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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Runtime.InteropServices;
- using System.Windows.Forms;
- using Autodesk.Max;
- using BabylonExport.Entities;
- using SharpDX;
- using System.Reflection;
- namespace Max2Babylon
- {
- public static class Tools
- {
- // -------------------------
- // --------- Math ----------
- // -------------------------
- public static float Lerp(float min, float max, float t)
- {
- return min + (max - min) * t;
- }
- // -------------------------
- // --------- Array ----------
- // -------------------------
- public static T[] SubArray<T>(T[] array, int startIndex, int count)
- {
- var result = new T[count];
- for (int i = 0; i < count; i++)
- {
- result[i] = array[startIndex + i];
- }
- return result;
- }
- public static string ToString<T>(this T[] array)
- {
- var res = "[";
- if (array.Length > 0)
- {
- res += array[0];
- for (int i = 1; i < array.Length; i++)
- {
- res += ", " + array[i];
- }
- }
- res += "]";
- return res;
- }
- // -------------------------
- // -- IIPropertyContainer --
- // -------------------------
- public static string GetStringProperty(this IIPropertyContainer propertyContainer, int indexProperty)
- {
- string value = "";
- propertyContainer.GetProperty(indexProperty).GetPropertyValue(ref value, 0);
- return value;
- }
- public static int GetIntProperty(this IIPropertyContainer propertyContainer, int indexProperty)
- {
- int value = 0;
- propertyContainer.GetProperty(indexProperty).GetPropertyValue(ref value, 0);
- return value;
- }
- public static bool GetBoolProperty(this IIPropertyContainer propertyContainer, int indexProperty)
- {
- return propertyContainer.GetIntProperty(indexProperty) == 1;
- }
- public static float GetFloatProperty(this IIPropertyContainer propertyContainer, int indexProperty)
- {
- float value = 0.0f;
- propertyContainer.GetProperty(indexProperty).GetPropertyValue(ref value, 0, true);
- return value;
- }
- public static IPoint3 GetPoint3Property(this IIPropertyContainer propertyContainer, int indexProperty)
- {
- IPoint3 value = Loader.Global.Point3.Create(0, 0, 0);
- propertyContainer.GetProperty(indexProperty).GetPropertyValue(value, 0);
- return value;
- }
- public static IPoint4 GetPoint4Property(this IIPropertyContainer propertyContainer, int indexProperty)
- {
- IPoint4 value = Loader.Global.Point4.Create(0, 0, 0, 0);
- propertyContainer.GetProperty(indexProperty).GetPropertyValue(value, 0);
- return value;
- }
- // -------------------------
- public static IntPtr GetNativeHandle(this INativeObject obj)
- {
- return obj.NativePointer;
- }
- static Assembly GetWrappersAssembly()
- {
- return Assembly.Load("Autodesk.Max.Wrappers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null");
- }
- public static IIGameCamera AsGameCamera(this IIGameObject obj)
- {
- var type = GetWrappersAssembly().GetType("Autodesk.Max.Wrappers.IGameCamera");
- var constructor = type.GetConstructors()[0];
- // var pointerType = GetWrappersAssembly().GetType("IGameCamera");
- unsafe
- {
- var voidPtr = obj.GetNativeHandle().ToPointer();
- return (IIGameCamera)constructor.Invoke(new object[] { obj.GetNativeHandle(), false });
- }
- }
- public static IIGameMesh AsGameMesh(this IIGameObject obj)
- {
- var type = GetWrappersAssembly().GetType("Autodesk.Max.Wrappers.IGameMesh");
- var constructor = type.GetConstructors()[0];
- // var pointerType = GetWrappersAssembly().GetType("IGameCamera");
- unsafe
- {
- var voidPtr = obj.GetNativeHandle().ToPointer();
- return (IIGameMesh)constructor.Invoke(new object[] { obj.GetNativeHandle(), false });
- }
- }
- public static IIGameLight AsGameLight(this IIGameObject obj)
- {
- var type = GetWrappersAssembly().GetType("Autodesk.Max.Wrappers.IGameLight");
- var constructor = type.GetConstructors()[0];
- // var pointerType = GetWrappersAssembly().GetType("IGameCamera");
- unsafe
- {
- var voidPtr = obj.GetNativeHandle().ToPointer();
- return (IIGameLight)constructor.Invoke(new object[] { obj.GetNativeHandle(), false });
- }
- }
- public static IIGameMorpher AsGameMorpher(this IIGameModifier obj)
- {
- var type = GetWrappersAssembly().GetType("Autodesk.Max.Wrappers.IGameMorpher");
- var constructor = type.GetConstructors()[0];
- // var pointerType = GetWrappersAssembly().GetType("IGameCamera");
- unsafe
- {
- var voidPtr = obj.GetNativeHandle().ToPointer();
- return (IIGameMorpher)constructor.Invoke(new object[] { obj.GetNativeHandle(), false });
- }
- }
- public const float Epsilon = 0.001f;
- public static IPoint3 XAxis { get { return Loader.Global.Point3.Create(1, 0, 0); } }
- public static IPoint3 YAxis { get { return Loader.Global.Point3.Create(0, 1, 0); } }
- public static IPoint3 ZAxis { get { return Loader.Global.Point3.Create(0, 0, 1); } }
- public static IPoint3 Origin { get { return Loader.Global.Point3.Create(0, 0, 0); } }
- public static IInterval Forever
- {
- get { return Loader.Global.Interval.Create(int.MinValue, int.MaxValue); }
- }
- public static IMatrix3 Identity { get { return Loader.Global.Matrix3.Create(XAxis, YAxis, ZAxis, Origin); } }
- public static Vector3 ToEulerAngles(this IQuat q)
- {
- // Store the Euler angles in radians
- var pitchYawRoll = new Vector3();
- double sqw = q.W * q.W;
- double sqx = q.X * q.X;
- double sqy = q.Y * q.Y;
- double sqz = q.Z * q.Z;
- // If quaternion is normalised the unit is one, otherwise it is the correction factor
- double unit = sqx + sqy + sqz + sqw;
- double test = q.X * q.Y + q.Z * q.W;
- if (test > 0.4999f * unit) // 0.4999f OR 0.5f - EPSILON
- {
- // Singularity at north pole
- pitchYawRoll.Y = 2f * (float)Math.Atan2(q.X, q.W); // Yaw
- pitchYawRoll.X = (float)Math.PI * 0.5f; // Pitch
- pitchYawRoll.Z = 0f; // Roll
- return pitchYawRoll;
- }
- if (test < -0.4999f * unit) // -0.4999f OR -0.5f + EPSILON
- {
- // Singularity at south pole
- pitchYawRoll.Y = -2f * (float)Math.Atan2(q.X, q.W); // Yaw
- pitchYawRoll.X = -(float)Math.PI * 0.5f; // Pitch
- pitchYawRoll.Z = 0f; // Roll
- return pitchYawRoll;
- }
- pitchYawRoll.Y = (float)Math.Atan2(2f * q.Y * q.W - 2f * q.X * q.Z, sqx - sqy - sqz + sqw); // Yaw
- pitchYawRoll.X = (float)Math.Asin(2f * test / unit); // Pitch
- pitchYawRoll.Z = (float)Math.Atan2(2f * q.X * q.W - 2f * q.Y * q.Z, -sqx + sqy - sqz + sqw); // Roll
- return pitchYawRoll;
- }
- public static float[] ToArray(this IGMatrix gmat)
- {
- //float eulX =0, eulY=0, eulZ=0;
- //unsafe
- //{
- // gmat.Rotation.GetEuler( new IntPtr(&eulX), new IntPtr(&eulY), new IntPtr(&eulZ));
- //}
- //return (Matrix.Scaling(gmat.Scaling.X, gmat.Scaling.Y, gmat.Scaling.Z) * Matrix.RotationYawPitchRoll(eulY, eulX, eulZ) * Matrix.Translation(gmat.Translation.X, gmat.Translation.Y, gmat.Translation.Z)).ToArray();
- var r0 = gmat.GetRow(0);
- var r1 = gmat.GetRow(1);
- var r2 = gmat.GetRow(2);
- var r3 = gmat.GetRow(3);
- return new float[] {r0.X, r0.Y, r0.Z, r0.W,
- r1.X, r1.Y,r1.Z, r1.W,
- r2.X, r2.Y,r2.Z, r2.W,
- r3.X, r3.Y,r3.Z, r3.W,};
- }
- public static void PreparePipeline(IINode node, bool deactivate)
- {
- var obj = node.ObjectRef;
- if (obj == null || obj.SuperClassID != SClass_ID.GenDerivob)
- {
- return;
- }
- var derivedObject = obj as IIDerivedObject;
- if (derivedObject == null)
- {
- return;
- }
- for (var index = 0; index < derivedObject.NumModifiers; index++)
- {
- var modifier = derivedObject.GetModifier(index);
- //if (modifier.ClassID.PartA == 9815843 && modifier.ClassID.PartB == 87654) // Skin
- //{
- // if (deactivate)
- // {
- // modifier.DisableMod();
- // }
- // else
- // {
- // modifier.EnableMod();
- // }
- //}
- }
- }
- public static VNormal[] ComputeNormals(IMesh mesh, bool optimize)
- {
- var vnorms = new VNormal[mesh.NumVerts];
- var fnorms = new Vector3[mesh.NumFaces];
- for (var index = 0; index < mesh.NumVerts; index++)
- {
- vnorms[index] = new VNormal();
- }
- for (var index = 0; index < mesh.NumFaces; index++)
- {
- var face = mesh.Faces[index];
- Vector3 v0 = mesh.Verts[(int)face.V[0]].ToVector3();
- Vector3 v1 = mesh.Verts[(int)face.V[1]].ToVector3();
- Vector3 v2 = mesh.Verts[(int)face.V[2]].ToVector3();
- fnorms[index] = Vector3.Cross((v1 - v0), (v2 - v1));
- for (var j = 0; j < 3; j++)
- {
- vnorms[(int)face.V[j]].AddNormal(fnorms[index], optimize ? 1 : face.SmGroup);
- }
- fnorms[index].Normalize();
- }
- for (var index = 0; index < mesh.NumVerts; index++)
- {
- vnorms[index].Normalize();
- }
- return vnorms;
- }
- public static bool IsEqualTo(this float[] value, float[] other)
- {
- if (value.Length != other.Length)
- {
- return false;
- }
- return !value.Where((t, i) => Math.Abs(t - other[i]) > Epsilon).Any();
- }
- public static IPoint2 CreateIPoint2FromArray(float[] array, int index)
- {
- var startIndex = index * 2;
- return Loader.Global.Point2.Create(array[startIndex], array[startIndex + 1]);
- }
- public static IPoint3 CreateIPoint3FromArray(float[] array, int index)
- {
- var startIndex = index * 3;
- return Loader.Global.Point3.Create(array[startIndex], array[startIndex + 1], array[startIndex + 2]);
- }
- public static IPoint4 CreateIPoint4FromArray(float[] array, int index)
- {
- var startIndex = index * 4;
- return Loader.Global.Point4.Create(array[startIndex], array[startIndex + 1], array[startIndex + 2], array[startIndex + 3]);
- }
- public static float[] ToArray(this IMatrix3 value)
- {
- var row0 = value.GetRow(0).ToArraySwitched();
- var row1 = value.GetRow(1).ToArraySwitched();
- var row2 = value.GetRow(2).ToArraySwitched();
- var row3 = value.GetRow(3).ToArraySwitched();
- return new[]
- {
- row0[0], row0[1], row0[2], 0,
- row2[0], row2[1], row2[2], 0,
- row1[0], row1[1], row1[2], 0,
- row3[0], row3[1], row3[2], 1
- };
- }
- public static IPoint3 ToPoint3(this Vector3 value)
- {
- return Loader.Global.Point3.Create(value.X, value.Y, value.Z);
- }
- public static Vector3 ToVector3(this IPoint3 value)
- {
- return new Vector3(value.X, value.Y, value.Z);
- }
- public static Quaternion ToQuat(this IQuat value)
- {
- return new Quaternion(value.X, value.Z, value.Y, value.W);
- }
- public static float[] ToArray(this IQuat value)
- {
- return new[] { value.X, value.Z, value.Y, value.W };
- }
- public static float[] Scale(this IColor value, float scale)
- {
- return new[] { value.R * scale, value.G * scale, value.B * scale };
- }
- public static float[] ToArray(this IPoint4 value)
- {
- return new[] { value.X, value.Y, value.Z, value.W };
- }
- public static float[] ToArray(this IPoint3 value)
- {
- return new[] { value.X, value.Y, value.Z };
- }
- public static float[] ToArray(this IPoint2 value)
- {
- return new[] { value.X, value.Y };
- }
- public static float[] ToArraySwitched(this IPoint2 value)
- {
- return new[] { value.X, 1.0f - value.Y };
- }
- public static float[] ToArraySwitched(this IPoint3 value)
- {
- return new[] { value.X, value.Z, value.Y };
- }
- public static float[] ToArray(this IColor value)
- {
- return new[] { value.R, value.G, value.B };
- }
- public static IEnumerable<IINode> Nodes(this IINode node)
- {
- for (int i = 0; i < node.NumberOfChildren; ++i)
- if (node.GetChildNode(i) != null)
- yield return node.GetChildNode(i);
- }
- public static IEnumerable<IINode> NodeTree(this IINode node)
- {
- foreach (var x in node.Nodes())
- {
- yield return x;
- foreach (var y in x.NodeTree())
- yield return y;
- }
- }
- public static IEnumerable<IINode> NodesListBySuperClass(this IINode rootNode, SClass_ID sid)
- {
- return from n in rootNode.NodeTree() where n.ObjectRef != null && n.EvalWorldState(0, false).Obj.SuperClassID == sid select n;
- }
- public static IEnumerable<IINode> NodesListBySuperClasses(this IINode rootNode, SClass_ID[] sids)
- {
- return from n in rootNode.NodeTree() where n.ObjectRef != null && sids.Any(sid => n.EvalWorldState(0, false).Obj.SuperClassID == sid) select n;
- }
- public static float ConvertFov(float fov)
- {
- return (float)(2.0f * Math.Atan(Math.Tan(fov / 2.0f) / Loader.Core.ImageAspRatio));
- }
- public static bool HasParent(this IINode node)
- {
- return node.ParentNode != null && node.ParentNode.ObjectRef != null;
- }
- public static bool IsInstance(this IAnimatable node)
- {
- var data = node.GetAppDataChunk(Loader.Class_ID, SClass_ID.Basenode, 1);
- if (data != null)
- {
- return data.Data[0] != 0;
- }
- return false;
- }
- public static void MarkAsInstance(this IAnimatable node)
- {
- node.AddAppDataChunk(Loader.Class_ID, SClass_ID.Basenode, 1, new byte[] { 1 });
- }
- public static Guid GetGuid(this IAnimatable node)
- {
- var uidData = node.GetAppDataChunk(Loader.Class_ID, SClass_ID.Basenode, 0);
- Guid uid;
- if (uidData != null)
- {
- uid = new Guid(uidData.Data);
- }
- else
- {
- uid = Guid.NewGuid();
- node.AddAppDataChunk(Loader.Class_ID, SClass_ID.Basenode, 0, uid.ToByteArray());
- }
- return uid;
- }
- public static string GetLocalData(this IAnimatable node)
- {
- var uidData = node.GetAppDataChunk(Loader.Class_ID, SClass_ID.Basenode, 1);
- if (uidData != null)
- {
- return System.Text.Encoding.UTF8.GetString(uidData.Data);
- }
- return "";
- }
- public static void SetLocalData(this IAnimatable node, string value)
- {
- var uidData = node.GetAppDataChunk(Loader.Class_ID, SClass_ID.Basenode, 1);
- if (uidData != null)
- {
- node.RemoveAppDataChunk(Loader.Class_ID, SClass_ID.Basenode, 1);
- }
- node.AddAppDataChunk(Loader.Class_ID, SClass_ID.Basenode, 1, System.Text.Encoding.UTF8.GetBytes(value));
- }
- public static IMatrix3 GetWorldMatrix(this IINode node, int t, bool parent)
- {
- var tm = node.GetNodeTM(t, Forever);
- var ptm = node.ParentNode.GetNodeTM(t, Forever);
- if (!parent)
- return tm;
- if (node.ParentNode.SuperClassID == SClass_ID.Camera)
- {
- var r = ptm.GetRow(3);
- ptm.IdentityMatrix();
- ptm.SetRow(3, r);
- }
- ptm.Invert();
- return tm.Multiply(ptm);
- }
- public static IMatrix3 GetWorldMatrixComplete(this IINode node, int t, bool parent)
- {
- var tm = node.GetObjTMAfterWSM(t, Forever);
- var ptm = node.ParentNode.GetObjTMAfterWSM(t, Forever);
- if (!parent)
- return tm;
- if (node.ParentNode.SuperClassID == SClass_ID.Camera)
- {
- var r = ptm.GetRow(3);
- ptm.IdentityMatrix();
- ptm.SetRow(3, r);
- }
- ptm.Invert();
- return tm.Multiply(ptm);
- }
- public static ITriObject GetMesh(this IObject obj)
- {
- var triObjectClassId = Loader.Global.Class_ID.Create(0x0009, 0);
- if (obj.CanConvertToType(triObjectClassId) == 0)
- return null;
- return obj.ConvertToType(0, triObjectClassId) as ITriObject;
- }
- public static bool IsAlmostEqualTo(this float[] current, float[] other, float epsilon)
- {
- if (current == null && other == null)
- {
- return true;
- }
- if (current == null || other == null)
- {
- return false;
- }
- if (current.Length != other.Length)
- {
- return false;
- }
- for (var i = 0; i < current.Length; ++i)
- {
- if (Math.Abs(current[i] - other[i]) > epsilon)
- {
- return false;
- }
- }
- return true;
- }
- public static bool IsAlmostEqualTo(this IPoint4 current, IPoint4 other, float epsilon)
- {
- if (Math.Abs(current.X - other.X) > epsilon)
- {
- return false;
- }
- if (Math.Abs(current.Y - other.Y) > epsilon)
- {
- return false;
- }
- if (Math.Abs(current.Z - other.Z) > epsilon)
- {
- return false;
- }
- if (Math.Abs(current.W - other.W) > epsilon)
- {
- return false;
- }
- return true;
- }
- public static bool IsAlmostEqualTo(this IPoint3 current, IPoint3 other, float epsilon)
- {
- if (Math.Abs(current.X - other.X) > epsilon)
- {
- return false;
- }
- if (Math.Abs(current.Y - other.Y) > epsilon)
- {
- return false;
- }
- if (Math.Abs(current.Z - other.Z) > epsilon)
- {
- return false;
- }
- return true;
- }
- public static bool IsAlmostEqualTo(this IPoint2 current, IPoint2 other, float epsilon)
- {
- if (Math.Abs(current.X - other.X) > epsilon)
- {
- return false;
- }
- if (Math.Abs(current.Y - other.Y) > epsilon)
- {
- return false;
- }
- return true;
- }
- public static void SetStringProperty(this IINode node, string propertyName, string defaultState)
- {
- string state = defaultState;
- node.SetUserPropString(propertyName, state);
- }
- public static bool GetBoolProperty(this IINode node, string propertyName, int defaultState = 0)
- {
- int state = defaultState;
- node.GetUserPropBool(propertyName, ref state);
- return state == 1;
- }
- public static string GetStringProperty(this IINode node, string propertyName, string defaultState)
- {
- string state = defaultState;
- node.GetUserPropString(propertyName, ref state);
- return state;
- }
- public static float GetFloatProperty(this IINode node, string propertyName, float defaultState = 0)
- {
- float state = defaultState;
- node.GetUserPropFloat(propertyName, ref state);
- return state;
- }
- public static float[] GetVector3Property(this IINode node, string propertyName)
- {
- float state0 = 0;
- string name = propertyName + "_x";
- node.GetUserPropFloat(name, ref state0);
- float state1 = 0;
- name = propertyName + "_y";
- node.GetUserPropFloat(name, ref state1);
- float state2 = 0;
- name = propertyName + "_z";
- node.GetUserPropFloat(name, ref state2);
- return new[] { state0, state1, state2 };
- }
- public static bool PrepareCheckBox(CheckBox checkBox, IINode node, string propertyName, int defaultState = 0)
- {
- var state = node.GetBoolProperty(propertyName, defaultState);
- if (checkBox.CheckState == CheckState.Indeterminate)
- {
- checkBox.CheckState = state ? CheckState.Checked : CheckState.Unchecked;
- }
- else
- {
- if (checkBox.ThreeState)
- {
- if (!state && checkBox.CheckState == CheckState.Checked ||
- state && checkBox.CheckState == CheckState.Unchecked)
- {
- checkBox.CheckState = CheckState.Indeterminate;
- return true;
- }
- }
- else
- {
- checkBox.CheckState = state ? CheckState.Checked : CheckState.Unchecked;
- return true;
- }
- }
- return false;
- }
- public static void PrepareCheckBox(CheckBox checkBox, List<IINode> nodes, string propertyName, int defaultState = 0)
- {
- checkBox.CheckState = CheckState.Indeterminate;
- foreach (var node in nodes)
- {
- if (PrepareCheckBox(checkBox, node, propertyName, defaultState))
- {
- break;
- }
- }
- }
- public static void PrepareTextBox(TextBox textBox, IINode node, string propertyName, string defaultValue = "")
- {
- var state = node.GetStringProperty(propertyName, defaultValue);
- textBox.Text = state;
- }
- public static void PrepareComboBox(ComboBox comboBox, IINode node, string propertyName, string defaultValue)
- {
- comboBox.SelectedItem = node.GetStringProperty(propertyName, defaultValue);
- }
- public static void UpdateCheckBox(CheckBox checkBox, IINode node, string propertyName)
- {
- if (checkBox.CheckState != CheckState.Indeterminate)
- {
- node.SetUserPropBool(propertyName, checkBox.CheckState == CheckState.Checked);
- }
- }
- public static void UpdateCheckBox(CheckBox checkBox, List<IINode> nodes, string propertyName)
- {
- foreach (var node in nodes)
- {
- UpdateCheckBox(checkBox, node, propertyName);
- }
- }
- public static void UpdateTextBox(TextBox textBox, List<IINode> nodes, string propertyName)
- {
- foreach (var node in nodes)
- {
- var value = textBox.Text;
- node.SetUserPropString(propertyName, value);
- }
- }
- public static void PrepareNumericUpDown(NumericUpDown nup, List<IINode> nodes, string propertyName, float defaultState = 0)
- {
- nup.Value = (decimal)nodes[0].GetFloatProperty(propertyName, defaultState);
- }
- public static void UpdateNumericUpDown(NumericUpDown nup, List<IINode> nodes, string propertyName)
- {
- foreach (var node in nodes)
- {
- node.SetUserPropFloat(propertyName, (float)nup.Value);
- }
- }
- public static void PrepareVector3Control(Vector3Control vector3Control, IINode node, string propertyName, float defaultX = 0, float defaultY = 0, float defaultZ = 0)
- {
- vector3Control.X = node.GetFloatProperty(propertyName + "_x", defaultX);
- vector3Control.Y = node.GetFloatProperty(propertyName + "_y", defaultY);
- vector3Control.Z = node.GetFloatProperty(propertyName + "_z", defaultZ);
- }
- public static void UpdateVector3Control(Vector3Control vector3Control, IINode node, string propertyName)
- {
- string name = propertyName + "_x";
- node.SetUserPropFloat(name, vector3Control.X);
- name = propertyName + "_y";
- node.SetUserPropFloat(name, vector3Control.Y);
- name = propertyName + "_z";
- node.SetUserPropFloat(name, vector3Control.Z);
- }
- public static void UpdateVector3Control(Vector3Control vector3Control, List<IINode> nodes, string propertyName)
- {
- foreach (var node in nodes)
- {
- UpdateVector3Control(vector3Control, node, propertyName);
- }
- }
- public static void UpdateComboBox(ComboBox comboBox, IINode node, string propertyName)
- {
- var value = comboBox.SelectedItem.ToString();
- node.SetUserPropString(propertyName, value);
- }
- public static void UpdateComboBox(ComboBox comboBox, List<IINode> nodes, string propertyName)
- {
- foreach (var node in nodes)
- {
- UpdateComboBox(comboBox, node, propertyName);
- }
- }
- public static IMatrix3 ExtractCoordinates(IINode meshNode, BabylonAbstractMesh babylonMesh, bool exportQuaternionsInsteadOfEulers)
- {
- var wm = meshNode.GetWorldMatrix(0, meshNode.HasParent());
- babylonMesh.position = wm.Trans.ToArraySwitched();
- var parts = Loader.Global.AffineParts.Create();
- Loader.Global.DecompAffine(wm, parts);
- if (exportQuaternionsInsteadOfEulers)
- {
- babylonMesh.rotationQuaternion = parts.Q.ToArray();
- }
- else
- {
- var rotate = new float[3];
- IntPtr xPtr = Marshal.AllocHGlobal(sizeof(float));
- IntPtr yPtr = Marshal.AllocHGlobal(sizeof(float));
- IntPtr zPtr = Marshal.AllocHGlobal(sizeof(float));
- parts.Q.GetEuler(xPtr, yPtr, zPtr);
- Marshal.Copy(xPtr, rotate, 0, 1);
- Marshal.Copy(yPtr, rotate, 1, 1);
- Marshal.Copy(zPtr, rotate, 2, 1);
- var temp = rotate[1];
- rotate[0] = -rotate[0] * parts.F;
- rotate[1] = -rotate[2] * parts.F;
- rotate[2] = -temp * parts.F;
- babylonMesh.rotation = rotate;
- }
- babylonMesh.scaling = parts.K.ToArraySwitched();
- return wm;
- }
- }
- }
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