babylon.digitalRainPostProcess.js 34 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-post-process", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-post-process"] = factory(require("babylonjs"));
  8. else
  9. root["POSTPROCESSES"] = factory(root["BABYLON"]);
  10. })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
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  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
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  41. /******/ __webpack_require__.m = modules;
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  88. /******/
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  90. /******/ __webpack_require__.p = "";
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  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-digitalRain.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  125. /*! *****************************************************************************
  126. Copyright (c) Microsoft Corporation. All rights reserved.
  127. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  128. this file except in compliance with the License. You may obtain a copy of the
  129. License at http://www.apache.org/licenses/LICENSE-2.0
  130. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  131. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  132. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  133. MERCHANTABLITY OR NON-INFRINGEMENT.
  134. See the Apache Version 2.0 License for specific language governing permissions
  135. and limitations under the License.
  136. ***************************************************************************** */
  137. /* global Reflect, Promise */
  138. var extendStatics = function(d, b) {
  139. extendStatics = Object.setPrototypeOf ||
  140. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  141. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  142. return extendStatics(d, b);
  143. };
  144. function __extends(d, b) {
  145. extendStatics(d, b);
  146. function __() { this.constructor = d; }
  147. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  148. }
  149. var __assign = function() {
  150. __assign = Object.assign || function __assign(t) {
  151. for (var s, i = 1, n = arguments.length; i < n; i++) {
  152. s = arguments[i];
  153. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  154. }
  155. return t;
  156. }
  157. return __assign.apply(this, arguments);
  158. }
  159. function __rest(s, e) {
  160. var t = {};
  161. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  162. t[p] = s[p];
  163. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  164. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  165. t[p[i]] = s[p[i]];
  166. return t;
  167. }
  168. function __decorate(decorators, target, key, desc) {
  169. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  170. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  171. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  172. return c > 3 && r && Object.defineProperty(target, key, r), r;
  173. }
  174. function __param(paramIndex, decorator) {
  175. return function (target, key) { decorator(target, key, paramIndex); }
  176. }
  177. function __metadata(metadataKey, metadataValue) {
  178. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  179. }
  180. function __awaiter(thisArg, _arguments, P, generator) {
  181. return new (P || (P = Promise))(function (resolve, reject) {
  182. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  183. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  184. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  185. step((generator = generator.apply(thisArg, _arguments || [])).next());
  186. });
  187. }
  188. function __generator(thisArg, body) {
  189. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  190. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  191. function verb(n) { return function (v) { return step([n, v]); }; }
  192. function step(op) {
  193. if (f) throw new TypeError("Generator is already executing.");
  194. while (_) try {
  195. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  196. if (y = 0, t) op = [op[0] & 2, t.value];
  197. switch (op[0]) {
  198. case 0: case 1: t = op; break;
  199. case 4: _.label++; return { value: op[1], done: false };
  200. case 5: _.label++; y = op[1]; op = [0]; continue;
  201. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  202. default:
  203. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  204. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  205. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  206. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  207. if (t[2]) _.ops.pop();
  208. _.trys.pop(); continue;
  209. }
  210. op = body.call(thisArg, _);
  211. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  212. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  213. }
  214. }
  215. function __exportStar(m, exports) {
  216. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  217. }
  218. function __values(o) {
  219. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  220. if (m) return m.call(o);
  221. return {
  222. next: function () {
  223. if (o && i >= o.length) o = void 0;
  224. return { value: o && o[i++], done: !o };
  225. }
  226. };
  227. }
  228. function __read(o, n) {
  229. var m = typeof Symbol === "function" && o[Symbol.iterator];
  230. if (!m) return o;
  231. var i = m.call(o), r, ar = [], e;
  232. try {
  233. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  234. }
  235. catch (error) { e = { error: error }; }
  236. finally {
  237. try {
  238. if (r && !r.done && (m = i["return"])) m.call(i);
  239. }
  240. finally { if (e) throw e.error; }
  241. }
  242. return ar;
  243. }
  244. function __spread() {
  245. for (var ar = [], i = 0; i < arguments.length; i++)
  246. ar = ar.concat(__read(arguments[i]));
  247. return ar;
  248. }
  249. function __await(v) {
  250. return this instanceof __await ? (this.v = v, this) : new __await(v);
  251. }
  252. function __asyncGenerator(thisArg, _arguments, generator) {
  253. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  254. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  255. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  256. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  257. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  258. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  259. function fulfill(value) { resume("next", value); }
  260. function reject(value) { resume("throw", value); }
  261. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  262. }
  263. function __asyncDelegator(o) {
  264. var i, p;
  265. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  266. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  267. }
  268. function __asyncValues(o) {
  269. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  270. var m = o[Symbol.asyncIterator], i;
  271. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  272. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  273. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  274. }
  275. function __makeTemplateObject(cooked, raw) {
  276. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  277. return cooked;
  278. };
  279. function __importStar(mod) {
  280. if (mod && mod.__esModule) return mod;
  281. var result = {};
  282. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  283. result.default = mod;
  284. return result;
  285. }
  286. function __importDefault(mod) {
  287. return (mod && mod.__esModule) ? mod : { default: mod };
  288. }
  289. /***/ }),
  290. /***/ "../../node_modules/webpack/buildin/global.js":
  291. /*!***********************************!*\
  292. !*** (webpack)/buildin/global.js ***!
  293. \***********************************/
  294. /*! no static exports found */
  295. /***/ (function(module, exports) {
  296. var g;
  297. // This works in non-strict mode
  298. g = (function() {
  299. return this;
  300. })();
  301. try {
  302. // This works if eval is allowed (see CSP)
  303. g = g || new Function("return this")();
  304. } catch (e) {
  305. // This works if the window reference is available
  306. if (typeof window === "object") g = window;
  307. }
  308. // g can still be undefined, but nothing to do about it...
  309. // We return undefined, instead of nothing here, so it's
  310. // easier to handle this case. if(!global) { ...}
  311. module.exports = g;
  312. /***/ }),
  313. /***/ "./digitalRain/digitalRainPostProcess.ts":
  314. /*!***********************************************!*\
  315. !*** ./digitalRain/digitalRainPostProcess.ts ***!
  316. \***********************************************/
  317. /*! exports provided: DigitalRainFontTexture, DigitalRainPostProcess */
  318. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  319. "use strict";
  320. __webpack_require__.r(__webpack_exports__);
  321. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "DigitalRainFontTexture", function() { return DigitalRainFontTexture; });
  322. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "DigitalRainPostProcess", function() { return DigitalRainPostProcess; });
  323. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  324. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  325. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  326. /* harmony import */ var _digitalrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./digitalrain.fragment */ "./digitalRain/digitalrain.fragment.ts");
  327. /**
  328. * DigitalRainFontTexture is the helper class used to easily create your digital rain font texture.
  329. *
  330. * It basically takes care rendering the font front the given font size to a texture.
  331. * This is used later on in the postprocess.
  332. */
  333. var DigitalRainFontTexture = /** @class */ (function (_super) {
  334. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](DigitalRainFontTexture, _super);
  335. /**
  336. * Create a new instance of the Digital Rain FontTexture class
  337. * @param name the name of the texture
  338. * @param font the font to use, use the W3C CSS notation
  339. * @param text the caracter set to use in the rendering.
  340. * @param scene the scene that owns the texture
  341. */
  342. function DigitalRainFontTexture(name, font, text, scene) {
  343. if (scene === void 0) { scene = null; }
  344. var _this = _super.call(this, scene) || this;
  345. scene = _this.getScene();
  346. if (!scene) {
  347. return _this;
  348. }
  349. _this.name = name;
  350. _this._text == text;
  351. _this._font == font;
  352. _this.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].CLAMP_ADDRESSMODE;
  353. _this.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].CLAMP_ADDRESSMODE;
  354. // Get the font specific info.
  355. var maxCharHeight = _this.getFontHeight(font);
  356. var maxCharWidth = _this.getFontWidth(font);
  357. _this._charSize = Math.max(maxCharHeight.height, maxCharWidth);
  358. // This is an approximate size, but should always be able to fit at least the maxCharCount.
  359. var textureWidth = _this._charSize;
  360. var textureHeight = Math.ceil(_this._charSize * text.length);
  361. // Create the texture that will store the font characters.
  362. _this._texture = scene.getEngine().createDynamicTexture(textureWidth, textureHeight, false, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].NEAREST_SAMPLINGMODE);
  363. //scene.getEngine().setclamp
  364. var textureSize = _this.getSize();
  365. // Create a canvas with the final size: the one matching the texture.
  366. var canvas = document.createElement("canvas");
  367. canvas.width = textureSize.width;
  368. canvas.height = textureSize.height;
  369. var context = canvas.getContext("2d");
  370. context.textBaseline = "top";
  371. context.font = font;
  372. context.fillStyle = "white";
  373. context.imageSmoothingEnabled = false;
  374. // Sets the text in the texture.
  375. for (var i = 0; i < text.length; i++) {
  376. context.fillText(text[i], 0, i * _this._charSize - maxCharHeight.offset);
  377. }
  378. // Flush the text in the dynamic texture.
  379. scene.getEngine().updateDynamicTexture(_this._texture, canvas, false, true);
  380. return _this;
  381. }
  382. Object.defineProperty(DigitalRainFontTexture.prototype, "charSize", {
  383. /**
  384. * Gets the size of one char in the texture (each char fits in size * size space in the texture).
  385. */
  386. get: function () {
  387. return this._charSize;
  388. },
  389. enumerable: true,
  390. configurable: true
  391. });
  392. /**
  393. * Gets the max char width of a font.
  394. * @param font the font to use, use the W3C CSS notation
  395. * @return the max char width
  396. */
  397. DigitalRainFontTexture.prototype.getFontWidth = function (font) {
  398. var fontDraw = document.createElement("canvas");
  399. var ctx = fontDraw.getContext('2d');
  400. ctx.fillStyle = 'white';
  401. ctx.font = font;
  402. return ctx.measureText("W").width;
  403. };
  404. // More info here: https://videlais.com/2014/03/16/the-many-and-varied-problems-with-measuring-font-height-for-html5-canvas/
  405. /**
  406. * Gets the max char height of a font.
  407. * @param font the font to use, use the W3C CSS notation
  408. * @return the max char height
  409. */
  410. DigitalRainFontTexture.prototype.getFontHeight = function (font) {
  411. var fontDraw = document.createElement("canvas");
  412. var ctx = fontDraw.getContext('2d');
  413. ctx.fillRect(0, 0, fontDraw.width, fontDraw.height);
  414. ctx.textBaseline = 'top';
  415. ctx.fillStyle = 'white';
  416. ctx.font = font;
  417. ctx.fillText('jH|', 0, 0);
  418. var pixels = ctx.getImageData(0, 0, fontDraw.width, fontDraw.height).data;
  419. var start = -1;
  420. var end = -1;
  421. for (var row = 0; row < fontDraw.height; row++) {
  422. for (var column = 0; column < fontDraw.width; column++) {
  423. var index = (row * fontDraw.width + column) * 4;
  424. if (pixels[index] === 0) {
  425. if (column === fontDraw.width - 1 && start !== -1) {
  426. end = row;
  427. row = fontDraw.height;
  428. break;
  429. }
  430. continue;
  431. }
  432. else {
  433. if (start === -1) {
  434. start = row;
  435. }
  436. break;
  437. }
  438. }
  439. }
  440. return { height: (end - start) + 1, offset: start - 1 };
  441. };
  442. /**
  443. * Clones the current DigitalRainFontTexture.
  444. * @return the clone of the texture.
  445. */
  446. DigitalRainFontTexture.prototype.clone = function () {
  447. return new DigitalRainFontTexture(this.name, this._font, this._text, this.getScene());
  448. };
  449. /**
  450. * Parses a json object representing the texture and returns an instance of it.
  451. * @param source the source JSON representation
  452. * @param scene the scene to create the texture for
  453. * @return the parsed texture
  454. */
  455. DigitalRainFontTexture.Parse = function (source, scene) {
  456. var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new DigitalRainFontTexture(source.name, source.font, source.text, scene); }, source, scene, null);
  457. return texture;
  458. };
  459. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  460. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("font")
  461. ], DigitalRainFontTexture.prototype, "_font", void 0);
  462. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  463. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("text")
  464. ], DigitalRainFontTexture.prototype, "_text", void 0);
  465. return DigitalRainFontTexture;
  466. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["BaseTexture"]));
  467. /**
  468. * DigitalRainPostProcess helps rendering everithing in digital rain.
  469. *
  470. * Simmply add it to your scene and let the nerd that lives in you have fun.
  471. * Example usage: var pp = new DigitalRainPostProcess("digitalRain", "20px Monospace", camera);
  472. */
  473. var DigitalRainPostProcess = /** @class */ (function (_super) {
  474. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](DigitalRainPostProcess, _super);
  475. /**
  476. * Instantiates a new Digital Rain Post Process.
  477. * @param name the name to give to the postprocess
  478. * @camera the camera to apply the post process to.
  479. * @param options can either be the font name or an option object following the IDigitalRainPostProcessOptions format
  480. */
  481. function DigitalRainPostProcess(name, camera, options) {
  482. var _this = _super.call(this, name, 'digitalrain', ['digitalRainFontInfos', 'digitalRainOptions', 'cosTimeZeroOne', 'matrixSpeed'], ['digitalRainFont'], {
  483. width: camera.getEngine().getRenderWidth(),
  484. height: camera.getEngine().getRenderHeight()
  485. }, camera, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].TRILINEAR_SAMPLINGMODE, camera.getEngine(), true) || this;
  486. /**
  487. * This defines the amount you want to mix the "tile" or caracter space colored in the digital rain.
  488. * This number is defined between 0 and 1;
  489. */
  490. _this.mixToTile = 0;
  491. /**
  492. * This defines the amount you want to mix the normal rendering pass in the digital rain.
  493. * This number is defined between 0 and 1;
  494. */
  495. _this.mixToNormal = 0;
  496. // Default values.
  497. var font = "15px Monospace";
  498. var characterSet = "古池や蛙飛び込む水の音ふるいけやかわずとびこむみずのおと初しぐれ猿も小蓑をほしげ也はつしぐれさるもこみのをほしげなり江戸の雨何石呑んだ時鳥えどのあめなんごくのんだほととぎす";
  499. // Use options.
  500. if (options) {
  501. if (typeof (options) === "string") {
  502. font = options;
  503. }
  504. else {
  505. font = options.font || font;
  506. _this.mixToTile = options.mixToTile || _this.mixToTile;
  507. _this.mixToNormal = options.mixToNormal || _this.mixToNormal;
  508. }
  509. }
  510. _this._digitalRainFontTexture = new DigitalRainFontTexture(name, font, characterSet, camera.getScene());
  511. var textureSize = _this._digitalRainFontTexture.getSize();
  512. var alpha = 0.0;
  513. var cosTimeZeroOne = 0.0;
  514. var matrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].FromValues(Math.random(), Math.random(), Math.random(), Math.random(), Math.random(), Math.random(), Math.random(), Math.random(), Math.random(), Math.random(), Math.random(), Math.random(), Math.random(), Math.random(), Math.random(), Math.random());
  515. _this.onApply = function (effect) {
  516. effect.setTexture("digitalRainFont", _this._digitalRainFontTexture);
  517. effect.setFloat4("digitalRainFontInfos", _this._digitalRainFontTexture.charSize, characterSet.length, textureSize.width, textureSize.height);
  518. effect.setFloat4("digitalRainOptions", _this.width, _this.height, _this.mixToNormal, _this.mixToTile);
  519. effect.setMatrix("matrixSpeed", matrix);
  520. alpha += 0.003;
  521. cosTimeZeroOne = alpha;
  522. effect.setFloat('cosTimeZeroOne', cosTimeZeroOne);
  523. };
  524. return _this;
  525. }
  526. return DigitalRainPostProcess;
  527. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PostProcess"]));
  528. /***/ }),
  529. /***/ "./digitalRain/digitalrain.fragment.ts":
  530. /*!*********************************************!*\
  531. !*** ./digitalRain/digitalrain.fragment.ts ***!
  532. \*********************************************/
  533. /*! exports provided: digitalrainPixelShader */
  534. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  535. "use strict";
  536. __webpack_require__.r(__webpack_exports__);
  537. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "digitalrainPixelShader", function() { return digitalrainPixelShader; });
  538. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  539. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  540. var name = 'digitalrainPixelShader';
  541. var shader = "\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D digitalRainFont;\n\nuniform vec4 digitalRainFontInfos;\nuniform vec4 digitalRainOptions;\nuniform mat4 matrixSpeed;\nuniform float cosTimeZeroOne;\n\nfloat getLuminance(vec3 color)\n{\nreturn clamp(dot(color,vec3(0.2126,0.7152,0.0722)),0.,1.);\n}\n\nvoid main(void)\n{\nfloat caracterSize=digitalRainFontInfos.x;\nfloat numChar=digitalRainFontInfos.y-1.0;\nfloat fontx=digitalRainFontInfos.z;\nfloat fonty=digitalRainFontInfos.w;\nfloat screenx=digitalRainOptions.x;\nfloat screeny=digitalRainOptions.y;\nfloat ratio=screeny/fonty;\nfloat columnx=float(floor((gl_FragCoord.x)/caracterSize));\nfloat tileX=float(floor((gl_FragCoord.x)/caracterSize))*caracterSize/screenx;\nfloat tileY=float(floor((gl_FragCoord.y)/caracterSize))*caracterSize/screeny;\nvec2 tileUV=vec2(tileX,tileY);\nvec4 tileColor=texture2D(textureSampler,tileUV);\nvec4 baseColor=texture2D(textureSampler,vUV);\nfloat tileLuminance=getLuminance(tileColor.rgb);\nint st=int(mod(columnx,4.0));\nfloat speed=cosTimeZeroOne*(sin(tileX*314.5)*0.5+0.6);\nfloat x=float(mod(gl_FragCoord.x,caracterSize))/fontx;\nfloat y=float(mod(speed+gl_FragCoord.y/screeny,1.0));\ny*=ratio;\nvec4 finalColor=texture2D(digitalRainFont,vec2(x,1.0-y));\nvec3 high=finalColor.rgb*(vec3(1.2,1.2,1.2)*pow(1.0-y,30.0));\nfinalColor.rgb*=vec3(pow(tileLuminance,5.0),pow(tileLuminance,1.5),pow(tileLuminance,3.0));\nfinalColor.rgb+=high;\nfinalColor.rgb=clamp(finalColor.rgb,0.,1.);\nfinalColor.a=1.0;\nfinalColor=mix(finalColor,tileColor,digitalRainOptions.w);\nfinalColor=mix(finalColor,baseColor,digitalRainOptions.z);\ngl_FragColor=finalColor;\n}";
  542. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  543. /** @hidden */
  544. var digitalrainPixelShader = { name: name, shader: shader };
  545. /***/ }),
  546. /***/ "./digitalRain/index.ts":
  547. /*!******************************!*\
  548. !*** ./digitalRain/index.ts ***!
  549. \******************************/
  550. /*! exports provided: DigitalRainFontTexture, DigitalRainPostProcess */
  551. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  552. "use strict";
  553. __webpack_require__.r(__webpack_exports__);
  554. /* harmony import */ var _digitalRainPostProcess__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./digitalRainPostProcess */ "./digitalRain/digitalRainPostProcess.ts");
  555. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "DigitalRainFontTexture", function() { return _digitalRainPostProcess__WEBPACK_IMPORTED_MODULE_0__["DigitalRainFontTexture"]; });
  556. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "DigitalRainPostProcess", function() { return _digitalRainPostProcess__WEBPACK_IMPORTED_MODULE_0__["DigitalRainPostProcess"]; });
  557. /***/ }),
  558. /***/ "./legacy/legacy-digitalRain.ts":
  559. /*!**************************************!*\
  560. !*** ./legacy/legacy-digitalRain.ts ***!
  561. \**************************************/
  562. /*! exports provided: DigitalRainFontTexture, DigitalRainPostProcess */
  563. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  564. "use strict";
  565. __webpack_require__.r(__webpack_exports__);
  566. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _digitalRain_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../digitalRain/index */ "./digitalRain/index.ts");
  567. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "DigitalRainFontTexture", function() { return _digitalRain_index__WEBPACK_IMPORTED_MODULE_0__["DigitalRainFontTexture"]; });
  568. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "DigitalRainPostProcess", function() { return _digitalRain_index__WEBPACK_IMPORTED_MODULE_0__["DigitalRainPostProcess"]; });
  569. /**
  570. * This is the entry point for the UMD module.
  571. * The entry point for a future ESM package should be index.ts
  572. */
  573. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  574. if (typeof globalObject !== "undefined") {
  575. for (var key in _digitalRain_index__WEBPACK_IMPORTED_MODULE_0__) {
  576. globalObject.BABYLON[key] = _digitalRain_index__WEBPACK_IMPORTED_MODULE_0__[key];
  577. }
  578. }
  579. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  580. /***/ }),
  581. /***/ "babylonjs/Misc/decorators":
  582. /*!****************************************************************************************************!*\
  583. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  584. \****************************************************************************************************/
  585. /*! no static exports found */
  586. /***/ (function(module, exports) {
  587. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  588. /***/ })
  589. /******/ });
  590. });
  591. //# sourceMappingURL=babylon.digitalRainPostProcess.js.map