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- import { SpotLight } from "babylonjs/Lights/spotLight";
- import { Nullable } from "babylonjs/types";
- import { Vector3, Quaternion } from "babylonjs/Maths/math.vector";
- import { Color3 } from "babylonjs/Maths/math.color";
- import { Light } from "babylonjs/Lights/light";
- import { DirectionalLight } from "babylonjs/Lights/directionalLight"
- import { Node } from "babylonjs/node";
- import { ShadowLight } from "babylonjs/Lights/shadowLight";
- import { IChildRootProperty } from "babylonjs-gltf2interface";
- import { INode } from "babylonjs-gltf2interface";
- import { IGLTFExporterExtensionV2 } from "../glTFExporterExtension";
- import { _Exporter } from "../glTFExporter";
- import { Logger } from "babylonjs/Misc/logger";
- import { _GLTFUtilities } from "../glTFUtilities";
- const NAME = "KHR_lights_punctual";
- enum LightType {
- DIRECTIONAL = "directional",
- POINT = "point",
- SPOT = "spot"
- }
- interface ILightReference {
- light: number;
- }
- interface ILight extends IChildRootProperty {
- type: LightType;
- color?: number[];
- intensity?: number;
- range?: number;
- spot?: {
- innerConeAngle?: number;
- outerConeAngle?: number;
- };
- }
- interface ILights {
- lights: ILight[];
- }
- /**
- * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual/README.md)
- */
- export class KHR_lights_punctual implements IGLTFExporterExtensionV2 {
- /** The name of this extension. */
- public readonly name = NAME;
- /** Defines whether this extension is enabled. */
- public enabled = true;
- /** Defines whether this extension is required */
- public required = false;
- /** Reference to the glTF exporter */
- private _exporter: _Exporter;
- private _lights: ILights;
- /** @hidden */
- constructor(exporter: _Exporter) {
- this._exporter = exporter;
- }
- /** @hidden */
- public dispose() {
- delete this._lights;
- }
- /** @hidden */
- public get wasUsed() {
- return !!this._lights;
- }
- /** @hidden */
- public onExporting(): void {
- this._exporter!._glTF.extensions![NAME] = this._lights;
- }
- /**
- * Define this method to modify the default behavior when exporting a node
- * @param context The context when exporting the node
- * @param node glTF node
- * @param babylonNode BabylonJS node
- * @param nodeMap Node mapping of unique id to glTF node index
- * @returns nullable INode promise
- */
- public postExportNodeAsync(context: string, node: Nullable<INode>, babylonNode: Node, nodeMap?: {[key: number]: number}): Promise<Nullable<INode>> {
- return new Promise((resolve, reject) => {
- if (node && babylonNode instanceof ShadowLight) {
- const babylonLight: ShadowLight = babylonNode;
- let light: ILight;
- const lightType = (
- babylonLight.getTypeID() == Light.LIGHTTYPEID_POINTLIGHT ? LightType.POINT : (
- babylonLight.getTypeID() == Light.LIGHTTYPEID_DIRECTIONALLIGHT ? LightType.DIRECTIONAL : (
- babylonLight.getTypeID() == Light.LIGHTTYPEID_SPOTLIGHT ? LightType.SPOT : null
- )));
- if (lightType == null) {
- Logger.Warn(`${context}: Light ${babylonLight.name} is not supported in ${NAME}`);
- }
- else {
- const lightPosition = babylonLight.position.clone();
- let convertToRightHandedSystem = this._exporter._convertToRightHandedSystemMap[babylonNode.uniqueId];
- if (!lightPosition.equals(Vector3.Zero())) {
- if (convertToRightHandedSystem) {
- _GLTFUtilities._GetRightHandedPositionVector3FromRef(lightPosition);
- }
- node.translation = lightPosition.asArray();
- }
- if (lightType !== LightType.POINT) {
- const localAxis = babylonLight.direction;
- const yaw = -Math.atan2(localAxis.z * (this._exporter._babylonScene.useRightHandedSystem ? -1 : 1), localAxis.x) + Math.PI / 2;
- const len = Math.sqrt(localAxis.x * localAxis.x + localAxis.z * localAxis.z);
- const pitch = -Math.atan2(localAxis.y, len);
- const lightRotationQuaternion = Quaternion.RotationYawPitchRoll(yaw, pitch, 0);
- if (convertToRightHandedSystem) {
- _GLTFUtilities._GetRightHandedQuaternionFromRef(lightRotationQuaternion);
- }
- if (!lightRotationQuaternion.equals(Quaternion.Identity())) {
- node.rotation = lightRotationQuaternion.asArray();
- }
- }
- if (babylonLight.falloffType !== Light.FALLOFF_GLTF) {
- Logger.Warn(`${context}: Light falloff for ${babylonLight.name} does not match the ${NAME} specification!`);
- }
- light = {
- type: lightType
- };
- if (!babylonLight.diffuse.equals(Color3.White())) {
- light.color = babylonLight.diffuse.asArray();
- }
- if (babylonLight.intensity !== 1.0) {
- light.intensity = babylonLight.intensity;
- }
- if (babylonLight.range !== Number.MAX_VALUE) {
- light.range = babylonLight.range;
- }
- if (lightType === LightType.SPOT) {
- const babylonSpotLight = babylonLight as SpotLight;
- if (babylonSpotLight.angle !== Math.PI / 2.0) {
- if (light.spot == null) {
- light.spot = {};
- }
- light.spot.outerConeAngle = babylonSpotLight.angle / 2.0;
- }
- if (babylonSpotLight.innerAngle !== 0) {
- if (light.spot == null) {
- light.spot = {};
- }
- light.spot.innerConeAngle = babylonSpotLight.innerAngle / 2.0;
- }
- }
- if (this._lights == null) {
- this._lights = {
- lights: []
- };
- }
- this._lights.lights.push(light);
- const lightReference: ILightReference = {
- light: this._lights.lights.length - 1
- };
- // Avoid duplicating the Light's parent node if possible.
- let parentBabylonNode = babylonNode.parent;
- if (parentBabylonNode && parentBabylonNode.getChildren().length == 1) {
- let parentNode = this._exporter._nodes[nodeMap![parentBabylonNode.uniqueId]];
- if (parentNode) {
- let parentNodeLocalMatrix = TmpVectors.Matrix[0];
- let parentInvertNodeLocalMatrix = TmpVectors.Matrix[1];
- let parentNodeLocalTranslation = parentNode.translation ? new Vector3(parentNode.translation[0], parentNode.translation[1], parentNode.translation[2]) : Vector3.Zero();
- let parentNodeLocalRotation = parentNode.rotation ? new Quaternion(parentNode.rotation[0], parentNode.rotation[1], parentNode.rotation[2], parentNode.rotation[3]) : Quaternion.Identity();
- let parentNodeLocalScale = parentNode.scale ? new Vector3(parentNode.scale[0], parentNode.scale[1], parentNode.scale[2]) : Vector3.One();
- Matrix.ComposeToRef(parentNodeLocalScale, parentNodeLocalRotation, parentNodeLocalTranslation, parentNodeLocalMatrix);
- parentNodeLocalMatrix.invertToRef(parentInvertNodeLocalMatrix);
- // Convert light local matrix to local matrix relative to grandparent, facing -Z
- let lightLocalMatrix = TmpVectors.Matrix[2];
- let nodeLocalTranslation = node.translation ? new Vector3(node.translation[0], node.translation[1], node.translation[2]) : Vector3.Zero();
- // Undo directional light positional offset
- if (babylonLight instanceof DirectionalLight) {
- nodeLocalTranslation.subtractInPlace(this._exporter._babylonScene.useRightHandedSystem ? babylonLight.direction : _GLTFUtilities._GetRightHandedPositionVector3(babylonLight.direction));
- }
- let nodeLocalRotation = this._exporter._babylonScene.useRightHandedSystem ? Quaternion.Identity() : new Quaternion(0, 1, 0, 0);
- if (node.rotation) {
- nodeLocalRotation.multiplyInPlace(new Quaternion(node.rotation[0], node.rotation[1], node.rotation[2], node.rotation[3]));
- }
- let nodeLocalScale = node.scale ? new Vector3(node.scale[0], node.scale[1], node.scale[2]) : Vector3.One();
- Matrix.ComposeToRef(nodeLocalScale, nodeLocalRotation, nodeLocalTranslation, lightLocalMatrix);
- lightLocalMatrix.multiplyToRef(parentInvertNodeLocalMatrix, lightLocalMatrix);
- let parentNewScale = TmpVectors.Vector3[0];
- let parentNewRotationQuaternion = TmpVectors.Quaternion[0];
- let parentNewTranslation = TmpVectors.Vector3[1];
- lightLocalMatrix.decompose(parentNewScale, parentNewRotationQuaternion, parentNewTranslation);
- parentNode.scale = parentNewScale.asArray();
- parentNode.rotation = parentNewRotationQuaternion.asArray();
- parentNode.translation = parentNewTranslation.asArray();
- if (parentNode.extensions == null) {
- parentNode.extensions = {};
- }
- parentNode.extensions[NAME] = lightReference;
- // Do not export the original node
- resolve(undefined);
- return;
- }
- }
- if (node.extensions == null) {
- node.extensions = {};
- }
- node.extensions[NAME] = lightReference;
- }
- }
- resolve(node);
- });
- }
- }
- _Exporter.RegisterExtension(NAME, (exporter) => new KHR_lights_punctual(exporter));
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