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- var createScene = function () {
- var scene = new BABYLON.Scene(engine);
- var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);
- var material = new BABYLON.StandardMaterial("kosh", scene);
- var sphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 32, 5, scene);
- var light = new BABYLON.PointLight("Omni0", new BABYLON.Vector3(-17.6, 18.8, -49.9), scene);
- camera.setPosition(new BABYLON.Vector3(-15, 3, 0));
- camera.attachControl(canvas, true);
- // Sphere1 material
- material.refractionTexture = new BABYLON.CubeTexture("textures/TropicalSunnyDay", scene);
- material.reflectionTexture = new BABYLON.CubeTexture("textures/TropicalSunnyDay", scene);
- material.diffuseColor = new BABYLON.Color3(0, 0, 0);
- material.invertRefractionY = false;
- material.indexOfRefraction = 0.98;
- material.specularPower = 128;
- sphere1.material = material;
- material.refractionFresnelParameters = new BABYLON.FresnelParameters();
- material.refractionFresnelParameters.power = 2;
- material.reflectionFresnelParameters = new BABYLON.FresnelParameters();
- material.reflectionFresnelParameters.power = 2;
- material.reflectionFresnelParameters.leftColor = BABYLON.Color3.Black();
- material.reflectionFresnelParameters.rightColor = BABYLON.Color3.White();
- // Skybox
- var skybox = BABYLON.Mesh.CreateBox("skyBox", 100.0, scene);
- var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene);
- skyboxMaterial.backFaceCulling = false;
- skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("textures/TropicalSunnyDay", scene);
- skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
- skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
- skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
- skyboxMaterial.disableLighting = true;
- skybox.material = skyboxMaterial;
- return scene;
- }
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