babylon.sceneSerializer.js 33 KB

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  1. var BABYLON;
  2. (function (BABYLON) {
  3. var serializeLight = function (light) {
  4. var serializationObject = {};
  5. serializationObject.name = light.name;
  6. serializationObject.id = light.id;
  7. serializationObject.tags = BABYLON.Tags.GetTags(light);
  8. if (light instanceof BABYLON.PointLight) {
  9. serializationObject.type = 0;
  10. serializationObject.position = light.position.asArray();
  11. }
  12. else if (light instanceof BABYLON.DirectionalLight) {
  13. serializationObject.type = 1;
  14. var directionalLight = light;
  15. serializationObject.position = directionalLight.position.asArray();
  16. serializationObject.direction = directionalLight.direction.asArray();
  17. }
  18. else if (light instanceof BABYLON.SpotLight) {
  19. serializationObject.type = 2;
  20. var spotLight = light;
  21. serializationObject.position = spotLight.position.asArray();
  22. serializationObject.direction = spotLight.position.asArray();
  23. serializationObject.angle = spotLight.angle;
  24. serializationObject.exponent = spotLight.exponent;
  25. }
  26. else if (light instanceof BABYLON.HemisphericLight) {
  27. serializationObject.type = 3;
  28. var hemisphericLight = light;
  29. serializationObject.direction = hemisphericLight.direction.asArray();
  30. serializationObject.groundColor = hemisphericLight.groundColor.asArray();
  31. }
  32. if (light.intensity) {
  33. serializationObject.intensity = light.intensity;
  34. }
  35. serializationObject.range = light.range;
  36. serializationObject.diffuse = light.diffuse.asArray();
  37. serializationObject.specular = light.specular.asArray();
  38. return serializationObject;
  39. };
  40. var serializeFresnelParameter = function (fresnelParameter) {
  41. var serializationObject = {};
  42. serializationObject.isEnabled = fresnelParameter.isEnabled;
  43. serializationObject.leftColor = fresnelParameter.leftColor;
  44. serializationObject.rightColor = fresnelParameter.rightColor;
  45. serializationObject.bias = fresnelParameter.bias;
  46. serializationObject.power = fresnelParameter.power;
  47. return serializationObject;
  48. };
  49. var serializeCamera = function (camera) {
  50. var serializationObject = {};
  51. serializationObject.name = camera.name;
  52. serializationObject.tags = BABYLON.Tags.GetTags(camera);
  53. serializationObject.id = camera.id;
  54. serializationObject.position = camera.position.asArray();
  55. // Parent
  56. if (camera.parent) {
  57. serializationObject.parentId = camera.parent.id;
  58. }
  59. serializationObject.fov = camera.fov;
  60. serializationObject.minZ = camera.minZ;
  61. serializationObject.maxZ = camera.maxZ;
  62. serializationObject.inertia = camera.inertia;
  63. //setting the type
  64. if (camera instanceof BABYLON.FreeCamera) {
  65. serializationObject.type = "FreeCamera";
  66. }
  67. else if (camera instanceof BABYLON.ArcRotateCamera) {
  68. serializationObject.type = "ArcRotateCamera";
  69. }
  70. else if (camera instanceof BABYLON.AnaglyphArcRotateCamera) {
  71. serializationObject.type = "AnaglyphArcRotateCamera";
  72. }
  73. else if (camera instanceof BABYLON.GamepadCamera) {
  74. serializationObject.type = "GamepadCamera";
  75. }
  76. else if (camera instanceof BABYLON.AnaglyphFreeCamera) {
  77. serializationObject.type = "AnaglyphFreeCamera";
  78. }
  79. else if (camera instanceof BABYLON.DeviceOrientationCamera) {
  80. serializationObject.type = "DeviceOrientationCamera";
  81. }
  82. else if (camera instanceof BABYLON.FollowCamera) {
  83. serializationObject.type = "FollowCamera";
  84. }
  85. else if (camera instanceof BABYLON.OculusCamera) {
  86. serializationObject.type = "OculusCamera";
  87. }
  88. else if (camera instanceof BABYLON.OculusGamepadCamera) {
  89. serializationObject.type = "OculusGamepadCamera";
  90. }
  91. else if (camera instanceof BABYLON.TouchCamera) {
  92. serializationObject.type = "TouchCamera";
  93. }
  94. else if (camera instanceof BABYLON.VirtualJoysticksCamera) {
  95. serializationObject.type = "VirtualJoysticksCamera";
  96. }
  97. else if (camera instanceof BABYLON.WebVRCamera) {
  98. serializationObject.type = "WebVRCamera";
  99. }
  100. else if (camera instanceof BABYLON.VRDeviceOrientationCamera) {
  101. serializationObject.type = "VRDeviceOrientationCamera";
  102. }
  103. //special properties of specific cameras
  104. if (camera instanceof BABYLON.ArcRotateCamera || camera instanceof BABYLON.AnaglyphArcRotateCamera) {
  105. var arcCamera = camera;
  106. serializationObject.alpha = arcCamera.alpha;
  107. serializationObject.beta = arcCamera.beta;
  108. serializationObject.radius = arcCamera.radius;
  109. if (arcCamera.target && camera.target.id) {
  110. serializationObject.lockedTargetId = camera.target.id;
  111. }
  112. }
  113. else if (camera instanceof BABYLON.FollowCamera) {
  114. var followCam = camera;
  115. serializationObject.radius = followCam.radius;
  116. serializationObject.heightOffset = followCam.heightOffset;
  117. serializationObject.rotationOffset = followCam.rotationOffset;
  118. }
  119. else if (camera instanceof BABYLON.AnaglyphFreeCamera || camera instanceof BABYLON.AnaglyphArcRotateCamera) {
  120. //eye space is a private member and can only be access like this. Without changing the implementation this is the best way to get it.
  121. if (camera['_eyeSpace'] !== undefined) {
  122. serializationObject.eye_space = BABYLON.Tools.ToDegrees(camera['_eyeSpace']);
  123. }
  124. }
  125. //general properties that not all cameras have. The [] is due to typescript's type safety
  126. if (camera['speed'] !== undefined) {
  127. serializationObject.speed = camera['speed'];
  128. }
  129. // Target
  130. if (camera['rotation'] && camera['rotation'] instanceof BABYLON.Vector3) {
  131. serializationObject.rotation = camera['rotation'].asArray();
  132. }
  133. // Locked target
  134. if (camera['lockedTarget'] && camera['lockedTarget'].id) {
  135. serializationObject.lockedTargetId = camera['lockedTarget'].id;
  136. }
  137. if (camera['checkCollisions'] !== undefined) {
  138. serializationObject.checkCollisions = camera['checkCollisions'];
  139. }
  140. if (camera['applyGravity'] !== undefined) {
  141. serializationObject.applyGravity = camera['applyGravity'];
  142. }
  143. if (camera['ellipsoid']) {
  144. serializationObject.ellipsoid = camera['ellipsoid'].asArray();
  145. }
  146. // Animations
  147. appendAnimations(camera, serializationObject);
  148. // Layer mask
  149. serializationObject.layerMask = camera.layerMask;
  150. return serializationObject;
  151. };
  152. var appendAnimations = function (source, destination) {
  153. if (source.animations) {
  154. destination.animations = [];
  155. for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
  156. var animation = source.animations[animationIndex];
  157. destination.animations.push(serializeAnimation(animation));
  158. }
  159. }
  160. };
  161. var serializeAnimation = function (animation) {
  162. var serializationObject = {};
  163. serializationObject.name = animation.name;
  164. serializationObject.property = animation.targetProperty;
  165. serializationObject.framePerSecond = animation.framePerSecond;
  166. serializationObject.dataType = animation.dataType;
  167. serializationObject.loopBehavior = animation.loopMode;
  168. var dataType = animation.dataType;
  169. serializationObject.keys = [];
  170. var keys = animation.getKeys();
  171. for (var index = 0; index < keys.length; index++) {
  172. var animationKey = keys[index];
  173. var key = {};
  174. key.frame = animationKey.frame;
  175. switch (dataType) {
  176. case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
  177. key.values = [animationKey.value];
  178. break;
  179. case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
  180. case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
  181. case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
  182. key.values = animationKey.value.asArray();
  183. break;
  184. }
  185. serializationObject.keys.push(key);
  186. }
  187. return serializationObject;
  188. };
  189. var serializeMultiMaterial = function (material) {
  190. var serializationObject = {};
  191. serializationObject.name = material.name;
  192. serializationObject.id = material.id;
  193. serializationObject.tags = BABYLON.Tags.GetTags(material);
  194. serializationObject.materials = [];
  195. for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
  196. var subMat = material.subMaterials[matIndex];
  197. if (subMat) {
  198. serializationObject.materials.push(subMat.id);
  199. }
  200. else {
  201. serializationObject.materials.push(null);
  202. }
  203. }
  204. return serializationObject;
  205. };
  206. var serializeMaterial = function (material) {
  207. var serializationObject = {};
  208. serializationObject.name = material.name;
  209. serializationObject.ambient = material.ambientColor.asArray();
  210. serializationObject.diffuse = material.diffuseColor.asArray();
  211. serializationObject.specular = material.specularColor.asArray();
  212. serializationObject.specularPower = material.specularPower;
  213. serializationObject.emissive = material.emissiveColor.asArray();
  214. serializationObject.alpha = material.alpha;
  215. serializationObject.id = material.id;
  216. serializationObject.tags = BABYLON.Tags.GetTags(material);
  217. serializationObject.backFaceCulling = material.backFaceCulling;
  218. if (material.diffuseTexture) {
  219. serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
  220. }
  221. if (material.diffuseFresnelParameters) {
  222. serializationObject.diffuseFresnelParameters = serializeFresnelParameter(material.diffuseFresnelParameters);
  223. }
  224. if (material.ambientTexture) {
  225. serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
  226. }
  227. if (material.opacityTexture) {
  228. serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
  229. }
  230. if (material.opacityFresnelParameters) {
  231. serializationObject.opacityFresnelParameters = serializeFresnelParameter(material.opacityFresnelParameters);
  232. }
  233. if (material.reflectionTexture) {
  234. serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
  235. }
  236. if (material.reflectionFresnelParameters) {
  237. serializationObject.reflectionFresnelParameters = serializeFresnelParameter(material.reflectionFresnelParameters);
  238. }
  239. if (material.emissiveTexture) {
  240. serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
  241. }
  242. if (material.emissiveFresnelParameters) {
  243. serializationObject.emissiveFresnelParameters = serializeFresnelParameter(material.emissiveFresnelParameters);
  244. }
  245. if (material.specularTexture) {
  246. serializationObject.specularTexture = serializeTexture(material.specularTexture);
  247. }
  248. if (material.bumpTexture) {
  249. serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
  250. }
  251. return serializationObject;
  252. };
  253. var serializeTexture = function (texture) {
  254. var serializationObject = {};
  255. if (!texture.name) {
  256. return null;
  257. }
  258. if (texture instanceof BABYLON.CubeTexture) {
  259. serializationObject.name = texture.name;
  260. serializationObject.hasAlpha = texture.hasAlpha;
  261. serializationObject.level = texture.level;
  262. serializationObject.coordinatesMode = texture.coordinatesMode;
  263. return serializationObject;
  264. }
  265. if (texture instanceof BABYLON.MirrorTexture) {
  266. var mirrorTexture = texture;
  267. serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
  268. serializationObject.renderList = [];
  269. for (var index = 0; index < mirrorTexture.renderList.length; index++) {
  270. serializationObject.renderList.push(mirrorTexture.renderList[index].id);
  271. }
  272. serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
  273. }
  274. else if (texture instanceof BABYLON.RenderTargetTexture) {
  275. var renderTargetTexture = texture;
  276. serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
  277. serializationObject.renderList = [];
  278. for (index = 0; index < renderTargetTexture.renderList.length; index++) {
  279. serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
  280. }
  281. }
  282. var regularTexture = texture;
  283. serializationObject.name = texture.name;
  284. serializationObject.hasAlpha = texture.hasAlpha;
  285. serializationObject.level = texture.level;
  286. serializationObject.coordinatesIndex = texture.coordinatesIndex;
  287. serializationObject.coordinatesMode = texture.coordinatesMode;
  288. serializationObject.uOffset = regularTexture.uOffset;
  289. serializationObject.vOffset = regularTexture.vOffset;
  290. serializationObject.uScale = regularTexture.uScale;
  291. serializationObject.vScale = regularTexture.vScale;
  292. serializationObject.uAng = regularTexture.uAng;
  293. serializationObject.vAng = regularTexture.vAng;
  294. serializationObject.wAng = regularTexture.wAng;
  295. serializationObject.wrapU = texture.wrapU;
  296. serializationObject.wrapV = texture.wrapV;
  297. // Animations
  298. appendAnimations(texture, serializationObject);
  299. return serializationObject;
  300. };
  301. var serializeSkeleton = function (skeleton) {
  302. var serializationObject = {};
  303. serializationObject.name = skeleton.name;
  304. serializationObject.id = skeleton.id;
  305. serializationObject.bones = [];
  306. for (var index = 0; index < skeleton.bones.length; index++) {
  307. var bone = skeleton.bones[index];
  308. var serializedBone = {
  309. parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
  310. name: bone.name,
  311. matrix: bone.getLocalMatrix().toArray()
  312. };
  313. serializationObject.bones.push(serializedBone);
  314. if (bone.animations && bone.animations.length > 0) {
  315. serializedBone.animation = serializeAnimation(bone.animations[0]);
  316. }
  317. }
  318. return serializationObject;
  319. };
  320. var serializeParticleSystem = function (particleSystem) {
  321. var serializationObject = {};
  322. serializationObject.emitterId = particleSystem.emitter.id;
  323. serializationObject.capacity = particleSystem.getCapacity();
  324. if (particleSystem.particleTexture) {
  325. serializationObject.textureName = particleSystem.particleTexture.name;
  326. }
  327. serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
  328. serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
  329. serializationObject.minSize = particleSystem.minSize;
  330. serializationObject.maxSize = particleSystem.maxSize;
  331. serializationObject.minLifeTime = particleSystem.minLifeTime;
  332. serializationObject.maxLifeTime = particleSystem.maxLifeTime;
  333. serializationObject.emitRate = particleSystem.emitRate;
  334. serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
  335. serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
  336. serializationObject.gravity = particleSystem.gravity.asArray();
  337. serializationObject.direction1 = particleSystem.direction1.asArray();
  338. serializationObject.direction2 = particleSystem.direction2.asArray();
  339. serializationObject.color1 = particleSystem.color1.asArray();
  340. serializationObject.color2 = particleSystem.color2.asArray();
  341. serializationObject.colorDead = particleSystem.colorDead.asArray();
  342. serializationObject.updateSpeed = particleSystem.updateSpeed;
  343. serializationObject.targetStopDuration = particleSystem.targetStopDuration;
  344. serializationObject.textureMask = particleSystem.textureMask.asArray();
  345. serializationObject.blendMode = particleSystem.blendMode;
  346. return serializationObject;
  347. };
  348. var serializeLensFlareSystem = function (lensFlareSystem) {
  349. var serializationObject = {};
  350. serializationObject.emitterId = lensFlareSystem.getEmitter().id;
  351. serializationObject.borderLimit = lensFlareSystem.borderLimit;
  352. serializationObject.flares = [];
  353. for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
  354. var flare = lensFlareSystem.lensFlares[index];
  355. serializationObject.flares.push({
  356. size: flare.size,
  357. position: flare.position,
  358. color: flare.color.asArray(),
  359. textureName: BABYLON.Tools.GetFilename(flare.texture.name)
  360. });
  361. }
  362. return serializationObject;
  363. };
  364. var serializeShadowGenerator = function (light) {
  365. var serializationObject = {};
  366. var shadowGenerator = light.getShadowGenerator();
  367. serializationObject.lightId = light.id;
  368. serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
  369. serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
  370. serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
  371. serializationObject.renderList = [];
  372. for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
  373. var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
  374. serializationObject.renderList.push(mesh.id);
  375. }
  376. return serializationObject;
  377. };
  378. var serializedGeometries = [];
  379. var serializeGeometry = function (geometry, serializationGeometries) {
  380. if (serializedGeometries[geometry.id]) {
  381. return;
  382. }
  383. if (geometry instanceof BABYLON.Geometry.Primitives.Box) {
  384. serializationGeometries.boxes.push(serializeBox(geometry));
  385. }
  386. else if (geometry instanceof BABYLON.Geometry.Primitives.Sphere) {
  387. serializationGeometries.spheres.push(serializeSphere(geometry));
  388. }
  389. else if (geometry instanceof BABYLON.Geometry.Primitives.Cylinder) {
  390. serializationGeometries.cylinders.push(serializeCylinder(geometry));
  391. }
  392. else if (geometry instanceof BABYLON.Geometry.Primitives.Torus) {
  393. serializationGeometries.toruses.push(serializeTorus(geometry));
  394. }
  395. else if (geometry instanceof BABYLON.Geometry.Primitives.Ground) {
  396. serializationGeometries.grounds.push(serializeGround(geometry));
  397. }
  398. else if (geometry instanceof BABYLON.Geometry.Primitives.Plane) {
  399. serializationGeometries.planes.push(serializePlane(geometry));
  400. }
  401. else if (geometry instanceof BABYLON.Geometry.Primitives.TorusKnot) {
  402. serializationGeometries.torusKnots.push(serializeTorusKnot(geometry));
  403. }
  404. else if (geometry instanceof BABYLON.Geometry.Primitives._Primitive) {
  405. throw new Error("Unknow primitive type");
  406. }
  407. else {
  408. serializationGeometries.vertexData.push(serializeVertexData(geometry));
  409. }
  410. serializedGeometries[geometry.id] = true;
  411. };
  412. var serializeGeometryBase = function (geometry) {
  413. var serializationObject = {};
  414. serializationObject.id = geometry.id;
  415. if (BABYLON.Tags.HasTags(geometry)) {
  416. serializationObject.tags = BABYLON.Tags.GetTags(geometry);
  417. }
  418. return serializationObject;
  419. };
  420. var serializeVertexData = function (vertexData) {
  421. var serializationObject = serializeGeometryBase(vertexData);
  422. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
  423. serializationObject.positions = vertexData.getVerticesData(BABYLON.VertexBuffer.PositionKind);
  424. }
  425. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
  426. serializationObject.normals = vertexData.getVerticesData(BABYLON.VertexBuffer.NormalKind);
  427. }
  428. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
  429. serializationObject.uvs = vertexData.getVerticesData(BABYLON.VertexBuffer.UVKind);
  430. }
  431. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
  432. serializationObject.uvs2 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
  433. }
  434. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
  435. serializationObject.colors = vertexData.getVerticesData(BABYLON.VertexBuffer.ColorKind);
  436. }
  437. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
  438. serializationObject.matricesIndices = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
  439. serializationObject.matricesIndices._isExpanded = true;
  440. }
  441. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
  442. serializationObject.matricesWeights = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
  443. }
  444. serializationObject.indices = vertexData.getIndices();
  445. return serializationObject;
  446. };
  447. var serializePrimitive = function (primitive) {
  448. var serializationObject = serializeGeometryBase(primitive);
  449. serializationObject.canBeRegenerated = primitive.canBeRegenerated();
  450. return serializationObject;
  451. };
  452. var serializeBox = function (box) {
  453. var serializationObject = serializePrimitive(box);
  454. serializationObject.size = box.size;
  455. return serializationObject;
  456. };
  457. var serializeSphere = function (sphere) {
  458. var serializationObject = serializePrimitive(sphere);
  459. serializationObject.segments = sphere.segments;
  460. serializationObject.diameter = sphere.diameter;
  461. return serializationObject;
  462. };
  463. var serializeCylinder = function (cylinder) {
  464. var serializationObject = serializePrimitive(cylinder);
  465. serializationObject.height = cylinder.height;
  466. serializationObject.diameterTop = cylinder.diameterTop;
  467. serializationObject.diameterBottom = cylinder.diameterBottom;
  468. serializationObject.tessellation = cylinder.tessellation;
  469. return serializationObject;
  470. };
  471. var serializeTorus = function (torus) {
  472. var serializationObject = serializePrimitive(torus);
  473. serializationObject.diameter = torus.diameter;
  474. serializationObject.thickness = torus.thickness;
  475. serializationObject.tessellation = torus.tessellation;
  476. return serializationObject;
  477. };
  478. var serializeGround = function (ground) {
  479. var serializationObject = serializePrimitive(ground);
  480. serializationObject.width = ground.width;
  481. serializationObject.height = ground.height;
  482. serializationObject.subdivisions = ground.subdivisions;
  483. return serializationObject;
  484. };
  485. var serializePlane = function (plane) {
  486. var serializationObject = serializePrimitive(plane);
  487. serializationObject.size = plane.size;
  488. return serializationObject;
  489. };
  490. var serializeTorusKnot = function (torusKnot) {
  491. var serializationObject = serializePrimitive(torusKnot);
  492. serializationObject.radius = torusKnot.radius;
  493. serializationObject.tube = torusKnot.tube;
  494. serializationObject.radialSegments = torusKnot.radialSegments;
  495. serializationObject.tubularSegments = torusKnot.tubularSegments;
  496. serializationObject.p = torusKnot.p;
  497. serializationObject.q = torusKnot.q;
  498. return serializationObject;
  499. };
  500. var serializeMesh = function (mesh, serializationScene) {
  501. var serializationObject = {};
  502. serializationObject.name = mesh.name;
  503. serializationObject.id = mesh.id;
  504. if (BABYLON.Tags.HasTags(mesh)) {
  505. serializationObject.tags = BABYLON.Tags.GetTags(mesh);
  506. }
  507. serializationObject.position = mesh.position.asArray();
  508. if (mesh.rotationQuaternion) {
  509. serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
  510. }
  511. else if (mesh.rotation) {
  512. serializationObject.rotation = mesh.rotation.asArray();
  513. }
  514. serializationObject.scaling = mesh.scaling.asArray();
  515. serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
  516. serializationObject.isEnabled = mesh.isEnabled();
  517. serializationObject.isVisible = mesh.isVisible;
  518. serializationObject.infiniteDistance = mesh.infiniteDistance;
  519. serializationObject.pickable = mesh.isPickable;
  520. serializationObject.receiveShadows = mesh.receiveShadows;
  521. serializationObject.billboardMode = mesh.billboardMode;
  522. serializationObject.visibility = mesh.visibility;
  523. serializationObject.checkCollisions = mesh.checkCollisions;
  524. // Parent
  525. if (mesh.parent) {
  526. serializationObject.parentId = mesh.parent.id;
  527. }
  528. // Geometry
  529. var geometry = mesh._geometry;
  530. if (geometry) {
  531. var geometryId = geometry.id;
  532. serializationObject.geometryId = geometryId;
  533. if (!mesh.getScene().getGeometryByID(geometryId)) {
  534. // geometry was in the memory but not added to the scene, nevertheless it's better to serialize too be able to reload the mesh with its geometry
  535. serializeGeometry(geometry, serializationScene.geometries);
  536. }
  537. // SubMeshes
  538. serializationObject.subMeshes = [];
  539. for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
  540. var subMesh = mesh.subMeshes[subIndex];
  541. serializationObject.subMeshes.push({
  542. materialIndex: subMesh.materialIndex,
  543. verticesStart: subMesh.verticesStart,
  544. verticesCount: subMesh.verticesCount,
  545. indexStart: subMesh.indexStart,
  546. indexCount: subMesh.indexCount
  547. });
  548. }
  549. }
  550. // Material
  551. if (mesh.material) {
  552. serializationObject.materialId = mesh.material.id;
  553. }
  554. else {
  555. mesh.material = null;
  556. }
  557. // Skeleton
  558. if (mesh.skeleton) {
  559. serializationObject.skeletonId = mesh.skeleton.id;
  560. }
  561. // Physics
  562. if (mesh.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
  563. serializationObject.physicsMass = mesh.getPhysicsMass();
  564. serializationObject.physicsFriction = mesh.getPhysicsFriction();
  565. serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
  566. switch (mesh.getPhysicsImpostor()) {
  567. case BABYLON.PhysicsEngine.BoxImpostor:
  568. serializationObject.physicsImpostor = 1;
  569. break;
  570. case BABYLON.PhysicsEngine.SphereImpostor:
  571. serializationObject.physicsImpostor = 2;
  572. break;
  573. }
  574. }
  575. // Instances
  576. serializationObject.instances = [];
  577. for (var index = 0; index < mesh.instances.length; index++) {
  578. var instance = mesh.instances[index];
  579. var serializationInstance = {
  580. name: instance.name,
  581. position: instance.position,
  582. rotation: instance.rotation,
  583. rotationQuaternion: instance.rotationQuaternion,
  584. scaling: instance.scaling
  585. };
  586. serializationObject.instances.push(serializationInstance);
  587. // Animations
  588. appendAnimations(instance, serializationInstance);
  589. }
  590. // Animations
  591. appendAnimations(mesh, serializationObject);
  592. // Layer mask
  593. serializationObject.layerMask = mesh.layerMask;
  594. return serializationObject;
  595. };
  596. var SceneSerializer = (function () {
  597. function SceneSerializer() {
  598. }
  599. SceneSerializer.Serialize = function (scene) {
  600. var serializationObject = {};
  601. // Scene
  602. serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
  603. serializationObject.autoClear = scene.autoClear;
  604. serializationObject.clearColor = scene.clearColor.asArray();
  605. serializationObject.ambientColor = scene.ambientColor.asArray();
  606. serializationObject.gravity = scene.gravity.asArray();
  607. // Fog
  608. if (scene.fogMode && scene.fogMode !== 0) {
  609. serializationObject.fogMode = scene.fogMode;
  610. serializationObject.fogColor = scene.fogColor.asArray();
  611. serializationObject.fogStart = scene.fogStart;
  612. serializationObject.fogEnd = scene.fogEnd;
  613. serializationObject.fogDensity = scene.fogDensity;
  614. }
  615. // Lights
  616. serializationObject.lights = [];
  617. for (var index = 0; index < scene.lights.length; index++) {
  618. var light = scene.lights[index];
  619. serializationObject.lights.push(serializeLight(light));
  620. }
  621. // Cameras
  622. serializationObject.cameras = [];
  623. for (index = 0; index < scene.cameras.length; index++) {
  624. var camera = scene.cameras[index];
  625. serializationObject.cameras.push(serializeCamera(camera));
  626. }
  627. if (scene.activeCamera) {
  628. serializationObject.activeCameraID = scene.activeCamera.id;
  629. }
  630. // Materials
  631. serializationObject.materials = [];
  632. serializationObject.multiMaterials = [];
  633. for (index = 0; index < scene.materials.length; index++) {
  634. var material = scene.materials[index];
  635. if (material instanceof BABYLON.StandardMaterial) {
  636. serializationObject.materials.push(serializeMaterial(material));
  637. }
  638. else if (material instanceof BABYLON.MultiMaterial) {
  639. serializationObject.multiMaterials.push(serializeMultiMaterial(material));
  640. }
  641. }
  642. // Skeletons
  643. serializationObject.skeletons = [];
  644. for (index = 0; index < scene.skeletons.length; index++) {
  645. serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
  646. }
  647. // Geometries
  648. serializationObject.geometries = {};
  649. serializationObject.geometries.boxes = [];
  650. serializationObject.geometries.spheres = [];
  651. serializationObject.geometries.cylinders = [];
  652. serializationObject.geometries.toruses = [];
  653. serializationObject.geometries.grounds = [];
  654. serializationObject.geometries.planes = [];
  655. serializationObject.geometries.torusKnots = [];
  656. serializationObject.geometries.vertexData = [];
  657. serializedGeometries = [];
  658. var geometries = scene.getGeometries();
  659. for (var index = 0; index < geometries.length; index++) {
  660. var geometry = geometries[index];
  661. if (geometry.isReady()) {
  662. serializeGeometry(geometry, serializationObject.geometries);
  663. }
  664. }
  665. // Meshes
  666. serializationObject.meshes = [];
  667. for (index = 0; index < scene.meshes.length; index++) {
  668. var abstractMesh = scene.meshes[index];
  669. if (abstractMesh instanceof BABYLON.Mesh) {
  670. var mesh = abstractMesh;
  671. if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE) {
  672. serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
  673. }
  674. }
  675. }
  676. // Particles Systems
  677. serializationObject.particleSystems = [];
  678. for (index = 0; index < scene.particleSystems.length; index++) {
  679. serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
  680. }
  681. // Lens flares
  682. serializationObject.lensFlareSystems = [];
  683. for (index = 0; index < scene.lensFlareSystems.length; index++) {
  684. serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
  685. }
  686. // Shadows
  687. serializationObject.shadowGenerators = [];
  688. for (index = 0; index < scene.lights.length; index++) {
  689. light = scene.lights[index];
  690. if (light.getShadowGenerator()) {
  691. serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
  692. }
  693. }
  694. return serializationObject;
  695. };
  696. return SceneSerializer;
  697. })();
  698. BABYLON.SceneSerializer = SceneSerializer;
  699. })(BABYLON || (BABYLON = {}));
  700. //# sourceMappingURL=babylon.sceneSerializer.js.map