- using Autodesk.Max;
- namespace Max2Babylon
- {
- public class GLTFGlobalVertex
- {
- public IPoint3 Position { get; set; }
- public IPoint3 Normal { get; set; }
- public IPoint2 UV { get; set; }
- public IPoint2 UV2 { get; set; }
- public float[] Color { get; set; }
- public ushort[] BonesIndices { get; set; }
- public float[] BonesWeights { get; set; }
- }
- }
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