GLTFGlobalVertex.cs 426 B

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  1. using Autodesk.Max;
  2. namespace Max2Babylon
  3. {
  4. public class GLTFGlobalVertex
  5. {
  6. public IPoint3 Position { get; set; }
  7. public IPoint3 Normal { get; set; }
  8. public IPoint2 UV { get; set; }
  9. public IPoint2 UV2 { get; set; }
  10. public float[] Color { get; set; }
  11. public ushort[] BonesIndices { get; set; }
  12. public float[] BonesWeights { get; set; }
  13. }
  14. }