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- var CreateLensFlaresTestScene = function (engine) {
- var scene = new BABYLON.Scene(engine);
- var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);
- var light0 = new BABYLON.PointLight("Omni0", new BABYLON.Vector3(21.84, 50, -28.26), scene);
- camera.alpha = 2.8;
- camera.beta = 2.25;
-
- // Creating light sphere
- var lightSphere0 = BABYLON.Mesh.CreateSphere("Sphere0", 16, 0.5, scene);
-
- lightSphere0.material = new BABYLON.StandardMaterial("white", scene);
- lightSphere0.material.diffuseColor = new BABYLON.Color3(0, 0, 0);
- lightSphere0.material.specularColor = new BABYLON.Color3(0, 0, 0);
- lightSphere0.material.emissiveColor = new BABYLON.Color3(1, 1, 1);
- lightSphere0.position = light0.position;
-
- var lensFlareSystem = new BABYLON.LensFlareSystem("lensFlareSystem", light0, scene);
- var flare00 = new BABYLON.LensFlare(0.2, 0, new BABYLON.Color3(1, 1, 1), "Assets/lens5.png", lensFlareSystem);
- var flare01 = new BABYLON.LensFlare(0.5, 0.2, new BABYLON.Color3(0.5, 0.5, 1), "Assets/lens4.png", lensFlareSystem);
- var flare02 = new BABYLON.LensFlare(0.2, 1.0, new BABYLON.Color3(1, 1, 1), "Assets/lens4.png", lensFlareSystem);
- var flare03 = new BABYLON.LensFlare(0.4, 0.4, new BABYLON.Color3(1, 0.5, 1), "Assets/Flare.png", lensFlareSystem);
- var flare04 = new BABYLON.LensFlare(0.1, 0.6, new BABYLON.Color3(1, 1, 1), "Assets/lens5.png", lensFlareSystem);
- var flare05 = new BABYLON.LensFlare(0.3, 0.8, new BABYLON.Color3(1, 1, 1), "Assets/lens4.png", lensFlareSystem);
- // Skybox
- var skybox = BABYLON.Mesh.CreateBox("skyBox", 100.0, scene);
- var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene);
- skyboxMaterial.backFaceCulling = false;
- skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("Scenes/Customs/skybox/skybox", scene);
- skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
- skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
- skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
- skybox.material = skyboxMaterial;
- return scene;
- };
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