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BabylonExporter.GLTFExporter.Camera.cs
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091158aa47
No default camera
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%!s(int64=8) %!d(string=hai) anos |
BabylonExporter.GLTFExporter.Light.cs
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091158aa47
No default camera
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%!s(int64=8) %!d(string=hai) anos |
BabylonExporter.GLTFExporter.Material.cs
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8b89f4a230
Export 3ds Max > Node hierarchy + MultiMaterials
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%!s(int64=8) %!d(string=hai) anos |
BabylonExporter.GLTFExporter.Mesh.cs
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091158aa47
No default camera
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%!s(int64=8) %!d(string=hai) anos |
BabylonExporter.GLTFExporter.Texture.cs
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8b89f4a230
Export 3ds Max > Node hierarchy + MultiMaterials
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%!s(int64=8) %!d(string=hai) anos |
BabylonExporter.GLTFExporter.cs
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091158aa47
No default camera
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%!s(int64=8) %!d(string=hai) anos |
GLTFGlobalVertex.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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%!s(int64=8) %!d(string=hai) anos |