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- var createScene = function () {
- // This creates a basic Babylon Scene object (non-mesh)
- var scene = new BABYLON.Scene(engine);
- // This creates and positions a free camera (non-mesh)
- var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
- // This targets the camera to scene origin
- camera.setTarget(BABYLON.Vector3.Zero());
- // This attaches the camera to the canvas
- camera.attachControl(canvas, true);
- // This creates a light, aiming 0,1,0 - to the sky (non-mesh)
- var light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), scene);
- // Default intensity is 1. Let's dim the light a small amount
- light.intensity = 0.7;
- // Our built-in 'sphere' shape.
- var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: 2, segments: 32}, scene);
- // Move the sphere upward 1/2 its height
- sphere.position.y = 1;
- // Our built-in 'ground' shape.
- var ground = BABYLON.MeshBuilder.CreateGround("ground", {width: 6, height: 6}, scene);
- return scene;
- };
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