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David Catuhe c96d40be9a Merge pull request #2965 from BabylonJS/master 8 éve
.vscode 63f753c3b5 Firs step toward nullEngine 8 éve
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 éve
Playground 6dd8d6166f no user select for fps label 8 éve
Tools 0b21671dff Nightly 8 éve
assets f03896bb10 Updated motion controllers to use final GLB assets. 8 éve
dist 4c1e3fecf3 Improved NullEngine 8 éve
gui 9d9c43533f Merge pull request #2951 from royibernthal/master 8 éve
inspector 08783affe9 NoImplicitThis 8 éve
loaders 449305f7fa Fix glTF loader issue with morph targets in multiple primitives 8 éve
localDev cd1d1a5678 ArcRotate Interactions 8 éve
materialsLibrary 323875b564 Implicit any 8 éve
postProcessLibrary 08783affe9 NoImplicitThis 8 éve
proceduralTexturesLibrary 08783affe9 NoImplicitThis 8 éve
sandbox 61d3927fa8 Finsihed pinchDeltaPercentage 8 éve
serializers 08783affe9 NoImplicitThis 8 éve
src c96d40be9a Merge pull request #2965 from BabylonJS/master 8 éve
tests 4c1e3fecf3 Improved NullEngine 8 éve
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 éve
.gitignore fe7bc7e66c REmoved canvas2d tests 8 éve
.gitmodules eb1b2745f6 DAE Exporter 11 éve
.travis.yml 1dabcd6f7f travis should use node 6 8 éve
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contributing.md c8c6d6876a Update contributing.md 8 éve
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package.json 4d0d3c5568 Adding the dependency in package.json 8 éve
readme.md fb3f3b00c0 Update readme 8 éve
tslint.json bd6328c459 none squared capture 8 éve
what's new.md 60c020ad96 Added feault normals generation for standard material 8 éve

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.