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- "use strict";
- var BABYLON = BABYLON || {};
- (function () {
- BABYLON.DeviceOrientationCamera = function (name, position, scene) {
- BABYLON.FreeCamera.call(this, name, position, scene);
- // Offset
- this._offsetX = null;
- this._offsetY = null;
- this._orientationGamma = 0;
- this._orientationBeta = 0;
- this._initialOrientationGamma = 0;
- this._initialOrientationBeta = 0;
- };
- BABYLON.DeviceOrientationCamera.prototype = Object.create(BABYLON.FreeCamera.prototype);
-
- // Members
- BABYLON.DeviceOrientationCamera.prototype.angularSensibility = 10000.0;
- BABYLON.DeviceOrientationCamera.prototype.moveSensibility = 50.0;
- // Controls
- BABYLON.DeviceOrientationCamera.prototype.attachControl = function (canvas, noPreventDefault) {
- if (this._attachedCanvas) {
- return;
- }
- this._attachedCanvas = canvas;
- var that = this;
- if (!this._orientationChanged) {
- this._orientationChanged = function (evt) {
- if (!that._initialOrientationGamma) {
- that._initialOrientationGamma = evt.gamma;
- that._initialOrientationBeta = evt.beta;
- }
- that._orientationGamma = evt.gamma;
- that._orientationBeta = evt.beta;
- that._offsetY = (that._initialOrientationBeta - that._orientationBeta);
- that._offsetX = (that._initialOrientationGamma - that._orientationGamma);
- };
- }
- window.addEventListener("deviceorientation", this._orientationChanged);
- };
- BABYLON.DeviceOrientationCamera.prototype.detachControl = function (canvas) {
- if (this._attachedCanvas != canvas) {
- return;
- }
- window.removeEventListener("deviceorientation", this._orientationChanged);
- this._attachedCanvas = null;
- this._orientationGamma = 0;
- this._orientationBeta = 0;
- this._initialOrientationGamma = 0;
- this._initialOrientationBeta = 0;
- };
- BABYLON.DeviceOrientationCamera.prototype._checkInputs = function () {
- if (!this._offsetX) {
- return;
- }
- this.cameraRotation.y -= this._offsetX / this.angularSensibility;
- var speed = this._computeLocalCameraSpeed();
- var direction = new BABYLON.Vector3(0, 0, speed * this._offsetY / this.moveSensibility);
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, 0, this._cameraRotationMatrix);
- this.cameraDirection.addInPlace(BABYLON.Vector3.TransformCoordinates(direction, this._cameraRotationMatrix));
- };
- })();
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