globalState.ts 2.9 KB

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  1. import { NodeMaterial } from "babylonjs/Materials/Node/nodeMaterial"
  2. import { Nullable } from "babylonjs/types"
  3. import { Observable } from 'babylonjs/Misc/observable';
  4. import { LogEntry } from './components/log/logComponent';
  5. import { NodeModel } from 'storm-react-diagrams';
  6. import { NodeMaterialBlock } from 'babylonjs/Materials/Node/nodeMaterialBlock';
  7. import { PreviewMeshType } from './components/preview/previewMeshType';
  8. import { DataStorage } from './dataStorage';
  9. import { Color4 } from 'babylonjs/Maths/math.color';
  10. import { GraphNode } from './diagram/graphNode';
  11. export class GlobalState {
  12. nodeMaterial: NodeMaterial;
  13. hostElement: HTMLElement;
  14. hostDocument: HTMLDocument;
  15. onSelectionChangedObservable = new Observable<Nullable<GraphNode>>();
  16. onRebuildRequiredObservable = new Observable<void>();
  17. onResetRequiredObservable = new Observable<void>();
  18. onUpdateRequiredObservable = new Observable<void>();
  19. onZoomToFitRequiredObservable = new Observable<void>();
  20. onReOrganizedRequiredObservable = new Observable<void>();
  21. onLogRequiredObservable = new Observable<LogEntry>();
  22. onErrorMessageDialogRequiredObservable = new Observable<string>();
  23. onIsLoadingChanged = new Observable<boolean>();
  24. onPreviewCommandActivated = new Observable<void>();
  25. onLightUpdated = new Observable<void>();
  26. onPreviewBackgroundChanged = new Observable<void>();
  27. onBackFaceCullingChanged = new Observable<void>();
  28. onDepthPrePassChanged = new Observable<void>();
  29. onAnimationCommandActivated = new Observable<void>();
  30. onGetNodeFromBlock: (block: NodeMaterialBlock) => NodeModel;
  31. previewMeshType: PreviewMeshType;
  32. previewMeshFile: File;
  33. rotatePreview: boolean;
  34. backgroundColor: Color4;
  35. backFaceCulling: boolean;
  36. depthPrePass: boolean;
  37. blockKeyboardEvents = false;
  38. hemisphericLight: boolean;
  39. directionalLight0: boolean;
  40. directionalLight1: boolean;
  41. controlCamera: boolean;
  42. customSave?: {label: string, action: (data: string) => Promise<void>};
  43. public constructor() {
  44. this.previewMeshType = DataStorage.ReadNumber("PreviewMeshType", PreviewMeshType.Box);
  45. this.backFaceCulling = DataStorage.ReadBoolean("BackFaceCulling", true);
  46. this.depthPrePass = DataStorage.ReadBoolean("DepthPrePass", false);
  47. this.hemisphericLight = DataStorage.ReadBoolean("HemisphericLight", true);
  48. this.directionalLight0 = DataStorage.ReadBoolean("DirectionalLight0", false);
  49. this.directionalLight1 = DataStorage.ReadBoolean("DirectionalLight1", false);
  50. this.controlCamera = DataStorage.ReadBoolean("ControlCamera", true);
  51. let r = DataStorage.ReadNumber("BackgroundColorR", 0.37);
  52. let g = DataStorage.ReadNumber("BackgroundColorG", 0.37);
  53. let b = DataStorage.ReadNumber("BackgroundColorB", 0.37);
  54. this.backgroundColor = new Color4(r, g, b, 1.0);
  55. }
  56. }