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- using System.Runtime.Serialization;
- namespace GLTFExport.Entities
- {
- [DataContract]
- public class GLTFMesh : GLTFIndexedChildRootProperty
- {
- [DataMember (IsRequired = true)]
- public GLTFMeshPrimitive[] primitives { get; set; }
- [DataMember(EmitDefaultValue = false)]
- public float[] weights { get; set; }
- // Identifier shared between a babylon mesh and its instances
- public int idGroupInstance;
- // Babylon stores reference to skeleton inside a mesh
- // While glTF stores it inside a node
- // Identifier of the skeleton temporary stored here for transition
- public int? idBabylonSkeleton;
- }
- }
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