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- "use strict";
- var BABYLON = BABYLON || {};
- (function () {
- var serializeLight = function (light, serializationObject) {
- serializationObject.name = light.name;
- if (light instanceof BABYLON.PointLight) {
- serializationObject.type = 0;
- serializationObject.position = light.position.asArray();
- }
- //switch (light.type) {
- // case 1:
- // light = new BABYLON.DirectionalLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
- // light.position = BABYLON.Vector3.FromArray(parsedLight.position);
- // break;
- // case 2:
- // light = new BABYLON.SpotLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), BABYLON.Vector3.FromArray(parsedLight.direction), parsedLight.angle, parsedLight.exponent, scene);
- // break;
- // case 3:
- // light = new BABYLON.HemisphericLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
- // light.groundColor = BABYLON.Color3.FromArray(parsedLight.groundColor);
- // break;
- //}
- serializationObject.id = light.id;
- if (light.intensity) {
- serializationObject.intensity = light.intensity;
- }
- serializationObject.diffuse = light.diffuse.asArray();
- serializationObject.specular = light.specular.asArray();
- };
- BABYLON.SceneSerializer = {
- Serialize: function (scene) {
- var serializationObject = {};
- // Scene
- serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
- serializationObject.autoClear = scene.autoClear;
- serializationObject.clearColor = scene.clearColor.asArray();
- serializationObject.ambientColor = scene.ambientColor.asArray();
- serializationObject.gravity = scene.gravity.asArray();
- // Fog
- if (scene.fogMode && scene.fogMode !== 0) {
- serializationObject.fogMode = scene.fogMode;
- serializationObject.fogColor = scene.fogColor.asArray();
- serializationObject.fogStart = scene.fogStart;
- serializationObject.fogEnd = scene.fogEnd;
- serializationObject.fogDensity = scene.fogDensity;
- }
- // Lights
- serializationObject.lights = [];
- for (var index = 0; index < scene.lights.length; index++) {
- var light = scene.lights[index];
-
- var serializedLight = {};
- serializationObject.lights.push(serializedLight);
- serializeLight(light, serializedLight);
- }
- return JSON.stringify(serializationObject);
- }
- };
- })();
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