GLTFExport.Entities.csproj 3.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProjectGuid>{65686998-09AC-4A14-B23F-7FCE6BA994CF}</ProjectGuid>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>GLTFExport</RootNamespace>
  11. <AssemblyName>GLTFExport</AssemblyName>
  12. <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  13. <FileAlignment>512</FileAlignment>
  14. <TargetFrameworkProfile />
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  16. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  17. <DebugSymbols>true</DebugSymbols>
  18. <DebugType>full</DebugType>
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  20. <OutputPath>bin\Debug\</OutputPath>
  21. <DefineConstants>DEBUG;TRACE</DefineConstants>
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  25. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  26. <DebugType>pdbonly</DebugType>
  27. <Optimize>true</Optimize>
  28. <OutputPath>bin\Release\</OutputPath>
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  33. <ItemGroup>
  34. <Reference Include="System" />
  35. <Reference Include="System.Core" />
  36. <Reference Include="System.Runtime.Serialization" />
  37. <Reference Include="System.Xml.Linq" />
  38. <Reference Include="System.Data.DataSetExtensions" />
  39. <Reference Include="System.Data" />
  40. <Reference Include="System.Xml" />
  41. </ItemGroup>
  42. <ItemGroup>
  43. <Compile Include="GLTF.cs" />
  44. <Compile Include="GLTFAccessor.cs" />
  45. <Compile Include="GLTFAnimationSampler.cs" />
  46. <Compile Include="GLTFAnimation.cs" />
  47. <Compile Include="GLTFChannelTarget.cs" />
  48. <Compile Include="GLTFChannel.cs" />
  49. <Compile Include="GLTFBufferView.cs" />
  50. <Compile Include="GLTFBuffer.cs" />
  51. <Compile Include="GLTFCameraPerspective.cs" />
  52. <Compile Include="GLTFCameraOrthographic.cs" />
  53. <Compile Include="GLTFCamera.cs" />
  54. <Compile Include="GLTFSkin.cs" />
  55. <Compile Include="GLTFMorphTarget.cs" />
  56. <Compile Include="GLTFSampler.cs" />
  57. <Compile Include="GLTFIndexedChildRootProperty.cs" />
  58. <Compile Include="GLTFImage.cs" />
  59. <Compile Include="GLTFTextureInfo.cs" />
  60. <Compile Include="GLTFTexture.cs" />
  61. <Compile Include="GLTFPBRMetallicRoughness.cs" />
  62. <Compile Include="GLTFMaterial.cs" />
  63. <Compile Include="GLTFMeshPrimitive.cs" />
  64. <Compile Include="GLTFMesh.cs" />
  65. <Compile Include="GLTFProperty.cs" />
  66. <Compile Include="GLTFChildRootProperty.cs" />
  67. <Compile Include="GLTFNode.cs" />
  68. <Compile Include="GLTFScene.cs" />
  69. <Compile Include="GLTFAsset.cs" />
  70. <Compile Include="Properties\AssemblyInfo.cs" />
  71. </ItemGroup>
  72. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  73. </Project>