babylonFileLoader.ts 38 KB

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  1. import { Logger } from "Misc/logger";
  2. import { Nullable } from "types";
  3. import { Camera } from "Cameras/camera";
  4. import { Scene } from "scene";
  5. import { Vector3, Color3, Color4 } from "Maths/math";
  6. import { Mesh } from "Meshes/mesh";
  7. import { AbstractMesh } from "Meshes/abstractMesh";
  8. import { Geometry, BoxGeometry, SphereGeometry, CylinderGeometry, TorusGeometry, GroundGeometry, PlaneGeometry, TorusKnotGeometry } from "Meshes/geometry";
  9. import { TransformNode } from "Meshes/transformNode";
  10. import { Material } from "Materials/material";
  11. import { MultiMaterial } from "Materials/multiMaterial";
  12. import { CubeTexture } from "Materials/Textures/cubeTexture";
  13. import { HDRCubeTexture } from "Materials/Textures/hdrCubeTexture";
  14. import { Animation } from "Animations/animation";
  15. import { AnimationGroup } from "Animations/animationGroup";
  16. import { Light } from "Lights/light";
  17. import { SceneComponentConstants } from "sceneComponent";
  18. import { _TimeToken } from "Instrumentation/timeToken";
  19. import { SceneLoader } from "Loading/sceneLoader";
  20. import { _DepthCullingState, _StencilState, _AlphaState } from "States";
  21. import { AbstractScene } from "abstractScene";
  22. import { AssetContainer } from "assetContainer";
  23. import { ActionManager } from "Actions/actionManager";
  24. import { IParticleSystem } from "Particles/IParticleSystem";
  25. import { Skeleton } from "Bones/skeleton";
  26. import { MorphTargetManager } from "Morph/morphTargetManager";
  27. import { CannonJSPlugin } from "Physics/Plugins/cannonJSPlugin";
  28. import { OimoJSPlugin } from "Physics/Plugins/oimoJSPlugin";
  29. var parseMaterialById = (id: string, parsedData: any, scene: Scene, rootUrl: string) => {
  30. for (var index = 0, cache = parsedData.materials.length; index < cache; index++) {
  31. var parsedMaterial = parsedData.materials[index];
  32. if (parsedMaterial.id === id) {
  33. return Material.Parse(parsedMaterial, scene, rootUrl);
  34. }
  35. }
  36. return null;
  37. };
  38. var isDescendantOf = (mesh: any, names: Array<any>, hierarchyIds: Array<number>) => {
  39. for (var i in names) {
  40. if (mesh.name === names[i]) {
  41. hierarchyIds.push(mesh.id);
  42. return true;
  43. }
  44. }
  45. if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
  46. hierarchyIds.push(mesh.id);
  47. return true;
  48. }
  49. return false;
  50. };
  51. var logOperation = (operation: string, producer: { file: string, name: string, version: string, exporter_version: string }) => {
  52. return operation + " of " + (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown");
  53. };
  54. var loadAssetContainer = (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void, addToScene = false): AssetContainer => {
  55. var container = new AssetContainer(scene);
  56. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  57. // when SceneLoader.debugLogging = true (default), or exception encountered.
  58. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  59. // and avoid problems with multiple concurrent .babylon loads.
  60. var log = "importScene has failed JSON parse";
  61. try {
  62. var parsedData = JSON.parse(data);
  63. log = "";
  64. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  65. var index: number;
  66. var cache: number;
  67. // Lights
  68. if (parsedData.lights !== undefined && parsedData.lights !== null) {
  69. for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
  70. var parsedLight = parsedData.lights[index];
  71. var light = Light.Parse(parsedLight, scene);
  72. if (light) {
  73. container.lights.push(light);
  74. log += (index === 0 ? "\n\tLights:" : "");
  75. log += "\n\t\t" + light.toString(fullDetails);
  76. }
  77. }
  78. }
  79. // Animations
  80. if (parsedData.animations !== undefined && parsedData.animations !== null) {
  81. for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
  82. var parsedAnimation = parsedData.animations[index];
  83. var animation = Animation.Parse(parsedAnimation);
  84. scene.animations.push(animation);
  85. container.animations.push(animation);
  86. log += (index === 0 ? "\n\tAnimations:" : "");
  87. log += "\n\t\t" + animation.toString(fullDetails);
  88. }
  89. }
  90. // Materials
  91. if (parsedData.materials !== undefined && parsedData.materials !== null) {
  92. for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
  93. var parsedMaterial = parsedData.materials[index];
  94. var mat = Material.Parse(parsedMaterial, scene, rootUrl);
  95. container.materials.push(mat);
  96. log += (index === 0 ? "\n\tMaterials:" : "");
  97. log += "\n\t\t" + mat.toString(fullDetails);
  98. }
  99. }
  100. if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  101. for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
  102. var parsedMultiMaterial = parsedData.multiMaterials[index];
  103. var mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
  104. container.multiMaterials.push(mmat);
  105. log += (index === 0 ? "\n\tMultiMaterials:" : "");
  106. log += "\n\t\t" + mmat.toString(fullDetails);
  107. }
  108. }
  109. // Morph targets
  110. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  111. for (var managerData of parsedData.morphTargetManagers) {
  112. container.morphTargetManagers.push(MorphTargetManager.Parse(managerData, scene));
  113. }
  114. }
  115. // Skeletons
  116. if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  117. for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
  118. var parsedSkeleton = parsedData.skeletons[index];
  119. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  120. container.skeletons.push(skeleton);
  121. log += (index === 0 ? "\n\tSkeletons:" : "");
  122. log += "\n\t\t" + skeleton.toString(fullDetails);
  123. }
  124. }
  125. // Geometries
  126. var geometries = parsedData.geometries;
  127. if (geometries !== undefined && geometries !== null) {
  128. var addedGeometry = new Array<Nullable<Geometry>>();
  129. // Boxes
  130. var boxes = geometries.boxes;
  131. if (boxes !== undefined && boxes !== null) {
  132. for (index = 0, cache = boxes.length; index < cache; index++) {
  133. var parsedBox = boxes[index];
  134. addedGeometry.push(BoxGeometry.Parse(parsedBox, scene));
  135. }
  136. }
  137. // Spheres
  138. var spheres = geometries.spheres;
  139. if (spheres !== undefined && spheres !== null) {
  140. for (index = 0, cache = spheres.length; index < cache; index++) {
  141. var parsedSphere = spheres[index];
  142. addedGeometry.push(SphereGeometry.Parse(parsedSphere, scene));
  143. }
  144. }
  145. // Cylinders
  146. var cylinders = geometries.cylinders;
  147. if (cylinders !== undefined && cylinders !== null) {
  148. for (index = 0, cache = cylinders.length; index < cache; index++) {
  149. var parsedCylinder = cylinders[index];
  150. addedGeometry.push(CylinderGeometry.Parse(parsedCylinder, scene));
  151. }
  152. }
  153. // Toruses
  154. var toruses = geometries.toruses;
  155. if (toruses !== undefined && toruses !== null) {
  156. for (index = 0, cache = toruses.length; index < cache; index++) {
  157. var parsedTorus = toruses[index];
  158. addedGeometry.push(TorusGeometry.Parse(parsedTorus, scene));
  159. }
  160. }
  161. // Grounds
  162. var grounds = geometries.grounds;
  163. if (grounds !== undefined && grounds !== null) {
  164. for (index = 0, cache = grounds.length; index < cache; index++) {
  165. var parsedGround = grounds[index];
  166. addedGeometry.push(GroundGeometry.Parse(parsedGround, scene));
  167. }
  168. }
  169. // Planes
  170. var planes = geometries.planes;
  171. if (planes !== undefined && planes !== null) {
  172. for (index = 0, cache = planes.length; index < cache; index++) {
  173. var parsedPlane = planes[index];
  174. addedGeometry.push(PlaneGeometry.Parse(parsedPlane, scene));
  175. }
  176. }
  177. // TorusKnots
  178. var torusKnots = geometries.torusKnots;
  179. if (torusKnots !== undefined && torusKnots !== null) {
  180. for (index = 0, cache = torusKnots.length; index < cache; index++) {
  181. var parsedTorusKnot = torusKnots[index];
  182. addedGeometry.push(TorusKnotGeometry.Parse(parsedTorusKnot, scene));
  183. }
  184. }
  185. // VertexData
  186. var vertexData = geometries.vertexData;
  187. if (vertexData !== undefined && vertexData !== null) {
  188. for (index = 0, cache = vertexData.length; index < cache; index++) {
  189. var parsedVertexData = vertexData[index];
  190. addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));
  191. }
  192. }
  193. addedGeometry.forEach((g) => {
  194. if (g) {
  195. container.geometries.push(g);
  196. }
  197. });
  198. }
  199. // Transform nodes
  200. if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
  201. for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
  202. var parsedTransformNode = parsedData.transformNodes[index];
  203. var node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);
  204. container.transformNodes.push(node);
  205. }
  206. }
  207. // Meshes
  208. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  209. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  210. var parsedMesh = parsedData.meshes[index];
  211. var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
  212. container.meshes.push(mesh);
  213. log += (index === 0 ? "\n\tMeshes:" : "");
  214. log += "\n\t\t" + mesh.toString(fullDetails);
  215. }
  216. }
  217. // Cameras
  218. if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
  219. for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
  220. var parsedCamera = parsedData.cameras[index];
  221. var camera = Camera.Parse(parsedCamera, scene);
  222. container.cameras.push(camera);
  223. log += (index === 0 ? "\n\tCameras:" : "");
  224. log += "\n\t\t" + camera.toString(fullDetails);
  225. }
  226. }
  227. // Animation Groups
  228. if (parsedData.animationGroups !== undefined && parsedData.animationGroups !== null) {
  229. for (index = 0, cache = parsedData.animationGroups.length; index < cache; index++) {
  230. var parsedAnimationGroup = parsedData.animationGroups[index];
  231. var animationGroup = AnimationGroup.Parse(parsedAnimationGroup, scene);
  232. container.animationGroups.push(animationGroup);
  233. log += (index === 0 ? "\n\tAnimationGroups:" : "");
  234. log += "\n\t\t" + animationGroup.toString(fullDetails);
  235. }
  236. }
  237. // Browsing all the graph to connect the dots
  238. for (index = 0, cache = scene.cameras.length; index < cache; index++) {
  239. var camera = scene.cameras[index];
  240. if (camera._waitingParentId) {
  241. camera.parent = scene.getLastEntryByID(camera._waitingParentId);
  242. camera._waitingParentId = null;
  243. }
  244. }
  245. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  246. let light = scene.lights[index];
  247. if (light && light._waitingParentId) {
  248. light.parent = scene.getLastEntryByID(light._waitingParentId);
  249. light._waitingParentId = null;
  250. }
  251. }
  252. // Connect parents & children and parse actions
  253. for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
  254. var transformNode = scene.transformNodes[index];
  255. if (transformNode._waitingParentId) {
  256. transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
  257. transformNode._waitingParentId = null;
  258. }
  259. }
  260. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  261. var mesh = scene.meshes[index];
  262. if (mesh._waitingParentId) {
  263. mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
  264. mesh._waitingParentId = null;
  265. }
  266. }
  267. // freeze world matrix application
  268. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  269. var currentMesh = scene.meshes[index];
  270. if (currentMesh._waitingFreezeWorldMatrix) {
  271. currentMesh.freezeWorldMatrix();
  272. currentMesh._waitingFreezeWorldMatrix = null;
  273. } else {
  274. currentMesh.computeWorldMatrix(true);
  275. }
  276. }
  277. // Lights exclusions / inclusions
  278. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  279. let light = scene.lights[index];
  280. // Excluded check
  281. if (light._excludedMeshesIds.length > 0) {
  282. for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
  283. var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
  284. if (excludedMesh) {
  285. light.excludedMeshes.push(excludedMesh);
  286. }
  287. }
  288. light._excludedMeshesIds = [];
  289. }
  290. // Included check
  291. if (light._includedOnlyMeshesIds.length > 0) {
  292. for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
  293. var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
  294. if (includedOnlyMesh) {
  295. light.includedOnlyMeshes.push(includedOnlyMesh);
  296. }
  297. }
  298. light._includedOnlyMeshesIds = [];
  299. }
  300. }
  301. AbstractScene.Parse(parsedData, scene, container, rootUrl);
  302. // Actions (scene) Done last as it can access other objects.
  303. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  304. var mesh = scene.meshes[index];
  305. if (mesh._waitingActions) {
  306. ActionManager.Parse(mesh._waitingActions, mesh, scene);
  307. mesh._waitingActions = null;
  308. }
  309. }
  310. if (parsedData.actions !== undefined && parsedData.actions !== null) {
  311. ActionManager.Parse(parsedData.actions, null, scene);
  312. }
  313. if (!addToScene) {
  314. container.removeAllFromScene();
  315. }
  316. } catch (err) {
  317. let msg = logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + log;
  318. if (onError) {
  319. onError(msg, err);
  320. } else {
  321. Logger.Log(msg);
  322. throw err;
  323. }
  324. } finally {
  325. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  326. Logger.Log(logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  327. }
  328. }
  329. return container;
  330. };
  331. SceneLoader.RegisterPlugin({
  332. name: "babylon.js",
  333. extensions: ".babylon",
  334. canDirectLoad: (data: string) => {
  335. if (data.indexOf("babylon") !== -1) { // We consider that the producer string is filled
  336. return true;
  337. }
  338. return false;
  339. },
  340. importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: IParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void): boolean => {
  341. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  342. // when SceneLoader.debugLogging = true (default), or exception encountered.
  343. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  344. // and avoid problems with multiple concurrent .babylon loads.
  345. var log = "importMesh has failed JSON parse";
  346. try {
  347. var parsedData = JSON.parse(data);
  348. log = "";
  349. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  350. if (!meshesNames) {
  351. meshesNames = null;
  352. } else if (!Array.isArray(meshesNames)) {
  353. meshesNames = [meshesNames];
  354. }
  355. var hierarchyIds = new Array<number>();
  356. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  357. var loadedSkeletonsIds = [];
  358. var loadedMaterialsIds = [];
  359. var index: number;
  360. var cache: number;
  361. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  362. var parsedMesh = parsedData.meshes[index];
  363. if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
  364. if (meshesNames !== null) {
  365. // Remove found mesh name from list.
  366. delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
  367. }
  368. //Geometry?
  369. if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
  370. //does the file contain geometries?
  371. if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
  372. //find the correct geometry and add it to the scene
  373. var found: boolean = false;
  374. ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
  375. if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
  376. return;
  377. } else {
  378. parsedData.geometries[geometryType].forEach((parsedGeometryData: any) => {
  379. if (parsedGeometryData.id === parsedMesh.geometryId) {
  380. switch (geometryType) {
  381. case "boxes":
  382. BoxGeometry.Parse(parsedGeometryData, scene);
  383. break;
  384. case "spheres":
  385. SphereGeometry.Parse(parsedGeometryData, scene);
  386. break;
  387. case "cylinders":
  388. CylinderGeometry.Parse(parsedGeometryData, scene);
  389. break;
  390. case "toruses":
  391. TorusGeometry.Parse(parsedGeometryData, scene);
  392. break;
  393. case "grounds":
  394. GroundGeometry.Parse(parsedGeometryData, scene);
  395. break;
  396. case "planes":
  397. PlaneGeometry.Parse(parsedGeometryData, scene);
  398. break;
  399. case "torusKnots":
  400. TorusKnotGeometry.Parse(parsedGeometryData, scene);
  401. break;
  402. case "vertexData":
  403. Geometry.Parse(parsedGeometryData, scene, rootUrl);
  404. break;
  405. }
  406. found = true;
  407. }
  408. });
  409. }
  410. });
  411. if (found === false) {
  412. Logger.Warn("Geometry not found for mesh " + parsedMesh.id);
  413. }
  414. }
  415. }
  416. // Material ?
  417. if (parsedMesh.materialId) {
  418. var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
  419. if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  420. for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
  421. var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
  422. if (parsedMultiMaterial.id === parsedMesh.materialId) {
  423. for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
  424. var subMatId = parsedMultiMaterial.materials[matIndex];
  425. loadedMaterialsIds.push(subMatId);
  426. var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
  427. if (mat) {
  428. log += "\n\tMaterial " + mat.toString(fullDetails);
  429. }
  430. }
  431. loadedMaterialsIds.push(parsedMultiMaterial.id);
  432. var mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
  433. if (mmat) {
  434. materialFound = true;
  435. log += "\n\tMulti-Material " + mmat.toString(fullDetails);
  436. }
  437. break;
  438. }
  439. }
  440. }
  441. if (materialFound === false) {
  442. loadedMaterialsIds.push(parsedMesh.materialId);
  443. var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
  444. if (!mat) {
  445. Logger.Warn("Material not found for mesh " + parsedMesh.id);
  446. } else {
  447. log += "\n\tMaterial " + mat.toString(fullDetails);
  448. }
  449. }
  450. }
  451. // Skeleton ?
  452. if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  453. var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
  454. if (skeletonAlreadyLoaded === false) {
  455. for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
  456. var parsedSkeleton = parsedData.skeletons[skeletonIndex];
  457. if (parsedSkeleton.id === parsedMesh.skeletonId) {
  458. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  459. skeletons.push(skeleton);
  460. loadedSkeletonsIds.push(parsedSkeleton.id);
  461. log += "\n\tSkeleton " + skeleton.toString(fullDetails);
  462. }
  463. }
  464. }
  465. }
  466. // Morph targets ?
  467. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  468. for (var managerData of parsedData.morphTargetManagers) {
  469. MorphTargetManager.Parse(managerData, scene);
  470. }
  471. }
  472. var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
  473. meshes.push(mesh);
  474. log += "\n\tMesh " + mesh.toString(fullDetails);
  475. }
  476. }
  477. // Connecting parents
  478. var currentMesh: AbstractMesh;
  479. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  480. currentMesh = scene.meshes[index];
  481. if (currentMesh._waitingParentId) {
  482. currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
  483. currentMesh._waitingParentId = null;
  484. }
  485. }
  486. // freeze and compute world matrix application
  487. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  488. currentMesh = scene.meshes[index];
  489. if (currentMesh._waitingFreezeWorldMatrix) {
  490. currentMesh.freezeWorldMatrix();
  491. currentMesh._waitingFreezeWorldMatrix = null;
  492. } else {
  493. currentMesh.computeWorldMatrix(true);
  494. }
  495. }
  496. }
  497. // Particles
  498. if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
  499. let parser = AbstractScene.GetIndividualParser(SceneComponentConstants.NAME_PARTICLESYSTEM);
  500. if (parser) {
  501. for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
  502. var parsedParticleSystem = parsedData.particleSystems[index];
  503. if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
  504. particleSystems.push(parser(parsedParticleSystem, scene, rootUrl));
  505. }
  506. }
  507. }
  508. }
  509. return true;
  510. } catch (err) {
  511. let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
  512. if (onError) {
  513. onError(msg, err);
  514. } else {
  515. Logger.Log(msg);
  516. throw err;
  517. }
  518. } finally {
  519. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  520. Logger.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  521. }
  522. }
  523. return false;
  524. },
  525. load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
  526. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  527. // when SceneLoader.debugLogging = true (default), or exception encountered.
  528. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  529. // and avoid problems with multiple concurrent .babylon loads.
  530. var log = "importScene has failed JSON parse";
  531. try {
  532. var parsedData = JSON.parse(data);
  533. log = "";
  534. // Scene
  535. if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
  536. scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
  537. }
  538. if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
  539. scene.autoClear = parsedData.autoClear;
  540. }
  541. if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
  542. scene.clearColor = Color4.FromArray(parsedData.clearColor);
  543. }
  544. if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
  545. scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
  546. }
  547. if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
  548. scene.gravity = Vector3.FromArray(parsedData.gravity);
  549. }
  550. // Fog
  551. if (parsedData.fogMode && parsedData.fogMode !== 0) {
  552. scene.fogMode = parsedData.fogMode;
  553. scene.fogColor = Color3.FromArray(parsedData.fogColor);
  554. scene.fogStart = parsedData.fogStart;
  555. scene.fogEnd = parsedData.fogEnd;
  556. scene.fogDensity = parsedData.fogDensity;
  557. log += "\tFog mode for scene: ";
  558. switch (scene.fogMode) {
  559. // getters not compiling, so using hardcoded
  560. case 1: log += "exp\n"; break;
  561. case 2: log += "exp2\n"; break;
  562. case 3: log += "linear\n"; break;
  563. }
  564. }
  565. //Physics
  566. if (parsedData.physicsEnabled) {
  567. var physicsPlugin;
  568. if (parsedData.physicsEngine === "cannon") {
  569. physicsPlugin = new CannonJSPlugin();
  570. } else if (parsedData.physicsEngine === "oimo") {
  571. physicsPlugin = new OimoJSPlugin();
  572. }
  573. log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
  574. //else - default engine, which is currently oimo
  575. var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
  576. scene.enablePhysics(physicsGravity, physicsPlugin);
  577. }
  578. // Metadata
  579. if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
  580. scene.metadata = parsedData.metadata;
  581. }
  582. //collisions, if defined. otherwise, default is true
  583. if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
  584. scene.collisionsEnabled = parsedData.collisionsEnabled;
  585. }
  586. var container = loadAssetContainer(scene, data, rootUrl, onError, true);
  587. if (!container) {
  588. return false;
  589. }
  590. if (parsedData.autoAnimate) {
  591. scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
  592. }
  593. if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
  594. scene.setActiveCameraByID(parsedData.activeCameraID);
  595. }
  596. // Environment texture
  597. if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
  598. if (parsedData.environmentTextureType && parsedData.environmentTextureType === "BABYLON.HDRCubeTexture") {
  599. var hdrSize: number = (parsedData.environmentTextureSize) ? parsedData.environmentTextureSize : 128;
  600. var hdrTexture = new HDRCubeTexture(rootUrl + parsedData.environmentTexture, scene, hdrSize);
  601. if (parsedData.environmentTextureRotationY) {
  602. hdrTexture.rotationY = parsedData.environmentTextureRotationY;
  603. }
  604. scene.environmentTexture = hdrTexture;
  605. } else {
  606. var cubeTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
  607. if (parsedData.environmentTextureRotationY) {
  608. cubeTexture.rotationY = parsedData.environmentTextureRotationY;
  609. }
  610. scene.environmentTexture = cubeTexture;
  611. }
  612. if (parsedData.createDefaultSkybox === true) {
  613. var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
  614. var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
  615. scene.createDefaultSkybox(undefined, true, skyboxScale, skyboxBlurLevel);
  616. }
  617. }
  618. // Finish
  619. return true;
  620. } catch (err) {
  621. let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
  622. if (onError) {
  623. onError(msg, err);
  624. } else {
  625. Logger.Log(msg);
  626. throw err;
  627. }
  628. } finally {
  629. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  630. Logger.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  631. }
  632. }
  633. return false;
  634. },
  635. loadAssetContainer: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): AssetContainer => {
  636. var container = loadAssetContainer(scene, data, rootUrl, onError);
  637. return container;
  638. }
  639. });