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- /// <reference path="../../../dist/preview release/babylon.d.ts" />
- declare module BABYLON {
- class PBRMaterial extends BABYLON.Material {
- directIntensity: number;
- emissiveIntensity: number;
- environmentIntensity: number;
- specularIntensity: number;
- private _lightingInfos;
- overloadedShadowIntensity: number;
- overloadedShadeIntensity: number;
- private _overloadedShadowInfos;
- cameraExposure: number;
- cameraContrast: number;
- private _cameraInfos;
- overloadedAmbientIntensity: number;
- overloadedAlbedoIntensity: number;
- overloadedReflectivityIntensity: number;
- overloadedEmissiveIntensity: number;
- private _overloadedIntensity;
- overloadedAmbient: Color3;
- overloadedAlbedo: Color3;
- overloadedReflectivity: Color3;
- overloadedEmissive: Color3;
- overloadedReflection: Color3;
- overloadedMicroSurface: number;
- overloadedMicroSurfaceIntensity: number;
- overloadedReflectionIntensity: number;
- private _overloadedMicroSurface;
- disableBumpMap: boolean;
- albedoTexture: BaseTexture;
- ambientTexture: BaseTexture;
- opacityTexture: BaseTexture;
- reflectionTexture: BaseTexture;
- emissiveTexture: BaseTexture;
- reflectivityTexture: BaseTexture;
- bumpTexture: BaseTexture;
- lightmapTexture: BaseTexture;
- ambientColor: Color3;
- albedoColor: Color3;
- reflectivityColor: Color3;
- reflectionColor: Color3;
- microSurface: number;
- emissiveColor: Color3;
- useAlphaFromAlbedoTexture: boolean;
- useEmissiveAsIllumination: boolean;
- linkEmissiveWithAlbedo: boolean;
- useSpecularOverAlpha: boolean;
- disableLighting: boolean;
- useLightmapAsShadowmap: boolean;
- opacityFresnelParameters: FresnelParameters;
- emissiveFresnelParameters: FresnelParameters;
- useMicroSurfaceFromReflectivityMapAlpha: boolean;
- private _renderTargets;
- private _worldViewProjectionMatrix;
- private _globalAmbientColor;
- private _tempColor;
- private _renderId;
- private _defines;
- private _cachedDefines;
- private _useLogarithmicDepth;
- constructor(name: string, scene: Scene);
- useLogarithmicDepth: boolean;
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- private _shouldUseAlphaFromAlbedoTexture();
- getAlphaTestTexture(): BaseTexture;
- private _checkCache(scene, mesh?, useInstances?);
- static PrepareDefinesForLights(scene: Scene, mesh: AbstractMesh, defines: MaterialDefines): boolean;
- private static _scaledAlbedo;
- private static _scaledReflectivity;
- private static _scaledEmissive;
- private static _scaledReflection;
- static BindLights(scene: Scene, mesh: AbstractMesh, effect: Effect, defines: MaterialDefines): void;
- isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
- unbind(): void;
- bindOnlyWorldMatrix(world: Matrix): void;
- private _myScene;
- private _myShadowGenerator;
- bind(world: Matrix, mesh?: Mesh): void;
- getAnimatables(): IAnimatable[];
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): PBRMaterial;
- serialize(): any;
- static Parse(source: any, scene: Scene, rootUrl: string): PBRMaterial;
- }
- }
- /// <reference path="../../../dist/preview release/babylon.d.ts" />
- declare module BABYLON {
- class SphericalHarmonics {
- L00: Vector3;
- L1_1: Vector3;
- L10: Vector3;
- L11: Vector3;
- L2_2: Vector3;
- L2_1: Vector3;
- L20: Vector3;
- L21: Vector3;
- L22: Vector3;
- addLight(direction: Vector3, color: Color3, deltaSolidAngle: number): void;
- scale(scale: number): void;
- }
- }
- /// <reference path="../../../dist/preview release/babylon.d.ts" />
- declare module BABYLON {
- class SphericalPolynomial {
- x: Vector3;
- y: Vector3;
- z: Vector3;
- xx: Vector3;
- yy: Vector3;
- zz: Vector3;
- xy: Vector3;
- yz: Vector3;
- zx: Vector3;
- addAmbient(color: Color3): void;
- static getSphericalPolynomialFromHarmonics(harmonics: SphericalHarmonics): SphericalPolynomial;
- }
- }
- /// <reference path="../../../dist/preview release/babylon.d.ts" />
- declare module BABYLON.Internals {
- interface CubeMapInfo {
- front: Float32Array;
- back: Float32Array;
- left: Float32Array;
- right: Float32Array;
- up: Float32Array;
- down: Float32Array;
- size: number;
- }
- class PanoramaToCubeMapTools {
- private static FACE_FRONT;
- private static FACE_BACK;
- private static FACE_LEFT;
- private static FACE_RIGHT;
- private static FACE_UP;
- private static FACE_DOWN;
- static ConvertPanoramaToCubemap(float32Array: Float32Array, inputWidth: number, inputHeight: number, size: number): CubeMapInfo;
- private static CreateCubemapTexture(texSize, faceData, float32Array, inputWidth, inputHeight);
- private static CalcProjectionSpherical(vDir, float32Array, inputWidth, inputHeight);
- }
- }
- /// <reference path="../../../dist/preview release/babylon.d.ts" />
- declare module BABYLON.Internals {
- class CubeMapToSphericalPolynomialTools {
- private static FileFaces;
- static ConvertCubeMapToSphericalPolynomial(cubeInfo: CubeMapInfo): SphericalPolynomial;
- }
- }
- /// <reference path="../../../dist/preview release/babylon.d.ts" />
- declare module BABYLON.Internals {
- interface HDRInfo {
- height: number;
- width: number;
- dataPosition: number;
- }
- class HDRTools {
- private static Ldexp(mantissa, exponent);
- private static Rgbe2float(float32array, red, green, blue, exponent, index);
- private static readStringLine(uint8array, startIndex);
- static RGBE_ReadHeader(uint8array: Uint8Array): HDRInfo;
- static GetCubeMapTextureData(buffer: ArrayBuffer, size: number): CubeMapInfo;
- static RGBE_ReadPixels(uint8array: Uint8Array, hdrInfo: HDRInfo): Float32Array;
- private static RGBE_ReadPixels_RLE(uint8array, hdrInfo);
- }
- }
- /// <reference path="../../../dist/preview release/babylon.d.ts" />
- declare module BABYLON {
- class HDRCubeTexture extends BaseTexture {
- url: string;
- coordinatesMode: number;
- private _noMipmap;
- private _extensions;
- private _textureMatrix;
- private _size;
- sphericalPolynomial: SphericalPolynomial;
- constructor(url: string, scene: Scene, size: number, noMipmap?: boolean);
- private loadTexture();
- clone(): HDRCubeTexture;
- delayLoad(): void;
- getReflectionTextureMatrix(): Matrix;
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): HDRCubeTexture;
- serialize(): any;
- }
- }
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