noalak 091158aa47 No default camera %!s(int64=8) %!d(string=hai) anos
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BabylonExporter.GLTFExporter.Camera.cs 091158aa47 No default camera %!s(int64=8) %!d(string=hai) anos
BabylonExporter.GLTFExporter.Light.cs 091158aa47 No default camera %!s(int64=8) %!d(string=hai) anos
BabylonExporter.GLTFExporter.Material.cs 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials %!s(int64=8) %!d(string=hai) anos
BabylonExporter.GLTFExporter.Mesh.cs 091158aa47 No default camera %!s(int64=8) %!d(string=hai) anos
BabylonExporter.GLTFExporter.Texture.cs 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials %!s(int64=8) %!d(string=hai) anos
BabylonExporter.GLTFExporter.cs 091158aa47 No default camera %!s(int64=8) %!d(string=hai) anos
GLTFGlobalVertex.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos