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- "use strict";
- var BABYLON = BABYLON || {};
- (function () {
- BABYLON.Scene = function (engine) {
- this._engine = engine;
- this.autoClear = true;
- this.clearColor = new BABYLON.Color3(0.2, 0.2, 0.3);
- this.ambientColor = new BABYLON.Color3(0, 0, 0);
- engine.scenes.push(this);
- this._totalVertices = 0;
- this._activeVertices = 0;
- this._activeParticles = 0;
- this._lastFrameDuration = 0;
- this._evaluateActiveMeshesDuration = 0;
- this._renderTargetsDuration = 0;
- this._renderDuration = 0;
- this._renderId = 0;
- this._executeWhenReadyTimeoutId = -1;
- this._toBeDisposed = new BABYLON.Tools.SmartArray(256);
- this._onReadyCallbacks = [];
- this._pendingData = [];
- this._onBeforeRenderCallbacks = [];
- // Fog
- this.fogMode = BABYLON.Scene.FOGMODE_NONE;
- this.fogColor = new BABYLON.Color3(0.2, 0.2, 0.3);
- this.fogDensity = 0.1;
- this.fogStart = 0;
- this.fogEnd = 1000.0;
- // Lights
- this.lightsEnabled = true;
- this.lights = [];
- // Cameras
- this.cameras = [];
- this.activeCamera = null;
- // Meshes
- this.meshes = [];
- // Internal smart arrays
- this._activeMeshes = new BABYLON.Tools.SmartArray(256);
- this._processedMaterials = new BABYLON.Tools.SmartArray(256);
- this._renderTargets = new BABYLON.Tools.SmartArray(256);
- this._activeParticleSystems = new BABYLON.Tools.SmartArray(256);
- this._activeSkeletons = new BABYLON.Tools.SmartArray(32);
- // Rendering groups
- this._renderingManager = new BABYLON.RenderingManager(this);
- // Materials
- this.materials = [];
- this.multiMaterials = [];
- this.defaultMaterial = new BABYLON.StandardMaterial("default material", this);
- // Textures
- this.texturesEnabled = true;
- this.textures = [];
- // Particles
- this.particlesEnabled = true;
- this.particleSystems = [];
- // Sprites
- this.spriteManagers = [];
- // Layers
- this.layers = [];
- // Skeletons
- this.skeletons = [];
- // Lens flares
- this.lensFlareSystems = [];
- // Collisions
- this.collisionsEnabled = true;
- this.gravity = new BABYLON.Vector3(0, -9.0, 0);
- // Animations
- this._activeAnimatables = [];
- // Matrices
- this._transformMatrix = BABYLON.Matrix.Zero();
- // Internals
- this._scaledPosition = BABYLON.Vector3.Zero();
- this._scaledVelocity = BABYLON.Vector3.Zero();
- // Postprocesses
- this.postProcessesEnabled = true;
- this.postProcessManager = new BABYLON.PostProcessManager(this);
- // Customs render targets
- this.renderTargetsEnabled = true;
- this.customRenderTargets = [];
- // Multi-cameras
- this.activeCameras = [];
- };
- // Properties
- BABYLON.Scene.prototype.getEngine = function () {
- return this._engine;
- };
- BABYLON.Scene.prototype.getTotalVertices = function () {
- return this._totalVertices;
- };
- BABYLON.Scene.prototype.getActiveVertices = function () {
- return this._activeVertices;
- };
- BABYLON.Scene.prototype.getActiveParticles = function () {
- return this._activeParticles;
- };
- // Stats
- BABYLON.Scene.prototype.getLastFrameDuration = function () {
- return this._lastFrameDuration;
- };
- BABYLON.Scene.prototype.getEvaluateActiveMeshesDuration = function () {
- return this._evaluateActiveMeshesDuration;
- };
- BABYLON.Scene.prototype.getActiveMeshes = function () {
- return this._activeMeshes;
- };
- BABYLON.Scene.prototype.getRenderTargetsDuration = function () {
- return this._renderTargetsDuration;
- };
- BABYLON.Scene.prototype.getRenderDuration = function () {
- return this._renderDuration;
- };
- BABYLON.Scene.prototype.getParticlesDuration = function () {
- return this._particlesDuration;
- };
- BABYLON.Scene.prototype.getSpritesDuration = function () {
- return this._spritesDuration;
- };
- BABYLON.Scene.prototype.getAnimationRatio = function () {
- return this._animationRatio;
- };
- BABYLON.Scene.prototype.getRenderId = function () {
- return this._renderId;
- };
- // Ready
- BABYLON.Scene.prototype.isReady = function () {
- if (this._pendingData.length > 0) {
- return false;
- }
- for (var index = 0; index < this.meshes.length; index++) {
- var mesh = this.meshes[index];
- var mat = mesh.material;
- if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
- return false;
- }
- if (mat) {
- if (!mat.isReady(mesh)) {
- return false;
- }
- }
- }
- return true;
- };
- BABYLON.Scene.prototype.registerBeforeRender = function (func) {
- this._onBeforeRenderCallbacks.push(func);
- };
- BABYLON.Scene.prototype.unregisterBeforeRender = function (func) {
- var index = this._onBeforeRenderCallbacks.indexOf(func);
- if (index > -1) {
- this._onBeforeRenderCallbacks.splice(index, 1);
- }
- };
- BABYLON.Scene.prototype._addPendingData = function (data) {
- this._pendingData.push(data);
- };
- BABYLON.Scene.prototype._removePendingData = function (data) {
- var index = this._pendingData.indexOf(data);
- if (index !== -1) {
- this._pendingData.splice(index, 1);
- }
- };
- BABYLON.Scene.prototype.getWaitingItemsCount = function () {
- return this._pendingData.length;
- };
- BABYLON.Scene.prototype.executeWhenReady = function (func) {
- this._onReadyCallbacks.push(func);
- if (this._executeWhenReadyTimeoutId !== -1) {
- return;
- }
- var that = this;
- this._executeWhenReadyTimeoutId = setTimeout(function () {
- that._checkIsReady();
- }, 150);
- };
- BABYLON.Scene.prototype._checkIsReady = function () {
- if (this.isReady()) {
- this._onReadyCallbacks.forEach(function (func) {
- func();
- });
- this._onReadyCallbacks = [];
- this._executeWhenReadyTimeoutId = -1;
- return;
- }
- var that = this;
- this._executeWhenReadyTimeoutId = setTimeout(function () {
- that._checkIsReady();
- }, 150);
- };
- // Animations
- BABYLON.Scene.prototype.beginAnimation = function (target, from, to, loop, speedRatio, onAnimationEnd) {
- if (speedRatio === undefined) {
- speedRatio = 1.0;
- }
- // Local animations
- if (target.animations) {
- this.stopAnimation(target);
- var animatable = new BABYLON._Animatable(target, from, to, loop, speedRatio, onAnimationEnd);
- this._activeAnimatables.push(animatable);
- }
- // Children animations
- if (target.getAnimatables) {
- var animatables = target.getAnimatables();
- for (var index = 0; index < animatables.length; index++) {
- this.beginAnimation(animatables[index], from, to, loop, speedRatio, onAnimationEnd);
- }
- }
- };
- BABYLON.Scene.prototype.stopAnimation = function (target) {
- // Local animations
- if (target.animations) {
- for (var index = 0; index < this._activeAnimatables.length; index++) {
- if (this._activeAnimatables[index].target === target) {
- this._activeAnimatables.splice(index, 1);
- return;
- }
- }
- }
- // Children animations
- if (target.getAnimatables) {
- var animatables = target.getAnimatables();
- for (var index = 0; index < animatables.length; index++) {
- this.stopAnimation(animatables[index]);
- }
- }
- };
- BABYLON.Scene.prototype._animate = function () {
- if (!this._animationStartDate) {
- this._animationStartDate = new Date();
- }
- // Getting time
- var now = new Date();
- var delay = now - this._animationStartDate;
- for (var index = 0; index < this._activeAnimatables.length; index++) {
- if (!this._activeAnimatables[index]._animate(delay)) {
- this._activeAnimatables.splice(index, 1);
- index--;
- }
- }
- };
- // Matrix
- BABYLON.Scene.prototype.getViewMatrix = function () {
- return this._viewMatrix;
- };
- BABYLON.Scene.prototype.getProjectionMatrix = function () {
- return this._projectionMatrix;
- };
- BABYLON.Scene.prototype.getTransformMatrix = function () {
- return this._transformMatrix;
- };
- BABYLON.Scene.prototype.setTransformMatrix = function (view, projection) {
- this._viewMatrix = view;
- this._projectionMatrix = projection;
- this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix);
- };
- // Methods
- BABYLON.Scene.prototype.activeCameraByID = function (id) {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].id === id) {
- this.activeCamera = this.cameras[index];
- return;
- }
- }
- };
- BABYLON.Scene.prototype.getMaterialByID = function (id) {
- for (var index = 0; index < this.materials.length; index++) {
- if (this.materials[index].id === id) {
- return this.materials[index];
- }
- }
- return null;
- };
- BABYLON.Scene.prototype.getMaterialByName = function (name) {
- for (var index = 0; index < this.materials.length; index++) {
- if (this.materials[index].name === name) {
- return this.materials[index];
- }
- }
- return null;
- };
- BABYLON.Scene.prototype.getCameraByName = function (name) {
- for (var index = 0; index < this.cameras.length; index++) {
- if (this.cameras[index].name === name) {
- return this.cameras[index];
- }
- }
- return null;
- };
- BABYLON.Scene.prototype.getLightByID = function (id) {
- for (var index = 0; index < this.lights.length; index++) {
- if (this.lights[index].id === id) {
- return this.lights[index];
- }
- }
- return null;
- };
- BABYLON.Scene.prototype.getMeshByID = function (id) {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- return null;
- };
- BABYLON.Scene.prototype.getLastMeshByID = function (id) {
- for (var index = this.meshes.length - 1; index >= 0 ; index--) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- return null;
- };
- BABYLON.Scene.prototype.getLastEntryByID = function (id) {
- for (var index = this.meshes.length - 1; index >= 0 ; index--) {
- if (this.meshes[index].id === id) {
- return this.meshes[index];
- }
- }
- for (var index = this.cameras.length - 1; index >= 0 ; index--) {
- if (this.cameras[index].id === id) {
- return this.cameras[index];
- }
- }
- for (var index = this.lights.length - 1; index >= 0 ; index--) {
- if (this.lights[index].id === id) {
- return this.lights[index];
- }
- }
- return null;
- };
- BABYLON.Scene.prototype.getMeshByName = function (name) {
- for (var index = 0; index < this.meshes.length; index++) {
- if (this.meshes[index].name === name) {
- return this.meshes[index];
- }
- }
- return null;
- };
- BABYLON.Scene.prototype.getLastSkeletonByID = function (id) {
- for (var index = this.skeletons.length - 1; index >= 0 ; index--) {
- if (this.skeletons[index].id === id) {
- return this.skeletons[index];
- }
- }
- return null;
- };
- BABYLON.Scene.prototype.getSkeletonById = function (id) {
- for (var index = 0; index < this.skeletons.length; index++) {
- if (this.skeletons[index].id === id) {
- return this.skeletons[index];
- }
- }
- return null;
- };
- BABYLON.Scene.prototype.getSkeletonByName = function (name) {
- for (var index = 0; index < this.skeleton.length; index++) {
- if (this.skeletons[index].name === name) {
- return this.skeletons[index];
- }
- }
- return null;
- };
- BABYLON.Scene.prototype.isActiveMesh = function (mesh) {
- return (this._activeMeshes.indexOf(mesh) !== -1);
- };
- BABYLON.Scene.prototype._evaluateSubMesh = function (subMesh, mesh) {
- if (mesh.subMeshes.length == 1 || subMesh.isInFrustum(this._frustumPlanes)) {
- var material = subMesh.getMaterial();
- if (material) {
- // Render targets
- if (material.getRenderTargetTextures) {
- if (this._processedMaterials.indexOf(material) === -1) {
- this._processedMaterials.push(material);
- this._renderTargets.concat(material.getRenderTargetTextures());
- }
- }
- // Dispatch
- this._activeVertices += subMesh.verticesCount;
- this._renderingManager.dispatch(subMesh);
- }
- }
- };
- BABYLON.Scene.prototype._evaluateActiveMeshes = function () {
- this._activeMeshes.reset();
- this._renderingManager.reset();
- this._processedMaterials.reset();
- this._activeParticleSystems.reset();
- this._activeSkeletons.reset();
- if (!this._frustumPlanes) {
- this._frustumPlanes = BABYLON.Frustum.GetPlanes(this._transformMatrix);
- } else {
- BABYLON.Frustum.GetPlanesToRef(this._transformMatrix, this._frustumPlanes);
- }
- // Meshes
- if (this._selectionOctree) { // Octree
- var selection = this._selectionOctree.select(this._frustumPlanes);
- for (var blockIndex = 0; blockIndex < selection.length; blockIndex++) {
- var block = selection.data[blockIndex];
- for (var meshIndex = 0; meshIndex < block.meshes.length; meshIndex++) {
- var mesh = block.meshes[meshIndex];
- if (Math.abs(mesh._renderId) !== this._renderId) {
- this._totalVertices += mesh.getTotalVertices();
- if (!mesh.isReady()) {
- continue;
- }
- mesh.computeWorldMatrix();
- mesh._renderId = 0;
- }
- if (mesh._renderId === this._renderId || (mesh._renderId === 0 && mesh.isEnabled() && mesh.isVisible && mesh.visibility > 0 && mesh.isInFrustum(this._frustumPlanes))) {
- if (mesh._renderId === 0) {
- this._activeMeshes.push(mesh);
- }
- mesh._renderId = this._renderId;
- if (mesh.skeleton) {
- this._activeSkeletons.pushNoDuplicate(mesh.skeleton);
- }
- var subMeshes = block.subMeshes[meshIndex];
- for (var subIndex = 0; subIndex < subMeshes.length; subIndex++) {
- var subMesh = subMeshes[subIndex];
- if (subMesh._renderId === this._renderId) {
- continue;
- }
- subMesh._renderId = this._renderId;
- this._evaluateSubMesh(subMesh, mesh);
- }
- } else {
- mesh._renderId = -this._renderId;
- }
- }
- }
- } else { // Full scene traversal
- for (var meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {
- var mesh = this.meshes[meshIndex];
- this._totalVertices += mesh.getTotalVertices();
- if (!mesh.isReady()) {
- continue;
- }
- mesh.computeWorldMatrix();
- if (mesh.isEnabled() && mesh.isVisible && mesh.visibility > 0 && mesh.isInFrustum(this._frustumPlanes)) {
- this._activeMeshes.push(mesh);
- if (mesh.skeleton) {
- this._activeSkeletons.pushNoDuplicate(mesh.skeleton);
- }
- for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
- var subMesh = mesh.subMeshes[subIndex];
- this._evaluateSubMesh(subMesh, mesh);
- }
- }
- }
- }
- // Particle systems
- var beforeParticlesDate = new Date();
- if (this.particlesEnabled) {
- for (var particleIndex = 0; particleIndex < this.particleSystems.length; particleIndex++) {
- var particleSystem = this.particleSystems[particleIndex];
- if (!particleSystem.emitter.position || (particleSystem.emitter && particleSystem.emitter.isEnabled())) {
- this._activeParticleSystems.push(particleSystem);
- particleSystem.animate();
- }
- }
- }
- this._particlesDuration += new Date() - beforeParticlesDate;
- };
- BABYLON.Scene.prototype._renderForCamera = function (camera, mustClearDepth) {
- var engine = this._engine;
- this.activeCamera = camera;
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- // Viewport
- engine.setViewport(this.activeCamera.viewport);
- // Clear
- if (mustClearDepth) {
- this._engine.clear(this.clearColor, false, true);
- }
- // Camera
- this._renderId++;
- this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix());
- // Meshes
- var beforeEvaluateActiveMeshesDate = new Date();
- this._evaluateActiveMeshes();
- this._evaluateActiveMeshesDuration += new Date() - beforeEvaluateActiveMeshesDate;
- // Skeletons
- for (var skeletonIndex = 0; skeletonIndex < this._activeSkeletons.length; skeletonIndex++) {
- var skeleton = this._activeSkeletons.data[skeletonIndex];
- skeleton.prepare();
- }
- // Customs render targets registration
- for (var customIndex = 0; customIndex < this.customRenderTargets.length; customIndex++) {
- this._renderTargets.push(this.customRenderTargets[customIndex]);
- }
- // Render targets
- var beforeRenderTargetDate = new Date();
- if (this.renderTargetsEnabled) {
- for (var renderIndex = 0; renderIndex < this._renderTargets.length; renderIndex++) {
- var renderTarget = this._renderTargets.data[renderIndex];
- this._renderId++;
- renderTarget.render();
- }
- }
- if (this._renderTargets.length > 0) { // Restore back buffer
- engine.restoreDefaultFramebuffer();
- }
- this._renderTargetsDuration = new Date() - beforeRenderTargetDate;
- // Prepare Frame
- this.postProcessManager._prepareFrame();
- var beforeRenderDate = new Date();
- // Backgrounds
- if (this.layers.length) {
- engine.setDepthBuffer(false);
- var layerIndex;
- var layer;
- for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) {
- layer = this.layers[layerIndex];
- if (layer.isBackground) {
- layer.render();
- }
- }
- engine.setDepthBuffer(true);
- }
- // Render
- this._renderingManager.render(null, null, true, true);
- // Lens flares
- for (var lensFlareSystemIndex = 0; lensFlareSystemIndex < this.lensFlareSystems.length; lensFlareSystemIndex++) {
- this.lensFlareSystems[lensFlareSystemIndex].render();
- }
- // Foregrounds
- if (this.layers.length) {
- engine.setDepthBuffer(false);
- for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) {
- layer = this.layers[layerIndex];
- if (!layer.isBackground) {
- layer.render();
- }
- }
- engine.setDepthBuffer(true);
- }
- this._renderDuration += new Date() - beforeRenderDate;
- // Finalize frame
- this.postProcessManager._finalizeFrame();
- // Update camera
- this.activeCamera._updateFromScene();
- // Reset some special arrays
- this._renderTargets.reset();
- };
- BABYLON.Scene.prototype.render = function () {
- var startDate = new Date();
- this._particlesDuration = 0;
- this._spritesDuration = 0;
- this._activeParticles = 0;
- this._renderDuration = 0;
- this._evaluateActiveMeshesDuration = 0;
- this._totalVertices = 0;
- this._activeVertices = 0;
- // Before render
- if (this.beforeRender) {
- this.beforeRender();
- }
- for (var callbackIndex = 0; callbackIndex < this._onBeforeRenderCallbacks.length; callbackIndex++) {
- this._onBeforeRenderCallbacks[callbackIndex]();
- }
- // Animations
- var deltaTime = BABYLON.Tools.GetDeltaTime();
- this._animationRatio = deltaTime * (60.0 / 1000.0);
- this._animate();
- // Physics
- if (this._physicsEngine) {
- this._physicsEngine._runOneStep(deltaTime / 1000.0);
- }
- // Clear
- this._engine.clear(this.clearColor, this.autoClear || this.forceWireframe, true);
- // Shadows
- for (var lightIndex = 0; lightIndex < this.lights.length; lightIndex++) {
- var light = this.lights[lightIndex];
- var shadowGenerator = light.getShadowGenerator();
- if (light.isEnabled() && shadowGenerator) {
- this._renderTargets.push(shadowGenerator.getShadowMap());
- }
- }
- // Multi-cameras?
- if (this.activeCameras.length > 0) {
- var currentRenderId = this._renderId;
- for (var cameraIndex = 0; cameraIndex < this.activeCameras.length; cameraIndex++) {
- this._renderId = currentRenderId;
- this._renderForCamera(this.activeCameras[cameraIndex], cameraIndex != 0);
- }
- } else {
- this._renderForCamera(this.activeCamera);
- }
- // After render
- if (this.afterRender) {
- this.afterRender();
- }
- // Cleaning
- for (var index = 0; index < this._toBeDisposed.length; index++) {
- this._toBeDisposed.data[index].dispose();
- this._toBeDisposed[index] = null;
- }
- this._toBeDisposed.reset();
- this._lastFrameDuration = new Date() - startDate;
- };
- BABYLON.Scene.prototype.dispose = function () {
- this.beforeRender = null;
- this.afterRender = null;
- this.skeletons = [];
- // Detach cameras
- var canvas = this._engine.getRenderingCanvas();
- var index;
- for (index = 0; index < this.cameras.length; index++) {
- this.cameras[index].detachControl(canvas);
- }
- // Release lights
- while (this.lights.length) {
- this.lights[0].dispose(true);
- }
- // Release meshes
- while (this.meshes.length) {
- this.meshes[0].dispose(true);
- }
- // Release cameras
- while (this.cameras.length) {
- this.cameras[0].dispose();
- }
- // Release materials
- while (this.materials.length) {
- this.materials[0].dispose();
- }
- // Release particles
- while (this.particleSystems.length) {
- this.particleSystems[0].dispose();
- }
- // Release sprites
- while (this.spriteManagers.length) {
- this.spriteManagers[0].dispose();
- }
- // Release layers
- while (this.layers.length) {
- this.layers[0].dispose();
- }
- // Release textures
- while (this.textures.length) {
- this.textures[0].dispose();
- }
- // Post-processes
- this.postProcessManager.dispose();
- // Physics
- if (this._physicsEngine) {
- this.disablePhysicsEngine();
- }
- // Remove from engine
- index = this._engine.scenes.indexOf(this);
- this._engine.scenes.splice(index, 1);
- this._engine.wipeCaches();
- };
- // Collisions
- BABYLON.Scene.prototype._getNewPosition = function (position, velocity, collider, maximumRetry, finalPosition) {
- position.divideToRef(collider.radius, this._scaledPosition);
- velocity.divideToRef(collider.radius, this._scaledVelocity);
- collider.retry = 0;
- collider.initialVelocity = this._scaledVelocity;
- collider.initialPosition = this._scaledPosition;
- this._collideWithWorld(this._scaledPosition, this._scaledVelocity, collider, maximumRetry, finalPosition);
- finalPosition.multiplyInPlace(collider.radius);
- };
- BABYLON.Scene.prototype._collideWithWorld = function (position, velocity, collider, maximumRetry, finalPosition) {
- var closeDistance = BABYLON.Engine.collisionsEpsilon * 10.0;
- if (collider.retry >= maximumRetry) {
- finalPosition.copyFrom(position);
- return;
- }
- collider._initialize(position, velocity, closeDistance);
- // Check all meshes
- for (var index = 0; index < this.meshes.length; index++) {
- var mesh = this.meshes[index];
- if (mesh.isEnabled() && mesh.checkCollisions) {
- mesh._checkCollision(collider);
- }
- }
- if (!collider.collisionFound) {
- position.addToRef(velocity, finalPosition);
- return;
- }
- if (velocity.x != 0 || velocity.y != 0 || velocity.z != 0) {
- collider._getResponse(position, velocity);
- }
- if (velocity.length() <= closeDistance) {
- finalPosition.copyFrom(position);
- return;
- }
- collider.retry++;
- this._collideWithWorld(position, velocity, collider, maximumRetry, finalPosition);
- };
- // Octrees
- BABYLON.Scene.prototype.createOrUpdateSelectionOctree = function () {
- if (!this._selectionOctree) {
- this._selectionOctree = new BABYLON.Octree();
- }
- // World limits
- var checkExtends = function (v, min, max) {
- if (v.x < min.x)
- min.x = v.x;
- if (v.y < min.y)
- min.y = v.y;
- if (v.z < min.z)
- min.z = v.z;
- if (v.x > max.x)
- max.x = v.x;
- if (v.y > max.y)
- max.y = v.y;
- if (v.z > max.z)
- max.z = v.z;
- };
- var min = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- var max = new BABYLON.Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
- for (var index = 0; index < this.meshes.length; index++) {
- var mesh = this.meshes[index];
- mesh.computeWorldMatrix(true);
- var minBox = mesh.getBoundingInfo().boundingBox.minimumWorld;
- var maxBox = mesh.getBoundingInfo().boundingBox.maximumWorld;
- checkExtends(minBox, min, max);
- checkExtends(maxBox, min, max);
- }
- // Update octree
- this._selectionOctree.update(min, max, this.meshes);
- };
- // Picking
- BABYLON.Scene.prototype.createPickingRay = function (x, y, world, camera) {
- var engine = this._engine;
- if (!camera) {
- if (!this.activeCamera)
- throw new Error("Active camera not set");
- camera = this.activeCamera;
- }
- var viewport = camera.viewport.toGlobal(engine);
- return BABYLON.Ray.CreateNew(x, y, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
- };
- BABYLON.Scene.prototype._internalPick = function (rayFunction, predicate, fastCheck) {
- var pickingInfo = null;
- for (var meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {
- var mesh = this.meshes[meshIndex];
- if (predicate) {
- if (!predicate(mesh)) {
- continue;
- }
- } else if (!mesh.isEnabled() || !mesh.isVisible || !mesh.isPickable) {
- continue;
- }
- var world = mesh.getWorldMatrix();
- var ray = rayFunction(world);
- var result = mesh.intersects(ray, fastCheck);
- if (!result.hit)
- continue;
- if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance)
- continue;
- pickingInfo = result;
- if (fastCheck) {
- break;
- }
- }
- return pickingInfo || new BABYLON.PickingInfo();
- };
- BABYLON.Scene.prototype.pick = function (x, y, predicate, fastCheck, camera) {
- /// <summary>Launch a ray to try to pick a mesh in the scene</summary>
- /// <param name="x">X position on screen</param>
- /// <param name="y">Y position on screen</param>
- /// <param name="predicate">Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true</param>
- /// <param name="fastCheck">Launch a fast check only using the bounding boxes. Can be set to null.</param>
- /// <param name="camera">camera to use for computing the picking ray. Can be set to null. In this case, the scene.activeCamera will be used</param>
- var that = this;
- return this._internalPick(function (world) {
- return that.createPickingRay(x, y, world, camera);
- }, predicate, fastCheck);
- };
- BABYLON.Scene.prototype.pickWithRay = function (ray, predicate, fastCheck) {
- var that = this;
- return this._internalPick(function (world) {
- if (!that._pickWithRayInverseMatrix) {
- that._pickWithRayInverseMatrix = BABYLON.Matrix.Identity();
- }
- world.invertToRef(that._pickWithRayInverseMatrix);
- return BABYLON.Ray.Transform(ray, that._pickWithRayInverseMatrix);
- }, predicate, fastCheck);
- };
- // Physics
- BABYLON.Scene.prototype.enablePhysics = function (gravity, iterations) {
- if (this._physicsEngine) {
- return true;
- }
- if (!BABYLON.PhysicsEngine.IsSupported()) {
- return false;
- }
- this._physicsEngine = new BABYLON.PhysicsEngine(gravity, iterations || 10);
- return true;
- };
- BABYLON.Scene.prototype.disablePhysicsEngine = function () {
- if (!this._physicsEngine) {
- return;
- }
- this._physicsEngine.dispose();
- this._physicsEngine = undefined;
- };
- BABYLON.Scene.prototype.isPhysicsEnabled = function () {
- return this._physicsEngine !== undefined;
- };
- BABYLON.Scene.prototype.setGravity = function (gravity) {
- if (!this._physicsEngine) {
- return;
- }
- this._physicsEngine._setGravity(gravity);
- };
- BABYLON.Scene.prototype.createCompoundImpostor = function (options) {
- if (!this._physicsEngine) {
- return null;
- }
- for (var index = 0; index < options.parts.length; index++) {
- var mesh = options.parts[index].mesh;
- mesh._physicImpostor = options.parts[index].impostor;
- mesh._physicsMass = options.mass / options.parts.length;
- mesh._physicsFriction = options.friction;
- mesh._physicRestitution = options.restitution;
- }
- return this._physicsEngine._registerCompound(options);
- };
- BABYLON.Scene.prototype.deleteCompoundImpostor = function (compound) {
- for (var index = 0; index < compound.parts.length; index++) {
- var mesh = compound.parts[index].mesh;
- mesh._physicImpostor = BABYLON.PhysicsEngine.NoImpostor;
- this._scene._physicsEngine._unregisterMesh(mesh);
- }
- };
- // Statics
- BABYLON.Scene.FOGMODE_NONE = 0;
- BABYLON.Scene.FOGMODE_EXP = 1;
- BABYLON.Scene.FOGMODE_EXP2 = 2;
- BABYLON.Scene.FOGMODE_LINEAR = 3;
- })();
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