babylon.sceneSerializer.ts 33 KB

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  1. module BABYLON {
  2. var serializeLight = (light: Light): any => {
  3. var serializationObject:any = {};
  4. serializationObject.name = light.name;
  5. serializationObject.id = light.id;
  6. serializationObject.tags = Tags.GetTags(light);
  7. if (light instanceof PointLight) {
  8. serializationObject.type = 0;
  9. serializationObject.position = (<PointLight>light).position.asArray();
  10. } else if (light instanceof DirectionalLight) {
  11. serializationObject.type = 1;
  12. var directionalLight = <DirectionalLight>light;
  13. serializationObject.position = directionalLight.position.asArray();
  14. serializationObject.direction = directionalLight.direction.asArray();
  15. } else if (light instanceof SpotLight) {
  16. serializationObject.type = 2;
  17. var spotLight = <SpotLight>light;
  18. serializationObject.position = spotLight.position.asArray();
  19. serializationObject.direction = spotLight.position.asArray();
  20. serializationObject.angle = spotLight.angle;
  21. serializationObject.exponent = spotLight.exponent;
  22. } else if (light instanceof HemisphericLight) {
  23. serializationObject.type = 3;
  24. var hemisphericLight = <HemisphericLight>light;
  25. serializationObject.direction = hemisphericLight.direction.asArray();
  26. serializationObject.groundColor = hemisphericLight.groundColor.asArray();
  27. }
  28. if (light.intensity) {
  29. serializationObject.intensity = light.intensity;
  30. }
  31. serializationObject.range = light.range;
  32. serializationObject.diffuse = light.diffuse.asArray();
  33. serializationObject.specular = light.specular.asArray();
  34. return serializationObject;
  35. };
  36. var serializeFresnelParameter = (fresnelParameter: FresnelParameters): any => {
  37. var serializationObject: any = {};
  38. serializationObject.isEnabled = fresnelParameter.isEnabled;
  39. serializationObject.leftColor = fresnelParameter.leftColor;
  40. serializationObject.rightColor = fresnelParameter.rightColor;
  41. serializationObject.bias = fresnelParameter.bias;
  42. serializationObject.power = fresnelParameter.power;
  43. return serializationObject;
  44. }
  45. var serializeCamera = (camera: Camera): any => {
  46. var serializationObject:any = {};
  47. serializationObject.name = camera.name;
  48. serializationObject.tags = Tags.GetTags(camera);
  49. serializationObject.id = camera.id;
  50. serializationObject.position = camera.position.asArray();
  51. // Parent
  52. if (camera.parent) {
  53. serializationObject.parentId = camera.parent.id;
  54. }
  55. serializationObject.fov = camera.fov;
  56. serializationObject.minZ = camera.minZ;
  57. serializationObject.maxZ = camera.maxZ;
  58. serializationObject.inertia = camera.inertia;
  59. //setting the type
  60. if (camera instanceof FreeCamera) {
  61. serializationObject.type = "FreeCamera";
  62. } else if (camera instanceof ArcRotateCamera) {
  63. serializationObject.type = "ArcRotateCamera";
  64. } else if (camera instanceof AnaglyphArcRotateCamera) {
  65. serializationObject.type = "AnaglyphArcRotateCamera";
  66. } else if (camera instanceof GamepadCamera) {
  67. serializationObject.type = "GamepadCamera";
  68. } else if (camera instanceof AnaglyphFreeCamera) {
  69. serializationObject.type = "AnaglyphFreeCamera";
  70. } else if (camera instanceof DeviceOrientationCamera) {
  71. serializationObject.type = "DeviceOrientationCamera";
  72. } else if (camera instanceof FollowCamera) {
  73. serializationObject.type = "FollowCamera";
  74. } else if (camera instanceof OculusCamera) {
  75. serializationObject.type = "OculusCamera";
  76. } else if (camera instanceof OculusGamepadCamera) {
  77. serializationObject.type = "OculusGamepadCamera";
  78. } else if (camera instanceof TouchCamera) {
  79. serializationObject.type = "TouchCamera";
  80. } else if (camera instanceof VirtualJoysticksCamera) {
  81. serializationObject.type = "VirtualJoysticksCamera";
  82. } else if (camera instanceof WebVRCamera) {
  83. serializationObject.type = "WebVRCamera";
  84. } else if (camera instanceof VRDeviceOrientationCamera) {
  85. serializationObject.type = "VRDeviceOrientationCamera";
  86. }
  87. //special properties of specific cameras
  88. if (camera instanceof ArcRotateCamera || camera instanceof AnaglyphArcRotateCamera) {
  89. var arcCamera = <ArcRotateCamera> camera;
  90. serializationObject.alpha = arcCamera.alpha;
  91. serializationObject.beta = arcCamera.beta;
  92. serializationObject.radius = arcCamera.radius;
  93. if (arcCamera.target && camera.target.id) {
  94. serializationObject.lockedTargetId = camera.target.id;
  95. }
  96. } else if (camera instanceof FollowCamera) {
  97. var followCam = <FollowCamera> camera;
  98. serializationObject.radius = followCam.radius;
  99. serializationObject.heightOffset = followCam.heightOffset;
  100. serializationObject.rotationOffset = followCam.rotationOffset;
  101. } else if (camera instanceof AnaglyphFreeCamera || camera instanceof AnaglyphArcRotateCamera) {
  102. //eye space is a private member and can only be access like this. Without changing the implementation this is the best way to get it.
  103. if (camera['_eyeSpace'] !== undefined) {
  104. serializationObject.eye_space = Tools.ToDegrees(camera['_eyeSpace']);
  105. }
  106. }
  107. //general properties that not all cameras have. The [] is due to typescript's type safety
  108. if (camera['speed'] !== undefined) {
  109. serializationObject.speed = camera['speed'];
  110. }
  111. // Target
  112. if (camera['rotation'] && camera['rotation'] instanceof Vector3) {
  113. serializationObject.rotation = camera['rotation'].asArray();
  114. }
  115. // Locked target
  116. if (camera['lockedTarget'] && camera['lockedTarget'].id) {
  117. serializationObject.lockedTargetId = camera['lockedTarget'].id;
  118. }
  119. if (camera['checkCollisions'] !== undefined) {
  120. serializationObject.checkCollisions = camera['checkCollisions'];
  121. }
  122. if (camera['applyGravity'] !== undefined) {
  123. serializationObject.applyGravity = camera['applyGravity'];
  124. }
  125. if (camera['ellipsoid']) {
  126. serializationObject.ellipsoid = camera['ellipsoid'].asArray();
  127. }
  128. // Animations
  129. appendAnimations(camera, serializationObject);
  130. // Layer mask
  131. serializationObject.layerMask = camera.layerMask;
  132. return serializationObject;
  133. };
  134. var appendAnimations = (source: IAnimatable, destination: any): any => {
  135. if (source.animations) {
  136. destination.animations = [];
  137. for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
  138. var animation = source.animations[animationIndex];
  139. destination.animations.push(serializeAnimation(animation));
  140. }
  141. }
  142. };
  143. var serializeAnimation = (animation: Animation): any => {
  144. var serializationObject:any = {};
  145. serializationObject.name = animation.name;
  146. serializationObject.property = animation.targetProperty;
  147. serializationObject.framePerSecond = animation.framePerSecond;
  148. serializationObject.dataType = animation.dataType;
  149. serializationObject.loopBehavior = animation.loopMode;
  150. var dataType = animation.dataType;
  151. serializationObject.keys = [];
  152. var keys = animation.getKeys();
  153. for (var index = 0; index < keys.length; index++) {
  154. var animationKey = keys[index];
  155. var key:any = {};
  156. key.frame = animationKey.frame;
  157. switch (dataType) {
  158. case Animation.ANIMATIONTYPE_FLOAT:
  159. key.values = [animationKey.value];
  160. break;
  161. case Animation.ANIMATIONTYPE_QUATERNION:
  162. case Animation.ANIMATIONTYPE_MATRIX:
  163. case Animation.ANIMATIONTYPE_VECTOR3:
  164. key.values = animationKey.value.asArray();
  165. break;
  166. }
  167. serializationObject.keys.push(key);
  168. }
  169. return serializationObject;
  170. };
  171. var serializeMultiMaterial = (material: MultiMaterial): any => {
  172. var serializationObject:any = {};
  173. serializationObject.name = material.name;
  174. serializationObject.id = material.id;
  175. serializationObject.tags = Tags.GetTags(material);
  176. serializationObject.materials = [];
  177. for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
  178. var subMat = material.subMaterials[matIndex];
  179. if (subMat) {
  180. serializationObject.materials.push(subMat.id);
  181. } else {
  182. serializationObject.materials.push(null);
  183. }
  184. }
  185. return serializationObject;
  186. };
  187. var serializeMaterial = (material: StandardMaterial): any => {
  188. var serializationObject:any = {};
  189. serializationObject.name = material.name;
  190. serializationObject.ambient = material.ambientColor.asArray();
  191. serializationObject.diffuse = material.diffuseColor.asArray();
  192. serializationObject.specular = material.specularColor.asArray();
  193. serializationObject.specularPower = material.specularPower;
  194. serializationObject.emissive = material.emissiveColor.asArray();
  195. serializationObject.alpha = material.alpha;
  196. serializationObject.id = material.id;
  197. serializationObject.tags = Tags.GetTags(material);
  198. serializationObject.backFaceCulling = material.backFaceCulling;
  199. if (material.diffuseTexture) {
  200. serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
  201. }
  202. if (material.diffuseFresnelParameters) {
  203. serializationObject.diffuseFresnelParameters = serializeFresnelParameter(material.diffuseFresnelParameters);
  204. }
  205. if (material.ambientTexture) {
  206. serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
  207. }
  208. if (material.opacityTexture) {
  209. serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
  210. }
  211. if (material.opacityFresnelParameters) {
  212. serializationObject.opacityFresnelParameters = serializeFresnelParameter(material.opacityFresnelParameters);
  213. }
  214. if (material.reflectionTexture) {
  215. serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
  216. }
  217. if (material.reflectionFresnelParameters) {
  218. serializationObject.reflectionFresnelParameters = serializeFresnelParameter(material.reflectionFresnelParameters);
  219. }
  220. if (material.emissiveTexture) {
  221. serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
  222. }
  223. if (material.emissiveFresnelParameters) {
  224. serializationObject.emissiveFresnelParameters = serializeFresnelParameter(material.emissiveFresnelParameters);
  225. }
  226. if (material.specularTexture) {
  227. serializationObject.specularTexture = serializeTexture(material.specularTexture);
  228. }
  229. if (material.bumpTexture) {
  230. serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
  231. }
  232. return serializationObject;
  233. };
  234. var serializeTexture = (texture: BaseTexture): any => {
  235. var serializationObject:any = {};
  236. if (!texture.name) {
  237. return null;
  238. }
  239. if (texture instanceof CubeTexture) {
  240. serializationObject.name = texture.name;
  241. serializationObject.hasAlpha = texture.hasAlpha;
  242. serializationObject.level = texture.level;
  243. serializationObject.coordinatesMode = texture.coordinatesMode;
  244. return serializationObject;
  245. }
  246. if (texture instanceof MirrorTexture) {
  247. var mirrorTexture = <MirrorTexture>texture;
  248. serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
  249. serializationObject.renderList = [];
  250. for (var index = 0; index < mirrorTexture.renderList.length; index++) {
  251. serializationObject.renderList.push(mirrorTexture.renderList[index].id);
  252. }
  253. serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
  254. } else if (texture instanceof RenderTargetTexture) {
  255. var renderTargetTexture = <RenderTargetTexture>texture;
  256. serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
  257. serializationObject.renderList = [];
  258. for (index = 0; index < renderTargetTexture.renderList.length; index++) {
  259. serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
  260. }
  261. }
  262. var regularTexture = <Texture>texture;
  263. serializationObject.name = texture.name;
  264. serializationObject.hasAlpha = texture.hasAlpha;
  265. serializationObject.level = texture.level;
  266. serializationObject.coordinatesIndex = texture.coordinatesIndex;
  267. serializationObject.coordinatesMode = texture.coordinatesMode;
  268. serializationObject.uOffset = regularTexture.uOffset;
  269. serializationObject.vOffset = regularTexture.vOffset;
  270. serializationObject.uScale = regularTexture.uScale;
  271. serializationObject.vScale = regularTexture.vScale;
  272. serializationObject.uAng = regularTexture.uAng;
  273. serializationObject.vAng = regularTexture.vAng;
  274. serializationObject.wAng = regularTexture.wAng;
  275. serializationObject.wrapU = texture.wrapU;
  276. serializationObject.wrapV = texture.wrapV;
  277. // Animations
  278. appendAnimations(texture, serializationObject);
  279. return serializationObject;
  280. };
  281. var serializeSkeleton = (skeleton:Skeleton): any => {
  282. var serializationObject:any = {};
  283. serializationObject.name = skeleton.name;
  284. serializationObject.id = skeleton.id;
  285. serializationObject.bones = [];
  286. for (var index = 0; index < skeleton.bones.length; index++) {
  287. var bone = skeleton.bones[index];
  288. var serializedBone:any = {
  289. parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
  290. name: bone.name,
  291. matrix: bone.getLocalMatrix().toArray()
  292. };
  293. serializationObject.bones.push(serializedBone);
  294. if (bone.animations && bone.animations.length > 0) {
  295. serializedBone.animation = serializeAnimation(bone.animations[0]);
  296. }
  297. }
  298. return serializationObject;
  299. };
  300. var serializeParticleSystem = (particleSystem:ParticleSystem): any => {
  301. var serializationObject:any = {};
  302. serializationObject.emitterId = particleSystem.emitter.id;
  303. serializationObject.capacity = particleSystem.getCapacity();
  304. if (particleSystem.particleTexture) {
  305. serializationObject.textureName = particleSystem.particleTexture.name;
  306. }
  307. serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
  308. serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
  309. serializationObject.minSize = particleSystem.minSize;
  310. serializationObject.maxSize = particleSystem.maxSize;
  311. serializationObject.minLifeTime = particleSystem.minLifeTime;
  312. serializationObject.maxLifeTime = particleSystem.maxLifeTime;
  313. serializationObject.emitRate = particleSystem.emitRate;
  314. serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
  315. serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
  316. serializationObject.gravity = particleSystem.gravity.asArray();
  317. serializationObject.direction1 = particleSystem.direction1.asArray();
  318. serializationObject.direction2 = particleSystem.direction2.asArray();
  319. serializationObject.color1 = particleSystem.color1.asArray();
  320. serializationObject.color2 = particleSystem.color2.asArray();
  321. serializationObject.colorDead = particleSystem.colorDead.asArray();
  322. serializationObject.updateSpeed = particleSystem.updateSpeed;
  323. serializationObject.targetStopDuration = particleSystem.targetStopDuration;
  324. serializationObject.textureMask = particleSystem.textureMask.asArray();
  325. serializationObject.blendMode = particleSystem.blendMode;
  326. return serializationObject;
  327. };
  328. var serializeLensFlareSystem = (lensFlareSystem:LensFlareSystem):any => {
  329. var serializationObject:any = {};
  330. serializationObject.emitterId = lensFlareSystem.getEmitter().id;
  331. serializationObject.borderLimit = lensFlareSystem.borderLimit;
  332. serializationObject.flares = [];
  333. for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
  334. var flare = lensFlareSystem.lensFlares[index];
  335. serializationObject.flares.push({
  336. size: flare.size,
  337. position: flare.position,
  338. color: flare.color.asArray(),
  339. textureName: Tools.GetFilename(flare.texture.name)
  340. });
  341. }
  342. return serializationObject;
  343. };
  344. var serializeShadowGenerator = (light: Light):any => {
  345. var serializationObject:any = {};
  346. var shadowGenerator = light.getShadowGenerator();
  347. serializationObject.lightId = light.id;
  348. serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
  349. serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
  350. serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
  351. serializationObject.renderList = [];
  352. for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
  353. var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
  354. serializationObject.renderList.push(mesh.id);
  355. }
  356. return serializationObject;
  357. };
  358. var serializedGeometries: Geometry[] = [];
  359. var serializeGeometry = (geometry: Geometry, serializationGeometries: any): any => {
  360. if (serializedGeometries[geometry.id]) {
  361. return;
  362. }
  363. if (geometry instanceof Geometry.Primitives.Box) {
  364. serializationGeometries.boxes.push(serializeBox(<Geometry.Primitives.Box>geometry));
  365. }
  366. else if (geometry instanceof Geometry.Primitives.Sphere) {
  367. serializationGeometries.spheres.push(serializeSphere(<Geometry.Primitives.Sphere>geometry));
  368. }
  369. else if (geometry instanceof Geometry.Primitives.Cylinder) {
  370. serializationGeometries.cylinders.push(serializeCylinder(<Geometry.Primitives.Cylinder>geometry));
  371. }
  372. else if (geometry instanceof Geometry.Primitives.Torus) {
  373. serializationGeometries.toruses.push(serializeTorus(<Geometry.Primitives.Torus>geometry));
  374. }
  375. else if (geometry instanceof Geometry.Primitives.Ground) {
  376. serializationGeometries.grounds.push(serializeGround(<Geometry.Primitives.Ground>geometry));
  377. }
  378. else if (geometry instanceof Geometry.Primitives.Plane) {
  379. serializationGeometries.planes.push(serializePlane(<Geometry.Primitives.Plane>geometry));
  380. }
  381. else if (geometry instanceof Geometry.Primitives.TorusKnot) {
  382. serializationGeometries.torusKnots.push(serializeTorusKnot(<Geometry.Primitives.TorusKnot>geometry));
  383. }
  384. else if (geometry instanceof Geometry.Primitives._Primitive) {
  385. throw new Error("Unknow primitive type");
  386. }
  387. else {
  388. serializationGeometries.vertexData.push(serializeVertexData(geometry));
  389. }
  390. serializedGeometries[geometry.id] = true;
  391. };
  392. var serializeGeometryBase = (geometry: Geometry): any => {
  393. var serializationObject: any = {};
  394. serializationObject.id = geometry.id;
  395. if (Tags.HasTags(geometry)) {
  396. serializationObject.tags = Tags.GetTags(geometry);
  397. }
  398. return serializationObject;
  399. };
  400. var serializeVertexData = (vertexData: Geometry): any => {
  401. var serializationObject = serializeGeometryBase(vertexData);
  402. if (vertexData.isVerticesDataPresent(VertexBuffer.PositionKind)) {
  403. serializationObject.positions = vertexData.getVerticesData(VertexBuffer.PositionKind);
  404. }
  405. if (vertexData.isVerticesDataPresent(VertexBuffer.NormalKind)) {
  406. serializationObject.normals = vertexData.getVerticesData(VertexBuffer.NormalKind);
  407. }
  408. if (vertexData.isVerticesDataPresent(VertexBuffer.UVKind)) {
  409. serializationObject.uvs = vertexData.getVerticesData(VertexBuffer.UVKind);
  410. }
  411. if (vertexData.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
  412. serializationObject.uvs2 = vertexData.getVerticesData(VertexBuffer.UV2Kind);
  413. }
  414. if (vertexData.isVerticesDataPresent(VertexBuffer.ColorKind)) {
  415. serializationObject.colors = vertexData.getVerticesData(VertexBuffer.ColorKind);
  416. }
  417. if (vertexData.isVerticesDataPresent(VertexBuffer.MatricesIndicesKind)) {
  418. serializationObject.matricesIndices = vertexData.getVerticesData(VertexBuffer.MatricesIndicesKind);
  419. serializationObject.matricesIndices._isExpanded = true;
  420. }
  421. if (vertexData.isVerticesDataPresent(VertexBuffer.MatricesWeightsKind)) {
  422. serializationObject.matricesWeights = vertexData.getVerticesData(VertexBuffer.MatricesWeightsKind);
  423. }
  424. serializationObject.indices = vertexData.getIndices();
  425. return serializationObject;
  426. };
  427. var serializePrimitive = (primitive: Geometry.Primitives._Primitive): any => {
  428. var serializationObject = serializeGeometryBase(primitive);
  429. serializationObject.canBeRegenerated = primitive.canBeRegenerated();
  430. return serializationObject;
  431. };
  432. var serializeBox = (box: Geometry.Primitives.Box): any => {
  433. var serializationObject = serializePrimitive(box);
  434. serializationObject.size = box.size;
  435. return serializationObject;
  436. };
  437. var serializeSphere = (sphere: Geometry.Primitives.Sphere): any => {
  438. var serializationObject = serializePrimitive(sphere);
  439. serializationObject.segments = sphere.segments;
  440. serializationObject.diameter = sphere.diameter;
  441. return serializationObject;
  442. };
  443. var serializeCylinder = (cylinder: Geometry.Primitives.Cylinder): any => {
  444. var serializationObject = serializePrimitive(cylinder);
  445. serializationObject.height = cylinder.height;
  446. serializationObject.diameterTop = cylinder.diameterTop;
  447. serializationObject.diameterBottom = cylinder.diameterBottom;
  448. serializationObject.tessellation = cylinder.tessellation;
  449. return serializationObject;
  450. };
  451. var serializeTorus = (torus: Geometry.Primitives.Torus): any => {
  452. var serializationObject = serializePrimitive(torus);
  453. serializationObject.diameter = torus.diameter;
  454. serializationObject.thickness = torus.thickness;
  455. serializationObject.tessellation = torus.tessellation;
  456. return serializationObject;
  457. };
  458. var serializeGround = (ground: Geometry.Primitives.Ground): any => {
  459. var serializationObject = serializePrimitive(ground);
  460. serializationObject.width = ground.width;
  461. serializationObject.height = ground.height;
  462. serializationObject.subdivisions = ground.subdivisions;
  463. return serializationObject;
  464. };
  465. var serializePlane = (plane: Geometry.Primitives.Plane): any => {
  466. var serializationObject = serializePrimitive(plane);
  467. serializationObject.size = plane.size;
  468. return serializationObject;
  469. };
  470. var serializeTorusKnot = (torusKnot: Geometry.Primitives.TorusKnot): any => {
  471. var serializationObject = serializePrimitive(torusKnot);
  472. serializationObject.radius = torusKnot.radius;
  473. serializationObject.tube = torusKnot.tube;
  474. serializationObject.radialSegments = torusKnot.radialSegments;
  475. serializationObject.tubularSegments = torusKnot.tubularSegments;
  476. serializationObject.p = torusKnot.p;
  477. serializationObject.q = torusKnot.q;
  478. return serializationObject;
  479. };
  480. var serializeMesh = (mesh: Mesh, serializationScene: any):any => {
  481. var serializationObject:any = {};
  482. serializationObject.name = mesh.name;
  483. serializationObject.id = mesh.id;
  484. if (Tags.HasTags(mesh)) {
  485. serializationObject.tags = Tags.GetTags(mesh);
  486. }
  487. serializationObject.position = mesh.position.asArray();
  488. if (mesh.rotationQuaternion) {
  489. serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
  490. } else if (mesh.rotation) {
  491. serializationObject.rotation = mesh.rotation.asArray();
  492. }
  493. serializationObject.scaling = mesh.scaling.asArray();
  494. serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
  495. serializationObject.isEnabled = mesh.isEnabled();
  496. serializationObject.isVisible = mesh.isVisible;
  497. serializationObject.infiniteDistance = mesh.infiniteDistance;
  498. serializationObject.pickable = mesh.isPickable;
  499. serializationObject.receiveShadows = mesh.receiveShadows;
  500. serializationObject.billboardMode = mesh.billboardMode;
  501. serializationObject.visibility = mesh.visibility;
  502. serializationObject.checkCollisions = mesh.checkCollisions;
  503. // Parent
  504. if (mesh.parent) {
  505. serializationObject.parentId = mesh.parent.id;
  506. }
  507. // Geometry
  508. var geometry = mesh._geometry;
  509. if (geometry) {
  510. var geometryId = geometry.id;
  511. serializationObject.geometryId = geometryId;
  512. if (!mesh.getScene().getGeometryByID(geometryId)) {
  513. // geometry was in the memory but not added to the scene, nevertheless it's better to serialize too be able to reload the mesh with its geometry
  514. serializeGeometry(geometry, serializationScene.geometries);
  515. }
  516. // SubMeshes
  517. serializationObject.subMeshes = [];
  518. for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
  519. var subMesh = mesh.subMeshes[subIndex];
  520. serializationObject.subMeshes.push({
  521. materialIndex: subMesh.materialIndex,
  522. verticesStart: subMesh.verticesStart,
  523. verticesCount: subMesh.verticesCount,
  524. indexStart: subMesh.indexStart,
  525. indexCount: subMesh.indexCount
  526. });
  527. }
  528. }
  529. // Material
  530. if (mesh.material) {
  531. serializationObject.materialId = mesh.material.id;
  532. } else {
  533. mesh.material = null;
  534. }
  535. // Skeleton
  536. if (mesh.skeleton) {
  537. serializationObject.skeletonId = mesh.skeleton.id;
  538. }
  539. // Physics
  540. if (mesh.getPhysicsImpostor() !== PhysicsEngine.NoImpostor) {
  541. serializationObject.physicsMass = mesh.getPhysicsMass();
  542. serializationObject.physicsFriction = mesh.getPhysicsFriction();
  543. serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
  544. switch (mesh.getPhysicsImpostor()) {
  545. case PhysicsEngine.BoxImpostor:
  546. serializationObject.physicsImpostor = 1;
  547. break;
  548. case PhysicsEngine.SphereImpostor:
  549. serializationObject.physicsImpostor = 2;
  550. break;
  551. }
  552. }
  553. // Instances
  554. serializationObject.instances = [];
  555. for (var index = 0; index < mesh.instances.length; index++) {
  556. var instance = mesh.instances[index];
  557. var serializationInstance = {
  558. name: instance.name,
  559. position: instance.position,
  560. rotation: instance.rotation,
  561. rotationQuaternion: instance.rotationQuaternion,
  562. scaling: instance.scaling
  563. };
  564. serializationObject.instances.push(serializationInstance);
  565. // Animations
  566. appendAnimations(instance, serializationInstance);
  567. }
  568. // Animations
  569. appendAnimations(mesh, serializationObject);
  570. // Layer mask
  571. serializationObject.layerMask = mesh.layerMask;
  572. return serializationObject;
  573. };
  574. export class SceneSerializer {
  575. public static Serialize(scene: Scene): any {
  576. var serializationObject:any = {};
  577. // Scene
  578. serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
  579. serializationObject.autoClear = scene.autoClear;
  580. serializationObject.clearColor = scene.clearColor.asArray();
  581. serializationObject.ambientColor = scene.ambientColor.asArray();
  582. serializationObject.gravity = scene.gravity.asArray();
  583. // Fog
  584. if (scene.fogMode && scene.fogMode !== 0) {
  585. serializationObject.fogMode = scene.fogMode;
  586. serializationObject.fogColor = scene.fogColor.asArray();
  587. serializationObject.fogStart = scene.fogStart;
  588. serializationObject.fogEnd = scene.fogEnd;
  589. serializationObject.fogDensity = scene.fogDensity;
  590. }
  591. // Lights
  592. serializationObject.lights = [];
  593. for (var index = 0; index < scene.lights.length; index++) {
  594. var light = scene.lights[index];
  595. serializationObject.lights.push(serializeLight(light));
  596. }
  597. // Cameras
  598. serializationObject.cameras = [];
  599. for (index = 0; index < scene.cameras.length; index++) {
  600. var camera = scene.cameras[index];
  601. serializationObject.cameras.push(serializeCamera(camera));
  602. }
  603. if (scene.activeCamera) {
  604. serializationObject.activeCameraID = scene.activeCamera.id;
  605. }
  606. // Materials
  607. serializationObject.materials = [];
  608. serializationObject.multiMaterials = [];
  609. for (index = 0; index < scene.materials.length; index++) {
  610. var material = scene.materials[index];
  611. if (material instanceof StandardMaterial) {
  612. serializationObject.materials.push(serializeMaterial(<StandardMaterial>material));
  613. } else if (material instanceof MultiMaterial) {
  614. serializationObject.multiMaterials.push(serializeMultiMaterial(<MultiMaterial>material));
  615. }
  616. }
  617. // Skeletons
  618. serializationObject.skeletons = [];
  619. for (index = 0; index < scene.skeletons.length; index++) {
  620. serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
  621. }
  622. // Geometries
  623. serializationObject.geometries = {};
  624. serializationObject.geometries.boxes = [];
  625. serializationObject.geometries.spheres = [];
  626. serializationObject.geometries.cylinders = [];
  627. serializationObject.geometries.toruses = [];
  628. serializationObject.geometries.grounds = [];
  629. serializationObject.geometries.planes = [];
  630. serializationObject.geometries.torusKnots = [];
  631. serializationObject.geometries.vertexData = [];
  632. serializedGeometries = [];
  633. var geometries = scene.getGeometries();
  634. for (var index = 0; index < geometries.length; index++) {
  635. var geometry = geometries[index];
  636. if (geometry.isReady()) {
  637. serializeGeometry(geometry, serializationObject.geometries);
  638. }
  639. }
  640. // Meshes
  641. serializationObject.meshes = [];
  642. for (index = 0; index < scene.meshes.length; index++) {
  643. var abstractMesh = scene.meshes[index];
  644. if (abstractMesh instanceof Mesh) {
  645. var mesh = <Mesh>abstractMesh;
  646. if (mesh.delayLoadState === Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === Engine.DELAYLOADSTATE_NONE) {
  647. serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
  648. }
  649. }
  650. }
  651. // Particles Systems
  652. serializationObject.particleSystems = [];
  653. for (index = 0; index < scene.particleSystems.length; index++) {
  654. serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
  655. }
  656. // Lens flares
  657. serializationObject.lensFlareSystems = [];
  658. for (index = 0; index < scene.lensFlareSystems.length; index++) {
  659. serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
  660. }
  661. // Shadows
  662. serializationObject.shadowGenerators = [];
  663. for (index = 0; index < scene.lights.length; index++) {
  664. light = scene.lights[index];
  665. if (light.getShadowGenerator()) {
  666. serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
  667. }
  668. }
  669. return serializationObject;
  670. }
  671. }
  672. }