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- var createScene = function () {
- var scene = new BABYLON.Scene(engine);
- var camera = new BABYLON.ArcRotateCamera("Camera", 3 * Math.PI / 2, Math.PI / 8, 50, BABYLON.Vector3.Zero(), scene);
- camera.attachControl(canvas, true);
- var light = new BABYLON.HemisphericLight("hemi", new BABYLON.Vector3(0, 1, 0), scene);
- //Creation of a box
- //(name of the box, size, scene)
- var box = BABYLON.Mesh.CreateBox("box", 6.0, scene);
- //Creation of a sphere
- //(name of the sphere, segments, diameter, scene)
- var sphere = BABYLON.Mesh.CreateSphere("sphere", 10.0, 10.0, scene);
- //Creation of a plan
- //(name of the plane, size, scene)
- var plan = BABYLON.Mesh.CreatePlane("plane", 10.0, scene);
- //Creation of a cylinder
- //(name, height, diameter, tessellation, scene, updatable)
- var cylinder = BABYLON.Mesh.CreateCylinder("cylinder", 3, 3, 3, 6, 1, scene, false);
- // Creation of a torus
- // (name, diameter, thickness, tessellation, scene, updatable)
- var torus = BABYLON.Mesh.CreateTorus("torus", 5, 1, 10, scene, false);
- // Creation of a knot
- // (name, radius, tube, radialSegments, tubularSegments, p, q, scene, updatable)
- var knot = BABYLON.Mesh.CreateTorusKnot("knot", 2, 0.5, 128, 64, 2, 3, scene);
- // Creation of a lines mesh
- var lines = BABYLON.Mesh.CreateLines("lines", [
- new BABYLON.Vector3(-10, 0, 0),
- new BABYLON.Vector3(10, 0, 0),
- new BABYLON.Vector3(0, 0, -10),
- new BABYLON.Vector3(0, 0, 10)
- ], scene);
- // Creation of a ribbon
- // let's first create many paths along a maths exponential function as an example
- var exponentialPath = function (p) {
- var path = [];
- for (var i = -10; i < 10; i++) {
- path.push(new BABYLON.Vector3(p, i, Math.sin(p / 3) * 5 * Math.exp(-(i - p) * (i - p) / 60) + i / 3));
- }
- return path;
- };
- // let's populate arrayOfPaths with all these different paths
- var arrayOfPaths = [];
- for (var p = 0; p < 20; p++) {
- arrayOfPaths[p] = exponentialPath(p);
- }
- // (name, array of paths, closeArray, closePath, offset, scene)
- var ribbon = BABYLON.Mesh.CreateRibbon("ribbon", arrayOfPaths, false, false, 0, scene);
- // Moving elements
- box.position = new BABYLON.Vector3(-10, 0, 0); // Using a vector
- sphere.position = new BABYLON.Vector3(0, 10, 0); // Using a vector
- plan.position.z = 10; // Using a single coordinate component
- cylinder.position.z = -10;
- torus.position.x = 10;
- knot.position.y = -10;
- ribbon.position = new BABYLON.Vector3(-10, -10, 20);
- return scene;
- }
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