;
  1590. offsetFur.highLevelFur = this.highLevelFur;
  1591. offsetFur.furTime = this.furTime;
  1592. offsetFur.furDensity = this.furDensity;
  1593. }
  1594. };
  1595. // Methods
  1596. FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1597. if (this.isFrozen) {
  1598. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  1599. return true;
  1600. }
  1601. }
  1602. if (!subMesh._materialDefines) {
  1603. subMesh._materialDefines = new FurMaterialDefines();
  1604. }
  1605. var defines = subMesh._materialDefines;
  1606. var scene = this.getScene();
  1607. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1608. if (this._renderId === scene.getRenderId()) {
  1609. return true;
  1610. }
  1611. }
  1612. var engine = scene.getEngine();
  1613. // Textures
  1614. if (defines._areTexturesDirty) {
  1615. if (scene.texturesEnabled) {
  1616. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1617. if (!this.diffuseTexture.isReady()) {
  1618. return false;
  1619. }
  1620. else {
  1621. defines._needUVs = true;
  1622. defines.DIFFUSE = true;
  1623. }
  1624. }
  1625. if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
  1626. if (!this.heightTexture.isReady()) {
  1627. return false;
  1628. }
  1629. else {
  1630. defines._needUVs = true;
  1631. defines.HEIGHTMAP = true;
  1632. }
  1633. }
  1634. }
  1635. }
  1636. // High level
  1637. if (this.highLevelFur !== defines.HIGHLEVEL) {
  1638. defines.HIGHLEVEL = true;
  1639. defines.markAsUnprocessed();
  1640. }
  1641. // Misc.
  1642. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1643. // Lights
  1644. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1645. // Values that need to be evaluated on every frame
  1646. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1647. // Attribs
  1648. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  1649. // Get correct effect
  1650. if (defines.isDirty) {
  1651. defines.markAsProcessed();
  1652. scene.resetCachedMaterial();
  1653. // Fallbacks
  1654. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1655. if (defines.FOG) {
  1656. fallbacks.addFallback(1, "FOG");
  1657. }
  1658. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  1659. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1660. fallbacks.addCPUSkinningFallback(0, mesh);
  1661. }
  1662. //Attributes
  1663. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1664. if (defines.NORMAL) {
  1665. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1666. }
  1667. if (defines.UV1) {
  1668. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1669. }
  1670. if (defines.UV2) {
  1671. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1672. }
  1673. if (defines.VERTEXCOLOR) {
  1674. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1675. }
  1676. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1677. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1678. // Legacy browser patch
  1679. var shaderName = "fur";
  1680. var join = defines.toString();
  1681. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  1682. "vFogInfos", "vFogColor", "pointSize",
  1683. "vDiffuseInfos",
  1684. "mBones",
  1685. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1686. "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
  1687. ];
  1688. var samplers = ["diffuseSampler",
  1689. "heightTexture", "furTexture"
  1690. ];
  1691. var uniformBuffers = new Array();
  1692. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1693. uniformsNames: uniforms,
  1694. uniformBuffersNames: uniformBuffers,
  1695. samplers: samplers,
  1696. defines: defines,
  1697. maxSimultaneousLights: this.maxSimultaneousLights
  1698. });
  1699. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1700. attributes: attribs,
  1701. uniformsNames: uniforms,
  1702. uniformBuffersNames: uniformBuffers,
  1703. samplers: samplers,
  1704. defines: join,
  1705. fallbacks: fallbacks,
  1706. onCompiled: this.onCompiled,
  1707. onError: this.onError,
  1708. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  1709. }, engine), defines);
  1710. }
  1711. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1712. return false;
  1713. }
  1714. this._renderId = scene.getRenderId();
  1715. subMesh.effect._wasPreviouslyReady = true;
  1716. return true;
  1717. };
  1718. FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1719. var scene = this.getScene();
  1720. var defines = subMesh._materialDefines;
  1721. if (!defines) {
  1722. return;
  1723. }
  1724. var effect = subMesh.effect;
  1725. if (!effect) {
  1726. return;
  1727. }
  1728. this._activeEffect = effect;
  1729. // Matrices
  1730. this.bindOnlyWorldMatrix(world);
  1731. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1732. // Bones
  1733. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1734. if (scene.getCachedMaterial() !== this) {
  1735. // Textures
  1736. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1737. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1738. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1739. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1740. }
  1741. if (this._heightTexture) {
  1742. this._activeEffect.setTexture("heightTexture", this._heightTexture);
  1743. }
  1744. // Clip plane
  1745. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1746. // Point size
  1747. if (this.pointsCloud) {
  1748. this._activeEffect.setFloat("pointSize", this.pointSize);
  1749. }
  1750. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1751. }
  1752. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  1753. if (scene.lightsEnabled && !this.disableLighting) {
  1754. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1755. }
  1756. // View
  1757. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1758. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1759. }
  1760. // Fog
  1761. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1762. this._activeEffect.setFloat("furLength", this.furLength);
  1763. this._activeEffect.setFloat("furAngle", this.furAngle);
  1764. this._activeEffect.setColor4("furColor", this.furColor, 1.0);
  1765. if (this.highLevelFur) {
  1766. this._activeEffect.setVector3("furGravity", this.furGravity);
  1767. this._activeEffect.setFloat("furOffset", this.furOffset);
  1768. this._activeEffect.setFloat("furSpacing", this.furSpacing);
  1769. this._activeEffect.setFloat("furDensity", this.furDensity);
  1770. this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
  1771. this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
  1772. this._activeEffect.setFloat("furTime", this._furTime);
  1773. this._activeEffect.setTexture("furTexture", this.furTexture);
  1774. }
  1775. this._afterBind(mesh, this._activeEffect);
  1776. };
  1777. FurMaterial.prototype.getAnimatables = function () {
  1778. var results = [];
  1779. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  1780. results.push(this.diffuseTexture);
  1781. }
  1782. if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
  1783. results.push(this.heightTexture);
  1784. }
  1785. return results;
  1786. };
  1787. FurMaterial.prototype.getActiveTextures = function () {
  1788. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1789. if (this._diffuseTexture) {
  1790. activeTextures.push(this._diffuseTexture);
  1791. }
  1792. if (this._heightTexture) {
  1793. activeTextures.push(this._heightTexture);
  1794. }
  1795. return activeTextures;
  1796. };
  1797. FurMaterial.prototype.hasTexture = function (texture) {
  1798. if (_super.prototype.hasTexture.call(this, texture)) {
  1799. return true;
  1800. }
  1801. if (this.diffuseTexture === texture) {
  1802. return true;
  1803. }
  1804. if (this._heightTexture === texture) {
  1805. return true;
  1806. }
  1807. return false;
  1808. };
  1809. FurMaterial.prototype.dispose = function (forceDisposeEffect) {
  1810. if (this.diffuseTexture) {
  1811. this.diffuseTexture.dispose();
  1812. }
  1813. if (this._meshes) {
  1814. for (var i = 1; i < this._meshes.length; i++) {
  1815. var mat = this._meshes[i].material;
  1816. if (mat) {
  1817. mat.dispose(forceDisposeEffect);
  1818. }
  1819. this._meshes[i].dispose();
  1820. }
  1821. }
  1822. _super.prototype.dispose.call(this, forceDisposeEffect);
  1823. };
  1824. FurMaterial.prototype.clone = function (name) {
  1825. var _this = this;
  1826. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
  1827. };
  1828. FurMaterial.prototype.serialize = function () {
  1829. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1830. serializationObject.customType = "BABYLON.FurMaterial";
  1831. if (this._meshes) {
  1832. serializationObject.sourceMeshName = this._meshes[0].name;
  1833. serializationObject.quality = this._meshes.length;
  1834. }
  1835. return serializationObject;
  1836. };
  1837. FurMaterial.prototype.getClassName = function () {
  1838. return "FurMaterial";
  1839. };
  1840. // Statics
  1841. FurMaterial.Parse = function (source, scene, rootUrl) {
  1842. var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
  1843. if (source.sourceMeshName && material.highLevelFur) {
  1844. scene.executeWhenReady(function () {
  1845. var sourceMesh = scene.getMeshByName(source.sourceMeshName);
  1846. if (sourceMesh) {
  1847. var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
  1848. material.furTexture = furTexture;
  1849. FurMaterial.FurifyMesh(sourceMesh, source.quality);
  1850. }
  1851. });
  1852. }
  1853. return material;
  1854. };
  1855. FurMaterial.GenerateTexture = function (name, scene) {
  1856. // Generate fur textures
  1857. var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
  1858. var context = texture.getContext();
  1859. for (var i = 0; i < 20000; ++i) {
  1860. context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
  1861. context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
  1862. }
  1863. texture.update(false);
  1864. texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1865. texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1866. return texture;
  1867. };
  1868. // Creates and returns an array of meshes used as shells for the Fur Material
  1869. // that can be disposed later in your code
  1870. // The quality is in interval [0, 100]
  1871. FurMaterial.FurifyMesh = function (sourceMesh, quality) {
  1872. var meshes = [sourceMesh];
  1873. var mat = sourceMesh.material;
  1874. var i;
  1875. if (!(mat instanceof FurMaterial)) {
  1876. throw "The material of the source mesh must be a Fur Material";
  1877. }
  1878. for (i = 1; i < quality; i++) {
  1879. var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
  1880. sourceMesh.getScene().materials.pop();
  1881. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
  1882. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
  1883. offsetFur.furLength = mat.furLength;
  1884. offsetFur.furAngle = mat.furAngle;
  1885. offsetFur.furGravity = mat.furGravity;
  1886. offsetFur.furSpacing = mat.furSpacing;
  1887. offsetFur.furSpeed = mat.furSpeed;
  1888. offsetFur.furColor = mat.furColor;
  1889. offsetFur.diffuseTexture = mat.diffuseTexture;
  1890. offsetFur.furOffset = i / quality;
  1891. offsetFur.furTexture = mat.furTexture;
  1892. offsetFur.highLevelFur = mat.highLevelFur;
  1893. offsetFur.furTime = mat.furTime;
  1894. offsetFur.furDensity = mat.furDensity;
  1895. var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
  1896. offsetMesh.material = offsetFur;
  1897. offsetMesh.skeleton = sourceMesh.skeleton;
  1898. offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1899. meshes.push(offsetMesh);
  1900. }
  1901. for (i = 1; i < meshes.length; i++) {
  1902. meshes[i].parent = sourceMesh;
  1903. }
  1904. sourceMesh.material._meshes = meshes;
  1905. return meshes;
  1906. };
  1907. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1908. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1909. ], FurMaterial.prototype, "_diffuseTexture", void 0);
  1910. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1911. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1912. ], FurMaterial.prototype, "diffuseTexture", void 0);
  1913. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1914. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
  1915. ], FurMaterial.prototype, "_heightTexture", void 0);
  1916. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1917. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1918. ], FurMaterial.prototype, "heightTexture", void 0);
  1919. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1920. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1921. ], FurMaterial.prototype, "diffuseColor", void 0);
  1922. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1923. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1924. ], FurMaterial.prototype, "furLength", void 0);
  1925. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1926. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1927. ], FurMaterial.prototype, "furAngle", void 0);
  1928. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1929. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1930. ], FurMaterial.prototype, "furColor", void 0);
  1931. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1932. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1933. ], FurMaterial.prototype, "furOffset", void 0);
  1934. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1935. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1936. ], FurMaterial.prototype, "furSpacing", void 0);
  1937. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1938. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  1939. ], FurMaterial.prototype, "furGravity", void 0);
  1940. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1941. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1942. ], FurMaterial.prototype, "furSpeed", void 0);
  1943. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1944. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1945. ], FurMaterial.prototype, "furDensity", void 0);
  1946. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1947. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1948. ], FurMaterial.prototype, "furOcclusion", void 0);
  1949. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1950. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  1951. ], FurMaterial.prototype, "_disableLighting", void 0);
  1952. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1953. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1954. ], FurMaterial.prototype, "disableLighting", void 0);
  1955. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1956. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  1957. ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
  1958. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1959. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1960. ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
  1961. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1962. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1963. ], FurMaterial.prototype, "highLevelFur", void 0);
  1964. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1965. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1966. ], FurMaterial.prototype, "furTime", null);
  1967. return FurMaterial;
  1968. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1969. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  1970. /***/ }),
  1971. /***/ "./fur/index.ts":
  1972. /*!**********************!*\
  1973. !*** ./fur/index.ts ***!
  1974. \**********************/
  1975. /*! exports provided: FurMaterial */
  1976. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1977. "use strict";
  1978. __webpack_require__.r(__webpack_exports__);
  1979. /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  1980. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  1981. /***/ }),
  1982. /***/ "./gradient/gradient.fragment.ts":
  1983. /*!***************************************!*\
  1984. !*** ./gradient/gradient.fragment.ts ***!
  1985. \***************************************/
  1986. /*! exports provided: gradientPixelShader */
  1987. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1988. "use strict";
  1989. __webpack_require__.r(__webpack_exports__);
  1990. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  1991. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1992. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1993. var name = 'gradientPixelShader';
  1994. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  1995. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1996. /** @hidden */
  1997. var gradientPixelShader = { name: name, shader: shader };
  1998. /***/ }),
  1999. /***/ "./gradient/gradient.vertex.ts":
  2000. /*!*************************************!*\
  2001. !*** ./gradient/gradient.vertex.ts ***!
  2002. \*************************************/
  2003. /*! exports provided: gradientVertexShader */
  2004. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2005. "use strict";
  2006. __webpack_require__.r(__webpack_exports__);
  2007. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  2008. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2009. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2010. var name = 'gradientVertexShader';
  2011. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  2012. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2013. /** @hidden */
  2014. var gradientVertexShader = { name: name, shader: shader };
  2015. /***/ }),
  2016. /***/ "./gradient/gradientMaterial.ts":
  2017. /*!**************************************!*\
  2018. !*** ./gradient/gradientMaterial.ts ***!
  2019. \**************************************/
  2020. /*! exports provided: GradientMaterial */
  2021. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2022. "use strict";
  2023. __webpack_require__.r(__webpack_exports__);
  2024. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  2025. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2026. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2027. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2028. /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  2029. /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  2030. var GradientMaterialDefines = /** @class */ (function (_super) {
  2031. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterialDefines, _super);
  2032. function GradientMaterialDefines() {
  2033. var _this = _super.call(this) || this;
  2034. _this.EMISSIVE = false;
  2035. _this.CLIPPLANE = false;
  2036. _this.CLIPPLANE2 = false;
  2037. _this.CLIPPLANE3 = false;
  2038. _this.CLIPPLANE4 = false;
  2039. _this.CLIPPLANE5 = false;
  2040. _this.CLIPPLANE6 = false;
  2041. _this.ALPHATEST = false;
  2042. _this.DEPTHPREPASS = false;
  2043. _this.POINTSIZE = false;
  2044. _this.FOG = false;
  2045. _this.NORMAL = false;
  2046. _this.UV1 = false;
  2047. _this.UV2 = false;
  2048. _this.VERTEXCOLOR = false;
  2049. _this.VERTEXALPHA = false;
  2050. _this.NUM_BONE_INFLUENCERS = 0;
  2051. _this.BonesPerMesh = 0;
  2052. _this.INSTANCES = false;
  2053. _this.rebuild();
  2054. return _this;
  2055. }
  2056. return GradientMaterialDefines;
  2057. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2058. var GradientMaterial = /** @class */ (function (_super) {
  2059. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterial, _super);
  2060. function GradientMaterial(name, scene) {
  2061. var _this = _super.call(this, name, scene) || this;
  2062. _this._maxSimultaneousLights = 4;
  2063. // The gradient top color, red by default
  2064. _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
  2065. _this.topColorAlpha = 1.0;
  2066. // The gradient top color, blue by default
  2067. _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
  2068. _this.bottomColorAlpha = 1.0;
  2069. // Gradient offset
  2070. _this.offset = 0;
  2071. _this.scale = 1.0;
  2072. _this.smoothness = 1.0;
  2073. _this._disableLighting = false;
  2074. return _this;
  2075. }
  2076. GradientMaterial.prototype.needAlphaBlending = function () {
  2077. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  2078. };
  2079. GradientMaterial.prototype.needAlphaTesting = function () {
  2080. return true;
  2081. };
  2082. GradientMaterial.prototype.getAlphaTestTexture = function () {
  2083. return null;
  2084. };
  2085. // Methods
  2086. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2087. if (this.isFrozen) {
  2088. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2089. return true;
  2090. }
  2091. }
  2092. if (!subMesh._materialDefines) {
  2093. subMesh._materialDefines = new GradientMaterialDefines();
  2094. }
  2095. var defines = subMesh._materialDefines;
  2096. var scene = this.getScene();
  2097. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2098. if (this._renderId === scene.getRenderId()) {
  2099. return true;
  2100. }
  2101. }
  2102. var engine = scene.getEngine();
  2103. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2104. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2105. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2106. defines.EMISSIVE = this._disableLighting;
  2107. // Attribs
  2108. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  2109. // Get correct effect
  2110. if (defines.isDirty) {
  2111. defines.markAsProcessed();
  2112. scene.resetCachedMaterial();
  2113. // Fallbacks
  2114. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2115. if (defines.FOG) {
  2116. fallbacks.addFallback(1, "FOG");
  2117. }
  2118. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2119. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2120. fallbacks.addCPUSkinningFallback(0, mesh);
  2121. }
  2122. //Attributes
  2123. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2124. if (defines.NORMAL) {
  2125. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2126. }
  2127. if (defines.UV1) {
  2128. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2129. }
  2130. if (defines.UV2) {
  2131. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2132. }
  2133. if (defines.VERTEXCOLOR) {
  2134. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2135. }
  2136. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2137. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2138. // Legacy browser patch
  2139. var shaderName = "gradient";
  2140. var join = defines.toString();
  2141. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  2142. "vFogInfos", "vFogColor", "pointSize",
  2143. "mBones",
  2144. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  2145. "topColor", "bottomColor", "offset", "smoothness", "scale"
  2146. ];
  2147. var samplers = [];
  2148. var uniformBuffers = new Array();
  2149. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2150. uniformsNames: uniforms,
  2151. uniformBuffersNames: uniformBuffers,
  2152. samplers: samplers,
  2153. defines: defines,
  2154. maxSimultaneousLights: 4
  2155. });
  2156. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2157. attributes: attribs,
  2158. uniformsNames: uniforms,
  2159. uniformBuffersNames: uniformBuffers,
  2160. samplers: samplers,
  2161. defines: join,
  2162. fallbacks: fallbacks,
  2163. onCompiled: this.onCompiled,
  2164. onError: this.onError,
  2165. indexParameters: { maxSimultaneousLights: 4 }
  2166. }, engine), defines);
  2167. }
  2168. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2169. return false;
  2170. }
  2171. this._renderId = scene.getRenderId();
  2172. subMesh.effect._wasPreviouslyReady = true;
  2173. return true;
  2174. };
  2175. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2176. var scene = this.getScene();
  2177. var defines = subMesh._materialDefines;
  2178. if (!defines) {
  2179. return;
  2180. }
  2181. var effect = subMesh.effect;
  2182. if (!effect) {
  2183. return;
  2184. }
  2185. this._activeEffect = effect;
  2186. // Matrices
  2187. this.bindOnlyWorldMatrix(world);
  2188. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2189. // Bones
  2190. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
  2191. if (this._mustRebind(scene, effect)) {
  2192. // Clip plane
  2193. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
  2194. // Point size
  2195. if (this.pointsCloud) {
  2196. this._activeEffect.setFloat("pointSize", this.pointSize);
  2197. }
  2198. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2199. }
  2200. if (scene.lightsEnabled && !this.disableLighting) {
  2201. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  2202. }
  2203. // View
  2204. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2205. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2206. }
  2207. // Fog
  2208. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2209. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  2210. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  2211. this._activeEffect.setFloat("offset", this.offset);
  2212. this._activeEffect.setFloat("scale", this.scale);
  2213. this._activeEffect.setFloat("smoothness", this.smoothness);
  2214. this._afterBind(mesh, this._activeEffect);
  2215. };
  2216. GradientMaterial.prototype.getAnimatables = function () {
  2217. return [];
  2218. };
  2219. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  2220. _super.prototype.dispose.call(this, forceDisposeEffect);
  2221. };
  2222. GradientMaterial.prototype.clone = function (name) {
  2223. var _this = this;
  2224. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  2225. };
  2226. GradientMaterial.prototype.serialize = function () {
  2227. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2228. serializationObject.customType = "BABYLON.GradientMaterial";
  2229. return serializationObject;
  2230. };
  2231. GradientMaterial.prototype.getClassName = function () {
  2232. return "GradientMaterial";
  2233. };
  2234. // Statics
  2235. GradientMaterial.Parse = function (source, scene, rootUrl) {
  2236. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  2237. };
  2238. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2239. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2240. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  2241. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2242. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2243. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  2244. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2245. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2246. ], GradientMaterial.prototype, "topColor", void 0);
  2247. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2248. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2249. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  2250. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2251. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2252. ], GradientMaterial.prototype, "bottomColor", void 0);
  2253. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2254. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2255. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  2256. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2257. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2258. ], GradientMaterial.prototype, "offset", void 0);
  2259. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2260. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2261. ], GradientMaterial.prototype, "scale", void 0);
  2262. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2263. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2264. ], GradientMaterial.prototype, "smoothness", void 0);
  2265. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2266. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2267. ], GradientMaterial.prototype, "_disableLighting", void 0);
  2268. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2269. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2270. ], GradientMaterial.prototype, "disableLighting", void 0);
  2271. return GradientMaterial;
  2272. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2273. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  2274. /***/ }),
  2275. /***/ "./gradient/index.ts":
  2276. /*!***************************!*\
  2277. !*** ./gradient/index.ts ***!
  2278. \***************************/
  2279. /*! exports provided: GradientMaterial */
  2280. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2281. "use strict";
  2282. __webpack_require__.r(__webpack_exports__);
  2283. /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  2284. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2285. /***/ }),
  2286. /***/ "./grid/grid.fragment.ts":
  2287. /*!*******************************!*\
  2288. !*** ./grid/grid.fragment.ts ***!
  2289. \*******************************/
  2290. /*! exports provided: gridPixelShader */
  2291. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2292. "use strict";
  2293. __webpack_require__.r(__webpack_exports__);
  2294. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
  2295. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2296. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2297. var name = 'gridPixelShader';
  2298. var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}";
  2299. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2300. /** @hidden */
  2301. var gridPixelShader = { name: name, shader: shader };
  2302. /***/ }),
  2303. /***/ "./grid/grid.vertex.ts":
  2304. /*!*****************************!*\
  2305. !*** ./grid/grid.vertex.ts ***!
  2306. \*****************************/
  2307. /*! exports provided: gridVertexShader */
  2308. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2309. "use strict";
  2310. __webpack_require__.r(__webpack_exports__);
  2311. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
  2312. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2313. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2314. var name = 'gridVertexShader';
  2315. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#include<instancesDeclaration>\n\nuniform mat4 projection;\nuniform mat4 view;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#include<instancesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#include<fogVertex>\nvec4 cameraSpacePosition=view*worldPos;\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
  2316. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2317. /** @hidden */
  2318. var gridVertexShader = { name: name, shader: shader };
  2319. /***/ }),
  2320. /***/ "./grid/gridMaterial.ts":
  2321. /*!******************************!*\
  2322. !*** ./grid/gridMaterial.ts ***!
  2323. \******************************/
  2324. /*! exports provided: GridMaterial */
  2325. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2326. "use strict";
  2327. __webpack_require__.r(__webpack_exports__);
  2328. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
  2329. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2330. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2331. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2332. /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
  2333. /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
  2334. var GridMaterialDefines = /** @class */ (function (_super) {
  2335. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterialDefines, _super);
  2336. function GridMaterialDefines() {
  2337. var _this = _super.call(this) || this;
  2338. _this.OPACITY = false;
  2339. _this.TRANSPARENT = false;
  2340. _this.FOG = false;
  2341. _this.PREMULTIPLYALPHA = false;
  2342. _this.UV1 = false;
  2343. _this.UV2 = false;
  2344. _this.INSTANCES = false;
  2345. _this.rebuild();
  2346. return _this;
  2347. }
  2348. return GridMaterialDefines;
  2349. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2350. /**
  2351. * The grid materials allows you to wrap any shape with a grid.
  2352. * Colors are customizable.
  2353. */
  2354. var GridMaterial = /** @class */ (function (_super) {
  2355. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterial, _super);
  2356. /**
  2357. * constructor
  2358. * @param name The name given to the material in order to identify it afterwards.
  2359. * @param scene The scene the material is used in.
  2360. */
  2361. function GridMaterial(name, scene) {
  2362. var _this = _super.call(this, name, scene) || this;
  2363. /**
  2364. * Main color of the grid (e.g. between lines)
  2365. */
  2366. _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2367. /**
  2368. * Color of the grid lines.
  2369. */
  2370. _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
  2371. /**
  2372. * The scale of the grid compared to unit.
  2373. */
  2374. _this.gridRatio = 1.0;
  2375. /**
  2376. * Allows setting an offset for the grid lines.
  2377. */
  2378. _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  2379. /**
  2380. * The frequency of thicker lines.
  2381. */
  2382. _this.majorUnitFrequency = 10;
  2383. /**
  2384. * The visibility of minor units in the grid.
  2385. */
  2386. _this.minorUnitVisibility = 0.33;
  2387. /**
  2388. * The grid opacity outside of the lines.
  2389. */
  2390. _this.opacity = 1.0;
  2391. /**
  2392. * Determine RBG output is premultiplied by alpha value.
  2393. */
  2394. _this.preMultiplyAlpha = false;
  2395. _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
  2396. return _this;
  2397. }
  2398. /**
  2399. * Returns wehter or not the grid requires alpha blending.
  2400. */
  2401. GridMaterial.prototype.needAlphaBlending = function () {
  2402. return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
  2403. };
  2404. GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  2405. return this.needAlphaBlending();
  2406. };
  2407. GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2408. if (this.isFrozen) {
  2409. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2410. return true;
  2411. }
  2412. }
  2413. if (!subMesh._materialDefines) {
  2414. subMesh._materialDefines = new GridMaterialDefines();
  2415. }
  2416. var defines = subMesh._materialDefines;
  2417. var scene = this.getScene();
  2418. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2419. if (this._renderId === scene.getRenderId()) {
  2420. return true;
  2421. }
  2422. }
  2423. if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
  2424. defines.TRANSPARENT = !defines.TRANSPARENT;
  2425. defines.markAsUnprocessed();
  2426. }
  2427. if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
  2428. defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
  2429. defines.markAsUnprocessed();
  2430. }
  2431. // Textures
  2432. if (defines._areTexturesDirty) {
  2433. defines._needUVs = false;
  2434. if (scene.texturesEnabled) {
  2435. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2436. if (!this._opacityTexture.isReady()) {
  2437. return false;
  2438. }
  2439. else {
  2440. defines._needUVs = true;
  2441. defines.OPACITY = true;
  2442. }
  2443. }
  2444. }
  2445. }
  2446. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
  2447. // Values that need to be evaluated on every frame
  2448. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, scene.getEngine(), defines, !!useInstances);
  2449. // Get correct effect
  2450. if (defines.isDirty) {
  2451. defines.markAsProcessed();
  2452. scene.resetCachedMaterial();
  2453. // Attributes
  2454. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
  2455. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
  2456. if (defines.UV1) {
  2457. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2458. }
  2459. if (defines.UV2) {
  2460. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2461. }
  2462. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2463. // Defines
  2464. var join = defines.toString();
  2465. subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
  2466. "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
  2467. }
  2468. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2469. return false;
  2470. }
  2471. this._renderId = scene.getRenderId();
  2472. subMesh.effect._wasPreviouslyReady = true;
  2473. return true;
  2474. };
  2475. GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2476. var scene = this.getScene();
  2477. var defines = subMesh._materialDefines;
  2478. if (!defines) {
  2479. return;
  2480. }
  2481. var effect = subMesh.effect;
  2482. if (!effect) {
  2483. return;
  2484. }
  2485. this._activeEffect = effect;
  2486. // Matrices
  2487. if (!defines.INSTANCES) {
  2488. this.bindOnlyWorldMatrix(world);
  2489. }
  2490. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2491. this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
  2492. // Uniforms
  2493. if (this._mustRebind(scene, effect)) {
  2494. this._activeEffect.setColor3("mainColor", this.mainColor);
  2495. this._activeEffect.setColor3("lineColor", this.lineColor);
  2496. this._activeEffect.setVector3("gridOffset", this.gridOffset);
  2497. this._gridControl.x = this.gridRatio;
  2498. this._gridControl.y = Math.round(this.majorUnitFrequency);
  2499. this._gridControl.z = this.minorUnitVisibility;
  2500. this._gridControl.w = this.opacity;
  2501. this._activeEffect.setVector4("gridControl", this._gridControl);
  2502. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2503. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  2504. this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
  2505. this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
  2506. }
  2507. }
  2508. // Fog
  2509. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2510. this._afterBind(mesh, this._activeEffect);
  2511. };
  2512. /**
  2513. * Dispose the material and its associated resources.
  2514. * @param forceDisposeEffect will also dispose the used effect when true
  2515. */
  2516. GridMaterial.prototype.dispose = function (forceDisposeEffect) {
  2517. _super.prototype.dispose.call(this, forceDisposeEffect);
  2518. };
  2519. GridMaterial.prototype.clone = function (name) {
  2520. var _this = this;
  2521. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
  2522. };
  2523. GridMaterial.prototype.serialize = function () {
  2524. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2525. serializationObject.customType = "BABYLON.GridMaterial";
  2526. return serializationObject;
  2527. };
  2528. GridMaterial.prototype.getClassName = function () {
  2529. return "GridMaterial";
  2530. };
  2531. GridMaterial.Parse = function (source, scene, rootUrl) {
  2532. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
  2533. };
  2534. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2535. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2536. ], GridMaterial.prototype, "mainColor", void 0);
  2537. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2538. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2539. ], GridMaterial.prototype, "lineColor", void 0);
  2540. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2541. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2542. ], GridMaterial.prototype, "gridRatio", void 0);
  2543. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2544. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2545. ], GridMaterial.prototype, "gridOffset", void 0);
  2546. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2547. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2548. ], GridMaterial.prototype, "majorUnitFrequency", void 0);
  2549. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2550. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2551. ], GridMaterial.prototype, "minorUnitVisibility", void 0);
  2552. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2553. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2554. ], GridMaterial.prototype, "opacity", void 0);
  2555. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2556. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2557. ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
  2558. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2559. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  2560. ], GridMaterial.prototype, "_opacityTexture", void 0);
  2561. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2562. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2563. ], GridMaterial.prototype, "opacityTexture", void 0);
  2564. return GridMaterial;
  2565. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2566. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;
  2567. /***/ }),
  2568. /***/ "./grid/index.ts":
  2569. /*!***********************!*\
  2570. !*** ./grid/index.ts ***!
  2571. \***********************/
  2572. /*! exports provided: GridMaterial */
  2573. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2574. "use strict";
  2575. __webpack_require__.r(__webpack_exports__);
  2576. /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
  2577. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2578. /***/ }),
  2579. /***/ "./index.ts":
  2580. /*!******************!*\
  2581. !*** ./index.ts ***!
  2582. \******************/
  2583. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2584. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2585. "use strict";
  2586. __webpack_require__.r(__webpack_exports__);
  2587. /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts");
  2588. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2589. /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts");
  2590. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; });
  2591. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; });
  2592. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; });
  2593. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  2594. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  2595. /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  2596. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; });
  2597. /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts");
  2598. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; });
  2599. /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts");
  2600. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; });
  2601. /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts");
  2602. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; });
  2603. /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts");
  2604. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; });
  2605. /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts");
  2606. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; });
  2607. /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts");
  2608. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; });
  2609. /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts");
  2610. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; });
  2611. /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts");
  2612. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; });
  2613. /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts");
  2614. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; });
  2615. /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts");
  2616. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; });
  2617. /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts");
  2618. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; });
  2619. /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts");
  2620. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; });
  2621. /***/ }),
  2622. /***/ "./lava/index.ts":
  2623. /*!***********************!*\
  2624. !*** ./lava/index.ts ***!
  2625. \***********************/
  2626. /*! exports provided: LavaMaterial */
  2627. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2628. "use strict";
  2629. __webpack_require__.r(__webpack_exports__);
  2630. /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
  2631. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2632. /***/ }),
  2633. /***/ "./lava/lava.fragment.ts":
  2634. /*!*******************************!*\
  2635. !*** ./lava/lava.fragment.ts ***!
  2636. \*******************************/
  2637. /*! exports provided: lavaPixelShader */
  2638. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2639. "use strict";
  2640. __webpack_require__.r(__webpack_exports__);
  2641. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
  2642. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2643. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2644. var name = 'lavaPixelShader';
  2645. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  2646. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2647. /** @hidden */
  2648. var lavaPixelShader = { name: name, shader: shader };
  2649. /***/ }),
  2650. /***/ "./lava/lava.vertex.ts":
  2651. /*!*****************************!*\
  2652. !*** ./lava/lava.vertex.ts ***!
  2653. \*****************************/
  2654. /*! exports provided: lavaVertexShader */
  2655. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2656. "use strict";
  2657. __webpack_require__.r(__webpack_exports__);
  2658. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
  2659. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2660. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2661. var name = 'lavaVertexShader';
  2662. var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
  2663. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2664. /** @hidden */
  2665. var lavaVertexShader = { name: name, shader: shader };
  2666. /***/ }),
  2667. /***/ "./lava/lavaMaterial.ts":
  2668. /*!******************************!*\
  2669. !*** ./lava/lavaMaterial.ts ***!
  2670. \******************************/
  2671. /*! exports provided: LavaMaterial */
  2672. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2673. "use strict";
  2674. __webpack_require__.r(__webpack_exports__);
  2675. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
  2676. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2677. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2678. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2679. /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
  2680. /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
  2681. var LavaMaterialDefines = /** @class */ (function (_super) {
  2682. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterialDefines, _super);
  2683. function LavaMaterialDefines() {
  2684. var _this = _super.call(this) || this;
  2685. _this.DIFFUSE = false;
  2686. _this.CLIPPLANE = false;
  2687. _this.CLIPPLANE2 = false;
  2688. _this.CLIPPLANE3 = false;
  2689. _this.CLIPPLANE4 = false;
  2690. _this.CLIPPLANE5 = false;
  2691. _this.CLIPPLANE6 = false;
  2692. _this.ALPHATEST = false;
  2693. _this.DEPTHPREPASS = false;
  2694. _this.POINTSIZE = false;
  2695. _this.FOG = false;
  2696. _this.LIGHT0 = false;
  2697. _this.LIGHT1 = false;
  2698. _this.LIGHT2 = false;
  2699. _this.LIGHT3 = false;
  2700. _this.SPOTLIGHT0 = false;
  2701. _this.SPOTLIGHT1 = false;
  2702. _this.SPOTLIGHT2 = false;
  2703. _this.SPOTLIGHT3 = false;
  2704. _this.HEMILIGHT0 = false;
  2705. _this.HEMILIGHT1 = false;
  2706. _this.HEMILIGHT2 = false;
  2707. _this.HEMILIGHT3 = false;
  2708. _this.DIRLIGHT0 = false;
  2709. _this.DIRLIGHT1 = false;
  2710. _this.DIRLIGHT2 = false;
  2711. _this.DIRLIGHT3 = false;
  2712. _this.POINTLIGHT0 = false;
  2713. _this.POINTLIGHT1 = false;
  2714. _this.POINTLIGHT2 = false;
  2715. _this.POINTLIGHT3 = false;
  2716. _this.SHADOW0 = false;
  2717. _this.SHADOW1 = false;
  2718. _this.SHADOW2 = false;
  2719. _this.SHADOW3 = false;
  2720. _this.SHADOWS = false;
  2721. _this.SHADOWESM0 = false;
  2722. _this.SHADOWESM1 = false;
  2723. _this.SHADOWESM2 = false;
  2724. _this.SHADOWESM3 = false;
  2725. _this.SHADOWPOISSON0 = false;
  2726. _this.SHADOWPOISSON1 = false;
  2727. _this.SHADOWPOISSON2 = false;
  2728. _this.SHADOWPOISSON3 = false;
  2729. _this.SHADOWPCF0 = false;
  2730. _this.SHADOWPCF1 = false;
  2731. _this.SHADOWPCF2 = false;
  2732. _this.SHADOWPCF3 = false;
  2733. _this.SHADOWPCSS0 = false;
  2734. _this.SHADOWPCSS1 = false;
  2735. _this.SHADOWPCSS2 = false;
  2736. _this.SHADOWPCSS3 = false;
  2737. _this.NORMAL = false;
  2738. _this.UV1 = false;
  2739. _this.UV2 = false;
  2740. _this.VERTEXCOLOR = false;
  2741. _this.VERTEXALPHA = false;
  2742. _this.NUM_BONE_INFLUENCERS = 0;
  2743. _this.BonesPerMesh = 0;
  2744. _this.INSTANCES = false;
  2745. _this.UNLIT = false;
  2746. _this.rebuild();
  2747. return _this;
  2748. }
  2749. return LavaMaterialDefines;
  2750. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2751. var LavaMaterial = /** @class */ (function (_super) {
  2752. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterial, _super);
  2753. function LavaMaterial(name, scene) {
  2754. var _this = _super.call(this, name, scene) || this;
  2755. _this.speed = 1;
  2756. _this.movingSpeed = 1;
  2757. _this.lowFrequencySpeed = 1;
  2758. _this.fogDensity = 0.15;
  2759. _this._lastTime = 0;
  2760. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2761. _this._disableLighting = false;
  2762. _this._unlit = false;
  2763. _this._maxSimultaneousLights = 4;
  2764. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  2765. return _this;
  2766. }
  2767. LavaMaterial.prototype.needAlphaBlending = function () {
  2768. return (this.alpha < 1.0);
  2769. };
  2770. LavaMaterial.prototype.needAlphaTesting = function () {
  2771. return false;
  2772. };
  2773. LavaMaterial.prototype.getAlphaTestTexture = function () {
  2774. return null;
  2775. };
  2776. // Methods
  2777. LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2778. if (this.isFrozen) {
  2779. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2780. return true;
  2781. }
  2782. }
  2783. if (!subMesh._materialDefines) {
  2784. subMesh._materialDefines = new LavaMaterialDefines();
  2785. }
  2786. var defines = subMesh._materialDefines;
  2787. var scene = this.getScene();
  2788. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2789. if (this._renderId === scene.getRenderId()) {
  2790. return true;
  2791. }
  2792. }
  2793. var engine = scene.getEngine();
  2794. // Textures
  2795. if (defines._areTexturesDirty) {
  2796. defines._needUVs = false;
  2797. if (scene.texturesEnabled) {
  2798. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2799. if (!this._diffuseTexture.isReady()) {
  2800. return false;
  2801. }
  2802. else {
  2803. defines._needUVs = true;
  2804. defines.DIFFUSE = true;
  2805. }
  2806. }
  2807. }
  2808. }
  2809. // Misc.
  2810. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2811. // Lights
  2812. defines._needNormals = true;
  2813. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2814. // Values that need to be evaluated on every frame
  2815. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2816. // Attribs
  2817. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  2818. // Get correct effect
  2819. if (defines.isDirty) {
  2820. defines.markAsProcessed();
  2821. scene.resetCachedMaterial();
  2822. // Fallbacks
  2823. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2824. if (defines.FOG) {
  2825. fallbacks.addFallback(1, "FOG");
  2826. }
  2827. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2828. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2829. fallbacks.addCPUSkinningFallback(0, mesh);
  2830. }
  2831. //Attributes
  2832. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2833. if (defines.NORMAL) {
  2834. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2835. }
  2836. if (defines.UV1) {
  2837. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2838. }
  2839. if (defines.UV2) {
  2840. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2841. }
  2842. if (defines.VERTEXCOLOR) {
  2843. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2844. }
  2845. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2846. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2847. // Legacy browser patch
  2848. var shaderName = "lava";
  2849. var join = defines.toString();
  2850. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  2851. "vFogInfos", "vFogColor", "pointSize",
  2852. "vDiffuseInfos",
  2853. "mBones",
  2854. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  2855. "time", "speed", "movingSpeed",
  2856. "fogColor", "fogDensity", "lowFrequencySpeed"
  2857. ];
  2858. var samplers = ["diffuseSampler",
  2859. "noiseTexture"
  2860. ];
  2861. var uniformBuffers = new Array();
  2862. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2863. uniformsNames: uniforms,
  2864. uniformBuffersNames: uniformBuffers,
  2865. samplers: samplers,
  2866. defines: defines,
  2867. maxSimultaneousLights: this.maxSimultaneousLights
  2868. });
  2869. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2870. attributes: attribs,
  2871. uniformsNames: uniforms,
  2872. uniformBuffersNames: uniformBuffers,
  2873. samplers: samplers,
  2874. defines: join,
  2875. fallbacks: fallbacks,
  2876. onCompiled: this.onCompiled,
  2877. onError: this.onError,
  2878. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  2879. }, engine), defines);
  2880. }
  2881. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2882. return false;
  2883. }
  2884. this._renderId = scene.getRenderId();
  2885. subMesh.effect._wasPreviouslyReady = true;
  2886. return true;
  2887. };
  2888. LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2889. var scene = this.getScene();
  2890. var defines = subMesh._materialDefines;
  2891. if (!defines) {
  2892. return;
  2893. }
  2894. var effect = subMesh.effect;
  2895. if (!effect) {
  2896. return;
  2897. }
  2898. this._activeEffect = effect;
  2899. defines.UNLIT = this._unlit;
  2900. // Matrices
  2901. this.bindOnlyWorldMatrix(world);
  2902. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2903. // Bones
  2904. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  2905. if (this._mustRebind(scene, effect)) {
  2906. // Textures
  2907. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2908. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  2909. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  2910. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  2911. }
  2912. if (this.noiseTexture) {
  2913. this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
  2914. }
  2915. // Clip plane
  2916. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  2917. // Point size
  2918. if (this.pointsCloud) {
  2919. this._activeEffect.setFloat("pointSize", this.pointSize);
  2920. }
  2921. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2922. }
  2923. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  2924. if (scene.lightsEnabled && !this.disableLighting) {
  2925. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  2926. }
  2927. // View
  2928. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2929. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2930. }
  2931. // Fog
  2932. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2933. this._lastTime += scene.getEngine().getDeltaTime();
  2934. this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
  2935. if (!this.fogColor) {
  2936. this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2937. }
  2938. this._activeEffect.setColor3("fogColor", this.fogColor);
  2939. this._activeEffect.setFloat("fogDensity", this.fogDensity);
  2940. this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
  2941. this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
  2942. this._afterBind(mesh, this._activeEffect);
  2943. };
  2944. LavaMaterial.prototype.getAnimatables = function () {
  2945. var results = [];
  2946. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  2947. results.push(this.diffuseTexture);
  2948. }
  2949. if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
  2950. results.push(this.noiseTexture);
  2951. }
  2952. return results;
  2953. };
  2954. LavaMaterial.prototype.getActiveTextures = function () {
  2955. var activeTextures = _super.prototype.getActiveTextures.call(this);
  2956. if (this._diffuseTexture) {
  2957. activeTextures.push(this._diffuseTexture);
  2958. }
  2959. return activeTextures;
  2960. };
  2961. LavaMaterial.prototype.hasTexture = function (texture) {
  2962. if (_super.prototype.hasTexture.call(this, texture)) {
  2963. return true;
  2964. }
  2965. if (this.diffuseTexture === texture) {
  2966. return true;
  2967. }
  2968. return false;
  2969. };
  2970. LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
  2971. if (this.diffuseTexture) {
  2972. this.diffuseTexture.dispose();
  2973. }
  2974. if (this.noiseTexture) {
  2975. this.noiseTexture.dispose();
  2976. }
  2977. _super.prototype.dispose.call(this, forceDisposeEffect);
  2978. };
  2979. LavaMaterial.prototype.clone = function (name) {
  2980. var _this = this;
  2981. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
  2982. };
  2983. LavaMaterial.prototype.serialize = function () {
  2984. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2985. serializationObject.customType = "BABYLON.LavaMaterial";
  2986. return serializationObject;
  2987. };
  2988. LavaMaterial.prototype.getClassName = function () {
  2989. return "LavaMaterial";
  2990. };
  2991. // Statics
  2992. LavaMaterial.Parse = function (source, scene, rootUrl) {
  2993. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
  2994. };
  2995. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2996. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  2997. ], LavaMaterial.prototype, "_diffuseTexture", void 0);
  2998. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2999. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3000. ], LavaMaterial.prototype, "diffuseTexture", void 0);
  3001. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3002. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  3003. ], LavaMaterial.prototype, "noiseTexture", void 0);
  3004. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3005. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3006. ], LavaMaterial.prototype, "fogColor", void 0);
  3007. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3008. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3009. ], LavaMaterial.prototype, "speed", void 0);
  3010. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3011. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3012. ], LavaMaterial.prototype, "movingSpeed", void 0);
  3013. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3014. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3015. ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
  3016. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3017. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3018. ], LavaMaterial.prototype, "fogDensity", void 0);
  3019. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3020. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3021. ], LavaMaterial.prototype, "diffuseColor", void 0);
  3022. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3023. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3024. ], LavaMaterial.prototype, "_disableLighting", void 0);
  3025. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3026. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3027. ], LavaMaterial.prototype, "disableLighting", void 0);
  3028. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3029. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
  3030. ], LavaMaterial.prototype, "_unlit", void 0);
  3031. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3032. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3033. ], LavaMaterial.prototype, "unlit", void 0);
  3034. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3035. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3036. ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
  3037. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3038. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3039. ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
  3040. return LavaMaterial;
  3041. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3042. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;
  3043. /***/ }),
  3044. /***/ "./legacy/legacy.ts":
  3045. /*!**************************!*\
  3046. !*** ./legacy/legacy.ts ***!
  3047. \**************************/
  3048. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  3049. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3050. "use strict";
  3051. __webpack_require__.r(__webpack_exports__);
  3052. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  3053. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  3054. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  3055. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  3056. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  3057. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
  3058. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
  3059. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  3060. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  3061. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  3062. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  3063. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  3064. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3065. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3066. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3067. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  3068. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  3069. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  3070. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  3071. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  3072. /**
  3073. * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
  3074. *
  3075. * This is the entry point for the UMD module.
  3076. * The entry point for a future ESM package should be index.ts
  3077. */
  3078. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  3079. if (typeof globalObject !== "undefined") {
  3080. globalObject.BABYLON = globalObject.BABYLON || {};
  3081. for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
  3082. globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
  3083. }
  3084. }
  3085. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  3086. /***/ }),
  3087. /***/ "./mix/index.ts":
  3088. /*!**********************!*\
  3089. !*** ./mix/index.ts ***!
  3090. \**********************/
  3091. /*! exports provided: MixMaterial */
  3092. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3093. "use strict";
  3094. __webpack_require__.r(__webpack_exports__);
  3095. /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  3096. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3097. /***/ }),
  3098. /***/ "./mix/mix.fragment.ts":
  3099. /*!*****************************!*\
  3100. !*** ./mix/mix.fragment.ts ***!
  3101. \*****************************/
  3102. /*! exports provided: mixPixelShader */
  3103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3104. "use strict";
  3105. __webpack_require__.r(__webpack_exports__);
  3106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  3107. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3108. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3109. var name = 'mixPixelShader';
  3110. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  3111. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3112. /** @hidden */
  3113. var mixPixelShader = { name: name, shader: shader };
  3114. /***/ }),
  3115. /***/ "./mix/mix.vertex.ts":
  3116. /*!***************************!*\
  3117. !*** ./mix/mix.vertex.ts ***!
  3118. \***************************/
  3119. /*! exports provided: mixVertexShader */
  3120. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3121. "use strict";
  3122. __webpack_require__.r(__webpack_exports__);
  3123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  3124. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3125. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3126. var name = 'mixVertexShader';
  3127. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3128. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3129. /** @hidden */
  3130. var mixVertexShader = { name: name, shader: shader };
  3131. /***/ }),
  3132. /***/ "./mix/mixMaterial.ts":
  3133. /*!****************************!*\
  3134. !*** ./mix/mixMaterial.ts ***!
  3135. \****************************/
  3136. /*! exports provided: MixMaterial */
  3137. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3138. "use strict";
  3139. __webpack_require__.r(__webpack_exports__);
  3140. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  3141. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3142. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  3143. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3144. /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  3145. /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  3146. var MixMaterialDefines = /** @class */ (function (_super) {
  3147. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterialDefines, _super);
  3148. function MixMaterialDefines() {
  3149. var _this = _super.call(this) || this;
  3150. _this.DIFFUSE = false;
  3151. _this.CLIPPLANE = false;
  3152. _this.CLIPPLANE2 = false;
  3153. _this.CLIPPLANE3 = false;
  3154. _this.CLIPPLANE4 = false;
  3155. _this.CLIPPLANE5 = false;
  3156. _this.CLIPPLANE6 = false;
  3157. _this.ALPHATEST = false;
  3158. _this.DEPTHPREPASS = false;
  3159. _this.POINTSIZE = false;
  3160. _this.FOG = false;
  3161. _this.SPECULARTERM = false;
  3162. _this.NORMAL = false;
  3163. _this.UV1 = false;
  3164. _this.UV2 = false;
  3165. _this.VERTEXCOLOR = false;
  3166. _this.VERTEXALPHA = false;
  3167. _this.NUM_BONE_INFLUENCERS = 0;
  3168. _this.BonesPerMesh = 0;
  3169. _this.INSTANCES = false;
  3170. _this.MIXMAP2 = false;
  3171. _this.rebuild();
  3172. return _this;
  3173. }
  3174. return MixMaterialDefines;
  3175. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3176. var MixMaterial = /** @class */ (function (_super) {
  3177. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterial, _super);
  3178. function MixMaterial(name, scene) {
  3179. var _this = _super.call(this, name, scene) || this;
  3180. /**
  3181. * Uniforms
  3182. */
  3183. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3184. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  3185. _this.specularPower = 64;
  3186. _this._disableLighting = false;
  3187. _this._maxSimultaneousLights = 4;
  3188. return _this;
  3189. }
  3190. MixMaterial.prototype.needAlphaBlending = function () {
  3191. return (this.alpha < 1.0);
  3192. };
  3193. MixMaterial.prototype.needAlphaTesting = function () {
  3194. return false;
  3195. };
  3196. MixMaterial.prototype.getAlphaTestTexture = function () {
  3197. return null;
  3198. };
  3199. // Methods
  3200. MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3201. if (this.isFrozen) {
  3202. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  3203. return true;
  3204. }
  3205. }
  3206. if (!subMesh._materialDefines) {
  3207. subMesh._materialDefines = new MixMaterialDefines();
  3208. }
  3209. var defines = subMesh._materialDefines;
  3210. var scene = this.getScene();
  3211. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3212. if (this._renderId === scene.getRenderId()) {
  3213. return true;
  3214. }
  3215. }
  3216. var engine = scene.getEngine();
  3217. // Textures
  3218. if (scene.texturesEnabled) {
  3219. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  3220. return false;
  3221. }
  3222. defines._needUVs = true;
  3223. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3224. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  3225. return false;
  3226. }
  3227. defines.DIFFUSE = true;
  3228. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  3229. return false;
  3230. }
  3231. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  3232. return false;
  3233. }
  3234. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  3235. return false;
  3236. }
  3237. if (this._mixTexture2) {
  3238. if (!this._mixTexture2.isReady()) {
  3239. return false;
  3240. }
  3241. defines.MIXMAP2 = true;
  3242. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  3243. return false;
  3244. }
  3245. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  3246. return false;
  3247. }
  3248. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  3249. return false;
  3250. }
  3251. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  3252. return false;
  3253. }
  3254. }
  3255. }
  3256. }
  3257. // Misc.
  3258. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3259. // Lights
  3260. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3261. // Values that need to be evaluated on every frame
  3262. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3263. // Attribs
  3264. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3265. // Get correct effect
  3266. if (defines.isDirty) {
  3267. defines.markAsProcessed();
  3268. scene.resetCachedMaterial();
  3269. // Fallbacks
  3270. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3271. if (defines.FOG) {
  3272. fallbacks.addFallback(1, "FOG");
  3273. }
  3274. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  3275. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3276. fallbacks.addCPUSkinningFallback(0, mesh);
  3277. }
  3278. //Attributes
  3279. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3280. if (defines.NORMAL) {
  3281. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3282. }
  3283. if (defines.UV1) {
  3284. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3285. }
  3286. if (defines.UV2) {
  3287. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3288. }
  3289. if (defines.VERTEXCOLOR) {
  3290. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  3291. }
  3292. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3293. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3294. // Legacy browser patch
  3295. var shaderName = "mix";
  3296. var join = defines.toString();
  3297. var uniforms = [
  3298. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  3299. "vFogInfos", "vFogColor", "pointSize",
  3300. "vTextureInfos",
  3301. "mBones",
  3302. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  3303. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  3304. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  3305. ];
  3306. var samplers = [
  3307. "mixMap1Sampler", "mixMap2Sampler",
  3308. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  3309. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  3310. ];
  3311. var uniformBuffers = new Array();
  3312. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3313. uniformsNames: uniforms,
  3314. uniformBuffersNames: uniformBuffers,
  3315. samplers: samplers,
  3316. defines: defines,
  3317. maxSimultaneousLights: this.maxSimultaneousLights
  3318. });
  3319. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3320. attributes: attribs,
  3321. uniformsNames: uniforms,
  3322. uniformBuffersNames: uniformBuffers,
  3323. samplers: samplers,
  3324. defines: join,
  3325. fallbacks: fallbacks,
  3326. onCompiled: this.onCompiled,
  3327. onError: this.onError,
  3328. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  3329. }, engine), defines);
  3330. }
  3331. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3332. return false;
  3333. }
  3334. this._renderId = scene.getRenderId();
  3335. subMesh.effect._wasPreviouslyReady = true;
  3336. return true;
  3337. };
  3338. MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3339. var scene = this.getScene();
  3340. var defines = subMesh._materialDefines;
  3341. if (!defines) {
  3342. return;
  3343. }
  3344. var effect = subMesh.effect;
  3345. if (!effect) {
  3346. return;
  3347. }
  3348. this._activeEffect = effect;
  3349. // Matrices
  3350. this.bindOnlyWorldMatrix(world);
  3351. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3352. // Bones
  3353. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3354. if (this._mustRebind(scene, effect)) {
  3355. // Textures
  3356. if (this._mixTexture1) {
  3357. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  3358. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  3359. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  3360. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3361. if (this._diffuseTexture1) {
  3362. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  3363. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  3364. }
  3365. if (this._diffuseTexture2) {
  3366. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  3367. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  3368. }
  3369. if (this._diffuseTexture3) {
  3370. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  3371. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  3372. }
  3373. if (this._diffuseTexture4) {
  3374. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  3375. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  3376. }
  3377. }
  3378. }
  3379. if (this._mixTexture2) {
  3380. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  3381. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3382. if (this._diffuseTexture5) {
  3383. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  3384. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  3385. }
  3386. if (this._diffuseTexture6) {
  3387. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  3388. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  3389. }
  3390. if (this._diffuseTexture7) {
  3391. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  3392. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  3393. }
  3394. if (this._diffuseTexture8) {
  3395. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  3396. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  3397. }
  3398. }
  3399. }
  3400. // Clip plane
  3401. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3402. // Point size
  3403. if (this.pointsCloud) {
  3404. this._activeEffect.setFloat("pointSize", this.pointSize);
  3405. }
  3406. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3407. }
  3408. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3409. if (defines.SPECULARTERM) {
  3410. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  3411. }
  3412. if (scene.lightsEnabled && !this.disableLighting) {
  3413. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  3414. }
  3415. // View
  3416. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3417. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3418. }
  3419. // Fog
  3420. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3421. this._afterBind(mesh, this._activeEffect);
  3422. };
  3423. MixMaterial.prototype.getAnimatables = function () {
  3424. var results = [];
  3425. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  3426. results.push(this._mixTexture1);
  3427. }
  3428. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  3429. results.push(this._mixTexture2);
  3430. }
  3431. return results;
  3432. };
  3433. MixMaterial.prototype.getActiveTextures = function () {
  3434. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3435. // Mix map 1
  3436. if (this._mixTexture1) {
  3437. activeTextures.push(this._mixTexture1);
  3438. }
  3439. if (this._diffuseTexture1) {
  3440. activeTextures.push(this._diffuseTexture1);
  3441. }
  3442. if (this._diffuseTexture2) {
  3443. activeTextures.push(this._diffuseTexture2);
  3444. }
  3445. if (this._diffuseTexture3) {
  3446. activeTextures.push(this._diffuseTexture3);
  3447. }
  3448. if (this._diffuseTexture4) {
  3449. activeTextures.push(this._diffuseTexture4);
  3450. }
  3451. // Mix map 2
  3452. if (this._mixTexture2) {
  3453. activeTextures.push(this._mixTexture2);
  3454. }
  3455. if (this._diffuseTexture5) {
  3456. activeTextures.push(this._diffuseTexture5);
  3457. }
  3458. if (this._diffuseTexture6) {
  3459. activeTextures.push(this._diffuseTexture6);
  3460. }
  3461. if (this._diffuseTexture7) {
  3462. activeTextures.push(this._diffuseTexture7);
  3463. }
  3464. if (this._diffuseTexture8) {
  3465. activeTextures.push(this._diffuseTexture8);
  3466. }
  3467. return activeTextures;
  3468. };
  3469. MixMaterial.prototype.hasTexture = function (texture) {
  3470. if (_super.prototype.hasTexture.call(this, texture)) {
  3471. return true;
  3472. }
  3473. // Mix map 1
  3474. if (this._mixTexture1 === texture) {
  3475. return true;
  3476. }
  3477. if (this._diffuseTexture1 === texture) {
  3478. return true;
  3479. }
  3480. if (this._diffuseTexture2 === texture) {
  3481. return true;
  3482. }
  3483. if (this._diffuseTexture3 === texture) {
  3484. return true;
  3485. }
  3486. if (this._diffuseTexture4 === texture) {
  3487. return true;
  3488. }
  3489. // Mix map 2
  3490. if (this._mixTexture2 === texture) {
  3491. return true;
  3492. }
  3493. if (this._diffuseTexture5 === texture) {
  3494. return true;
  3495. }
  3496. if (this._diffuseTexture6 === texture) {
  3497. return true;
  3498. }
  3499. if (this._diffuseTexture7 === texture) {
  3500. return true;
  3501. }
  3502. if (this._diffuseTexture8 === texture) {
  3503. return true;
  3504. }
  3505. return false;
  3506. };
  3507. MixMaterial.prototype.dispose = function (forceDisposeEffect) {
  3508. if (this._mixTexture1) {
  3509. this._mixTexture1.dispose();
  3510. }
  3511. _super.prototype.dispose.call(this, forceDisposeEffect);
  3512. };
  3513. MixMaterial.prototype.clone = function (name) {
  3514. var _this = this;
  3515. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
  3516. };
  3517. MixMaterial.prototype.serialize = function () {
  3518. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3519. serializationObject.customType = "BABYLON.MixMaterial";
  3520. return serializationObject;
  3521. };
  3522. MixMaterial.prototype.getClassName = function () {
  3523. return "MixMaterial";
  3524. };
  3525. // Statics
  3526. MixMaterial.Parse = function (source, scene, rootUrl) {
  3527. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
  3528. };
  3529. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3530. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
  3531. ], MixMaterial.prototype, "_mixTexture1", void 0);
  3532. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3533. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3534. ], MixMaterial.prototype, "mixTexture1", void 0);
  3535. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3536. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
  3537. ], MixMaterial.prototype, "_mixTexture2", void 0);
  3538. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3539. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3540. ], MixMaterial.prototype, "mixTexture2", void 0);
  3541. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3542. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3543. ], MixMaterial.prototype, "_diffuseTexture1", void 0);
  3544. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3545. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3546. ], MixMaterial.prototype, "diffuseTexture1", void 0);
  3547. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3548. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3549. ], MixMaterial.prototype, "_diffuseTexture2", void 0);
  3550. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3551. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3552. ], MixMaterial.prototype, "diffuseTexture2", void 0);
  3553. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3554. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3555. ], MixMaterial.prototype, "_diffuseTexture3", void 0);
  3556. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3557. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3558. ], MixMaterial.prototype, "diffuseTexture3", void 0);
  3559. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3560. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3561. ], MixMaterial.prototype, "_diffuseTexture4", void 0);
  3562. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3563. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3564. ], MixMaterial.prototype, "diffuseTexture4", void 0);
  3565. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3566. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3567. ], MixMaterial.prototype, "_diffuseTexture5", void 0);
  3568. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3569. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3570. ], MixMaterial.prototype, "diffuseTexture5", void 0);
  3571. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3572. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3573. ], MixMaterial.prototype, "_diffuseTexture6", void 0);
  3574. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3575. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3576. ], MixMaterial.prototype, "diffuseTexture6", void 0);
  3577. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3578. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3579. ], MixMaterial.prototype, "_diffuseTexture7", void 0);
  3580. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3581. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3582. ], MixMaterial.prototype, "diffuseTexture7", void 0);
  3583. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3584. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3585. ], MixMaterial.prototype, "_diffuseTexture8", void 0);
  3586. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3587. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3588. ], MixMaterial.prototype, "diffuseTexture8", void 0);
  3589. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3590. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3591. ], MixMaterial.prototype, "diffuseColor", void 0);
  3592. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3593. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3594. ], MixMaterial.prototype, "specularColor", void 0);
  3595. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3596. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3597. ], MixMaterial.prototype, "specularPower", void 0);
  3598. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3599. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3600. ], MixMaterial.prototype, "_disableLighting", void 0);
  3601. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3602. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3603. ], MixMaterial.prototype, "disableLighting", void 0);
  3604. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3605. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3606. ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
  3607. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3608. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3609. ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
  3610. return MixMaterial;
  3611. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3612. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  3613. /***/ }),
  3614. /***/ "./normal/index.ts":
  3615. /*!*************************!*\
  3616. !*** ./normal/index.ts ***!
  3617. \*************************/
  3618. /*! exports provided: NormalMaterial */
  3619. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3620. "use strict";
  3621. __webpack_require__.r(__webpack_exports__);
  3622. /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts");
  3623. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3624. /***/ }),
  3625. /***/ "./normal/normal.fragment.ts":
  3626. /*!***********************************!*\
  3627. !*** ./normal/normal.fragment.ts ***!
  3628. \***********************************/
  3629. /*! exports provided: normalPixelShader */
  3630. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3631. "use strict";
  3632. __webpack_require__.r(__webpack_exports__);
  3633. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
  3634. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3635. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3636. var name = 'normalPixelShader';
  3637. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3638. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3639. /** @hidden */
  3640. var normalPixelShader = { name: name, shader: shader };
  3641. /***/ }),
  3642. /***/ "./normal/normal.vertex.ts":
  3643. /*!*********************************!*\
  3644. !*** ./normal/normal.vertex.ts ***!
  3645. \*********************************/
  3646. /*! exports provided: normalVertexShader */
  3647. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3648. "use strict";
  3649. __webpack_require__.r(__webpack_exports__);
  3650. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
  3651. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3652. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3653. var name = 'normalVertexShader';
  3654. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3655. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3656. /** @hidden */
  3657. var normalVertexShader = { name: name, shader: shader };
  3658. /***/ }),
  3659. /***/ "./normal/normalMaterial.ts":
  3660. /*!**********************************!*\
  3661. !*** ./normal/normalMaterial.ts ***!
  3662. \**********************************/
  3663. /*! exports provided: NormalMaterial */
  3664. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3665. "use strict";
  3666. __webpack_require__.r(__webpack_exports__);
  3667. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
  3668. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3669. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  3670. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3671. /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
  3672. /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
  3673. var NormalMaterialDefines = /** @class */ (function (_super) {
  3674. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterialDefines, _super);
  3675. function NormalMaterialDefines() {
  3676. var _this = _super.call(this) || this;
  3677. _this.DIFFUSE = false;
  3678. _this.CLIPPLANE = false;
  3679. _this.CLIPPLANE2 = false;
  3680. _this.CLIPPLANE3 = false;
  3681. _this.CLIPPLANE4 = false;
  3682. _this.CLIPPLANE5 = false;
  3683. _this.CLIPPLANE6 = false;
  3684. _this.ALPHATEST = false;
  3685. _this.DEPTHPREPASS = false;
  3686. _this.POINTSIZE = false;
  3687. _this.FOG = false;
  3688. _this.LIGHT0 = false;
  3689. _this.LIGHT1 = false;
  3690. _this.LIGHT2 = false;
  3691. _this.LIGHT3 = false;
  3692. _this.SPOTLIGHT0 = false;
  3693. _this.SPOTLIGHT1 = false;
  3694. _this.SPOTLIGHT2 = false;
  3695. _this.SPOTLIGHT3 = false;
  3696. _this.HEMILIGHT0 = false;
  3697. _this.HEMILIGHT1 = false;
  3698. _this.HEMILIGHT2 = false;
  3699. _this.HEMILIGHT3 = false;
  3700. _this.DIRLIGHT0 = false;
  3701. _this.DIRLIGHT1 = false;
  3702. _this.DIRLIGHT2 = false;
  3703. _this.DIRLIGHT3 = false;
  3704. _this.POINTLIGHT0 = false;
  3705. _this.POINTLIGHT1 = false;
  3706. _this.POINTLIGHT2 = false;
  3707. _this.POINTLIGHT3 = false;
  3708. _this.SHADOW0 = false;
  3709. _this.SHADOW1 = false;
  3710. _this.SHADOW2 = false;
  3711. _this.SHADOW3 = false;
  3712. _this.SHADOWS = false;
  3713. _this.SHADOWESM0 = false;
  3714. _this.SHADOWESM1 = false;
  3715. _this.SHADOWESM2 = false;
  3716. _this.SHADOWESM3 = false;
  3717. _this.SHADOWPOISSON0 = false;
  3718. _this.SHADOWPOISSON1 = false;
  3719. _this.SHADOWPOISSON2 = false;
  3720. _this.SHADOWPOISSON3 = false;
  3721. _this.SHADOWPCF0 = false;
  3722. _this.SHADOWPCF1 = false;
  3723. _this.SHADOWPCF2 = false;
  3724. _this.SHADOWPCF3 = false;
  3725. _this.SHADOWPCSS0 = false;
  3726. _this.SHADOWPCSS1 = false;
  3727. _this.SHADOWPCSS2 = false;
  3728. _this.SHADOWPCSS3 = false;
  3729. _this.NORMAL = false;
  3730. _this.UV1 = false;
  3731. _this.UV2 = false;
  3732. _this.NUM_BONE_INFLUENCERS = 0;
  3733. _this.BonesPerMesh = 0;
  3734. _this.INSTANCES = false;
  3735. _this.LIGHTING = false;
  3736. _this.rebuild();
  3737. return _this;
  3738. }
  3739. return NormalMaterialDefines;
  3740. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3741. var NormalMaterial = /** @class */ (function (_super) {
  3742. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterial, _super);
  3743. function NormalMaterial(name, scene) {
  3744. var _this = _super.call(this, name, scene) || this;
  3745. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3746. _this._disableLighting = false;
  3747. _this._maxSimultaneousLights = 4;
  3748. return _this;
  3749. }
  3750. NormalMaterial.prototype.needAlphaBlending = function () {
  3751. return (this.alpha < 1.0);
  3752. };
  3753. NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  3754. return this.needAlphaBlending() || (mesh.visibility < 1.0);
  3755. };
  3756. NormalMaterial.prototype.needAlphaTesting = function () {
  3757. return false;
  3758. };
  3759. NormalMaterial.prototype.getAlphaTestTexture = function () {
  3760. return null;
  3761. };
  3762. // Methods
  3763. NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3764. if (this.isFrozen) {
  3765. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  3766. return true;
  3767. }
  3768. }
  3769. if (!subMesh._materialDefines) {
  3770. subMesh._materialDefines = new NormalMaterialDefines();
  3771. }
  3772. var defines = subMesh._materialDefines;
  3773. var scene = this.getScene();
  3774. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3775. if (this._renderId === scene.getRenderId()) {
  3776. return true;
  3777. }
  3778. }
  3779. var engine = scene.getEngine();
  3780. // Textures
  3781. if (defines._areTexturesDirty) {
  3782. defines._needUVs = false;
  3783. if (scene.texturesEnabled) {
  3784. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3785. if (!this._diffuseTexture.isReady()) {
  3786. return false;
  3787. }
  3788. else {
  3789. defines._needUVs = true;
  3790. defines.DIFFUSE = true;
  3791. }
  3792. }
  3793. }
  3794. }
  3795. // Misc.
  3796. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3797. // Lights
  3798. defines._needNormals = true;
  3799. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3800. // Values that need to be evaluated on every frame
  3801. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3802. defines.LIGHTING = !this._disableLighting;
  3803. // Attribs
  3804. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3805. // Get correct effect
  3806. if (defines.isDirty) {
  3807. defines.markAsProcessed();
  3808. scene.resetCachedMaterial();
  3809. // Fallbacks
  3810. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3811. if (defines.FOG) {
  3812. fallbacks.addFallback(1, "FOG");
  3813. }
  3814. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  3815. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3816. fallbacks.addCPUSkinningFallback(0, mesh);
  3817. }
  3818. //Attributes
  3819. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3820. if (defines.NORMAL) {
  3821. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3822. }
  3823. if (defines.UV1) {
  3824. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3825. }
  3826. if (defines.UV2) {
  3827. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3828. }
  3829. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3830. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3831. var shaderName = "normal";
  3832. var join = defines.toString();
  3833. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  3834. "vFogInfos", "vFogColor", "pointSize",
  3835. "vDiffuseInfos",
  3836. "mBones",
  3837. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  3838. ];
  3839. var samplers = ["diffuseSampler"];
  3840. var uniformBuffers = new Array();
  3841. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3842. uniformsNames: uniforms,
  3843. uniformBuffersNames: uniformBuffers,
  3844. samplers: samplers,
  3845. defines: defines,
  3846. maxSimultaneousLights: 4
  3847. });
  3848. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3849. attributes: attribs,
  3850. uniformsNames: uniforms,
  3851. uniformBuffersNames: uniformBuffers,
  3852. samplers: samplers,
  3853. defines: join,
  3854. fallbacks: fallbacks,
  3855. onCompiled: this.onCompiled,
  3856. onError: this.onError,
  3857. indexParameters: { maxSimultaneousLights: 4 }
  3858. }, engine), defines);
  3859. }
  3860. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3861. return false;
  3862. }
  3863. this._renderId = scene.getRenderId();
  3864. subMesh.effect._wasPreviouslyReady = true;
  3865. return true;
  3866. };
  3867. NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3868. var scene = this.getScene();
  3869. var defines = subMesh._materialDefines;
  3870. if (!defines) {
  3871. return;
  3872. }
  3873. var effect = subMesh.effect;
  3874. if (!effect) {
  3875. return;
  3876. }
  3877. this._activeEffect = effect;
  3878. // Matrices
  3879. this.bindOnlyWorldMatrix(world);
  3880. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3881. // Bones
  3882. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3883. if (this._mustRebind(scene, effect)) {
  3884. // Textures
  3885. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3886. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  3887. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  3888. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  3889. }
  3890. // Clip plane
  3891. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3892. // Point size
  3893. if (this.pointsCloud) {
  3894. this._activeEffect.setFloat("pointSize", this.pointSize);
  3895. }
  3896. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3897. }
  3898. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3899. // Lights
  3900. if (scene.lightsEnabled && !this.disableLighting) {
  3901. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  3902. }
  3903. // View
  3904. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3905. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3906. }
  3907. // Fog
  3908. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3909. this._afterBind(mesh, this._activeEffect);
  3910. };
  3911. NormalMaterial.prototype.getAnimatables = function () {
  3912. var results = [];
  3913. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  3914. results.push(this.diffuseTexture);
  3915. }
  3916. return results;
  3917. };
  3918. NormalMaterial.prototype.getActiveTextures = function () {
  3919. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3920. if (this._diffuseTexture) {
  3921. activeTextures.push(this._diffuseTexture);
  3922. }
  3923. return activeTextures;
  3924. };
  3925. NormalMaterial.prototype.hasTexture = function (texture) {
  3926. if (_super.prototype.hasTexture.call(this, texture)) {
  3927. return true;
  3928. }
  3929. if (this.diffuseTexture === texture) {
  3930. return true;
  3931. }
  3932. return false;
  3933. };
  3934. NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
  3935. if (this.diffuseTexture) {
  3936. this.diffuseTexture.dispose();
  3937. }
  3938. _super.prototype.dispose.call(this, forceDisposeEffect);
  3939. };
  3940. NormalMaterial.prototype.clone = function (name) {
  3941. var _this = this;
  3942. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
  3943. };
  3944. NormalMaterial.prototype.serialize = function () {
  3945. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3946. serializationObject.customType = "BABYLON.NormalMaterial";
  3947. return serializationObject;
  3948. };
  3949. NormalMaterial.prototype.getClassName = function () {
  3950. return "NormalMaterial";
  3951. };
  3952. // Statics
  3953. NormalMaterial.Parse = function (source, scene, rootUrl) {
  3954. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
  3955. };
  3956. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3957. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3958. ], NormalMaterial.prototype, "_diffuseTexture", void 0);
  3959. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3960. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3961. ], NormalMaterial.prototype, "diffuseTexture", void 0);
  3962. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3963. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3964. ], NormalMaterial.prototype, "diffuseColor", void 0);
  3965. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3966. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3967. ], NormalMaterial.prototype, "_disableLighting", void 0);
  3968. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3969. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3970. ], NormalMaterial.prototype, "disableLighting", void 0);
  3971. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3972. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3973. ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
  3974. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3975. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3976. ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
  3977. return NormalMaterial;
  3978. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3979. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;
  3980. /***/ }),
  3981. /***/ "./shadowOnly/index.ts":
  3982. /*!*****************************!*\
  3983. !*** ./shadowOnly/index.ts ***!
  3984. \*****************************/
  3985. /*! exports provided: ShadowOnlyMaterial */
  3986. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3987. "use strict";
  3988. __webpack_require__.r(__webpack_exports__);
  3989. /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  3990. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3991. /***/ }),
  3992. /***/ "./shadowOnly/shadowOnly.fragment.ts":
  3993. /*!*******************************************!*\
  3994. !*** ./shadowOnly/shadowOnly.fragment.ts ***!
  3995. \*******************************************/
  3996. /*! exports provided: shadowOnlyPixelShader */
  3997. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3998. "use strict";
  3999. __webpack_require__.r(__webpack_exports__);
  4000. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  4001. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4002. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4003. var name = 'shadowOnlyPixelShader';
  4004. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4005. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4006. /** @hidden */
  4007. var shadowOnlyPixelShader = { name: name, shader: shader };
  4008. /***/ }),
  4009. /***/ "./shadowOnly/shadowOnly.vertex.ts":
  4010. /*!*****************************************!*\
  4011. !*** ./shadowOnly/shadowOnly.vertex.ts ***!
  4012. \*****************************************/
  4013. /*! exports provided: shadowOnlyVertexShader */
  4014. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4015. "use strict";
  4016. __webpack_require__.r(__webpack_exports__);
  4017. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  4018. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4019. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4020. var name = 'shadowOnlyVertexShader';
  4021. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4022. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4023. /** @hidden */
  4024. var shadowOnlyVertexShader = { name: name, shader: shader };
  4025. /***/ }),
  4026. /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  4027. /*!******************************************!*\
  4028. !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
  4029. \******************************************/
  4030. /*! exports provided: ShadowOnlyMaterial */
  4031. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4032. "use strict";
  4033. __webpack_require__.r(__webpack_exports__);
  4034. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  4035. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4036. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4037. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4038. /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  4039. /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  4040. var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
  4041. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterialDefines, _super);
  4042. function ShadowOnlyMaterialDefines() {
  4043. var _this = _super.call(this) || this;
  4044. _this.CLIPPLANE = false;
  4045. _this.CLIPPLANE2 = false;
  4046. _this.CLIPPLANE3 = false;
  4047. _this.CLIPPLANE4 = false;
  4048. _this.CLIPPLANE5 = false;
  4049. _this.CLIPPLANE6 = false;
  4050. _this.POINTSIZE = false;
  4051. _this.FOG = false;
  4052. _this.NORMAL = false;
  4053. _this.NUM_BONE_INFLUENCERS = 0;
  4054. _this.BonesPerMesh = 0;
  4055. _this.INSTANCES = false;
  4056. _this.rebuild();
  4057. return _this;
  4058. }
  4059. return ShadowOnlyMaterialDefines;
  4060. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4061. var ShadowOnlyMaterial = /** @class */ (function (_super) {
  4062. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterial, _super);
  4063. function ShadowOnlyMaterial(name, scene) {
  4064. var _this = _super.call(this, name, scene) || this;
  4065. _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  4066. return _this;
  4067. }
  4068. ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
  4069. return true;
  4070. };
  4071. ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
  4072. return false;
  4073. };
  4074. ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
  4075. return null;
  4076. };
  4077. Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
  4078. get: function () {
  4079. return this._activeLight;
  4080. },
  4081. set: function (light) {
  4082. this._activeLight = light;
  4083. },
  4084. enumerable: true,
  4085. configurable: true
  4086. });
  4087. // Methods
  4088. ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4089. if (this.isFrozen) {
  4090. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4091. return true;
  4092. }
  4093. }
  4094. if (!subMesh._materialDefines) {
  4095. subMesh._materialDefines = new ShadowOnlyMaterialDefines();
  4096. }
  4097. var defines = subMesh._materialDefines;
  4098. var scene = this.getScene();
  4099. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4100. if (this._renderId === scene.getRenderId()) {
  4101. return true;
  4102. }
  4103. }
  4104. var engine = scene.getEngine();
  4105. // Ensure that active light is the first shadow light
  4106. if (this._activeLight) {
  4107. for (var _i = 0, _a = mesh.lightSources; _i < _a.length; _i++) {
  4108. var light = _a[_i];
  4109. if (light.shadowEnabled) {
  4110. if (this._activeLight === light) {
  4111. break; // We are good
  4112. }
  4113. var lightPosition = mesh.lightSources.indexOf(this._activeLight);
  4114. if (lightPosition !== -1) {
  4115. mesh.lightSources.splice(lightPosition, 1);
  4116. mesh.lightSources.splice(0, 0, this._activeLight);
  4117. }
  4118. break;
  4119. }
  4120. }
  4121. }
  4122. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4123. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4124. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
  4125. // Attribs
  4126. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  4127. // Get correct effect
  4128. if (defines.isDirty) {
  4129. defines.markAsProcessed();
  4130. scene.resetCachedMaterial();
  4131. // Fallbacks
  4132. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4133. if (defines.FOG) {
  4134. fallbacks.addFallback(1, "FOG");
  4135. }
  4136. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
  4137. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4138. fallbacks.addCPUSkinningFallback(0, mesh);
  4139. }
  4140. //Attributes
  4141. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4142. if (defines.NORMAL) {
  4143. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4144. }
  4145. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4146. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4147. var shaderName = "shadowOnly";
  4148. var join = defines.toString();
  4149. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  4150. "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
  4151. "mBones",
  4152. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6"
  4153. ];
  4154. var samplers = new Array();
  4155. var uniformBuffers = new Array();
  4156. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4157. uniformsNames: uniforms,
  4158. uniformBuffersNames: uniformBuffers,
  4159. samplers: samplers,
  4160. defines: defines,
  4161. maxSimultaneousLights: 1
  4162. });
  4163. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4164. attributes: attribs,
  4165. uniformsNames: uniforms,
  4166. uniformBuffersNames: uniformBuffers,
  4167. samplers: samplers,
  4168. defines: join,
  4169. fallbacks: fallbacks,
  4170. onCompiled: this.onCompiled,
  4171. onError: this.onError,
  4172. indexParameters: { maxSimultaneousLights: 1 }
  4173. }, engine), defines);
  4174. }
  4175. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4176. return false;
  4177. }
  4178. this._renderId = scene.getRenderId();
  4179. subMesh.effect._wasPreviouslyReady = true;
  4180. return true;
  4181. };
  4182. ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4183. var scene = this.getScene();
  4184. var defines = subMesh._materialDefines;
  4185. if (!defines) {
  4186. return;
  4187. }
  4188. var effect = subMesh.effect;
  4189. if (!effect) {
  4190. return;
  4191. }
  4192. this._activeEffect = effect;
  4193. // Matrices
  4194. this.bindOnlyWorldMatrix(world);
  4195. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4196. // Bones
  4197. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4198. if (this._mustRebind(scene, effect)) {
  4199. // Clip plane
  4200. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4201. // Point size
  4202. if (this.pointsCloud) {
  4203. this._activeEffect.setFloat("pointSize", this.pointSize);
  4204. }
  4205. this._activeEffect.setFloat("alpha", this.alpha);
  4206. this._activeEffect.setColor3("shadowColor", this.shadowColor);
  4207. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4208. }
  4209. // Lights
  4210. if (scene.lightsEnabled) {
  4211. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
  4212. }
  4213. // View
  4214. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4215. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4216. }
  4217. // Fog
  4218. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4219. this._afterBind(mesh, this._activeEffect);
  4220. };
  4221. ShadowOnlyMaterial.prototype.clone = function (name) {
  4222. var _this = this;
  4223. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
  4224. };
  4225. ShadowOnlyMaterial.prototype.serialize = function () {
  4226. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4227. serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
  4228. return serializationObject;
  4229. };
  4230. ShadowOnlyMaterial.prototype.getClassName = function () {
  4231. return "ShadowOnlyMaterial";
  4232. };
  4233. // Statics
  4234. ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
  4235. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
  4236. };
  4237. return ShadowOnlyMaterial;
  4238. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4239. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  4240. /***/ }),
  4241. /***/ "./simple/index.ts":
  4242. /*!*************************!*\
  4243. !*** ./simple/index.ts ***!
  4244. \*************************/
  4245. /*! exports provided: SimpleMaterial */
  4246. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4247. "use strict";
  4248. __webpack_require__.r(__webpack_exports__);
  4249. /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts");
  4250. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  4251. /***/ }),
  4252. /***/ "./simple/simple.fragment.ts":
  4253. /*!***********************************!*\
  4254. !*** ./simple/simple.fragment.ts ***!
  4255. \***********************************/
  4256. /*! exports provided: simplePixelShader */
  4257. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4258. "use strict";
  4259. __webpack_require__.r(__webpack_exports__);
  4260. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
  4261. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4262. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4263. var name = 'simplePixelShader';
  4264. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4265. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4266. /** @hidden */
  4267. var simplePixelShader = { name: name, shader: shader };
  4268. /***/ }),
  4269. /***/ "./simple/simple.vertex.ts":
  4270. /*!*********************************!*\
  4271. !*** ./simple/simple.vertex.ts ***!
  4272. \*********************************/
  4273. /*! exports provided: simpleVertexShader */
  4274. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4275. "use strict";
  4276. __webpack_require__.r(__webpack_exports__);
  4277. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  4278. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4279. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4280. var name = 'simpleVertexShader';
  4281. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4282. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4283. /** @hidden */
  4284. var simpleVertexShader = { name: name, shader: shader };
  4285. /***/ }),
  4286. /***/ "./simple/simpleMaterial.ts":
  4287. /*!**********************************!*\
  4288. !*** ./simple/simpleMaterial.ts ***!
  4289. \**********************************/
  4290. /*! exports provided: SimpleMaterial */
  4291. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4292. "use strict";
  4293. __webpack_require__.r(__webpack_exports__);
  4294. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  4295. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4296. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4297. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4298. /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  4299. /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  4300. var SimpleMaterialDefines = /** @class */ (function (_super) {
  4301. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterialDefines, _super);
  4302. function SimpleMaterialDefines() {
  4303. var _this = _super.call(this) || this;
  4304. _this.DIFFUSE = false;
  4305. _this.CLIPPLANE = false;
  4306. _this.CLIPPLANE2 = false;
  4307. _this.CLIPPLANE3 = false;
  4308. _this.CLIPPLANE4 = false;
  4309. _this.CLIPPLANE5 = false;
  4310. _this.CLIPPLANE6 = false;
  4311. _this.ALPHATEST = false;
  4312. _this.DEPTHPREPASS = false;
  4313. _this.POINTSIZE = false;
  4314. _this.FOG = false;
  4315. _this.NORMAL = false;
  4316. _this.UV1 = false;
  4317. _this.UV2 = false;
  4318. _this.VERTEXCOLOR = false;
  4319. _this.VERTEXALPHA = false;
  4320. _this.NUM_BONE_INFLUENCERS = 0;
  4321. _this.BonesPerMesh = 0;
  4322. _this.INSTANCES = false;
  4323. _this.rebuild();
  4324. return _this;
  4325. }
  4326. return SimpleMaterialDefines;
  4327. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4328. var SimpleMaterial = /** @class */ (function (_super) {
  4329. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterial, _super);
  4330. function SimpleMaterial(name, scene) {
  4331. var _this = _super.call(this, name, scene) || this;
  4332. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4333. _this._disableLighting = false;
  4334. _this._maxSimultaneousLights = 4;
  4335. return _this;
  4336. }
  4337. SimpleMaterial.prototype.needAlphaBlending = function () {
  4338. return (this.alpha < 1.0);
  4339. };
  4340. SimpleMaterial.prototype.needAlphaTesting = function () {
  4341. return false;
  4342. };
  4343. SimpleMaterial.prototype.getAlphaTestTexture = function () {
  4344. return null;
  4345. };
  4346. // Methods
  4347. SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4348. if (this.isFrozen) {
  4349. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4350. return true;
  4351. }
  4352. }
  4353. if (!subMesh._materialDefines) {
  4354. subMesh._materialDefines = new SimpleMaterialDefines();
  4355. }
  4356. var defines = subMesh._materialDefines;
  4357. var scene = this.getScene();
  4358. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4359. if (this._renderId === scene.getRenderId()) {
  4360. return true;
  4361. }
  4362. }
  4363. var engine = scene.getEngine();
  4364. // Textures
  4365. if (defines._areTexturesDirty) {
  4366. defines._needUVs = false;
  4367. if (scene.texturesEnabled) {
  4368. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4369. if (!this._diffuseTexture.isReady()) {
  4370. return false;
  4371. }
  4372. else {
  4373. defines._needUVs = true;
  4374. defines.DIFFUSE = true;
  4375. }
  4376. }
  4377. }
  4378. }
  4379. // Misc.
  4380. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4381. // Lights
  4382. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4383. // Values that need to be evaluated on every frame
  4384. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4385. // Attribs
  4386. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4387. // Get correct effect
  4388. if (defines.isDirty) {
  4389. defines.markAsProcessed();
  4390. scene.resetCachedMaterial();
  4391. // Fallbacks
  4392. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4393. if (defines.FOG) {
  4394. fallbacks.addFallback(1, "FOG");
  4395. }
  4396. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4397. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4398. fallbacks.addCPUSkinningFallback(0, mesh);
  4399. }
  4400. //Attributes
  4401. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4402. if (defines.NORMAL) {
  4403. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4404. }
  4405. if (defines.UV1) {
  4406. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4407. }
  4408. if (defines.UV2) {
  4409. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4410. }
  4411. if (defines.VERTEXCOLOR) {
  4412. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4413. }
  4414. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4415. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4416. var shaderName = "simple";
  4417. var join = defines.toString();
  4418. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  4419. "vFogInfos", "vFogColor", "pointSize",
  4420. "vDiffuseInfos",
  4421. "mBones",
  4422. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  4423. ];
  4424. var samplers = ["diffuseSampler"];
  4425. var uniformBuffers = new Array();
  4426. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4427. uniformsNames: uniforms,
  4428. uniformBuffersNames: uniformBuffers,
  4429. samplers: samplers,
  4430. defines: defines,
  4431. maxSimultaneousLights: this.maxSimultaneousLights
  4432. });
  4433. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4434. attributes: attribs,
  4435. uniformsNames: uniforms,
  4436. uniformBuffersNames: uniformBuffers,
  4437. samplers: samplers,
  4438. defines: join,
  4439. fallbacks: fallbacks,
  4440. onCompiled: this.onCompiled,
  4441. onError: this.onError,
  4442. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
  4443. }, engine), defines);
  4444. }
  4445. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4446. return false;
  4447. }
  4448. this._renderId = scene.getRenderId();
  4449. subMesh.effect._wasPreviouslyReady = true;
  4450. return true;
  4451. };
  4452. SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4453. var scene = this.getScene();
  4454. var defines = subMesh._materialDefines;
  4455. if (!defines) {
  4456. return;
  4457. }
  4458. var effect = subMesh.effect;
  4459. if (!effect) {
  4460. return;
  4461. }
  4462. this._activeEffect = effect;
  4463. // Matrices
  4464. this.bindOnlyWorldMatrix(world);
  4465. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4466. // Bones
  4467. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4468. if (this._mustRebind(scene, effect)) {
  4469. // Textures
  4470. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4471. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  4472. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  4473. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  4474. }
  4475. // Clip plane
  4476. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4477. // Point size
  4478. if (this.pointsCloud) {
  4479. this._activeEffect.setFloat("pointSize", this.pointSize);
  4480. }
  4481. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4482. }
  4483. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4484. // Lights
  4485. if (scene.lightsEnabled && !this.disableLighting) {
  4486. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4487. }
  4488. // View
  4489. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4490. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4491. }
  4492. // Fog
  4493. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4494. this._afterBind(mesh, this._activeEffect);
  4495. };
  4496. SimpleMaterial.prototype.getAnimatables = function () {
  4497. var results = [];
  4498. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  4499. results.push(this._diffuseTexture);
  4500. }
  4501. return results;
  4502. };
  4503. SimpleMaterial.prototype.getActiveTextures = function () {
  4504. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4505. if (this._diffuseTexture) {
  4506. activeTextures.push(this._diffuseTexture);
  4507. }
  4508. return activeTextures;
  4509. };
  4510. SimpleMaterial.prototype.hasTexture = function (texture) {
  4511. if (_super.prototype.hasTexture.call(this, texture)) {
  4512. return true;
  4513. }
  4514. if (this.diffuseTexture === texture) {
  4515. return true;
  4516. }
  4517. return false;
  4518. };
  4519. SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
  4520. if (this._diffuseTexture) {
  4521. this._diffuseTexture.dispose();
  4522. }
  4523. _super.prototype.dispose.call(this, forceDisposeEffect);
  4524. };
  4525. SimpleMaterial.prototype.clone = function (name) {
  4526. var _this = this;
  4527. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
  4528. };
  4529. SimpleMaterial.prototype.serialize = function () {
  4530. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4531. serializationObject.customType = "BABYLON.SimpleMaterial";
  4532. return serializationObject;
  4533. };
  4534. SimpleMaterial.prototype.getClassName = function () {
  4535. return "SimpleMaterial";
  4536. };
  4537. // Statics
  4538. SimpleMaterial.Parse = function (source, scene, rootUrl) {
  4539. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
  4540. };
  4541. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4542. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  4543. ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
  4544. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4545. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  4546. ], SimpleMaterial.prototype, "diffuseTexture", void 0);
  4547. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4548. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  4549. ], SimpleMaterial.prototype, "diffuseColor", void 0);
  4550. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4551. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  4552. ], SimpleMaterial.prototype, "_disableLighting", void 0);
  4553. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4554. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4555. ], SimpleMaterial.prototype, "disableLighting", void 0);
  4556. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4557. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  4558. ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
  4559. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4560. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4561. ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
  4562. return SimpleMaterial;
  4563. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4564. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial;
  4565. /***/ }),
  4566. /***/ "./sky/index.ts":
  4567. /*!**********************!*\
  4568. !*** ./sky/index.ts ***!
  4569. \**********************/
  4570. /*! exports provided: SkyMaterial */
  4571. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4572. "use strict";
  4573. __webpack_require__.r(__webpack_exports__);
  4574. /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  4575. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  4576. /***/ }),
  4577. /***/ "./sky/sky.fragment.ts":
  4578. /*!*****************************!*\
  4579. !*** ./sky/sky.fragment.ts ***!
  4580. \*****************************/
  4581. /*! exports provided: skyPixelShader */
  4582. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4583. "use strict";
  4584. __webpack_require__.r(__webpack_exports__);
  4585. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  4586. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4587. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4588. var name = 'skyPixelShader';
  4589. var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4590. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4591. /** @hidden */
  4592. var skyPixelShader = { name: name, shader: shader };
  4593. /***/ }),
  4594. /***/ "./sky/sky.vertex.ts":
  4595. /*!***************************!*\
  4596. !*** ./sky/sky.vertex.ts ***!
  4597. \***************************/
  4598. /*! exports provided: skyVertexShader */
  4599. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4600. "use strict";
  4601. __webpack_require__.r(__webpack_exports__);
  4602. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  4603. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4604. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4605. var name = 'skyVertexShader';
  4606. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4607. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4608. /** @hidden */
  4609. var skyVertexShader = { name: name, shader: shader };
  4610. /***/ }),
  4611. /***/ "./sky/skyMaterial.ts":
  4612. /*!****************************!*\
  4613. !*** ./sky/skyMaterial.ts ***!
  4614. \****************************/
  4615. /*! exports provided: SkyMaterial */
  4616. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4617. "use strict";
  4618. __webpack_require__.r(__webpack_exports__);
  4619. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  4620. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4621. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4622. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4623. /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  4624. /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  4625. /** @hidden */
  4626. var SkyMaterialDefines = /** @class */ (function (_super) {
  4627. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterialDefines, _super);
  4628. function SkyMaterialDefines() {
  4629. var _this = _super.call(this) || this;
  4630. _this.CLIPPLANE = false;
  4631. _this.CLIPPLANE2 = false;
  4632. _this.CLIPPLANE3 = false;
  4633. _this.CLIPPLANE4 = false;
  4634. _this.CLIPPLANE5 = false;
  4635. _this.CLIPPLANE6 = false;
  4636. _this.POINTSIZE = false;
  4637. _this.FOG = false;
  4638. _this.VERTEXCOLOR = false;
  4639. _this.VERTEXALPHA = false;
  4640. _this.rebuild();
  4641. return _this;
  4642. }
  4643. return SkyMaterialDefines;
  4644. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4645. /**
  4646. * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
  4647. * @see https://doc.babylonjs.com/extensions/sky
  4648. */
  4649. var SkyMaterial = /** @class */ (function (_super) {
  4650. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterial, _super);
  4651. /**
  4652. * Instantiates a new sky material.
  4653. * This material allows to create dynamic and texture free
  4654. * effects for skyboxes by taking care of the atmosphere state.
  4655. * @see https://doc.babylonjs.com/extensions/sky
  4656. * @param name Define the name of the material in the scene
  4657. * @param scene Define the scene the material belong to
  4658. */
  4659. function SkyMaterial(name, scene) {
  4660. var _this = _super.call(this, name, scene) || this;
  4661. /**
  4662. * Defines the overall luminance of sky in interval ]0, 1[.
  4663. */
  4664. _this.luminance = 1.0;
  4665. /**
  4666. * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
  4667. */
  4668. _this.turbidity = 10.0;
  4669. /**
  4670. * Defines the sky appearance (light intensity).
  4671. */
  4672. _this.rayleigh = 2.0;
  4673. /**
  4674. * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
  4675. */
  4676. _this.mieCoefficient = 0.005;
  4677. /**
  4678. * Defines the amount of haze particles following the Mie scattering theory.
  4679. */
  4680. _this.mieDirectionalG = 0.8;
  4681. /**
  4682. * Defines the distance of the sun according to the active scene camera.
  4683. */
  4684. _this.distance = 500;
  4685. /**
  4686. * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
  4687. * "inclined".
  4688. */
  4689. _this.inclination = 0.49;
  4690. /**
  4691. * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
  4692. * an object direction and a reference direction.
  4693. */
  4694. _this.azimuth = 0.25;
  4695. /**
  4696. * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
  4697. * the property is overriden by the inclination and the azimuth and can be read at any moment.
  4698. */
  4699. _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
  4700. /**
  4701. * Defines if the sun position should be computed (inclination and azimuth) according to the given
  4702. * .sunPosition property.
  4703. */
  4704. _this.useSunPosition = false;
  4705. /**
  4706. * Defines an offset vector used to get a horizon offset.
  4707. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
  4708. */
  4709. _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4710. // Private members
  4711. _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4712. return _this;
  4713. }
  4714. /**
  4715. * Specifies if the material will require alpha blending
  4716. * @returns a boolean specifying if alpha blending is needed
  4717. */
  4718. SkyMaterial.prototype.needAlphaBlending = function () {
  4719. return (this.alpha < 1.0);
  4720. };
  4721. /**
  4722. * Specifies if this material should be rendered in alpha test mode
  4723. * @returns false as the sky material doesn't need alpha testing.
  4724. */
  4725. SkyMaterial.prototype.needAlphaTesting = function () {
  4726. return false;
  4727. };
  4728. /**
  4729. * Get the texture used for alpha test purpose.
  4730. * @returns null as the sky material has no texture.
  4731. */
  4732. SkyMaterial.prototype.getAlphaTestTexture = function () {
  4733. return null;
  4734. };
  4735. /**
  4736. * Get if the submesh is ready to be used and all its information available.
  4737. * Child classes can use it to update shaders
  4738. * @param mesh defines the mesh to check
  4739. * @param subMesh defines which submesh to check
  4740. * @param useInstances specifies that instances should be used
  4741. * @returns a boolean indicating that the submesh is ready or not
  4742. */
  4743. SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4744. if (this.isFrozen) {
  4745. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4746. return true;
  4747. }
  4748. }
  4749. if (!subMesh._materialDefines) {
  4750. subMesh._materialDefines = new SkyMaterialDefines();
  4751. }
  4752. var defines = subMesh._materialDefines;
  4753. var scene = this.getScene();
  4754. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4755. if (this._renderId === scene.getRenderId()) {
  4756. return true;
  4757. }
  4758. }
  4759. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
  4760. // Attribs
  4761. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
  4762. // Get correct effect
  4763. if (defines.isDirty) {
  4764. defines.markAsProcessed();
  4765. scene.resetCachedMaterial();
  4766. // Fallbacks
  4767. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4768. if (defines.FOG) {
  4769. fallbacks.addFallback(1, "FOG");
  4770. }
  4771. //Attributes
  4772. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4773. if (defines.VERTEXCOLOR) {
  4774. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4775. }
  4776. var shaderName = "sky";
  4777. var join = defines.toString();
  4778. subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
  4779. "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  4780. "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
  4781. "cameraPosition", "cameraOffset"
  4782. ], [], join, fallbacks, this.onCompiled, this.onError), defines);
  4783. }
  4784. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4785. return false;
  4786. }
  4787. this._renderId = scene.getRenderId();
  4788. subMesh.effect._wasPreviouslyReady = true;
  4789. return true;
  4790. };
  4791. /**
  4792. * Binds the submesh to this material by preparing the effect and shader to draw
  4793. * @param world defines the world transformation matrix
  4794. * @param mesh defines the mesh containing the submesh
  4795. * @param subMesh defines the submesh to bind the material to
  4796. */
  4797. SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4798. var scene = this.getScene();
  4799. var defines = subMesh._materialDefines;
  4800. if (!defines) {
  4801. return;
  4802. }
  4803. var effect = subMesh.effect;
  4804. if (!effect) {
  4805. return;
  4806. }
  4807. this._activeEffect = effect;
  4808. // Matrices
  4809. this.bindOnlyWorldMatrix(world);
  4810. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4811. if (this._mustRebind(scene, effect)) {
  4812. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4813. // Point size
  4814. if (this.pointsCloud) {
  4815. this._activeEffect.setFloat("pointSize", this.pointSize);
  4816. }
  4817. }
  4818. // View
  4819. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4820. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4821. }
  4822. // Fog
  4823. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4824. // Sky
  4825. var camera = scene.activeCamera;
  4826. if (camera) {
  4827. var cameraWorldMatrix = camera.getWorldMatrix();
  4828. this._cameraPosition.x = cameraWorldMatrix.m[12];
  4829. this._cameraPosition.y = cameraWorldMatrix.m[13];
  4830. this._cameraPosition.z = cameraWorldMatrix.m[14];
  4831. this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
  4832. }
  4833. this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
  4834. if (this.luminance > 0) {
  4835. this._activeEffect.setFloat("luminance", this.luminance);
  4836. }
  4837. this._activeEffect.setFloat("turbidity", this.turbidity);
  4838. this._activeEffect.setFloat("rayleigh", this.rayleigh);
  4839. this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
  4840. this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
  4841. if (!this.useSunPosition) {
  4842. var theta = Math.PI * (this.inclination - 0.5);
  4843. var phi = 2 * Math.PI * (this.azimuth - 0.5);
  4844. this.sunPosition.x = this.distance * Math.cos(phi);
  4845. this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
  4846. this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
  4847. }
  4848. this._activeEffect.setVector3("sunPosition", this.sunPosition);
  4849. this._afterBind(mesh, this._activeEffect);
  4850. };
  4851. /**
  4852. * Get the list of animatables in the material.
  4853. * @returns the list of animatables object used in the material
  4854. */
  4855. SkyMaterial.prototype.getAnimatables = function () {
  4856. return [];
  4857. };
  4858. /**
  4859. * Disposes the material
  4860. * @param forceDisposeEffect specifies if effects should be forcefully disposed
  4861. */
  4862. SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
  4863. _super.prototype.dispose.call(this, forceDisposeEffect);
  4864. };
  4865. /**
  4866. * Makes a duplicate of the material, and gives it a new name
  4867. * @param name defines the new name for the duplicated material
  4868. * @returns the cloned material
  4869. */
  4870. SkyMaterial.prototype.clone = function (name) {
  4871. var _this = this;
  4872. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
  4873. };
  4874. /**
  4875. * Serializes this material in a JSON representation
  4876. * @returns the serialized material object
  4877. */
  4878. SkyMaterial.prototype.serialize = function () {
  4879. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4880. serializationObject.customType = "BABYLON.SkyMaterial";
  4881. return serializationObject;
  4882. };
  4883. /**
  4884. * Gets the current class name of the material e.g. "SkyMaterial"
  4885. * Mainly use in serialization.
  4886. * @returns the class name
  4887. */
  4888. SkyMaterial.prototype.getClassName = function () {
  4889. return "SkyMaterial";
  4890. };
  4891. /**
  4892. * Creates a sky material from parsed material data
  4893. * @param source defines the JSON representation of the material
  4894. * @param scene defines the hosting scene
  4895. * @param rootUrl defines the root URL to use to load textures and relative dependencies
  4896. * @returns a new sky material
  4897. */
  4898. SkyMaterial.Parse = function (source, scene, rootUrl) {
  4899. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
  4900. };
  4901. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4902. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4903. ], SkyMaterial.prototype, "luminance", void 0);
  4904. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4905. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4906. ], SkyMaterial.prototype, "turbidity", void 0);
  4907. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4908. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4909. ], SkyMaterial.prototype, "rayleigh", void 0);
  4910. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4911. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4912. ], SkyMaterial.prototype, "mieCoefficient", void 0);
  4913. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4914. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4915. ], SkyMaterial.prototype, "mieDirectionalG", void 0);
  4916. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4917. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4918. ], SkyMaterial.prototype, "distance", void 0);
  4919. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4920. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4921. ], SkyMaterial.prototype, "inclination", void 0);
  4922. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4923. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4924. ], SkyMaterial.prototype, "azimuth", void 0);
  4925. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4926. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  4927. ], SkyMaterial.prototype, "sunPosition", void 0);
  4928. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4929. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4930. ], SkyMaterial.prototype, "useSunPosition", void 0);
  4931. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4932. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4933. ], SkyMaterial.prototype, "cameraOffset", void 0);
  4934. return SkyMaterial;
  4935. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4936. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  4937. /***/ }),
  4938. /***/ "./terrain/index.ts":
  4939. /*!**************************!*\
  4940. !*** ./terrain/index.ts ***!
  4941. \**************************/
  4942. /*! exports provided: TerrainMaterial */
  4943. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4944. "use strict";
  4945. __webpack_require__.r(__webpack_exports__);
  4946. /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  4947. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  4948. /***/ }),
  4949. /***/ "./terrain/terrain.fragment.ts":
  4950. /*!*************************************!*\
  4951. !*** ./terrain/terrain.fragment.ts ***!
  4952. \*************************************/
  4953. /*! exports provided: terrainPixelShader */
  4954. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4955. "use strict";
  4956. __webpack_require__.r(__webpack_exports__);
  4957. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  4958. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4959. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4960. var name = 'terrainPixelShader';
  4961. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4962. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4963. /** @hidden */
  4964. var terrainPixelShader = { name: name, shader: shader };
  4965. /***/ }),
  4966. /***/ "./terrain/terrain.vertex.ts":
  4967. /*!***********************************!*\
  4968. !*** ./terrain/terrain.vertex.ts ***!
  4969. \***********************************/
  4970. /*! exports provided: terrainVertexShader */
  4971. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4972. "use strict";
  4973. __webpack_require__.r(__webpack_exports__);
  4974. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  4975. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4976. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4977. var name = 'terrainVertexShader';
  4978. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4979. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4980. /** @hidden */
  4981. var terrainVertexShader = { name: name, shader: shader };
  4982. /***/ }),
  4983. /***/ "./terrain/terrainMaterial.ts":
  4984. /*!************************************!*\
  4985. !*** ./terrain/terrainMaterial.ts ***!
  4986. \************************************/
  4987. /*! exports provided: TerrainMaterial */
  4988. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4989. "use strict";
  4990. __webpack_require__.r(__webpack_exports__);
  4991. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  4992. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4993. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4994. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4995. /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  4996. /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  4997. var TerrainMaterialDefines = /** @class */ (function (_super) {
  4998. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterialDefines, _super);
  4999. function TerrainMaterialDefines() {
  5000. var _this = _super.call(this) || this;
  5001. _this.DIFFUSE = false;
  5002. _this.BUMP = false;
  5003. _this.CLIPPLANE = false;
  5004. _this.CLIPPLANE2 = false;
  5005. _this.CLIPPLANE3 = false;
  5006. _this.CLIPPLANE4 = false;
  5007. _this.CLIPPLANE5 = false;
  5008. _this.CLIPPLANE6 = false;
  5009. _this.ALPHATEST = false;
  5010. _this.DEPTHPREPASS = false;
  5011. _this.POINTSIZE = false;
  5012. _this.FOG = false;
  5013. _this.SPECULARTERM = false;
  5014. _this.NORMAL = false;
  5015. _this.UV1 = false;
  5016. _this.UV2 = false;
  5017. _this.VERTEXCOLOR = false;
  5018. _this.VERTEXALPHA = false;
  5019. _this.NUM_BONE_INFLUENCERS = 0;
  5020. _this.BonesPerMesh = 0;
  5021. _this.INSTANCES = false;
  5022. _this.rebuild();
  5023. return _this;
  5024. }
  5025. return TerrainMaterialDefines;
  5026. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5027. var TerrainMaterial = /** @class */ (function (_super) {
  5028. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterial, _super);
  5029. function TerrainMaterial(name, scene) {
  5030. var _this = _super.call(this, name, scene) || this;
  5031. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5032. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5033. _this.specularPower = 64;
  5034. _this._disableLighting = false;
  5035. _this._maxSimultaneousLights = 4;
  5036. return _this;
  5037. }
  5038. TerrainMaterial.prototype.needAlphaBlending = function () {
  5039. return (this.alpha < 1.0);
  5040. };
  5041. TerrainMaterial.prototype.needAlphaTesting = function () {
  5042. return false;
  5043. };
  5044. TerrainMaterial.prototype.getAlphaTestTexture = function () {
  5045. return null;
  5046. };
  5047. // Methods
  5048. TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5049. if (this.isFrozen) {
  5050. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  5051. return true;
  5052. }
  5053. }
  5054. if (!subMesh._materialDefines) {
  5055. subMesh._materialDefines = new TerrainMaterialDefines();
  5056. }
  5057. var defines = subMesh._materialDefines;
  5058. var scene = this.getScene();
  5059. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5060. if (this._renderId === scene.getRenderId()) {
  5061. return true;
  5062. }
  5063. }
  5064. var engine = scene.getEngine();
  5065. // Textures
  5066. if (scene.texturesEnabled) {
  5067. if (!this.mixTexture || !this.mixTexture.isReady()) {
  5068. return false;
  5069. }
  5070. defines._needUVs = true;
  5071. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5072. if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
  5073. return false;
  5074. }
  5075. if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
  5076. return false;
  5077. }
  5078. if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
  5079. return false;
  5080. }
  5081. defines.DIFFUSE = true;
  5082. }
  5083. if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5084. if (!this.bumpTexture1.isReady()) {
  5085. return false;
  5086. }
  5087. if (!this.bumpTexture2.isReady()) {
  5088. return false;
  5089. }
  5090. if (!this.bumpTexture3.isReady()) {
  5091. return false;
  5092. }
  5093. defines._needNormals = true;
  5094. defines.BUMP = true;
  5095. }
  5096. }
  5097. // Misc.
  5098. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5099. // Lights
  5100. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5101. // Values that need to be evaluated on every frame
  5102. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5103. // Attribs
  5104. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5105. // Get correct effect
  5106. if (defines.isDirty) {
  5107. defines.markAsProcessed();
  5108. scene.resetCachedMaterial();
  5109. // Fallbacks
  5110. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5111. if (defines.FOG) {
  5112. fallbacks.addFallback(1, "FOG");
  5113. }
  5114. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5115. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5116. fallbacks.addCPUSkinningFallback(0, mesh);
  5117. }
  5118. //Attributes
  5119. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5120. if (defines.NORMAL) {
  5121. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5122. }
  5123. if (defines.UV1) {
  5124. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  5125. }
  5126. if (defines.UV2) {
  5127. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  5128. }
  5129. if (defines.VERTEXCOLOR) {
  5130. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5131. }
  5132. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5133. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5134. // Legacy browser patch
  5135. var shaderName = "terrain";
  5136. var join = defines.toString();
  5137. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5138. "vFogInfos", "vFogColor", "pointSize",
  5139. "vTextureInfos",
  5140. "mBones",
  5141. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  5142. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
  5143. ];
  5144. var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
  5145. "bump1Sampler", "bump2Sampler", "bump3Sampler"
  5146. ];
  5147. var uniformBuffers = new Array();
  5148. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5149. uniformsNames: uniforms,
  5150. uniformBuffersNames: uniformBuffers,
  5151. samplers: samplers,
  5152. defines: defines,
  5153. maxSimultaneousLights: this.maxSimultaneousLights
  5154. });
  5155. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5156. attributes: attribs,
  5157. uniformsNames: uniforms,
  5158. uniformBuffersNames: uniformBuffers,
  5159. samplers: samplers,
  5160. defines: join,
  5161. fallbacks: fallbacks,
  5162. onCompiled: this.onCompiled,
  5163. onError: this.onError,
  5164. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5165. }, engine), defines);
  5166. }
  5167. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5168. return false;
  5169. }
  5170. this._renderId = scene.getRenderId();
  5171. subMesh.effect._wasPreviouslyReady = true;
  5172. return true;
  5173. };
  5174. TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5175. var scene = this.getScene();
  5176. var defines = subMesh._materialDefines;
  5177. if (!defines) {
  5178. return;
  5179. }
  5180. var effect = subMesh.effect;
  5181. if (!effect) {
  5182. return;
  5183. }
  5184. this._activeEffect = effect;
  5185. // Matrices
  5186. this.bindOnlyWorldMatrix(world);
  5187. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5188. // Bones
  5189. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5190. if (this._mustRebind(scene, effect)) {
  5191. // Textures
  5192. if (this.mixTexture) {
  5193. this._activeEffect.setTexture("textureSampler", this._mixTexture);
  5194. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
  5195. this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
  5196. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5197. if (this._diffuseTexture1) {
  5198. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  5199. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  5200. }
  5201. if (this._diffuseTexture2) {
  5202. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  5203. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  5204. }
  5205. if (this._diffuseTexture3) {
  5206. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  5207. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  5208. }
  5209. }
  5210. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
  5211. if (this._bumpTexture1) {
  5212. this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
  5213. }
  5214. if (this._bumpTexture2) {
  5215. this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
  5216. }
  5217. if (this._bumpTexture3) {
  5218. this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
  5219. }
  5220. }
  5221. }
  5222. // Clip plane
  5223. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5224. // Point size
  5225. if (this.pointsCloud) {
  5226. this._activeEffect.setFloat("pointSize", this.pointSize);
  5227. }
  5228. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5229. }
  5230. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5231. if (defines.SPECULARTERM) {
  5232. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5233. }
  5234. if (scene.lightsEnabled && !this.disableLighting) {
  5235. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5236. }
  5237. // View
  5238. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5239. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5240. }
  5241. // Fog
  5242. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5243. this._afterBind(mesh, this._activeEffect);
  5244. };
  5245. TerrainMaterial.prototype.getAnimatables = function () {
  5246. var results = [];
  5247. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5248. results.push(this.mixTexture);
  5249. }
  5250. return results;
  5251. };
  5252. TerrainMaterial.prototype.getActiveTextures = function () {
  5253. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5254. if (this._mixTexture) {
  5255. activeTextures.push(this._mixTexture);
  5256. }
  5257. if (this._diffuseTexture1) {
  5258. activeTextures.push(this._diffuseTexture1);
  5259. }
  5260. if (this._diffuseTexture2) {
  5261. activeTextures.push(this._diffuseTexture2);
  5262. }
  5263. if (this._diffuseTexture3) {
  5264. activeTextures.push(this._diffuseTexture3);
  5265. }
  5266. if (this._bumpTexture1) {
  5267. activeTextures.push(this._bumpTexture1);
  5268. }
  5269. if (this._bumpTexture2) {
  5270. activeTextures.push(this._bumpTexture2);
  5271. }
  5272. if (this._bumpTexture3) {
  5273. activeTextures.push(this._bumpTexture3);
  5274. }
  5275. return activeTextures;
  5276. };
  5277. TerrainMaterial.prototype.hasTexture = function (texture) {
  5278. if (_super.prototype.hasTexture.call(this, texture)) {
  5279. return true;
  5280. }
  5281. if (this._mixTexture === texture) {
  5282. return true;
  5283. }
  5284. if (this._diffuseTexture1 === texture) {
  5285. return true;
  5286. }
  5287. if (this._diffuseTexture2 === texture) {
  5288. return true;
  5289. }
  5290. if (this._diffuseTexture3 === texture) {
  5291. return true;
  5292. }
  5293. if (this._bumpTexture1 === texture) {
  5294. return true;
  5295. }
  5296. if (this._bumpTexture2 === texture) {
  5297. return true;
  5298. }
  5299. if (this._bumpTexture3 === texture) {
  5300. return true;
  5301. }
  5302. return false;
  5303. };
  5304. TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
  5305. if (this.mixTexture) {
  5306. this.mixTexture.dispose();
  5307. }
  5308. _super.prototype.dispose.call(this, forceDisposeEffect);
  5309. };
  5310. TerrainMaterial.prototype.clone = function (name) {
  5311. var _this = this;
  5312. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
  5313. };
  5314. TerrainMaterial.prototype.serialize = function () {
  5315. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5316. serializationObject.customType = "BABYLON.TerrainMaterial";
  5317. return serializationObject;
  5318. };
  5319. TerrainMaterial.prototype.getClassName = function () {
  5320. return "TerrainMaterial";
  5321. };
  5322. // Statics
  5323. TerrainMaterial.Parse = function (source, scene, rootUrl) {
  5324. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
  5325. };
  5326. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5327. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
  5328. ], TerrainMaterial.prototype, "_mixTexture", void 0);
  5329. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5330. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5331. ], TerrainMaterial.prototype, "mixTexture", void 0);
  5332. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5333. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  5334. ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
  5335. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5336. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5337. ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
  5338. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5339. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  5340. ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
  5341. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5342. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5343. ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
  5344. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5345. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  5346. ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
  5347. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5348. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5349. ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
  5350. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5351. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
  5352. ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
  5353. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5354. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5355. ], TerrainMaterial.prototype, "bumpTexture1", void 0);
  5356. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5357. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
  5358. ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
  5359. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5360. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5361. ], TerrainMaterial.prototype, "bumpTexture2", void 0);
  5362. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5363. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
  5364. ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
  5365. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5366. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5367. ], TerrainMaterial.prototype, "bumpTexture3", void 0);
  5368. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5369. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5370. ], TerrainMaterial.prototype, "diffuseColor", void 0);
  5371. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5372. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5373. ], TerrainMaterial.prototype, "specularColor", void 0);
  5374. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5375. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5376. ], TerrainMaterial.prototype, "specularPower", void 0);
  5377. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5378. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5379. ], TerrainMaterial.prototype, "_disableLighting", void 0);
  5380. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5381. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5382. ], TerrainMaterial.prototype, "disableLighting", void 0);
  5383. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5384. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5385. ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
  5386. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5387. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5388. ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
  5389. return TerrainMaterial;
  5390. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5391. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  5392. /***/ }),
  5393. /***/ "./triPlanar/index.ts":
  5394. /*!****************************!*\
  5395. !*** ./triPlanar/index.ts ***!
  5396. \****************************/
  5397. /*! exports provided: TriPlanarMaterial */
  5398. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5399. "use strict";
  5400. __webpack_require__.r(__webpack_exports__);
  5401. /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts");
  5402. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  5403. /***/ }),
  5404. /***/ "./triPlanar/triPlanarMaterial.ts":
  5405. /*!****************************************!*\
  5406. !*** ./triPlanar/triPlanarMaterial.ts ***!
  5407. \****************************************/
  5408. /*! exports provided: TriPlanarMaterial */
  5409. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5410. "use strict";
  5411. __webpack_require__.r(__webpack_exports__);
  5412. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
  5413. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5414. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  5415. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5416. /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
  5417. /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
  5418. var TriPlanarMaterialDefines = /** @class */ (function (_super) {
  5419. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterialDefines, _super);
  5420. function TriPlanarMaterialDefines() {
  5421. var _this = _super.call(this) || this;
  5422. _this.DIFFUSEX = false;
  5423. _this.DIFFUSEY = false;
  5424. _this.DIFFUSEZ = false;
  5425. _this.BUMPX = false;
  5426. _this.BUMPY = false;
  5427. _this.BUMPZ = false;
  5428. _this.CLIPPLANE = false;
  5429. _this.CLIPPLANE2 = false;
  5430. _this.CLIPPLANE3 = false;
  5431. _this.CLIPPLANE4 = false;
  5432. _this.CLIPPLANE5 = false;
  5433. _this.CLIPPLANE6 = false;
  5434. _this.ALPHATEST = false;
  5435. _this.DEPTHPREPASS = false;
  5436. _this.POINTSIZE = false;
  5437. _this.FOG = false;
  5438. _this.SPECULARTERM = false;
  5439. _this.NORMAL = false;
  5440. _this.VERTEXCOLOR = false;
  5441. _this.VERTEXALPHA = false;
  5442. _this.NUM_BONE_INFLUENCERS = 0;
  5443. _this.BonesPerMesh = 0;
  5444. _this.INSTANCES = false;
  5445. _this.rebuild();
  5446. return _this;
  5447. }
  5448. return TriPlanarMaterialDefines;
  5449. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5450. var TriPlanarMaterial = /** @class */ (function (_super) {
  5451. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterial, _super);
  5452. function TriPlanarMaterial(name, scene) {
  5453. var _this = _super.call(this, name, scene) || this;
  5454. _this.tileSize = 1;
  5455. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5456. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2);
  5457. _this.specularPower = 64;
  5458. _this._disableLighting = false;
  5459. _this._maxSimultaneousLights = 4;
  5460. return _this;
  5461. }
  5462. TriPlanarMaterial.prototype.needAlphaBlending = function () {
  5463. return (this.alpha < 1.0);
  5464. };
  5465. TriPlanarMaterial.prototype.needAlphaTesting = function () {
  5466. return false;
  5467. };
  5468. TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
  5469. return null;
  5470. };
  5471. // Methods
  5472. TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5473. if (this.isFrozen) {
  5474. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  5475. return true;
  5476. }
  5477. }
  5478. if (!subMesh._materialDefines) {
  5479. subMesh._materialDefines = new TriPlanarMaterialDefines();
  5480. }
  5481. var defines = subMesh._materialDefines;
  5482. var scene = this.getScene();
  5483. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5484. if (this._renderId === scene.getRenderId()) {
  5485. return true;
  5486. }
  5487. }
  5488. var engine = scene.getEngine();
  5489. // Textures
  5490. if (defines._areTexturesDirty) {
  5491. if (scene.texturesEnabled) {
  5492. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5493. var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
  5494. var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
  5495. for (var i = 0; i < textures.length; i++) {
  5496. if (textures[i]) {
  5497. if (!textures[i].isReady()) {
  5498. return false;
  5499. }
  5500. else {
  5501. defines[textureDefines[i]] = true;
  5502. }
  5503. }
  5504. }
  5505. }
  5506. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5507. var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
  5508. var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
  5509. for (var i = 0; i < textures.length; i++) {
  5510. if (textures[i]) {
  5511. if (!textures[i].isReady()) {
  5512. return false;
  5513. }
  5514. else {
  5515. defines[textureDefines[i]] = true;
  5516. }
  5517. }
  5518. }
  5519. }
  5520. }
  5521. }
  5522. // Misc.
  5523. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5524. // Lights
  5525. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5526. // Values that need to be evaluated on every frame
  5527. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5528. // Attribs
  5529. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5530. // Get correct effect
  5531. if (defines.isDirty) {
  5532. defines.markAsProcessed();
  5533. scene.resetCachedMaterial();
  5534. // Fallbacks
  5535. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5536. if (defines.FOG) {
  5537. fallbacks.addFallback(1, "FOG");
  5538. }
  5539. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5540. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5541. fallbacks.addCPUSkinningFallback(0, mesh);
  5542. }
  5543. //Attributes
  5544. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5545. if (defines.NORMAL) {
  5546. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5547. }
  5548. if (defines.VERTEXCOLOR) {
  5549. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5550. }
  5551. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5552. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5553. // Legacy browser patch
  5554. var shaderName = "triplanar";
  5555. var join = defines.toString();
  5556. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5557. "vFogInfos", "vFogColor", "pointSize",
  5558. "mBones",
  5559. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  5560. "tileSize"
  5561. ];
  5562. var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
  5563. "normalSamplerX", "normalSamplerY", "normalSamplerZ"
  5564. ];
  5565. var uniformBuffers = new Array();
  5566. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5567. uniformsNames: uniforms,
  5568. uniformBuffersNames: uniformBuffers,
  5569. samplers: samplers,
  5570. defines: defines,
  5571. maxSimultaneousLights: this.maxSimultaneousLights
  5572. });
  5573. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5574. attributes: attribs,
  5575. uniformsNames: uniforms,
  5576. uniformBuffersNames: uniformBuffers,
  5577. samplers: samplers,
  5578. defines: join,
  5579. fallbacks: fallbacks,
  5580. onCompiled: this.onCompiled,
  5581. onError: this.onError,
  5582. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5583. }, engine), defines);
  5584. }
  5585. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5586. return false;
  5587. }
  5588. this._renderId = scene.getRenderId();
  5589. subMesh.effect._wasPreviouslyReady = true;
  5590. return true;
  5591. };
  5592. TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5593. var scene = this.getScene();
  5594. var defines = subMesh._materialDefines;
  5595. if (!defines) {
  5596. return;
  5597. }
  5598. var effect = subMesh.effect;
  5599. if (!effect) {
  5600. return;
  5601. }
  5602. this._activeEffect = effect;
  5603. // Matrices
  5604. this.bindOnlyWorldMatrix(world);
  5605. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5606. // Bones
  5607. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5608. this._activeEffect.setFloat("tileSize", this.tileSize);
  5609. if (scene.getCachedMaterial() !== this) {
  5610. // Textures
  5611. if (this.diffuseTextureX) {
  5612. this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
  5613. }
  5614. if (this.diffuseTextureY) {
  5615. this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
  5616. }
  5617. if (this.diffuseTextureZ) {
  5618. this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
  5619. }
  5620. if (this.normalTextureX) {
  5621. this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
  5622. }
  5623. if (this.normalTextureY) {
  5624. this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
  5625. }
  5626. if (this.normalTextureZ) {
  5627. this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
  5628. }
  5629. // Clip plane
  5630. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5631. // Point size
  5632. if (this.pointsCloud) {
  5633. this._activeEffect.setFloat("pointSize", this.pointSize);
  5634. }
  5635. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5636. }
  5637. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5638. if (defines.SPECULARTERM) {
  5639. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5640. }
  5641. if (scene.lightsEnabled && !this.disableLighting) {
  5642. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5643. }
  5644. // View
  5645. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5646. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5647. }
  5648. // Fog
  5649. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5650. this._afterBind(mesh, this._activeEffect);
  5651. };
  5652. TriPlanarMaterial.prototype.getAnimatables = function () {
  5653. var results = [];
  5654. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5655. results.push(this.mixTexture);
  5656. }
  5657. return results;
  5658. };
  5659. TriPlanarMaterial.prototype.getActiveTextures = function () {
  5660. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5661. if (this._diffuseTextureX) {
  5662. activeTextures.push(this._diffuseTextureX);
  5663. }
  5664. if (this._diffuseTextureY) {
  5665. activeTextures.push(this._diffuseTextureY);
  5666. }
  5667. if (this._diffuseTextureZ) {
  5668. activeTextures.push(this._diffuseTextureZ);
  5669. }
  5670. if (this._normalTextureX) {
  5671. activeTextures.push(this._normalTextureX);
  5672. }
  5673. if (this._normalTextureY) {
  5674. activeTextures.push(this._normalTextureY);
  5675. }
  5676. if (this._normalTextureZ) {
  5677. activeTextures.push(this._normalTextureZ);
  5678. }
  5679. return activeTextures;
  5680. };
  5681. TriPlanarMaterial.prototype.hasTexture = function (texture) {
  5682. if (_super.prototype.hasTexture.call(this, texture)) {
  5683. return true;
  5684. }
  5685. if (this._diffuseTextureX === texture) {
  5686. return true;
  5687. }
  5688. if (this._diffuseTextureY === texture) {
  5689. return true;
  5690. }
  5691. if (this._diffuseTextureZ === texture) {
  5692. return true;
  5693. }
  5694. if (this._normalTextureX === texture) {
  5695. return true;
  5696. }
  5697. if (this._normalTextureY === texture) {
  5698. return true;
  5699. }
  5700. if (this._normalTextureZ === texture) {
  5701. return true;
  5702. }
  5703. return false;
  5704. };
  5705. TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
  5706. if (this.mixTexture) {
  5707. this.mixTexture.dispose();
  5708. }
  5709. _super.prototype.dispose.call(this, forceDisposeEffect);
  5710. };
  5711. TriPlanarMaterial.prototype.clone = function (name) {
  5712. var _this = this;
  5713. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
  5714. };
  5715. TriPlanarMaterial.prototype.serialize = function () {
  5716. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5717. serializationObject.customType = "BABYLON.TriPlanarMaterial";
  5718. return serializationObject;
  5719. };
  5720. TriPlanarMaterial.prototype.getClassName = function () {
  5721. return "TriPlanarMaterial";
  5722. };
  5723. // Statics
  5724. TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
  5725. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
  5726. };
  5727. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5728. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  5729. ], TriPlanarMaterial.prototype, "mixTexture", void 0);
  5730. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5731. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX")
  5732. ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
  5733. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5734. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5735. ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
  5736. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5737. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY")
  5738. ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
  5739. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5740. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5741. ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
  5742. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5743. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ")
  5744. ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
  5745. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5746. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5747. ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
  5748. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5749. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX")
  5750. ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
  5751. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5752. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5753. ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
  5754. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5755. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY")
  5756. ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
  5757. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5758. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5759. ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
  5760. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5761. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ")
  5762. ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
  5763. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5764. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5765. ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
  5766. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5767. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5768. ], TriPlanarMaterial.prototype, "tileSize", void 0);
  5769. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5770. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5771. ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
  5772. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5773. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5774. ], TriPlanarMaterial.prototype, "specularColor", void 0);
  5775. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5776. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5777. ], TriPlanarMaterial.prototype, "specularPower", void 0);
  5778. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5779. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5780. ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
  5781. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5782. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5783. ], TriPlanarMaterial.prototype, "disableLighting", void 0);
  5784. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5785. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5786. ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
  5787. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5788. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5789. ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
  5790. return TriPlanarMaterial;
  5791. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5792. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial;
  5793. /***/ }),
  5794. /***/ "./triPlanar/triplanar.fragment.ts":
  5795. /*!*****************************************!*\
  5796. !*** ./triPlanar/triplanar.fragment.ts ***!
  5797. \*****************************************/
  5798. /*! exports provided: triplanarPixelShader */
  5799. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5800. "use strict";
  5801. __webpack_require__.r(__webpack_exports__);
  5802. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
  5803. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5804. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5805. var name = 'triplanarPixelShader';
  5806. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5807. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5808. /** @hidden */
  5809. var triplanarPixelShader = { name: name, shader: shader };
  5810. /***/ }),
  5811. /***/ "./triPlanar/triplanar.vertex.ts":
  5812. /*!***************************************!*\
  5813. !*** ./triPlanar/triplanar.vertex.ts ***!
  5814. \***************************************/
  5815. /*! exports provided: triplanarVertexShader */
  5816. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5817. "use strict";
  5818. __webpack_require__.r(__webpack_exports__);
  5819. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
  5820. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5821. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5822. var name = 'triplanarVertexShader';
  5823. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  5824. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5825. /** @hidden */
  5826. var triplanarVertexShader = { name: name, shader: shader };
  5827. /***/ }),
  5828. /***/ "./water/index.ts":
  5829. /*!************************!*\
  5830. !*** ./water/index.ts ***!
  5831. \************************/
  5832. /*! exports provided: WaterMaterial */
  5833. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5834. "use strict";
  5835. __webpack_require__.r(__webpack_exports__);
  5836. /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  5837. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  5838. /***/ }),
  5839. /***/ "./water/water.fragment.ts":
  5840. /*!*********************************!*\
  5841. !*** ./water/water.fragment.ts ***!
  5842. \*********************************/
  5843. /*! exports provided: waterPixelShader */
  5844. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5845. "use strict";
  5846. __webpack_require__.r(__webpack_exports__);
  5847. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  5848. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5849. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5850. var name = 'waterPixelShader';
  5851. var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif defined(IMAGEPROCESSING)\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n}\n";
  5852. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5853. /** @hidden */
  5854. var waterPixelShader = { name: name, shader: shader };
  5855. /***/ }),
  5856. /***/ "./water/water.vertex.ts":
  5857. /*!*******************************!*\
  5858. !*** ./water/water.vertex.ts ***!
  5859. \*******************************/
  5860. /*! exports provided: waterVertexShader */
  5861. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5862. "use strict";
  5863. __webpack_require__.r(__webpack_exports__);
  5864. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  5865. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5866. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5867. var name = 'waterVertexShader';
  5868. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  5869. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5870. /** @hidden */
  5871. var waterVertexShader = { name: name, shader: shader };
  5872. /***/ }),
  5873. /***/ "./water/waterMaterial.ts":
  5874. /*!********************************!*\
  5875. !*** ./water/waterMaterial.ts ***!
  5876. \********************************/
  5877. /*! exports provided: WaterMaterial */
  5878. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5879. "use strict";
  5880. __webpack_require__.r(__webpack_exports__);
  5881. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  5882. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5883. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  5884. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5885. /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  5886. /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  5887. var WaterMaterialDefines = /** @class */ (function (_super) {
  5888. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterialDefines, _super);
  5889. function WaterMaterialDefines() {
  5890. var _this = _super.call(this) || this;
  5891. _this.BUMP = false;
  5892. _this.REFLECTION = false;
  5893. _this.CLIPPLANE = false;
  5894. _this.CLIPPLANE2 = false;
  5895. _this.CLIPPLANE3 = false;
  5896. _this.CLIPPLANE4 = false;
  5897. _this.CLIPPLANE5 = false;
  5898. _this.CLIPPLANE6 = false;
  5899. _this.ALPHATEST = false;
  5900. _this.DEPTHPREPASS = false;
  5901. _this.POINTSIZE = false;
  5902. _this.FOG = false;
  5903. _this.NORMAL = false;
  5904. _this.UV1 = false;
  5905. _this.UV2 = false;
  5906. _this.VERTEXCOLOR = false;
  5907. _this.VERTEXALPHA = false;
  5908. _this.NUM_BONE_INFLUENCERS = 0;
  5909. _this.BonesPerMesh = 0;
  5910. _this.INSTANCES = false;
  5911. _this.SPECULARTERM = false;
  5912. _this.LOGARITHMICDEPTH = false;
  5913. _this.FRESNELSEPARATE = false;
  5914. _this.BUMPSUPERIMPOSE = false;
  5915. _this.BUMPAFFECTSREFLECTION = false;
  5916. _this.IMAGEPROCESSING = false;
  5917. _this.VIGNETTE = false;
  5918. _this.VIGNETTEBLENDMODEMULTIPLY = false;
  5919. _this.VIGNETTEBLENDMODEOPAQUE = false;
  5920. _this.TONEMAPPING = false;
  5921. _this.TONEMAPPING_ACES = false;
  5922. _this.CONTRAST = false;
  5923. _this.EXPOSURE = false;
  5924. _this.COLORCURVES = false;
  5925. _this.COLORGRADING = false;
  5926. _this.COLORGRADING3D = false;
  5927. _this.SAMPLER3DGREENDEPTH = false;
  5928. _this.SAMPLER3DBGRMAP = false;
  5929. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  5930. _this.rebuild();
  5931. return _this;
  5932. }
  5933. return WaterMaterialDefines;
  5934. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5935. var WaterMaterial = /** @class */ (function (_super) {
  5936. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterial, _super);
  5937. /**
  5938. * Constructor
  5939. */
  5940. function WaterMaterial(name, scene, renderTargetSize) {
  5941. if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
  5942. var _this = _super.call(this, name, scene) || this;
  5943. _this.renderTargetSize = renderTargetSize;
  5944. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5945. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5946. _this.specularPower = 64;
  5947. _this._disableLighting = false;
  5948. _this._maxSimultaneousLights = 4;
  5949. /**
  5950. * @param {number}: Represents the wind force
  5951. */
  5952. _this.windForce = 6;
  5953. /**
  5954. * @param {Vector2}: The direction of the wind in the plane (X, Z)
  5955. */
  5956. _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
  5957. /**
  5958. * @param {number}: Wave height, represents the height of the waves
  5959. */
  5960. _this.waveHeight = 0.4;
  5961. /**
  5962. * @param {number}: Bump height, represents the bump height related to the bump map
  5963. */
  5964. _this.bumpHeight = 0.4;
  5965. /**
  5966. * @param {boolean}: Add a smaller moving bump to less steady waves.
  5967. */
  5968. _this._bumpSuperimpose = false;
  5969. /**
  5970. * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
  5971. */
  5972. _this._fresnelSeparate = false;
  5973. /**
  5974. * @param {boolean}: bump Waves modify the reflection.
  5975. */
  5976. _this._bumpAffectsReflection = false;
  5977. /**
  5978. * @param {number}: The water color blended with the refraction (near)
  5979. */
  5980. _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5981. /**
  5982. * @param {number}: The blend factor related to the water color
  5983. */
  5984. _this.colorBlendFactor = 0.2;
  5985. /**
  5986. * @param {number}: The water color blended with the reflection (far)
  5987. */
  5988. _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5989. /**
  5990. * @param {number}: The blend factor related to the water color (reflection, far)
  5991. */
  5992. _this.colorBlendFactor2 = 0.2;
  5993. /**
  5994. * @param {number}: Represents the maximum length of a wave
  5995. */
  5996. _this.waveLength = 0.1;
  5997. /**
  5998. * @param {number}: Defines the waves speed
  5999. */
  6000. _this.waveSpeed = 1.0;
  6001. /**
  6002. * Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and
  6003. * will avoid calculating useless pixels in the pixel shader of the water material.
  6004. */
  6005. _this.disableClipPlane = false;
  6006. _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
  6007. /*
  6008. * Private members
  6009. */
  6010. _this._mesh = null;
  6011. _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6012. _this._lastTime = 0;
  6013. _this._lastDeltaTime = 0;
  6014. _this._createRenderTargets(scene, renderTargetSize);
  6015. // Create render targets
  6016. _this.getRenderTargetTextures = function () {
  6017. _this._renderTargets.reset();
  6018. _this._renderTargets.push(_this._reflectionRTT);
  6019. _this._renderTargets.push(_this._refractionRTT);
  6020. return _this._renderTargets;
  6021. };
  6022. _this._imageProcessingConfiguration = _this.getScene().imageProcessingConfiguration;
  6023. if (_this._imageProcessingConfiguration) {
  6024. _this._imageProcessingObserver = _this._imageProcessingConfiguration.onUpdateParameters.add(function () {
  6025. _this._markAllSubMeshesAsImageProcessingDirty();
  6026. });
  6027. }
  6028. return _this;
  6029. }
  6030. Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
  6031. /**
  6032. * Gets a boolean indicating that current material needs to register RTT
  6033. */
  6034. get: function () {
  6035. return true;
  6036. },
  6037. enumerable: true,
  6038. configurable: true
  6039. });
  6040. Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
  6041. get: function () {
  6042. return this._useLogarithmicDepth;
  6043. },
  6044. set: function (value) {
  6045. this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
  6046. this._markAllSubMeshesAsMiscDirty();
  6047. },
  6048. enumerable: true,
  6049. configurable: true
  6050. });
  6051. Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
  6052. // Get / Set
  6053. get: function () {
  6054. return this._refractionRTT;
  6055. },
  6056. enumerable: true,
  6057. configurable: true
  6058. });
  6059. Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
  6060. get: function () {
  6061. return this._reflectionRTT;
  6062. },
  6063. enumerable: true,
  6064. configurable: true
  6065. });
  6066. // Methods
  6067. WaterMaterial.prototype.addToRenderList = function (node) {
  6068. if (this._refractionRTT && this._refractionRTT.renderList) {
  6069. this._refractionRTT.renderList.push(node);
  6070. }
  6071. if (this._reflectionRTT && this._reflectionRTT.renderList) {
  6072. this._reflectionRTT.renderList.push(node);
  6073. }
  6074. };
  6075. WaterMaterial.prototype.enableRenderTargets = function (enable) {
  6076. var refreshRate = enable ? 1 : 0;
  6077. if (this._refractionRTT) {
  6078. this._refractionRTT.refreshRate = refreshRate;
  6079. }
  6080. if (this._reflectionRTT) {
  6081. this._reflectionRTT.refreshRate = refreshRate;
  6082. }
  6083. };
  6084. WaterMaterial.prototype.getRenderList = function () {
  6085. return this._refractionRTT ? this._refractionRTT.renderList : [];
  6086. };
  6087. Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
  6088. get: function () {
  6089. return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
  6090. },
  6091. enumerable: true,
  6092. configurable: true
  6093. });
  6094. WaterMaterial.prototype.needAlphaBlending = function () {
  6095. return (this.alpha < 1.0);
  6096. };
  6097. WaterMaterial.prototype.needAlphaTesting = function () {
  6098. return false;
  6099. };
  6100. WaterMaterial.prototype.getAlphaTestTexture = function () {
  6101. return null;
  6102. };
  6103. WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  6104. if (this.isFrozen) {
  6105. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  6106. return true;
  6107. }
  6108. }
  6109. if (!subMesh._materialDefines) {
  6110. subMesh._materialDefines = new WaterMaterialDefines();
  6111. }
  6112. var defines = subMesh._materialDefines;
  6113. var scene = this.getScene();
  6114. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  6115. if (this._renderId === scene.getRenderId()) {
  6116. return true;
  6117. }
  6118. }
  6119. var engine = scene.getEngine();
  6120. // Textures
  6121. if (defines._areTexturesDirty) {
  6122. defines._needUVs = false;
  6123. if (scene.texturesEnabled) {
  6124. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6125. if (!this.bumpTexture.isReady()) {
  6126. return false;
  6127. }
  6128. else {
  6129. defines._needUVs = true;
  6130. defines.BUMP = true;
  6131. }
  6132. }
  6133. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6134. defines.REFLECTION = true;
  6135. }
  6136. }
  6137. }
  6138. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  6139. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  6140. if (defines._areMiscDirty) {
  6141. if (this._fresnelSeparate) {
  6142. defines.FRESNELSEPARATE = true;
  6143. }
  6144. if (this._bumpSuperimpose) {
  6145. defines.BUMPSUPERIMPOSE = true;
  6146. }
  6147. if (this._bumpAffectsReflection) {
  6148. defines.BUMPAFFECTSREFLECTION = true;
  6149. }
  6150. }
  6151. // Lights
  6152. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
  6153. // Image processing
  6154. if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {
  6155. if (!this._imageProcessingConfiguration.isReady()) {
  6156. return false;
  6157. }
  6158. this._imageProcessingConfiguration.prepareDefines(defines);
  6159. defines.IS_REFLECTION_LINEAR = (this.reflectionTexture != null && !this.reflectionTexture.gammaSpace);
  6160. defines.IS_REFRACTION_LINEAR = (this.refractionTexture != null && !this.refractionTexture.gammaSpace);
  6161. }
  6162. // Attribs
  6163. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  6164. // Configure this
  6165. this._mesh = mesh;
  6166. if (this._waitingRenderList) {
  6167. for (var i = 0; i < this._waitingRenderList.length; i++) {
  6168. this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
  6169. }
  6170. this._waitingRenderList = null;
  6171. }
  6172. // Get correct effect
  6173. if (defines.isDirty) {
  6174. defines.markAsProcessed();
  6175. scene.resetCachedMaterial();
  6176. // Fallbacks
  6177. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  6178. if (defines.FOG) {
  6179. fallbacks.addFallback(1, "FOG");
  6180. }
  6181. if (defines.LOGARITHMICDEPTH) {
  6182. fallbacks.addFallback(0, "LOGARITHMICDEPTH");
  6183. }
  6184. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  6185. if (defines.NUM_BONE_INFLUENCERS > 0) {
  6186. fallbacks.addCPUSkinningFallback(0, mesh);
  6187. }
  6188. //Attributes
  6189. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  6190. if (defines.NORMAL) {
  6191. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  6192. }
  6193. if (defines.UV1) {
  6194. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  6195. }
  6196. if (defines.UV2) {
  6197. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  6198. }
  6199. if (defines.VERTEXCOLOR) {
  6200. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  6201. }
  6202. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  6203. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  6204. // Legacy browser patch
  6205. var shaderName = "water";
  6206. var join = defines.toString();
  6207. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  6208. "vFogInfos", "vFogColor", "pointSize",
  6209. "vNormalInfos",
  6210. "mBones",
  6211. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "normalMatrix",
  6212. "logarithmicDepthConstant",
  6213. // Water
  6214. "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
  6215. "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
  6216. ];
  6217. var samplers = ["normalSampler",
  6218. // Water
  6219. "refractionSampler", "reflectionSampler"
  6220. ];
  6221. var uniformBuffers = new Array();
  6222. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"]) {
  6223. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareUniforms(uniforms, defines);
  6224. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareSamplers(samplers, defines);
  6225. }
  6226. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  6227. uniformsNames: uniforms,
  6228. uniformBuffersNames: uniformBuffers,
  6229. samplers: samplers,
  6230. defines: defines,
  6231. maxSimultaneousLights: this.maxSimultaneousLights
  6232. });
  6233. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  6234. attributes: attribs,
  6235. uniformsNames: uniforms,
  6236. uniformBuffersNames: uniformBuffers,
  6237. samplers: samplers,
  6238. defines: join,
  6239. fallbacks: fallbacks,
  6240. onCompiled: this.onCompiled,
  6241. onError: this.onError,
  6242. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
  6243. }, engine), defines);
  6244. }
  6245. if (!subMesh.effect || !subMesh.effect.isReady()) {
  6246. return false;
  6247. }
  6248. this._renderId = scene.getRenderId();
  6249. subMesh.effect._wasPreviouslyReady = true;
  6250. return true;
  6251. };
  6252. WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  6253. var scene = this.getScene();
  6254. var defines = subMesh._materialDefines;
  6255. if (!defines) {
  6256. return;
  6257. }
  6258. var effect = subMesh.effect;
  6259. if (!effect || !this._mesh) {
  6260. return;
  6261. }
  6262. this._activeEffect = effect;
  6263. // Matrices
  6264. this.bindOnlyWorldMatrix(world);
  6265. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  6266. // Bones
  6267. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  6268. if (this._mustRebind(scene, effect)) {
  6269. // Textures
  6270. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6271. this._activeEffect.setTexture("normalSampler", this.bumpTexture);
  6272. this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
  6273. this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
  6274. }
  6275. // Clip plane
  6276. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  6277. // Point size
  6278. if (this.pointsCloud) {
  6279. this._activeEffect.setFloat("pointSize", this.pointSize);
  6280. }
  6281. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  6282. }
  6283. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  6284. if (defines.SPECULARTERM) {
  6285. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  6286. }
  6287. if (scene.lightsEnabled && !this.disableLighting) {
  6288. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  6289. }
  6290. // View
  6291. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  6292. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  6293. }
  6294. // Fog
  6295. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  6296. // Log. depth
  6297. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
  6298. // Water
  6299. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6300. this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
  6301. this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
  6302. }
  6303. var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
  6304. // Add delta time. Prevent adding delta time if it hasn't changed.
  6305. var deltaTime = scene.getEngine().getDeltaTime();
  6306. if (deltaTime !== this._lastDeltaTime) {
  6307. this._lastDeltaTime = deltaTime;
  6308. this._lastTime += this._lastDeltaTime;
  6309. }
  6310. this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
  6311. this._activeEffect.setVector2("windDirection", this.windDirection);
  6312. this._activeEffect.setFloat("waveLength", this.waveLength);
  6313. this._activeEffect.setFloat("time", this._lastTime / 100000);
  6314. this._activeEffect.setFloat("windForce", this.windForce);
  6315. this._activeEffect.setFloat("waveHeight", this.waveHeight);
  6316. this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
  6317. this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
  6318. this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
  6319. this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
  6320. this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
  6321. this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
  6322. // image processing
  6323. if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {
  6324. this._imageProcessingConfiguration.bind(this._activeEffect);
  6325. }
  6326. this._afterBind(mesh, this._activeEffect);
  6327. };
  6328. WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
  6329. var _this = this;
  6330. // Render targets
  6331. this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6332. this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6333. this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6334. this._refractionRTT.ignoreCameraViewport = true;
  6335. this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6336. this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6337. this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6338. this._reflectionRTT.ignoreCameraViewport = true;
  6339. var isVisible;
  6340. var clipPlane = null;
  6341. var savedViewMatrix;
  6342. var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6343. this._refractionRTT.onBeforeRender = function () {
  6344. if (_this._mesh) {
  6345. isVisible = _this._mesh.isVisible;
  6346. _this._mesh.isVisible = false;
  6347. }
  6348. // Clip plane
  6349. if (!_this.disableClipPlane) {
  6350. clipPlane = scene.clipPlane;
  6351. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6352. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
  6353. }
  6354. };
  6355. this._refractionRTT.onAfterRender = function () {
  6356. if (_this._mesh) {
  6357. _this._mesh.isVisible = isVisible;
  6358. }
  6359. // Clip plane
  6360. if (!_this.disableClipPlane) {
  6361. scene.clipPlane = clipPlane;
  6362. }
  6363. };
  6364. this._reflectionRTT.onBeforeRender = function () {
  6365. if (_this._mesh) {
  6366. isVisible = _this._mesh.isVisible;
  6367. _this._mesh.isVisible = false;
  6368. }
  6369. // Clip plane
  6370. if (!_this.disableClipPlane) {
  6371. clipPlane = scene.clipPlane;
  6372. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6373. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  6374. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
  6375. }
  6376. // Transform
  6377. savedViewMatrix = scene.getViewMatrix();
  6378. mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
  6379. scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
  6380. scene.getEngine().cullBackFaces = false;
  6381. scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
  6382. };
  6383. this._reflectionRTT.onAfterRender = function () {
  6384. if (_this._mesh) {
  6385. _this._mesh.isVisible = isVisible;
  6386. }
  6387. // Clip plane
  6388. scene.clipPlane = clipPlane;
  6389. // Transform
  6390. scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
  6391. scene.getEngine().cullBackFaces = true;
  6392. scene._mirroredCameraPosition = null;
  6393. };
  6394. };
  6395. WaterMaterial.prototype.getAnimatables = function () {
  6396. var results = [];
  6397. if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
  6398. results.push(this.bumpTexture);
  6399. }
  6400. if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
  6401. results.push(this._reflectionRTT);
  6402. }
  6403. if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
  6404. results.push(this._refractionRTT);
  6405. }
  6406. return results;
  6407. };
  6408. WaterMaterial.prototype.getActiveTextures = function () {
  6409. var activeTextures = _super.prototype.getActiveTextures.call(this);
  6410. if (this._bumpTexture) {
  6411. activeTextures.push(this._bumpTexture);
  6412. }
  6413. return activeTextures;
  6414. };
  6415. WaterMaterial.prototype.hasTexture = function (texture) {
  6416. if (_super.prototype.hasTexture.call(this, texture)) {
  6417. return true;
  6418. }
  6419. if (this._bumpTexture === texture) {
  6420. return true;
  6421. }
  6422. return false;
  6423. };
  6424. WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
  6425. if (this.bumpTexture) {
  6426. this.bumpTexture.dispose();
  6427. }
  6428. var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
  6429. if (index != -1) {
  6430. this.getScene().customRenderTargets.splice(index, 1);
  6431. }
  6432. index = -1;
  6433. index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
  6434. if (index != -1) {
  6435. this.getScene().customRenderTargets.splice(index, 1);
  6436. }
  6437. if (this._reflectionRTT) {
  6438. this._reflectionRTT.dispose();
  6439. }
  6440. if (this._refractionRTT) {
  6441. this._refractionRTT.dispose();
  6442. }
  6443. // Remove image-processing observer
  6444. if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
  6445. this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
  6446. }
  6447. _super.prototype.dispose.call(this, forceDisposeEffect);
  6448. };
  6449. WaterMaterial.prototype.clone = function (name) {
  6450. var _this = this;
  6451. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
  6452. };
  6453. WaterMaterial.prototype.serialize = function () {
  6454. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  6455. serializationObject.customType = "BABYLON.WaterMaterial";
  6456. serializationObject.renderList = [];
  6457. if (this._refractionRTT && this._refractionRTT.renderList) {
  6458. for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
  6459. serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
  6460. }
  6461. }
  6462. return serializationObject;
  6463. };
  6464. WaterMaterial.prototype.getClassName = function () {
  6465. return "WaterMaterial";
  6466. };
  6467. // Statics
  6468. WaterMaterial.Parse = function (source, scene, rootUrl) {
  6469. var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
  6470. mat._waitingRenderList = source.renderList;
  6471. return mat;
  6472. };
  6473. WaterMaterial.CreateDefaultMesh = function (name, scene) {
  6474. var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
  6475. return mesh;
  6476. };
  6477. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6478. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
  6479. ], WaterMaterial.prototype, "_bumpTexture", void 0);
  6480. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6481. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  6482. ], WaterMaterial.prototype, "bumpTexture", void 0);
  6483. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6484. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6485. ], WaterMaterial.prototype, "diffuseColor", void 0);
  6486. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6487. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6488. ], WaterMaterial.prototype, "specularColor", void 0);
  6489. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6490. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6491. ], WaterMaterial.prototype, "specularPower", void 0);
  6492. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6493. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  6494. ], WaterMaterial.prototype, "_disableLighting", void 0);
  6495. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6496. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6497. ], WaterMaterial.prototype, "disableLighting", void 0);
  6498. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6499. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  6500. ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
  6501. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6502. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6503. ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
  6504. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6505. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6506. ], WaterMaterial.prototype, "windForce", void 0);
  6507. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6508. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
  6509. ], WaterMaterial.prototype, "windDirection", void 0);
  6510. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6511. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6512. ], WaterMaterial.prototype, "waveHeight", void 0);
  6513. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6514. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6515. ], WaterMaterial.prototype, "bumpHeight", void 0);
  6516. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6517. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
  6518. ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
  6519. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6520. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6521. ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
  6522. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6523. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
  6524. ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
  6525. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6526. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6527. ], WaterMaterial.prototype, "fresnelSeparate", void 0);
  6528. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6529. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
  6530. ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
  6531. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6532. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6533. ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
  6534. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6535. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6536. ], WaterMaterial.prototype, "waterColor", void 0);
  6537. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6538. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6539. ], WaterMaterial.prototype, "colorBlendFactor", void 0);
  6540. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6541. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6542. ], WaterMaterial.prototype, "waterColor2", void 0);
  6543. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6544. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6545. ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
  6546. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6547. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6548. ], WaterMaterial.prototype, "waveLength", void 0);
  6549. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6550. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6551. ], WaterMaterial.prototype, "waveSpeed", void 0);
  6552. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6553. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6554. ], WaterMaterial.prototype, "disableClipPlane", void 0);
  6555. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6556. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6557. ], WaterMaterial.prototype, "useLogarithmicDepth", null);
  6558. return WaterMaterial;
  6559. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  6560. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  6561. /***/ }),
  6562. /***/ "babylonjs/Materials/effect":
  6563. /*!****************************************************************************************************!*\
  6564. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  6565. \****************************************************************************************************/
  6566. /*! no static exports found */
  6567. /***/ (function(module, exports) {
  6568. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
  6569. /***/ })
  6570. /******/ });
  6571. });
  6572. //# sourceMappingURL=babylonjs.materials.js.map