validation.js 16 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. // Random replacement
  8. var seed = 1;
  9. Math.random = function() {
  10. var x = Math.sin(seed++) * 10000;
  11. return x - Math.floor(x);
  12. }
  13. function compare(renderData, referenceCanvas, threshold, errorRatio) {
  14. var width = referenceCanvas.width;
  15. var height = referenceCanvas.height;
  16. var size = width * height * 4;
  17. var referenceContext = referenceCanvas.getContext("2d");
  18. var referenceData = referenceContext.getImageData(0, 0, width, height);
  19. var differencesCount = 0;
  20. for (var index = 0; index < size; index += 4) {
  21. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  22. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  23. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  24. continue;
  25. }
  26. referenceData.data[index] = 255;
  27. referenceData.data[index + 1] *= 0.5;
  28. referenceData.data[index + 2] *= 0.5;
  29. referenceData.data[index + 3] = 255;
  30. differencesCount++;
  31. }
  32. referenceContext.putImageData(referenceData, 0, 0);
  33. if (differencesCount) {
  34. console.log("%c Pixel difference: " + differencesCount + " pixels.", 'color: orange');
  35. }
  36. return (differencesCount * 100) / (width * height) > errorRatio;
  37. }
  38. async function getRenderData(canvas, engine) {
  39. var width = canvas.width;
  40. var height = canvas.height;
  41. return new Promise((resolve) => {
  42. engine.onEndFrameObservable.addOnce(async () => {
  43. var renderData = await engine.readPixels(0, 0, width, height);
  44. var numberOfChannelsByLine = width * 4;
  45. var halfHeight = height / 2;
  46. for (var i = 0; i < halfHeight; i++) {
  47. for (var j = 0; j < numberOfChannelsByLine; j++) {
  48. var currentCell = j + i * numberOfChannelsByLine;
  49. var targetLine = height - i - 1;
  50. var targetCell = j + targetLine * numberOfChannelsByLine;
  51. var temp = renderData[currentCell];
  52. renderData[currentCell] = renderData[targetCell];
  53. renderData[targetCell] = temp;
  54. }
  55. }
  56. if (engine.isWebGPU) {
  57. for (var i = 0; i < width * height * 4; i += 4) {
  58. var temp = renderData[i + 0];
  59. renderData[i + 0] = renderData[i + 2];
  60. renderData[i + 2] = temp;
  61. }
  62. }
  63. resolve(renderData);
  64. });
  65. });
  66. }
  67. function saveRenderImage(data, canvas) {
  68. var width = canvas.width;
  69. var height = canvas.height;
  70. var screenshotCanvas = document.createElement('canvas');
  71. screenshotCanvas.width = width;
  72. screenshotCanvas.height = height;
  73. var context = screenshotCanvas.getContext('2d');
  74. var imageData = context.createImageData(width, height);
  75. var castData = imageData.data;
  76. castData.set(data);
  77. context.putImageData(imageData, 0, 0);
  78. return screenshotCanvas.toDataURL();
  79. }
  80. async function evaluate(test, resultCanvas, result, renderImage, waitRing, done) {
  81. var renderData = await getRenderData(canvas, engine);
  82. var testRes = true;
  83. // gl check
  84. var gl = engine._gl;
  85. if (gl && gl.getError() !== 0) {
  86. result.classList.add("failed");
  87. result.innerHTML = "×";
  88. testRes = false;
  89. console.log('%c failed (gl error)', 'color: red');
  90. } else {
  91. // Visual check
  92. if (!test.onlyVisual) {
  93. var info = engine.getGlInfo();
  94. var defaultErrorRatio = 2.5
  95. if (compare(renderData, resultCanvas, test.threshold || 25, test.errorRatio || defaultErrorRatio)) {
  96. result.classList.add("failed");
  97. result.innerHTML = "×";
  98. testRes = false;
  99. console.log('%c failed', 'color: red');
  100. } else {
  101. result.innerHTML = "✔";
  102. testRes = true;
  103. console.log('%c validated', 'color: green');
  104. }
  105. }
  106. }
  107. waitRing.classList.add("hidden");
  108. var renderB64 = saveRenderImage(renderData, canvas);
  109. renderImage.src = renderB64;
  110. currentScene.dispose();
  111. currentScene = null;
  112. engine.setHardwareScalingLevel(1);
  113. engine.setDepthFunction(BABYLON.Constants.LEQUAL);
  114. engine.applyStates();
  115. engine._deltaTime = 0;
  116. engine._fps = 60;
  117. engine._performanceMonitor = new BABYLON.PerformanceMonitor();
  118. done(testRes, renderB64);
  119. }
  120. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done) {
  121. currentScene.useConstantAnimationDeltaTime = true;
  122. var renderCount = test.renderCount || 1;
  123. currentScene.executeWhenReady(function() {
  124. if (currentScene.activeCamera && currentScene.activeCamera.useAutoRotationBehavior) {
  125. currentScene.activeCamera.useAutoRotationBehavior = false;
  126. }
  127. engine.runRenderLoop(function() {
  128. try {
  129. currentScene.render();
  130. renderCount--;
  131. if (renderCount === 0) {
  132. engine.stopRenderLoop();
  133. evaluate(test, resultCanvas, result, renderImage, waitRing, done);
  134. }
  135. }
  136. catch (e) {
  137. console.error(e);
  138. done(false);
  139. }
  140. });
  141. });
  142. }
  143. function runTest(index, done, listname) {
  144. if (index >= config.tests.length) {
  145. done(false);
  146. }
  147. // Clear the plugin activated observables in case it is registered in the test.
  148. BABYLON.SceneLoader.OnPluginActivatedObservable.clear();
  149. var test = config.tests[index];
  150. var container = document.createElement("div");
  151. container.id = "container#" + index;
  152. container.className = "container";
  153. document.body.appendChild(container);
  154. var titleContainer = document.createElement("div");
  155. titleContainer.className = "containerTitle";
  156. container.appendChild(titleContainer);
  157. var title = document.createElement("div");
  158. title.className = "title";
  159. titleContainer.appendChild(title);
  160. var result = document.createElement("div");
  161. result.className = "result";
  162. titleContainer.appendChild(result);
  163. var waitRing = document.createElement("img");
  164. waitRing.className = "waitRing";
  165. titleContainer.appendChild(waitRing);
  166. waitRing.src = "/tests/validation/loading.gif";
  167. var resultCanvas = document.createElement("canvas");
  168. resultCanvas.className = "resultImage";
  169. container.appendChild(resultCanvas);
  170. title.innerHTML = "#" + index + "> " + test.title;
  171. console.log("Running " + (listname ? listname + "/" : "") + test.title);
  172. var resultContext = resultCanvas.getContext("2d");
  173. var img = new Image();
  174. img.onload = function() {
  175. resultCanvas.width = img.width;
  176. resultCanvas.height = img.height;
  177. resultContext.drawImage(img, 0, 0);
  178. var renderImage = new Image();
  179. renderImage.className = "renderImage";
  180. container.appendChild(renderImage);
  181. seed = 1;
  182. location.href = "#" + container.id;
  183. if (test.sceneFolder) {
  184. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function(newScene) {
  185. currentScene = newScene;
  186. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  187. },
  188. null,
  189. function(loadedScene, msg) {
  190. console.error(msg);
  191. done(false);
  192. });
  193. }
  194. else if (test.playgroundId) {
  195. if (test.playgroundId[0] !== "#" || test.playgroundId.indexOf("#", 1) === -1) {
  196. test.playgroundId += "#0";
  197. }
  198. var snippetUrl = "https://snippet.babylonjs.com";
  199. var pgRoot = "/Playground"
  200. var retryTime = 500;
  201. var maxRetry = 5;
  202. var retry = 0;
  203. var onError = function() {
  204. retry++;
  205. if (retry < maxRetry) {
  206. setTimeout(function() {
  207. loadPG();
  208. }, retryTime);
  209. }
  210. else {
  211. done(false);
  212. }
  213. }
  214. var loadPG = function() {
  215. var xmlHttp = new XMLHttpRequest();
  216. xmlHttp.onreadystatechange = function() {
  217. if (xmlHttp.readyState === 4) {
  218. try {
  219. xmlHttp.onreadystatechange = null;
  220. var snippet = JSON.parse(xmlHttp.responseText);
  221. var code = JSON.parse(snippet.jsonPayload).code.toString();
  222. code = code.replace(/\/textures\//g, pgRoot + "/textures/");
  223. code = code.replace(/"textures\//g, "\"" + pgRoot + "/textures/");
  224. code = code.replace(/\/scenes\//g, pgRoot + "/scenes/");
  225. code = code.replace(/"scenes\//g, "\"" + pgRoot + "/scenes/");
  226. if (test.replace) {
  227. var split = test.replace.split(",");
  228. for (var i = 0; i < split.length; i += 2) {
  229. var source = split[i].trim();
  230. var destination = split[i + 1].trim();
  231. code = code.replace(source, destination);
  232. }
  233. }
  234. currentScene = eval(code + "\r\ncreateScene(engine)");
  235. if (currentScene.then) {
  236. // Handle if createScene returns a promise
  237. currentScene.then(function(scene) {
  238. currentScene = scene;
  239. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  240. }).catch(function(e) {
  241. console.error(e);
  242. onError();
  243. })
  244. } else {
  245. // Handle if createScene returns a scene
  246. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  247. }
  248. }
  249. catch (e) {
  250. console.error(e);
  251. onError();
  252. }
  253. }
  254. }
  255. xmlHttp.onerror = function() {
  256. console.error("Network error during test load.");
  257. onError();
  258. }
  259. xmlHttp.open("GET", snippetUrl + test.playgroundId.replace(/#/g, "/"));
  260. xmlHttp.send();
  261. }
  262. loadPG();
  263. } else {
  264. // Fix references
  265. if (test.specificRoot) {
  266. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  267. }
  268. var request = new XMLHttpRequest();
  269. request.open('GET', config.root + test.scriptToRun, true);
  270. request.onreadystatechange = function() {
  271. if (request.readyState === 4) {
  272. try {
  273. request.onreadystatechange = null;
  274. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  275. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  276. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  277. if (test.replace) {
  278. var split = test.replace.split(",");
  279. for (var i = 0; i < split.length; i += 2) {
  280. var source = split[i].trim();
  281. var destination = split[i + 1].trim();
  282. scriptToRun = scriptToRun.replace(source, destination);
  283. }
  284. }
  285. if (test.replaceUrl) {
  286. var split = test.replaceUrl.split(",");
  287. for (var i = 0; i < split.length; i++) {
  288. var source = split[i].trim();
  289. var regex = new RegExp(source, "g");
  290. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  291. }
  292. }
  293. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  294. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  295. }
  296. catch (e) {
  297. console.error(e);
  298. done(false);
  299. }
  300. }
  301. };
  302. request.onerror = function() {
  303. console.error("Network error during test load.");
  304. done(false);
  305. }
  306. request.send(null);
  307. }
  308. }
  309. img.src = "/tests/validation/ReferenceImages/" + (listname ? listname + "/" : "") + (test.referenceImage ? test.referenceImage : test.title + ".png");
  310. }
  311. function init(engineName) {
  312. engineName = engineName.toLowerCase();
  313. BABYLON.SceneLoader.ShowLoadingScreen = false;
  314. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  315. BABYLON.DracoCompression.Configuration.decoder = {
  316. wasmUrl: "../../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  317. wasmBinaryUrl: "../../dist/preview%20release/draco_decoder_gltf.wasm",
  318. fallbackUrl: "../../dist/preview%20release/draco_decoder_gltf.js"
  319. };
  320. BABYLON.GLTFValidation.Configuration = {
  321. url: "../../dist/preview%20release/gltf_validator.js"
  322. };
  323. canvas = document.createElement("canvas");
  324. canvas.className = "renderCanvas";
  325. document.body.appendChild(canvas);
  326. if (engineName === "webgpu") {
  327. const glslangOptions = {
  328. jsPath: "../../dist/preview%20release/glslang/glslang.js",
  329. wasmPath: "../../dist/preview%20release/glslang/glslang.wasm"
  330. };
  331. engine = new BABYLON.WebGPUEngine(canvas, {
  332. deviceDescriptor: {
  333. extensions: [
  334. "texture-compression-bc",
  335. "timestamp-query",
  336. "pipeline-statistics-query",
  337. "depth-clamping",
  338. "depth24unorm-stencil8",
  339. "depth32float-stencil8"
  340. ]
  341. }
  342. });
  343. return new Promise((resolve) => {
  344. engine.initAsync(glslangOptions).then(() => resolve());
  345. });
  346. } else {
  347. engine = new BABYLON.Engine(canvas, false, { useHighPrecisionFloats: true, disableWebGL2Support: window.disableWebGL2Support || engineName === "webgl" || engineName === "webgl1" ? true : false });
  348. engine.enableOfflineSupport = false;
  349. engine.setDitheringState(false);
  350. return Promise.resolve();
  351. }
  352. }
  353. function dispose() {
  354. engine.dispose();
  355. currentScene = null;
  356. engine = null;
  357. document.body.removeChild(canvas);
  358. canvas = null;
  359. }