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- module BABYLON {
- /**
- * The bloom effect spreads bright areas of an image to simulate artifacts seen in cameras
- */
- export class BloomEffect extends PostProcessRenderEffect{
- /**
- * Internal
- */
- public _effects: Array<PostProcess> = [];
- private _downscale:ExtractHighlightsPostProcess;
- private _blurX:BlurPostProcess;
- private _blurY:BlurPostProcess;
- private _upscale:PassPostProcess;
- private _merge:Nullable<DefaultPipelineMergeMergePostProcess>;
- /**
- * The luminance threshold to find bright areas of the image to bloom.
- */
- public get threshold():number{
- return this._downscale.threshold;
- }
- public set threshold(value: number){
- this._downscale.threshold = value;
- }
-
- /**
- * Creates a new instance of @see BloomEffect
- * @param scene The scene the effect belongs to.
- * @param bloomScale The ratio of the blur texture to the input texture that should be used to compute the bloom.
- * @param bloomKernel The size of the kernel to be used when applying the blur.
- * @param pipelineTextureType The type of texture to be used when performing the post processing.
- * @param performMerge If the finalization merge should be performed by this effect.
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
- */
- constructor(scene: Scene, bloomScale:number, bloomKernel:number, pipelineTextureType = 0, performMerge = true, blockCompilation = false) {
- super(scene.getEngine(), "bloom", ()=>{
- return this._effects;
- }, true);
- this._downscale = new ExtractHighlightsPostProcess("highlights", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, pipelineTextureType, blockCompilation);
- this._blurX = new BlurPostProcess("horizontal blur", new Vector2(1.0, 0), 10.0, bloomScale, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, pipelineTextureType, undefined, blockCompilation);
- this._blurX.alwaysForcePOT = true;
- this._blurX.autoClear = false;
- this._blurX.onActivateObservable.add(() => {
- let dw = this._blurX.width / scene.getEngine().getRenderWidth(true);
- this._blurX.kernel = bloomKernel * dw;
- });
- this._blurY = new BlurPostProcess("vertical blur", new Vector2(0, 1.0), 10.0, bloomScale, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, pipelineTextureType, undefined, blockCompilation);
- this._blurY.alwaysForcePOT = true;
- this._blurY.autoClear = false;
- this._blurY.onActivateObservable.add(() => {
- let dh = this._blurY.height / scene.getEngine().getRenderHeight(true);
- this._blurY.kernel = bloomKernel * dh;
- });
- this._upscale = new PassPostProcess("sceneRenderTarget", bloomScale, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, pipelineTextureType, blockCompilation);
- this._upscale.autoClear = false;
- this._effects = [this._downscale, this._blurY, this._blurX, this._upscale];
- if(performMerge){
- this._merge = new DefaultPipelineMergeMergePostProcess("defaultPipelineMerge", {originalFromInput: this._blurX, bloom: {blurred: this._blurY, weight: 0}}, 1, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false, pipelineTextureType, blockCompilation);
- this._merge.autoClear = false;
- this._effects.push(this._merge);
- }
- }
- /**
- * Disposes each of the internal effects for a given camera.
- * @param camera The camera to dispose the effect on.
- */
- public disposeEffects(camera:Camera){
- for(var effect in this._effects){
- this._effects[effect].dispose(camera);
- }
- }
-
- /**
- * Internal
- */
- public _updateEffects(){
- for(var effect in this._effects){
- this._effects[effect].updateEffect();
- }
- }
- /**
- * Internal
- * @returns if all the contained post processes are ready.
- */
- public _isReady(){
- for(var effect in this._effects){
- if(!this._effects[effect].isReady()){
- return false;
- }
- }
- return true;
- }
- }
- }
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