babylonjs.materials.js 407 KB

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  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
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  88. /******/
  89. /******/ // __webpack_public_path__
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  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  125. /*! *****************************************************************************
  126. Copyright (c) Microsoft Corporation. All rights reserved.
  127. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  128. this file except in compliance with the License. You may obtain a copy of the
  129. License at http://www.apache.org/licenses/LICENSE-2.0
  130. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  131. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  132. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  133. MERCHANTABLITY OR NON-INFRINGEMENT.
  134. See the Apache Version 2.0 License for specific language governing permissions
  135. and limitations under the License.
  136. ***************************************************************************** */
  137. /* global Reflect, Promise */
  138. var extendStatics = function(d, b) {
  139. extendStatics = Object.setPrototypeOf ||
  140. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  141. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  142. return extendStatics(d, b);
  143. };
  144. function __extends(d, b) {
  145. extendStatics(d, b);
  146. function __() { this.constructor = d; }
  147. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  148. }
  149. var __assign = function() {
  150. __assign = Object.assign || function __assign(t) {
  151. for (var s, i = 1, n = arguments.length; i < n; i++) {
  152. s = arguments[i];
  153. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  154. }
  155. return t;
  156. }
  157. return __assign.apply(this, arguments);
  158. }
  159. function __rest(s, e) {
  160. var t = {};
  161. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  162. t[p] = s[p];
  163. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  164. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  165. t[p[i]] = s[p[i]];
  166. return t;
  167. }
  168. function __decorate(decorators, target, key, desc) {
  169. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  170. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  171. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  172. return c > 3 && r && Object.defineProperty(target, key, r), r;
  173. }
  174. function __param(paramIndex, decorator) {
  175. return function (target, key) { decorator(target, key, paramIndex); }
  176. }
  177. function __metadata(metadataKey, metadataValue) {
  178. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  179. }
  180. function __awaiter(thisArg, _arguments, P, generator) {
  181. return new (P || (P = Promise))(function (resolve, reject) {
  182. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  183. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  184. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  185. step((generator = generator.apply(thisArg, _arguments || [])).next());
  186. });
  187. }
  188. function __generator(thisArg, body) {
  189. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  190. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  191. function verb(n) { return function (v) { return step([n, v]); }; }
  192. function step(op) {
  193. if (f) throw new TypeError("Generator is already executing.");
  194. while (_) try {
  195. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  196. if (y = 0, t) op = [op[0] & 2, t.value];
  197. switch (op[0]) {
  198. case 0: case 1: t = op; break;
  199. case 4: _.label++; return { value: op[1], done: false };
  200. case 5: _.label++; y = op[1]; op = [0]; continue;
  201. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  202. default:
  203. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  204. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  205. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  206. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  207. if (t[2]) _.ops.pop();
  208. _.trys.pop(); continue;
  209. }
  210. op = body.call(thisArg, _);
  211. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  212. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  213. }
  214. }
  215. function __exportStar(m, exports) {
  216. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  217. }
  218. function __values(o) {
  219. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  220. if (m) return m.call(o);
  221. return {
  222. next: function () {
  223. if (o && i >= o.length) o = void 0;
  224. return { value: o && o[i++], done: !o };
  225. }
  226. };
  227. }
  228. function __read(o, n) {
  229. var m = typeof Symbol === "function" && o[Symbol.iterator];
  230. if (!m) return o;
  231. var i = m.call(o), r, ar = [], e;
  232. try {
  233. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  234. }
  235. catch (error) { e = { error: error }; }
  236. finally {
  237. try {
  238. if (r && !r.done && (m = i["return"])) m.call(i);
  239. }
  240. finally { if (e) throw e.error; }
  241. }
  242. return ar;
  243. }
  244. function __spread() {
  245. for (var ar = [], i = 0; i < arguments.length; i++)
  246. ar = ar.concat(__read(arguments[i]));
  247. return ar;
  248. }
  249. function __await(v) {
  250. return this instanceof __await ? (this.v = v, this) : new __await(v);
  251. }
  252. function __asyncGenerator(thisArg, _arguments, generator) {
  253. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  254. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  255. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  256. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  257. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  258. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  259. function fulfill(value) { resume("next", value); }
  260. function reject(value) { resume("throw", value); }
  261. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  262. }
  263. function __asyncDelegator(o) {
  264. var i, p;
  265. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  266. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  267. }
  268. function __asyncValues(o) {
  269. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  270. var m = o[Symbol.asyncIterator], i;
  271. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  272. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  273. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  274. }
  275. function __makeTemplateObject(cooked, raw) {
  276. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  277. return cooked;
  278. };
  279. function __importStar(mod) {
  280. if (mod && mod.__esModule) return mod;
  281. var result = {};
  282. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  283. result.default = mod;
  284. return result;
  285. }
  286. function __importDefault(mod) {
  287. return (mod && mod.__esModule) ? mod : { default: mod };
  288. }
  289. /***/ }),
  290. /***/ "../../node_modules/webpack/buildin/global.js":
  291. /*!***********************************!*\
  292. !*** (webpack)/buildin/global.js ***!
  293. \***********************************/
  294. /*! no static exports found */
  295. /***/ (function(module, exports) {
  296. var g;
  297. // This works in non-strict mode
  298. g = (function() {
  299. return this;
  300. })();
  301. try {
  302. // This works if eval is allowed (see CSP)
  303. g = g || new Function("return this")();
  304. } catch (e) {
  305. // This works if the window reference is available
  306. if (typeof window === "object") g = window;
  307. }
  308. // g can still be undefined, but nothing to do about it...
  309. // We return undefined, instead of nothing here, so it's
  310. // easier to handle this case. if(!global) { ...}
  311. module.exports = g;
  312. /***/ }),
  313. /***/ "./cell/cell.fragment.ts":
  314. /*!*******************************!*\
  315. !*** ./cell/cell.fragment.ts ***!
  316. \*******************************/
  317. /*! exports provided: cellPixelShader */
  318. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  319. "use strict";
  320. __webpack_require__.r(__webpack_exports__);
  321. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
  322. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  323. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  324. var name = 'cellPixelShader';
  325. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  326. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  327. /** @hidden */
  328. var cellPixelShader = { name: name, shader: shader };
  329. /***/ }),
  330. /***/ "./cell/cell.vertex.ts":
  331. /*!*****************************!*\
  332. !*** ./cell/cell.vertex.ts ***!
  333. \*****************************/
  334. /*! exports provided: cellVertexShader */
  335. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  336. "use strict";
  337. __webpack_require__.r(__webpack_exports__);
  338. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
  339. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  340. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  341. var name = 'cellVertexShader';
  342. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  343. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  344. /** @hidden */
  345. var cellVertexShader = { name: name, shader: shader };
  346. /***/ }),
  347. /***/ "./cell/cellMaterial.ts":
  348. /*!******************************!*\
  349. !*** ./cell/cellMaterial.ts ***!
  350. \******************************/
  351. /*! exports provided: CellMaterial */
  352. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  353. "use strict";
  354. __webpack_require__.r(__webpack_exports__);
  355. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
  356. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  357. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  358. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  359. /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
  360. /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
  361. var CellMaterialDefines = /** @class */ (function (_super) {
  362. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CellMaterialDefines, _super);
  363. function CellMaterialDefines() {
  364. var _this = _super.call(this) || this;
  365. _this.DIFFUSE = false;
  366. _this.CLIPPLANE = false;
  367. _this.CLIPPLANE2 = false;
  368. _this.CLIPPLANE3 = false;
  369. _this.CLIPPLANE4 = false;
  370. _this.ALPHATEST = false;
  371. _this.POINTSIZE = false;
  372. _this.FOG = false;
  373. _this.NORMAL = false;
  374. _this.UV1 = false;
  375. _this.UV2 = false;
  376. _this.VERTEXCOLOR = false;
  377. _this.VERTEXALPHA = false;
  378. _this.NUM_BONE_INFLUENCERS = 0;
  379. _this.BonesPerMesh = 0;
  380. _this.INSTANCES = false;
  381. _this.NDOTL = true;
  382. _this.CUSTOMUSERLIGHTING = true;
  383. _this.CELLBASIC = true;
  384. _this.DEPTHPREPASS = false;
  385. _this.rebuild();
  386. return _this;
  387. }
  388. return CellMaterialDefines;
  389. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  390. var CellMaterial = /** @class */ (function (_super) {
  391. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CellMaterial, _super);
  392. function CellMaterial(name, scene) {
  393. var _this = _super.call(this, name, scene) || this;
  394. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  395. _this._computeHighLevel = false;
  396. _this._disableLighting = false;
  397. _this._maxSimultaneousLights = 4;
  398. return _this;
  399. }
  400. CellMaterial.prototype.needAlphaBlending = function () {
  401. return (this.alpha < 1.0);
  402. };
  403. CellMaterial.prototype.needAlphaTesting = function () {
  404. return false;
  405. };
  406. CellMaterial.prototype.getAlphaTestTexture = function () {
  407. return null;
  408. };
  409. // Methods
  410. CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  411. if (this.isFrozen) {
  412. if (this._wasPreviouslyReady && subMesh.effect) {
  413. return true;
  414. }
  415. }
  416. if (!subMesh._materialDefines) {
  417. subMesh._materialDefines = new CellMaterialDefines();
  418. }
  419. var defines = subMesh._materialDefines;
  420. var scene = this.getScene();
  421. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  422. if (this._renderId === scene.getRenderId()) {
  423. return true;
  424. }
  425. }
  426. var engine = scene.getEngine();
  427. // Textures
  428. if (defines._areTexturesDirty) {
  429. defines._needUVs = false;
  430. if (scene.texturesEnabled) {
  431. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  432. if (!this._diffuseTexture.isReady()) {
  433. return false;
  434. }
  435. else {
  436. defines._needUVs = true;
  437. defines.DIFFUSE = true;
  438. }
  439. }
  440. }
  441. }
  442. // High level
  443. defines.CELLBASIC = !this.computeHighLevel;
  444. // Misc.
  445. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  446. // Lights
  447. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  448. // Values that need to be evaluated on every frame
  449. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  450. // Attribs
  451. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  452. // Get correct effect
  453. if (defines.isDirty) {
  454. defines.markAsProcessed();
  455. scene.resetCachedMaterial();
  456. // Fallbacks
  457. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  458. if (defines.FOG) {
  459. fallbacks.addFallback(1, "FOG");
  460. }
  461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  462. if (defines.NUM_BONE_INFLUENCERS > 0) {
  463. fallbacks.addCPUSkinningFallback(0, mesh);
  464. }
  465. //Attributes
  466. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  467. if (defines.NORMAL) {
  468. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  469. }
  470. if (defines.UV1) {
  471. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  472. }
  473. if (defines.UV2) {
  474. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  475. }
  476. if (defines.VERTEXCOLOR) {
  477. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  478. }
  479. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  480. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  481. var shaderName = "cell";
  482. var join = defines.toString();
  483. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  484. "vFogInfos", "vFogColor", "pointSize",
  485. "vDiffuseInfos",
  486. "mBones",
  487. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  488. ];
  489. var samplers = ["diffuseSampler"];
  490. var uniformBuffers = new Array();
  491. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  492. uniformsNames: uniforms,
  493. uniformBuffersNames: uniformBuffers,
  494. samplers: samplers,
  495. defines: defines,
  496. maxSimultaneousLights: this.maxSimultaneousLights
  497. });
  498. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  499. attributes: attribs,
  500. uniformsNames: uniforms,
  501. uniformBuffersNames: uniformBuffers,
  502. samplers: samplers,
  503. defines: join,
  504. fallbacks: fallbacks,
  505. onCompiled: this.onCompiled,
  506. onError: this.onError,
  507. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
  508. }, engine), defines);
  509. }
  510. if (!subMesh.effect || !subMesh.effect.isReady()) {
  511. return false;
  512. }
  513. this._renderId = scene.getRenderId();
  514. this._wasPreviouslyReady = true;
  515. return true;
  516. };
  517. CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  518. var scene = this.getScene();
  519. var defines = subMesh._materialDefines;
  520. if (!defines) {
  521. return;
  522. }
  523. var effect = subMesh.effect;
  524. if (!effect) {
  525. return;
  526. }
  527. this._activeEffect = effect;
  528. // Matrices
  529. this.bindOnlyWorldMatrix(world);
  530. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  531. // Bones
  532. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  533. if (this._mustRebind(scene, effect)) {
  534. // Textures
  535. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  536. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  537. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  538. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  539. }
  540. // Clip plane
  541. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  542. // Point size
  543. if (this.pointsCloud) {
  544. this._activeEffect.setFloat("pointSize", this.pointSize);
  545. }
  546. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  547. }
  548. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  549. // Lights
  550. if (scene.lightsEnabled && !this.disableLighting) {
  551. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
  552. }
  553. // View
  554. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  555. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  556. }
  557. // Fog
  558. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  559. this._afterBind(mesh, this._activeEffect);
  560. };
  561. CellMaterial.prototype.getAnimatables = function () {
  562. var results = [];
  563. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  564. results.push(this._diffuseTexture);
  565. }
  566. return results;
  567. };
  568. CellMaterial.prototype.getActiveTextures = function () {
  569. var activeTextures = _super.prototype.getActiveTextures.call(this);
  570. if (this._diffuseTexture) {
  571. activeTextures.push(this._diffuseTexture);
  572. }
  573. return activeTextures;
  574. };
  575. CellMaterial.prototype.hasTexture = function (texture) {
  576. if (_super.prototype.hasTexture.call(this, texture)) {
  577. return true;
  578. }
  579. return this._diffuseTexture === texture;
  580. };
  581. CellMaterial.prototype.dispose = function (forceDisposeEffect) {
  582. if (this._diffuseTexture) {
  583. this._diffuseTexture.dispose();
  584. }
  585. _super.prototype.dispose.call(this, forceDisposeEffect);
  586. };
  587. CellMaterial.prototype.getClassName = function () {
  588. return "CellMaterial";
  589. };
  590. CellMaterial.prototype.clone = function (name) {
  591. var _this = this;
  592. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
  593. };
  594. CellMaterial.prototype.serialize = function () {
  595. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  596. serializationObject.customType = "BABYLON.CellMaterial";
  597. return serializationObject;
  598. };
  599. // Statics
  600. CellMaterial.Parse = function (source, scene, rootUrl) {
  601. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
  602. };
  603. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  604. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  605. ], CellMaterial.prototype, "_diffuseTexture", void 0);
  606. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  607. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  608. ], CellMaterial.prototype, "diffuseTexture", void 0);
  609. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  610. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  611. ], CellMaterial.prototype, "diffuseColor", void 0);
  612. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  613. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
  614. ], CellMaterial.prototype, "_computeHighLevel", void 0);
  615. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  616. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  617. ], CellMaterial.prototype, "computeHighLevel", void 0);
  618. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  619. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  620. ], CellMaterial.prototype, "_disableLighting", void 0);
  621. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  622. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  623. ], CellMaterial.prototype, "disableLighting", void 0);
  624. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  625. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  626. ], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
  627. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  628. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  629. ], CellMaterial.prototype, "maxSimultaneousLights", void 0);
  630. return CellMaterial;
  631. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  632. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
  633. /***/ }),
  634. /***/ "./cell/index.ts":
  635. /*!***********************!*\
  636. !*** ./cell/index.ts ***!
  637. \***********************/
  638. /*! exports provided: CellMaterial */
  639. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  640. "use strict";
  641. __webpack_require__.r(__webpack_exports__);
  642. /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
  643. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  644. /***/ }),
  645. /***/ "./custom/customMaterial.ts":
  646. /*!**********************************!*\
  647. !*** ./custom/customMaterial.ts ***!
  648. \**********************************/
  649. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  650. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  651. "use strict";
  652. __webpack_require__.r(__webpack_exports__);
  653. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  654. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  655. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  656. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  657. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  658. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  659. var CustomShaderStructure = /** @class */ (function () {
  660. function CustomShaderStructure() {
  661. }
  662. return CustomShaderStructure;
  663. }());
  664. var ShaderSpecialParts = /** @class */ (function () {
  665. function ShaderSpecialParts() {
  666. }
  667. return ShaderSpecialParts;
  668. }());
  669. var CustomMaterial = /** @class */ (function (_super) {
  670. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CustomMaterial, _super);
  671. function CustomMaterial(name, scene) {
  672. var _this = _super.call(this, name, scene) || this;
  673. _this.CustomParts = new ShaderSpecialParts();
  674. _this.customShaderNameResolve = _this.Builder;
  675. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
  676. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
  677. return _this;
  678. }
  679. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  680. for (var el in this._newUniformInstances) {
  681. var ea = el.toString().split('-');
  682. if (ea[0] == 'vec2') {
  683. effect.setVector2(ea[1], this._newUniformInstances[el]);
  684. }
  685. else if (ea[0] == 'vec3') {
  686. effect.setVector3(ea[1], this._newUniformInstances[el]);
  687. }
  688. else if (ea[0] == 'vec4') {
  689. effect.setVector4(ea[1], this._newUniformInstances[el]);
  690. }
  691. else if (ea[0] == 'mat4') {
  692. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  693. }
  694. else if (ea[0] == 'float') {
  695. effect.setFloat(ea[1], this._newUniformInstances[el]);
  696. }
  697. }
  698. for (var el in this._newSamplerInstances) {
  699. var ea = el.toString().split('-');
  700. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  701. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  702. }
  703. }
  704. };
  705. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  706. if (name == "uniform") {
  707. for (var ind in this._newUniforms) {
  708. if (this._customUniform[ind].indexOf('sampler') == -1) {
  709. arr.push(this._newUniforms[ind]);
  710. }
  711. }
  712. }
  713. if (name == "sampler") {
  714. for (var ind in this._newUniforms) {
  715. if (this._customUniform[ind].indexOf('sampler') != -1) {
  716. arr.push(this._newUniforms[ind]);
  717. }
  718. }
  719. }
  720. return arr;
  721. };
  722. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  723. var _this = this;
  724. if (this._isCreatedShader) {
  725. return this._createdShaderName;
  726. }
  727. this._isCreatedShader = false;
  728. CustomMaterial.ShaderIndexer++;
  729. var name = "custom_" + CustomMaterial.ShaderIndexer;
  730. this.ReviewUniform("uniform", uniforms);
  731. this.ReviewUniform("sampler", samplers);
  732. var fn_afterBind = this._afterBind.bind(this);
  733. this._afterBind = function (m, e) {
  734. if (!e) {
  735. return;
  736. }
  737. _this.AttachAfterBind(m, e);
  738. try {
  739. fn_afterBind(m, e);
  740. }
  741. catch (e) { }
  742. };
  743. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  744. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  745. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  746. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  747. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  748. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  749. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  750. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  751. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  752. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  753. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  754. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  755. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  756. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  757. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  758. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  759. this._isCreatedShader = true;
  760. this._createdShaderName = name;
  761. return name;
  762. };
  763. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  764. if (!this._customUniform) {
  765. this._customUniform = new Array();
  766. this._newUniforms = new Array();
  767. this._newSamplerInstances = new Array();
  768. this._newUniformInstances = new Array();
  769. }
  770. if (param) {
  771. if (kind.indexOf("sampler") == -1) {
  772. this._newUniformInstances[kind + "-" + name] = param;
  773. }
  774. else {
  775. this._newUniformInstances[kind + "-" + name] = param;
  776. }
  777. }
  778. this._customUniform.push("uniform " + kind + " " + name + ";");
  779. this._newUniforms.push(name);
  780. return this;
  781. };
  782. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  783. this.CustomParts.Fragment_Begin = shaderPart;
  784. return this;
  785. };
  786. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  787. this.CustomParts.Fragment_Definitions = shaderPart;
  788. return this;
  789. };
  790. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  791. this.CustomParts.Fragment_MainBegin = shaderPart;
  792. return this;
  793. };
  794. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  795. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  796. return this;
  797. };
  798. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  799. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  800. return this;
  801. };
  802. CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  803. this.CustomParts.Fragment_Before_Lights = shaderPart;
  804. return this;
  805. };
  806. CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  807. this.CustomParts.Fragment_Before_Fog = shaderPart;
  808. return this;
  809. };
  810. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  811. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  812. return this;
  813. };
  814. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  815. this.CustomParts.Vertex_Begin = shaderPart;
  816. return this;
  817. };
  818. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  819. this.CustomParts.Vertex_Definitions = shaderPart;
  820. return this;
  821. };
  822. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  823. this.CustomParts.Vertex_MainBegin = shaderPart;
  824. return this;
  825. };
  826. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  827. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  828. return this;
  829. };
  830. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  831. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  832. return this;
  833. };
  834. CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  835. this.CustomParts.Vertex_MainEnd = shaderPart;
  836. return this;
  837. };
  838. CustomMaterial.ShaderIndexer = 1;
  839. return CustomMaterial;
  840. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  841. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  842. /***/ }),
  843. /***/ "./custom/index.ts":
  844. /*!*************************!*\
  845. !*** ./custom/index.ts ***!
  846. \*************************/
  847. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  848. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  849. "use strict";
  850. __webpack_require__.r(__webpack_exports__);
  851. /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  852. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  853. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  854. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  855. /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
  856. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  857. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  858. /***/ }),
  859. /***/ "./custom/pbrCustomMaterial.ts":
  860. /*!*************************************!*\
  861. !*** ./custom/pbrCustomMaterial.ts ***!
  862. \*************************************/
  863. /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
  864. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  865. "use strict";
  866. __webpack_require__.r(__webpack_exports__);
  867. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
  868. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
  869. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  870. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  871. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  872. var ShaderAlebdoParts = /** @class */ (function () {
  873. function ShaderAlebdoParts() {
  874. }
  875. return ShaderAlebdoParts;
  876. }());
  877. var PBRCustomMaterial = /** @class */ (function (_super) {
  878. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](PBRCustomMaterial, _super);
  879. function PBRCustomMaterial(name, scene) {
  880. var _this = _super.call(this, name, scene) || this;
  881. _this.CustomParts = new ShaderAlebdoParts();
  882. _this.customShaderNameResolve = _this.Builder;
  883. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
  884. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
  885. return _this;
  886. }
  887. PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  888. for (var el in this._newUniformInstances) {
  889. var ea = el.toString().split('-');
  890. if (ea[0] == 'vec2') {
  891. effect.setVector2(ea[1], this._newUniformInstances[el]);
  892. }
  893. else if (ea[0] == 'vec3') {
  894. effect.setVector3(ea[1], this._newUniformInstances[el]);
  895. }
  896. else if (ea[0] == 'vec4') {
  897. effect.setVector4(ea[1], this._newUniformInstances[el]);
  898. }
  899. else if (ea[0] == 'mat4') {
  900. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  901. }
  902. else if (ea[0] == 'float') {
  903. effect.setFloat(ea[1], this._newUniformInstances[el]);
  904. }
  905. }
  906. for (var el in this._newSamplerInstances) {
  907. var ea = el.toString().split('-');
  908. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  909. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  910. }
  911. }
  912. };
  913. PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
  914. if (name == "uniform") {
  915. for (var ind in this._newUniforms) {
  916. if (this._customUniform[ind].indexOf('sampler') == -1) {
  917. arr.push(this._newUniforms[ind]);
  918. }
  919. }
  920. }
  921. if (name == "sampler") {
  922. for (var ind in this._newUniforms) {
  923. if (this._customUniform[ind].indexOf('sampler') != -1) {
  924. arr.push(this._newUniforms[ind]);
  925. }
  926. }
  927. }
  928. return arr;
  929. };
  930. PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  931. var _this = this;
  932. if (this._isCreatedShader) {
  933. return this._createdShaderName;
  934. }
  935. this._isCreatedShader = false;
  936. PBRCustomMaterial.ShaderIndexer++;
  937. var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
  938. this.ReviewUniform("uniform", uniforms);
  939. this.ReviewUniform("sampler", samplers);
  940. var fn_afterBind = this._afterBind.bind(this);
  941. this._afterBind = function (m, e) {
  942. if (!e) {
  943. return;
  944. }
  945. _this.AttachAfterBind(m, e);
  946. try {
  947. fn_afterBind(m, e);
  948. }
  949. catch (e) { }
  950. };
  951. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  952. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  953. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  954. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  955. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  956. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  957. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  958. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  959. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  960. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  961. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  962. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
  963. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  964. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  965. .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
  966. .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
  967. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  968. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  969. this._isCreatedShader = true;
  970. this._createdShaderName = name;
  971. return name;
  972. };
  973. PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
  974. if (!this._customUniform) {
  975. this._customUniform = new Array();
  976. this._newUniforms = new Array();
  977. this._newSamplerInstances = new Array();
  978. this._newUniformInstances = new Array();
  979. }
  980. if (param) {
  981. if (kind.indexOf("sampler") == -1) {
  982. this._newUniformInstances[kind + "-" + name] = param;
  983. }
  984. else {
  985. this._newUniformInstances[kind + "-" + name] = param;
  986. }
  987. }
  988. this._customUniform.push("uniform " + kind + " " + name + ";");
  989. this._newUniforms.push(name);
  990. return this;
  991. };
  992. PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  993. this.CustomParts.Fragment_Begin = shaderPart;
  994. return this;
  995. };
  996. PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  997. this.CustomParts.Fragment_Definitions = shaderPart;
  998. return this;
  999. };
  1000. PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  1001. this.CustomParts.Fragment_MainBegin = shaderPart;
  1002. return this;
  1003. };
  1004. PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
  1005. this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
  1006. return this;
  1007. };
  1008. PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  1009. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  1010. return this;
  1011. };
  1012. PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  1013. this.CustomParts.Fragment_Before_Lights = shaderPart;
  1014. return this;
  1015. };
  1016. PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
  1017. this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
  1018. return this;
  1019. };
  1020. PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
  1021. this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
  1022. return this;
  1023. };
  1024. PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  1025. this.CustomParts.Fragment_Before_Fog = shaderPart;
  1026. return this;
  1027. };
  1028. PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  1029. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  1030. return this;
  1031. };
  1032. PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  1033. this.CustomParts.Vertex_Begin = shaderPart;
  1034. return this;
  1035. };
  1036. PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  1037. this.CustomParts.Vertex_Definitions = shaderPart;
  1038. return this;
  1039. };
  1040. PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  1041. this.CustomParts.Vertex_MainBegin = shaderPart;
  1042. return this;
  1043. };
  1044. PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  1045. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  1046. return this;
  1047. };
  1048. PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  1049. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  1050. return this;
  1051. };
  1052. PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  1053. this.CustomParts.Vertex_MainEnd = shaderPart;
  1054. return this;
  1055. };
  1056. PBRCustomMaterial.ShaderIndexer = 1;
  1057. return PBRCustomMaterial;
  1058. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
  1059. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
  1060. /***/ }),
  1061. /***/ "./fire/fire.fragment.ts":
  1062. /*!*******************************!*\
  1063. !*** ./fire/fire.fragment.ts ***!
  1064. \*******************************/
  1065. /*! exports provided: firePixelShader */
  1066. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1067. "use strict";
  1068. __webpack_require__.r(__webpack_exports__);
  1069. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
  1070. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1071. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1072. var name = 'firePixelShader';
  1073. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1074. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1075. /** @hidden */
  1076. var firePixelShader = { name: name, shader: shader };
  1077. /***/ }),
  1078. /***/ "./fire/fire.vertex.ts":
  1079. /*!*****************************!*\
  1080. !*** ./fire/fire.vertex.ts ***!
  1081. \*****************************/
  1082. /*! exports provided: fireVertexShader */
  1083. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1084. "use strict";
  1085. __webpack_require__.r(__webpack_exports__);
  1086. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
  1087. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1088. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1089. var name = 'fireVertexShader';
  1090. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
  1091. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1092. /** @hidden */
  1093. var fireVertexShader = { name: name, shader: shader };
  1094. /***/ }),
  1095. /***/ "./fire/fireMaterial.ts":
  1096. /*!******************************!*\
  1097. !*** ./fire/fireMaterial.ts ***!
  1098. \******************************/
  1099. /*! exports provided: FireMaterial */
  1100. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1101. "use strict";
  1102. __webpack_require__.r(__webpack_exports__);
  1103. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
  1104. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1105. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1106. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1107. /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
  1108. /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
  1109. var FireMaterialDefines = /** @class */ (function (_super) {
  1110. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FireMaterialDefines, _super);
  1111. function FireMaterialDefines() {
  1112. var _this = _super.call(this) || this;
  1113. _this.DIFFUSE = false;
  1114. _this.CLIPPLANE = false;
  1115. _this.CLIPPLANE2 = false;
  1116. _this.CLIPPLANE3 = false;
  1117. _this.CLIPPLANE4 = false;
  1118. _this.ALPHATEST = false;
  1119. _this.DEPTHPREPASS = false;
  1120. _this.POINTSIZE = false;
  1121. _this.FOG = false;
  1122. _this.UV1 = false;
  1123. _this.VERTEXCOLOR = false;
  1124. _this.VERTEXALPHA = false;
  1125. _this.BonesPerMesh = 0;
  1126. _this.NUM_BONE_INFLUENCERS = 0;
  1127. _this.INSTANCES = false;
  1128. _this.rebuild();
  1129. return _this;
  1130. }
  1131. return FireMaterialDefines;
  1132. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1133. var FireMaterial = /** @class */ (function (_super) {
  1134. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FireMaterial, _super);
  1135. function FireMaterial(name, scene) {
  1136. var _this = _super.call(this, name, scene) || this;
  1137. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1138. _this.speed = 1.0;
  1139. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  1140. _this._lastTime = 0;
  1141. return _this;
  1142. }
  1143. FireMaterial.prototype.needAlphaBlending = function () {
  1144. return false;
  1145. };
  1146. FireMaterial.prototype.needAlphaTesting = function () {
  1147. return true;
  1148. };
  1149. FireMaterial.prototype.getAlphaTestTexture = function () {
  1150. return null;
  1151. };
  1152. // Methods
  1153. FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1154. if (this.isFrozen) {
  1155. if (this._wasPreviouslyReady && subMesh.effect) {
  1156. return true;
  1157. }
  1158. }
  1159. if (!subMesh._materialDefines) {
  1160. subMesh._materialDefines = new FireMaterialDefines();
  1161. }
  1162. var defines = subMesh._materialDefines;
  1163. var scene = this.getScene();
  1164. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1165. if (this._renderId === scene.getRenderId()) {
  1166. return true;
  1167. }
  1168. }
  1169. var engine = scene.getEngine();
  1170. // Textures
  1171. if (defines._areTexturesDirty) {
  1172. defines._needUVs = false;
  1173. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1174. if (!this._diffuseTexture.isReady()) {
  1175. return false;
  1176. }
  1177. else {
  1178. defines._needUVs = true;
  1179. defines.DIFFUSE = true;
  1180. }
  1181. }
  1182. }
  1183. defines.ALPHATEST = this._opacityTexture ? true : false;
  1184. // Misc.
  1185. if (defines._areMiscDirty) {
  1186. defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
  1187. defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
  1188. }
  1189. // Values that need to be evaluated on every frame
  1190. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1191. // Attribs
  1192. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  1193. // Get correct effect
  1194. if (defines.isDirty) {
  1195. defines.markAsProcessed();
  1196. scene.resetCachedMaterial();
  1197. // Fallbacks
  1198. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1199. if (defines.FOG) {
  1200. fallbacks.addFallback(1, "FOG");
  1201. }
  1202. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1203. fallbacks.addCPUSkinningFallback(0, mesh);
  1204. }
  1205. //Attributes
  1206. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1207. if (defines.UV1) {
  1208. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1209. }
  1210. if (defines.VERTEXCOLOR) {
  1211. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1212. }
  1213. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1214. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1215. // Legacy browser patch
  1216. var shaderName = "fire";
  1217. var join = defines.toString();
  1218. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1219. attributes: attribs,
  1220. uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
  1221. "vFogInfos", "vFogColor", "pointSize",
  1222. "vDiffuseInfos",
  1223. "mBones",
  1224. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  1225. // Fire
  1226. "time", "speed"
  1227. ],
  1228. uniformBuffersNames: [],
  1229. samplers: ["diffuseSampler",
  1230. // Fire
  1231. "distortionSampler", "opacitySampler"
  1232. ],
  1233. defines: join,
  1234. fallbacks: fallbacks,
  1235. onCompiled: this.onCompiled,
  1236. onError: this.onError,
  1237. indexParameters: null,
  1238. maxSimultaneousLights: 4,
  1239. transformFeedbackVaryings: null
  1240. }, engine), defines);
  1241. }
  1242. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1243. return false;
  1244. }
  1245. this._renderId = scene.getRenderId();
  1246. this._wasPreviouslyReady = true;
  1247. return true;
  1248. };
  1249. FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1250. var scene = this.getScene();
  1251. var defines = subMesh._materialDefines;
  1252. if (!defines) {
  1253. return;
  1254. }
  1255. var effect = subMesh.effect;
  1256. if (!effect) {
  1257. return;
  1258. }
  1259. this._activeEffect = effect;
  1260. // Matrices
  1261. this.bindOnlyWorldMatrix(world);
  1262. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1263. // Bones
  1264. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1265. if (this._mustRebind(scene, effect)) {
  1266. // Textures
  1267. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1268. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1269. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1270. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1271. this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
  1272. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  1273. }
  1274. // Clip plane
  1275. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1276. // Point size
  1277. if (this.pointsCloud) {
  1278. this._activeEffect.setFloat("pointSize", this.pointSize);
  1279. }
  1280. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1281. }
  1282. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  1283. // View
  1284. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1285. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1286. }
  1287. // Fog
  1288. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1289. // Time
  1290. this._lastTime += scene.getEngine().getDeltaTime();
  1291. this._activeEffect.setFloat("time", this._lastTime);
  1292. // Speed
  1293. this._activeEffect.setFloat("speed", this.speed);
  1294. this._afterBind(mesh, this._activeEffect);
  1295. };
  1296. FireMaterial.prototype.getAnimatables = function () {
  1297. var results = [];
  1298. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  1299. results.push(this._diffuseTexture);
  1300. }
  1301. if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
  1302. results.push(this._distortionTexture);
  1303. }
  1304. if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
  1305. results.push(this._opacityTexture);
  1306. }
  1307. return results;
  1308. };
  1309. FireMaterial.prototype.getActiveTextures = function () {
  1310. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1311. if (this._diffuseTexture) {
  1312. activeTextures.push(this._diffuseTexture);
  1313. }
  1314. if (this._distortionTexture) {
  1315. activeTextures.push(this._distortionTexture);
  1316. }
  1317. if (this._opacityTexture) {
  1318. activeTextures.push(this._opacityTexture);
  1319. }
  1320. return activeTextures;
  1321. };
  1322. FireMaterial.prototype.hasTexture = function (texture) {
  1323. if (_super.prototype.hasTexture.call(this, texture)) {
  1324. return true;
  1325. }
  1326. if (this._diffuseTexture === texture) {
  1327. return true;
  1328. }
  1329. if (this._distortionTexture === texture) {
  1330. return true;
  1331. }
  1332. if (this._opacityTexture === texture) {
  1333. return true;
  1334. }
  1335. return false;
  1336. };
  1337. FireMaterial.prototype.getClassName = function () {
  1338. return "FireMaterial";
  1339. };
  1340. FireMaterial.prototype.dispose = function (forceDisposeEffect) {
  1341. if (this._diffuseTexture) {
  1342. this._diffuseTexture.dispose();
  1343. }
  1344. if (this._distortionTexture) {
  1345. this._distortionTexture.dispose();
  1346. }
  1347. _super.prototype.dispose.call(this, forceDisposeEffect);
  1348. };
  1349. FireMaterial.prototype.clone = function (name) {
  1350. var _this = this;
  1351. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
  1352. };
  1353. FireMaterial.prototype.serialize = function () {
  1354. var serializationObject = _super.prototype.serialize.call(this);
  1355. serializationObject.customType = "BABYLON.FireMaterial";
  1356. serializationObject.diffuseColor = this.diffuseColor.asArray();
  1357. serializationObject.speed = this.speed;
  1358. if (this._diffuseTexture) {
  1359. serializationObject._diffuseTexture = this._diffuseTexture.serialize();
  1360. }
  1361. if (this._distortionTexture) {
  1362. serializationObject._distortionTexture = this._distortionTexture.serialize();
  1363. }
  1364. if (this._opacityTexture) {
  1365. serializationObject._opacityTexture = this._opacityTexture.serialize();
  1366. }
  1367. return serializationObject;
  1368. };
  1369. FireMaterial.Parse = function (source, scene, rootUrl) {
  1370. var material = new FireMaterial(source.name, scene);
  1371. material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
  1372. material.speed = source.speed;
  1373. material.alpha = source.alpha;
  1374. material.id = source.id;
  1375. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
  1376. material.backFaceCulling = source.backFaceCulling;
  1377. material.wireframe = source.wireframe;
  1378. if (source._diffuseTexture) {
  1379. material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
  1380. }
  1381. if (source._distortionTexture) {
  1382. material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
  1383. }
  1384. if (source._opacityTexture) {
  1385. material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
  1386. }
  1387. if (source.checkReadyOnlyOnce) {
  1388. material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
  1389. }
  1390. return material;
  1391. };
  1392. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1393. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1394. ], FireMaterial.prototype, "_diffuseTexture", void 0);
  1395. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1396. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1397. ], FireMaterial.prototype, "diffuseTexture", void 0);
  1398. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1399. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
  1400. ], FireMaterial.prototype, "_distortionTexture", void 0);
  1401. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1402. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1403. ], FireMaterial.prototype, "distortionTexture", void 0);
  1404. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1405. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  1406. ], FireMaterial.prototype, "_opacityTexture", void 0);
  1407. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1408. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1409. ], FireMaterial.prototype, "opacityTexture", void 0);
  1410. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1411. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  1412. ], FireMaterial.prototype, "diffuseColor", void 0);
  1413. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1414. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1415. ], FireMaterial.prototype, "speed", void 0);
  1416. return FireMaterial;
  1417. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1418. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial;
  1419. /***/ }),
  1420. /***/ "./fire/index.ts":
  1421. /*!***********************!*\
  1422. !*** ./fire/index.ts ***!
  1423. \***********************/
  1424. /*! exports provided: FireMaterial */
  1425. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1426. "use strict";
  1427. __webpack_require__.r(__webpack_exports__);
  1428. /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
  1429. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  1430. /***/ }),
  1431. /***/ "./fur/fur.fragment.ts":
  1432. /*!*****************************!*\
  1433. !*** ./fur/fur.fragment.ts ***!
  1434. \*****************************/
  1435. /*! exports provided: furPixelShader */
  1436. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1437. "use strict";
  1438. __webpack_require__.r(__webpack_exports__);
  1439. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  1440. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1441. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1442. var name = 'furPixelShader';
  1443. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1444. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1445. /** @hidden */
  1446. var furPixelShader = { name: name, shader: shader };
  1447. /***/ }),
  1448. /***/ "./fur/fur.vertex.ts":
  1449. /*!***************************!*\
  1450. !*** ./fur/fur.vertex.ts ***!
  1451. \***************************/
  1452. /*! exports provided: furVertexShader */
  1453. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1454. "use strict";
  1455. __webpack_require__.r(__webpack_exports__);
  1456. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  1457. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1458. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1459. var name = 'furVertexShader';
  1460. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1461. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1462. /** @hidden */
  1463. var furVertexShader = { name: name, shader: shader };
  1464. /***/ }),
  1465. /***/ "./fur/furMaterial.ts":
  1466. /*!****************************!*\
  1467. !*** ./fur/furMaterial.ts ***!
  1468. \****************************/
  1469. /*! exports provided: FurMaterial */
  1470. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1471. "use strict";
  1472. __webpack_require__.r(__webpack_exports__);
  1473. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  1474. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1475. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1476. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1477. /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  1478. /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  1479. var FurMaterialDefines = /** @class */ (function (_super) {
  1480. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterialDefines, _super);
  1481. function FurMaterialDefines() {
  1482. var _this = _super.call(this) || this;
  1483. _this.DIFFUSE = false;
  1484. _this.HEIGHTMAP = false;
  1485. _this.CLIPPLANE = false;
  1486. _this.CLIPPLANE2 = false;
  1487. _this.CLIPPLANE3 = false;
  1488. _this.CLIPPLANE4 = false;
  1489. _this.ALPHATEST = false;
  1490. _this.DEPTHPREPASS = false;
  1491. _this.POINTSIZE = false;
  1492. _this.FOG = false;
  1493. _this.NORMAL = false;
  1494. _this.UV1 = false;
  1495. _this.UV2 = false;
  1496. _this.VERTEXCOLOR = false;
  1497. _this.VERTEXALPHA = false;
  1498. _this.NUM_BONE_INFLUENCERS = 0;
  1499. _this.BonesPerMesh = 0;
  1500. _this.INSTANCES = false;
  1501. _this.HIGHLEVEL = false;
  1502. _this.rebuild();
  1503. return _this;
  1504. }
  1505. return FurMaterialDefines;
  1506. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1507. var FurMaterial = /** @class */ (function (_super) {
  1508. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterial, _super);
  1509. function FurMaterial(name, scene) {
  1510. var _this = _super.call(this, name, scene) || this;
  1511. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1512. _this.furLength = 1;
  1513. _this.furAngle = 0;
  1514. _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
  1515. _this.furOffset = 0.0;
  1516. _this.furSpacing = 12;
  1517. _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1518. _this.furSpeed = 100;
  1519. _this.furDensity = 20;
  1520. _this.furOcclusion = 0.0;
  1521. _this._disableLighting = false;
  1522. _this._maxSimultaneousLights = 4;
  1523. _this.highLevelFur = true;
  1524. _this._furTime = 0;
  1525. return _this;
  1526. }
  1527. Object.defineProperty(FurMaterial.prototype, "furTime", {
  1528. get: function () {
  1529. return this._furTime;
  1530. },
  1531. set: function (furTime) {
  1532. this._furTime = furTime;
  1533. },
  1534. enumerable: true,
  1535. configurable: true
  1536. });
  1537. FurMaterial.prototype.needAlphaBlending = function () {
  1538. return (this.alpha < 1.0);
  1539. };
  1540. FurMaterial.prototype.needAlphaTesting = function () {
  1541. return false;
  1542. };
  1543. FurMaterial.prototype.getAlphaTestTexture = function () {
  1544. return null;
  1545. };
  1546. FurMaterial.prototype.updateFur = function () {
  1547. for (var i = 1; i < this._meshes.length; i++) {
  1548. var offsetFur = this._meshes[i].material;
  1549. offsetFur.furLength = this.furLength;
  1550. offsetFur.furAngle = this.furAngle;
  1551. offsetFur.furGravity = this.furGravity;
  1552. offsetFur.furSpacing = this.furSpacing;
  1553. offsetFur.furSpeed = this.furSpeed;
  1554. offsetFur.furColor = this.furColor;
  1555. offsetFur.diffuseTexture = this.diffuseTexture;
  1556. offsetFur.furTexture = this.furTexture;
  1557. offsetFur.highLevelFur = this.highLevelFur;
  1558. offsetFur.furTime = this.furTime;
  1559. offsetFur.furDensity = this.furDensity;
  1560. }
  1561. };
  1562. // Methods
  1563. FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1564. if (this.isFrozen) {
  1565. if (this._wasPreviouslyReady && subMesh.effect) {
  1566. return true;
  1567. }
  1568. }
  1569. if (!subMesh._materialDefines) {
  1570. subMesh._materialDefines = new FurMaterialDefines();
  1571. }
  1572. var defines = subMesh._materialDefines;
  1573. var scene = this.getScene();
  1574. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1575. if (this._renderId === scene.getRenderId()) {
  1576. return true;
  1577. }
  1578. }
  1579. var engine = scene.getEngine();
  1580. // Textures
  1581. if (defines._areTexturesDirty) {
  1582. if (scene.texturesEnabled) {
  1583. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1584. if (!this.diffuseTexture.isReady()) {
  1585. return false;
  1586. }
  1587. else {
  1588. defines._needUVs = true;
  1589. defines.DIFFUSE = true;
  1590. }
  1591. }
  1592. if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
  1593. if (!this.heightTexture.isReady()) {
  1594. return false;
  1595. }
  1596. else {
  1597. defines._needUVs = true;
  1598. defines.HEIGHTMAP = true;
  1599. }
  1600. }
  1601. }
  1602. }
  1603. // High level
  1604. if (this.highLevelFur !== defines.HIGHLEVEL) {
  1605. defines.HIGHLEVEL = true;
  1606. defines.markAsUnprocessed();
  1607. }
  1608. // Misc.
  1609. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1610. // Lights
  1611. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1612. // Values that need to be evaluated on every frame
  1613. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1614. // Attribs
  1615. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  1616. // Get correct effect
  1617. if (defines.isDirty) {
  1618. defines.markAsProcessed();
  1619. scene.resetCachedMaterial();
  1620. // Fallbacks
  1621. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1622. if (defines.FOG) {
  1623. fallbacks.addFallback(1, "FOG");
  1624. }
  1625. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  1626. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1627. fallbacks.addCPUSkinningFallback(0, mesh);
  1628. }
  1629. //Attributes
  1630. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1631. if (defines.NORMAL) {
  1632. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1633. }
  1634. if (defines.UV1) {
  1635. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1636. }
  1637. if (defines.UV2) {
  1638. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1639. }
  1640. if (defines.VERTEXCOLOR) {
  1641. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1642. }
  1643. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1644. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1645. // Legacy browser patch
  1646. var shaderName = "fur";
  1647. var join = defines.toString();
  1648. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  1649. "vFogInfos", "vFogColor", "pointSize",
  1650. "vDiffuseInfos",
  1651. "mBones",
  1652. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  1653. "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
  1654. ];
  1655. var samplers = ["diffuseSampler",
  1656. "heightTexture", "furTexture"
  1657. ];
  1658. var uniformBuffers = new Array();
  1659. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1660. uniformsNames: uniforms,
  1661. uniformBuffersNames: uniformBuffers,
  1662. samplers: samplers,
  1663. defines: defines,
  1664. maxSimultaneousLights: this.maxSimultaneousLights
  1665. });
  1666. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1667. attributes: attribs,
  1668. uniformsNames: uniforms,
  1669. uniformBuffersNames: uniformBuffers,
  1670. samplers: samplers,
  1671. defines: join,
  1672. fallbacks: fallbacks,
  1673. onCompiled: this.onCompiled,
  1674. onError: this.onError,
  1675. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  1676. }, engine), defines);
  1677. }
  1678. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1679. return false;
  1680. }
  1681. this._renderId = scene.getRenderId();
  1682. this._wasPreviouslyReady = true;
  1683. return true;
  1684. };
  1685. FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1686. var scene = this.getScene();
  1687. var defines = subMesh._materialDefines;
  1688. if (!defines) {
  1689. return;
  1690. }
  1691. var effect = subMesh.effect;
  1692. if (!effect) {
  1693. return;
  1694. }
  1695. this._activeEffect = effect;
  1696. // Matrices
  1697. this.bindOnlyWorldMatrix(world);
  1698. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1699. // Bones
  1700. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1701. if (scene.getCachedMaterial() !== this) {
  1702. // Textures
  1703. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1704. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1705. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1706. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1707. }
  1708. if (this._heightTexture) {
  1709. this._activeEffect.setTexture("heightTexture", this._heightTexture);
  1710. }
  1711. // Clip plane
  1712. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1713. // Point size
  1714. if (this.pointsCloud) {
  1715. this._activeEffect.setFloat("pointSize", this.pointSize);
  1716. }
  1717. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1718. }
  1719. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  1720. if (scene.lightsEnabled && !this.disableLighting) {
  1721. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1722. }
  1723. // View
  1724. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1725. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1726. }
  1727. // Fog
  1728. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1729. this._activeEffect.setFloat("furLength", this.furLength);
  1730. this._activeEffect.setFloat("furAngle", this.furAngle);
  1731. this._activeEffect.setColor4("furColor", this.furColor, 1.0);
  1732. if (this.highLevelFur) {
  1733. this._activeEffect.setVector3("furGravity", this.furGravity);
  1734. this._activeEffect.setFloat("furOffset", this.furOffset);
  1735. this._activeEffect.setFloat("furSpacing", this.furSpacing);
  1736. this._activeEffect.setFloat("furDensity", this.furDensity);
  1737. this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
  1738. this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
  1739. this._activeEffect.setFloat("furTime", this._furTime);
  1740. this._activeEffect.setTexture("furTexture", this.furTexture);
  1741. }
  1742. this._afterBind(mesh, this._activeEffect);
  1743. };
  1744. FurMaterial.prototype.getAnimatables = function () {
  1745. var results = [];
  1746. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  1747. results.push(this.diffuseTexture);
  1748. }
  1749. if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
  1750. results.push(this.heightTexture);
  1751. }
  1752. return results;
  1753. };
  1754. FurMaterial.prototype.getActiveTextures = function () {
  1755. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1756. if (this._diffuseTexture) {
  1757. activeTextures.push(this._diffuseTexture);
  1758. }
  1759. if (this._heightTexture) {
  1760. activeTextures.push(this._heightTexture);
  1761. }
  1762. return activeTextures;
  1763. };
  1764. FurMaterial.prototype.hasTexture = function (texture) {
  1765. if (_super.prototype.hasTexture.call(this, texture)) {
  1766. return true;
  1767. }
  1768. if (this.diffuseTexture === texture) {
  1769. return true;
  1770. }
  1771. if (this._heightTexture === texture) {
  1772. return true;
  1773. }
  1774. return false;
  1775. };
  1776. FurMaterial.prototype.dispose = function (forceDisposeEffect) {
  1777. if (this.diffuseTexture) {
  1778. this.diffuseTexture.dispose();
  1779. }
  1780. if (this._meshes) {
  1781. for (var i = 1; i < this._meshes.length; i++) {
  1782. var mat = this._meshes[i].material;
  1783. if (mat) {
  1784. mat.dispose(forceDisposeEffect);
  1785. }
  1786. this._meshes[i].dispose();
  1787. }
  1788. }
  1789. _super.prototype.dispose.call(this, forceDisposeEffect);
  1790. };
  1791. FurMaterial.prototype.clone = function (name) {
  1792. var _this = this;
  1793. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
  1794. };
  1795. FurMaterial.prototype.serialize = function () {
  1796. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1797. serializationObject.customType = "BABYLON.FurMaterial";
  1798. if (this._meshes) {
  1799. serializationObject.sourceMeshName = this._meshes[0].name;
  1800. serializationObject.quality = this._meshes.length;
  1801. }
  1802. return serializationObject;
  1803. };
  1804. FurMaterial.prototype.getClassName = function () {
  1805. return "FurMaterial";
  1806. };
  1807. // Statics
  1808. FurMaterial.Parse = function (source, scene, rootUrl) {
  1809. var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
  1810. if (source.sourceMeshName && material.highLevelFur) {
  1811. scene.executeWhenReady(function () {
  1812. var sourceMesh = scene.getMeshByName(source.sourceMeshName);
  1813. if (sourceMesh) {
  1814. var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
  1815. material.furTexture = furTexture;
  1816. FurMaterial.FurifyMesh(sourceMesh, source.quality);
  1817. }
  1818. });
  1819. }
  1820. return material;
  1821. };
  1822. FurMaterial.GenerateTexture = function (name, scene) {
  1823. // Generate fur textures
  1824. var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
  1825. var context = texture.getContext();
  1826. for (var i = 0; i < 20000; ++i) {
  1827. context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
  1828. context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
  1829. }
  1830. texture.update(false);
  1831. texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1832. texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1833. return texture;
  1834. };
  1835. // Creates and returns an array of meshes used as shells for the Fur Material
  1836. // that can be disposed later in your code
  1837. // The quality is in interval [0, 100]
  1838. FurMaterial.FurifyMesh = function (sourceMesh, quality) {
  1839. var meshes = [sourceMesh];
  1840. var mat = sourceMesh.material;
  1841. var i;
  1842. if (!(mat instanceof FurMaterial)) {
  1843. throw "The material of the source mesh must be a Fur Material";
  1844. }
  1845. for (i = 1; i < quality; i++) {
  1846. var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
  1847. sourceMesh.getScene().materials.pop();
  1848. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
  1849. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
  1850. offsetFur.furLength = mat.furLength;
  1851. offsetFur.furAngle = mat.furAngle;
  1852. offsetFur.furGravity = mat.furGravity;
  1853. offsetFur.furSpacing = mat.furSpacing;
  1854. offsetFur.furSpeed = mat.furSpeed;
  1855. offsetFur.furColor = mat.furColor;
  1856. offsetFur.diffuseTexture = mat.diffuseTexture;
  1857. offsetFur.furOffset = i / quality;
  1858. offsetFur.furTexture = mat.furTexture;
  1859. offsetFur.highLevelFur = mat.highLevelFur;
  1860. offsetFur.furTime = mat.furTime;
  1861. offsetFur.furDensity = mat.furDensity;
  1862. var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
  1863. offsetMesh.material = offsetFur;
  1864. offsetMesh.skeleton = sourceMesh.skeleton;
  1865. offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1866. meshes.push(offsetMesh);
  1867. }
  1868. for (i = 1; i < meshes.length; i++) {
  1869. meshes[i].parent = sourceMesh;
  1870. }
  1871. sourceMesh.material._meshes = meshes;
  1872. return meshes;
  1873. };
  1874. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1875. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1876. ], FurMaterial.prototype, "_diffuseTexture", void 0);
  1877. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1878. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1879. ], FurMaterial.prototype, "diffuseTexture", void 0);
  1880. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1881. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
  1882. ], FurMaterial.prototype, "_heightTexture", void 0);
  1883. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1884. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1885. ], FurMaterial.prototype, "heightTexture", void 0);
  1886. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1887. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1888. ], FurMaterial.prototype, "diffuseColor", void 0);
  1889. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1890. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1891. ], FurMaterial.prototype, "furLength", void 0);
  1892. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1893. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1894. ], FurMaterial.prototype, "furAngle", void 0);
  1895. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1896. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1897. ], FurMaterial.prototype, "furColor", void 0);
  1898. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1899. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1900. ], FurMaterial.prototype, "furOffset", void 0);
  1901. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1902. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1903. ], FurMaterial.prototype, "furSpacing", void 0);
  1904. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1905. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  1906. ], FurMaterial.prototype, "furGravity", void 0);
  1907. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1908. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1909. ], FurMaterial.prototype, "furSpeed", void 0);
  1910. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1911. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1912. ], FurMaterial.prototype, "furDensity", void 0);
  1913. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1914. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1915. ], FurMaterial.prototype, "furOcclusion", void 0);
  1916. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1917. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  1918. ], FurMaterial.prototype, "_disableLighting", void 0);
  1919. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1920. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1921. ], FurMaterial.prototype, "disableLighting", void 0);
  1922. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1923. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  1924. ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
  1925. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1926. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1927. ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
  1928. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1929. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1930. ], FurMaterial.prototype, "highLevelFur", void 0);
  1931. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1932. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1933. ], FurMaterial.prototype, "furTime", null);
  1934. return FurMaterial;
  1935. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1936. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  1937. /***/ }),
  1938. /***/ "./fur/index.ts":
  1939. /*!**********************!*\
  1940. !*** ./fur/index.ts ***!
  1941. \**********************/
  1942. /*! exports provided: FurMaterial */
  1943. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1944. "use strict";
  1945. __webpack_require__.r(__webpack_exports__);
  1946. /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  1947. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  1948. /***/ }),
  1949. /***/ "./gradient/gradient.fragment.ts":
  1950. /*!***************************************!*\
  1951. !*** ./gradient/gradient.fragment.ts ***!
  1952. \***************************************/
  1953. /*! exports provided: gradientPixelShader */
  1954. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1955. "use strict";
  1956. __webpack_require__.r(__webpack_exports__);
  1957. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  1958. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1959. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1960. var name = 'gradientPixelShader';
  1961. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  1962. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1963. /** @hidden */
  1964. var gradientPixelShader = { name: name, shader: shader };
  1965. /***/ }),
  1966. /***/ "./gradient/gradient.vertex.ts":
  1967. /*!*************************************!*\
  1968. !*** ./gradient/gradient.vertex.ts ***!
  1969. \*************************************/
  1970. /*! exports provided: gradientVertexShader */
  1971. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1972. "use strict";
  1973. __webpack_require__.r(__webpack_exports__);
  1974. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  1975. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1976. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1977. var name = 'gradientVertexShader';
  1978. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1979. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1980. /** @hidden */
  1981. var gradientVertexShader = { name: name, shader: shader };
  1982. /***/ }),
  1983. /***/ "./gradient/gradientMaterial.ts":
  1984. /*!**************************************!*\
  1985. !*** ./gradient/gradientMaterial.ts ***!
  1986. \**************************************/
  1987. /*! exports provided: GradientMaterial */
  1988. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1989. "use strict";
  1990. __webpack_require__.r(__webpack_exports__);
  1991. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  1992. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1993. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1994. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1995. /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  1996. /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  1997. var GradientMaterialDefines = /** @class */ (function (_super) {
  1998. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterialDefines, _super);
  1999. function GradientMaterialDefines() {
  2000. var _this = _super.call(this) || this;
  2001. _this.EMISSIVE = false;
  2002. _this.CLIPPLANE = false;
  2003. _this.CLIPPLANE2 = false;
  2004. _this.CLIPPLANE3 = false;
  2005. _this.CLIPPLANE4 = false;
  2006. _this.ALPHATEST = false;
  2007. _this.DEPTHPREPASS = false;
  2008. _this.POINTSIZE = false;
  2009. _this.FOG = false;
  2010. _this.NORMAL = false;
  2011. _this.UV1 = false;
  2012. _this.UV2 = false;
  2013. _this.VERTEXCOLOR = false;
  2014. _this.VERTEXALPHA = false;
  2015. _this.NUM_BONE_INFLUENCERS = 0;
  2016. _this.BonesPerMesh = 0;
  2017. _this.INSTANCES = false;
  2018. _this.rebuild();
  2019. return _this;
  2020. }
  2021. return GradientMaterialDefines;
  2022. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2023. var GradientMaterial = /** @class */ (function (_super) {
  2024. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterial, _super);
  2025. function GradientMaterial(name, scene) {
  2026. var _this = _super.call(this, name, scene) || this;
  2027. _this._maxSimultaneousLights = 4;
  2028. // The gradient top color, red by default
  2029. _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
  2030. _this.topColorAlpha = 1.0;
  2031. // The gradient top color, blue by default
  2032. _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
  2033. _this.bottomColorAlpha = 1.0;
  2034. // Gradient offset
  2035. _this.offset = 0;
  2036. _this.scale = 1.0;
  2037. _this.smoothness = 1.0;
  2038. _this._disableLighting = false;
  2039. return _this;
  2040. }
  2041. GradientMaterial.prototype.needAlphaBlending = function () {
  2042. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  2043. };
  2044. GradientMaterial.prototype.needAlphaTesting = function () {
  2045. return true;
  2046. };
  2047. GradientMaterial.prototype.getAlphaTestTexture = function () {
  2048. return null;
  2049. };
  2050. // Methods
  2051. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2052. if (this.isFrozen) {
  2053. if (this._wasPreviouslyReady && subMesh.effect) {
  2054. return true;
  2055. }
  2056. }
  2057. if (!subMesh._materialDefines) {
  2058. subMesh._materialDefines = new GradientMaterialDefines();
  2059. }
  2060. var defines = subMesh._materialDefines;
  2061. var scene = this.getScene();
  2062. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2063. if (this._renderId === scene.getRenderId()) {
  2064. return true;
  2065. }
  2066. }
  2067. var engine = scene.getEngine();
  2068. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2069. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2070. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2071. defines.EMISSIVE = this._disableLighting;
  2072. // Attribs
  2073. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  2074. // Get correct effect
  2075. if (defines.isDirty) {
  2076. defines.markAsProcessed();
  2077. scene.resetCachedMaterial();
  2078. // Fallbacks
  2079. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2080. if (defines.FOG) {
  2081. fallbacks.addFallback(1, "FOG");
  2082. }
  2083. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2084. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2085. fallbacks.addCPUSkinningFallback(0, mesh);
  2086. }
  2087. //Attributes
  2088. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2089. if (defines.NORMAL) {
  2090. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2091. }
  2092. if (defines.UV1) {
  2093. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2094. }
  2095. if (defines.UV2) {
  2096. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2097. }
  2098. if (defines.VERTEXCOLOR) {
  2099. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2100. }
  2101. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2102. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2103. // Legacy browser patch
  2104. var shaderName = "gradient";
  2105. var join = defines.toString();
  2106. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  2107. "vFogInfos", "vFogColor", "pointSize",
  2108. "mBones",
  2109. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  2110. "topColor", "bottomColor", "offset", "smoothness", "scale"
  2111. ];
  2112. var samplers = [];
  2113. var uniformBuffers = new Array();
  2114. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2115. uniformsNames: uniforms,
  2116. uniformBuffersNames: uniformBuffers,
  2117. samplers: samplers,
  2118. defines: defines,
  2119. maxSimultaneousLights: 4
  2120. });
  2121. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2122. attributes: attribs,
  2123. uniformsNames: uniforms,
  2124. uniformBuffersNames: uniformBuffers,
  2125. samplers: samplers,
  2126. defines: join,
  2127. fallbacks: fallbacks,
  2128. onCompiled: this.onCompiled,
  2129. onError: this.onError,
  2130. indexParameters: { maxSimultaneousLights: 4 }
  2131. }, engine), defines);
  2132. }
  2133. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2134. return false;
  2135. }
  2136. this._renderId = scene.getRenderId();
  2137. this._wasPreviouslyReady = true;
  2138. return true;
  2139. };
  2140. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2141. var scene = this.getScene();
  2142. var defines = subMesh._materialDefines;
  2143. if (!defines) {
  2144. return;
  2145. }
  2146. var effect = subMesh.effect;
  2147. if (!effect) {
  2148. return;
  2149. }
  2150. this._activeEffect = effect;
  2151. // Matrices
  2152. this.bindOnlyWorldMatrix(world);
  2153. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2154. // Bones
  2155. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
  2156. if (this._mustRebind(scene, effect)) {
  2157. // Clip plane
  2158. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
  2159. // Point size
  2160. if (this.pointsCloud) {
  2161. this._activeEffect.setFloat("pointSize", this.pointSize);
  2162. }
  2163. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2164. }
  2165. if (scene.lightsEnabled && !this.disableLighting) {
  2166. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  2167. }
  2168. // View
  2169. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2170. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2171. }
  2172. // Fog
  2173. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2174. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  2175. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  2176. this._activeEffect.setFloat("offset", this.offset);
  2177. this._activeEffect.setFloat("scale", this.scale);
  2178. this._activeEffect.setFloat("smoothness", this.smoothness);
  2179. this._afterBind(mesh, this._activeEffect);
  2180. };
  2181. GradientMaterial.prototype.getAnimatables = function () {
  2182. return [];
  2183. };
  2184. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  2185. _super.prototype.dispose.call(this, forceDisposeEffect);
  2186. };
  2187. GradientMaterial.prototype.clone = function (name) {
  2188. var _this = this;
  2189. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  2190. };
  2191. GradientMaterial.prototype.serialize = function () {
  2192. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2193. serializationObject.customType = "BABYLON.GradientMaterial";
  2194. return serializationObject;
  2195. };
  2196. GradientMaterial.prototype.getClassName = function () {
  2197. return "GradientMaterial";
  2198. };
  2199. // Statics
  2200. GradientMaterial.Parse = function (source, scene, rootUrl) {
  2201. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  2202. };
  2203. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2204. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2205. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  2206. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2207. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2208. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  2209. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2210. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2211. ], GradientMaterial.prototype, "topColor", void 0);
  2212. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2213. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2214. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  2215. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2216. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2217. ], GradientMaterial.prototype, "bottomColor", void 0);
  2218. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2219. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2220. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  2221. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2222. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2223. ], GradientMaterial.prototype, "offset", void 0);
  2224. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2225. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2226. ], GradientMaterial.prototype, "scale", void 0);
  2227. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2228. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2229. ], GradientMaterial.prototype, "smoothness", void 0);
  2230. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2231. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2232. ], GradientMaterial.prototype, "_disableLighting", void 0);
  2233. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2234. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2235. ], GradientMaterial.prototype, "disableLighting", void 0);
  2236. return GradientMaterial;
  2237. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2238. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  2239. /***/ }),
  2240. /***/ "./gradient/index.ts":
  2241. /*!***************************!*\
  2242. !*** ./gradient/index.ts ***!
  2243. \***************************/
  2244. /*! exports provided: GradientMaterial */
  2245. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2246. "use strict";
  2247. __webpack_require__.r(__webpack_exports__);
  2248. /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  2249. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2250. /***/ }),
  2251. /***/ "./grid/grid.fragment.ts":
  2252. /*!*******************************!*\
  2253. !*** ./grid/grid.fragment.ts ***!
  2254. \*******************************/
  2255. /*! exports provided: gridPixelShader */
  2256. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2257. "use strict";
  2258. __webpack_require__.r(__webpack_exports__);
  2259. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
  2260. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2261. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2262. var name = 'gridPixelShader';
  2263. var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}";
  2264. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2265. /** @hidden */
  2266. var gridPixelShader = { name: name, shader: shader };
  2267. /***/ }),
  2268. /***/ "./grid/grid.vertex.ts":
  2269. /*!*****************************!*\
  2270. !*** ./grid/grid.vertex.ts ***!
  2271. \*****************************/
  2272. /*! exports provided: gridVertexShader */
  2273. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2274. "use strict";
  2275. __webpack_require__.r(__webpack_exports__);
  2276. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
  2277. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2278. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2279. var name = 'gridVertexShader';
  2280. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n\nuniform mat4 projection;\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 worldView;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#ifdef FOG\nvec4 worldPos=world*vec4(position,1.0);\n#endif\n#include<fogVertex>\nvec4 cameraSpacePosition=worldView*vec4(position,1.0);\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
  2281. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2282. /** @hidden */
  2283. var gridVertexShader = { name: name, shader: shader };
  2284. /***/ }),
  2285. /***/ "./grid/gridMaterial.ts":
  2286. /*!******************************!*\
  2287. !*** ./grid/gridMaterial.ts ***!
  2288. \******************************/
  2289. /*! exports provided: GridMaterial */
  2290. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2291. "use strict";
  2292. __webpack_require__.r(__webpack_exports__);
  2293. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
  2294. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2295. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2296. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2297. /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
  2298. /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
  2299. var GridMaterialDefines = /** @class */ (function (_super) {
  2300. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GridMaterialDefines, _super);
  2301. function GridMaterialDefines() {
  2302. var _this = _super.call(this) || this;
  2303. _this.OPACITY = false;
  2304. _this.TRANSPARENT = false;
  2305. _this.FOG = false;
  2306. _this.PREMULTIPLYALPHA = false;
  2307. _this.UV1 = false;
  2308. _this.UV2 = false;
  2309. _this.rebuild();
  2310. return _this;
  2311. }
  2312. return GridMaterialDefines;
  2313. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2314. /**
  2315. * The grid materials allows you to wrap any shape with a grid.
  2316. * Colors are customizable.
  2317. */
  2318. var GridMaterial = /** @class */ (function (_super) {
  2319. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GridMaterial, _super);
  2320. /**
  2321. * constructor
  2322. * @param name The name given to the material in order to identify it afterwards.
  2323. * @param scene The scene the material is used in.
  2324. */
  2325. function GridMaterial(name, scene) {
  2326. var _this = _super.call(this, name, scene) || this;
  2327. /**
  2328. * Main color of the grid (e.g. between lines)
  2329. */
  2330. _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2331. /**
  2332. * Color of the grid lines.
  2333. */
  2334. _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
  2335. /**
  2336. * The scale of the grid compared to unit.
  2337. */
  2338. _this.gridRatio = 1.0;
  2339. /**
  2340. * Allows setting an offset for the grid lines.
  2341. */
  2342. _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  2343. /**
  2344. * The frequency of thicker lines.
  2345. */
  2346. _this.majorUnitFrequency = 10;
  2347. /**
  2348. * The visibility of minor units in the grid.
  2349. */
  2350. _this.minorUnitVisibility = 0.33;
  2351. /**
  2352. * The grid opacity outside of the lines.
  2353. */
  2354. _this.opacity = 1.0;
  2355. /**
  2356. * Determine RBG output is premultiplied by alpha value.
  2357. */
  2358. _this.preMultiplyAlpha = false;
  2359. _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
  2360. return _this;
  2361. }
  2362. /**
  2363. * Returns wehter or not the grid requires alpha blending.
  2364. */
  2365. GridMaterial.prototype.needAlphaBlending = function () {
  2366. return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
  2367. };
  2368. GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  2369. return this.needAlphaBlending();
  2370. };
  2371. GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2372. if (this.isFrozen) {
  2373. if (this._wasPreviouslyReady && subMesh.effect) {
  2374. return true;
  2375. }
  2376. }
  2377. if (!subMesh._materialDefines) {
  2378. subMesh._materialDefines = new GridMaterialDefines();
  2379. }
  2380. var defines = subMesh._materialDefines;
  2381. var scene = this.getScene();
  2382. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2383. if (this._renderId === scene.getRenderId()) {
  2384. return true;
  2385. }
  2386. }
  2387. if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
  2388. defines.TRANSPARENT = !defines.TRANSPARENT;
  2389. defines.markAsUnprocessed();
  2390. }
  2391. if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
  2392. defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
  2393. defines.markAsUnprocessed();
  2394. }
  2395. // Textures
  2396. if (defines._areTexturesDirty) {
  2397. defines._needUVs = false;
  2398. if (scene.texturesEnabled) {
  2399. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2400. if (!this._opacityTexture.isReady()) {
  2401. return false;
  2402. }
  2403. else {
  2404. defines._needUVs = true;
  2405. defines.OPACITY = true;
  2406. }
  2407. }
  2408. }
  2409. }
  2410. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
  2411. // Get correct effect
  2412. if (defines.isDirty) {
  2413. defines.markAsProcessed();
  2414. scene.resetCachedMaterial();
  2415. // Attributes
  2416. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
  2417. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
  2418. if (defines.UV1) {
  2419. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2420. }
  2421. if (defines.UV2) {
  2422. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2423. }
  2424. // Defines
  2425. var join = defines.toString();
  2426. subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "worldView", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
  2427. "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
  2428. }
  2429. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2430. return false;
  2431. }
  2432. this._renderId = scene.getRenderId();
  2433. this._wasPreviouslyReady = true;
  2434. return true;
  2435. };
  2436. GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2437. var scene = this.getScene();
  2438. var defines = subMesh._materialDefines;
  2439. if (!defines) {
  2440. return;
  2441. }
  2442. var effect = subMesh.effect;
  2443. if (!effect) {
  2444. return;
  2445. }
  2446. this._activeEffect = effect;
  2447. // Matrices
  2448. this.bindOnlyWorldMatrix(world);
  2449. this._activeEffect.setMatrix("worldView", world.multiply(scene.getViewMatrix()));
  2450. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2451. this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
  2452. // Uniforms
  2453. if (this._mustRebind(scene, effect)) {
  2454. this._activeEffect.setColor3("mainColor", this.mainColor);
  2455. this._activeEffect.setColor3("lineColor", this.lineColor);
  2456. this._activeEffect.setVector3("gridOffset", this.gridOffset);
  2457. this._gridControl.x = this.gridRatio;
  2458. this._gridControl.y = Math.round(this.majorUnitFrequency);
  2459. this._gridControl.z = this.minorUnitVisibility;
  2460. this._gridControl.w = this.opacity;
  2461. this._activeEffect.setVector4("gridControl", this._gridControl);
  2462. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2463. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  2464. this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
  2465. this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
  2466. }
  2467. }
  2468. // Fog
  2469. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2470. this._afterBind(mesh, this._activeEffect);
  2471. };
  2472. /**
  2473. * Dispose the material and its associated resources.
  2474. * @param forceDisposeEffect will also dispose the used effect when true
  2475. */
  2476. GridMaterial.prototype.dispose = function (forceDisposeEffect) {
  2477. _super.prototype.dispose.call(this, forceDisposeEffect);
  2478. };
  2479. GridMaterial.prototype.clone = function (name) {
  2480. var _this = this;
  2481. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
  2482. };
  2483. GridMaterial.prototype.serialize = function () {
  2484. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2485. serializationObject.customType = "BABYLON.GridMaterial";
  2486. return serializationObject;
  2487. };
  2488. GridMaterial.prototype.getClassName = function () {
  2489. return "GridMaterial";
  2490. };
  2491. GridMaterial.Parse = function (source, scene, rootUrl) {
  2492. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
  2493. };
  2494. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2495. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2496. ], GridMaterial.prototype, "mainColor", void 0);
  2497. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2498. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2499. ], GridMaterial.prototype, "lineColor", void 0);
  2500. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2501. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2502. ], GridMaterial.prototype, "gridRatio", void 0);
  2503. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2504. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2505. ], GridMaterial.prototype, "gridOffset", void 0);
  2506. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2507. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2508. ], GridMaterial.prototype, "majorUnitFrequency", void 0);
  2509. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2510. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2511. ], GridMaterial.prototype, "minorUnitVisibility", void 0);
  2512. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2513. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2514. ], GridMaterial.prototype, "opacity", void 0);
  2515. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2516. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2517. ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
  2518. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2519. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  2520. ], GridMaterial.prototype, "_opacityTexture", void 0);
  2521. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2522. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2523. ], GridMaterial.prototype, "opacityTexture", void 0);
  2524. return GridMaterial;
  2525. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2526. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;
  2527. /***/ }),
  2528. /***/ "./grid/index.ts":
  2529. /*!***********************!*\
  2530. !*** ./grid/index.ts ***!
  2531. \***********************/
  2532. /*! exports provided: GridMaterial */
  2533. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2534. "use strict";
  2535. __webpack_require__.r(__webpack_exports__);
  2536. /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
  2537. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2538. /***/ }),
  2539. /***/ "./index.ts":
  2540. /*!******************!*\
  2541. !*** ./index.ts ***!
  2542. \******************/
  2543. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2544. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2545. "use strict";
  2546. __webpack_require__.r(__webpack_exports__);
  2547. /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts");
  2548. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2549. /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts");
  2550. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; });
  2551. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; });
  2552. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; });
  2553. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  2554. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  2555. /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  2556. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; });
  2557. /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts");
  2558. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; });
  2559. /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts");
  2560. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; });
  2561. /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts");
  2562. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; });
  2563. /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts");
  2564. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; });
  2565. /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts");
  2566. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; });
  2567. /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts");
  2568. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; });
  2569. /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts");
  2570. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; });
  2571. /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts");
  2572. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; });
  2573. /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts");
  2574. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; });
  2575. /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts");
  2576. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; });
  2577. /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts");
  2578. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; });
  2579. /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts");
  2580. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; });
  2581. /***/ }),
  2582. /***/ "./lava/index.ts":
  2583. /*!***********************!*\
  2584. !*** ./lava/index.ts ***!
  2585. \***********************/
  2586. /*! exports provided: LavaMaterial */
  2587. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2588. "use strict";
  2589. __webpack_require__.r(__webpack_exports__);
  2590. /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
  2591. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2592. /***/ }),
  2593. /***/ "./lava/lava.fragment.ts":
  2594. /*!*******************************!*\
  2595. !*** ./lava/lava.fragment.ts ***!
  2596. \*******************************/
  2597. /*! exports provided: lavaPixelShader */
  2598. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2599. "use strict";
  2600. __webpack_require__.r(__webpack_exports__);
  2601. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
  2602. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2603. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2604. var name = 'lavaPixelShader';
  2605. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  2606. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2607. /** @hidden */
  2608. var lavaPixelShader = { name: name, shader: shader };
  2609. /***/ }),
  2610. /***/ "./lava/lava.vertex.ts":
  2611. /*!*****************************!*\
  2612. !*** ./lava/lava.vertex.ts ***!
  2613. \*****************************/
  2614. /*! exports provided: lavaVertexShader */
  2615. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2616. "use strict";
  2617. __webpack_require__.r(__webpack_exports__);
  2618. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
  2619. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2620. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2621. var name = 'lavaVertexShader';
  2622. var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
  2623. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2624. /** @hidden */
  2625. var lavaVertexShader = { name: name, shader: shader };
  2626. /***/ }),
  2627. /***/ "./lava/lavaMaterial.ts":
  2628. /*!******************************!*\
  2629. !*** ./lava/lavaMaterial.ts ***!
  2630. \******************************/
  2631. /*! exports provided: LavaMaterial */
  2632. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2633. "use strict";
  2634. __webpack_require__.r(__webpack_exports__);
  2635. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
  2636. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2637. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2638. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2639. /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
  2640. /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
  2641. var LavaMaterialDefines = /** @class */ (function (_super) {
  2642. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](LavaMaterialDefines, _super);
  2643. function LavaMaterialDefines() {
  2644. var _this = _super.call(this) || this;
  2645. _this.DIFFUSE = false;
  2646. _this.CLIPPLANE = false;
  2647. _this.CLIPPLANE2 = false;
  2648. _this.CLIPPLANE3 = false;
  2649. _this.CLIPPLANE4 = false;
  2650. _this.ALPHATEST = false;
  2651. _this.DEPTHPREPASS = false;
  2652. _this.POINTSIZE = false;
  2653. _this.FOG = false;
  2654. _this.LIGHT0 = false;
  2655. _this.LIGHT1 = false;
  2656. _this.LIGHT2 = false;
  2657. _this.LIGHT3 = false;
  2658. _this.SPOTLIGHT0 = false;
  2659. _this.SPOTLIGHT1 = false;
  2660. _this.SPOTLIGHT2 = false;
  2661. _this.SPOTLIGHT3 = false;
  2662. _this.HEMILIGHT0 = false;
  2663. _this.HEMILIGHT1 = false;
  2664. _this.HEMILIGHT2 = false;
  2665. _this.HEMILIGHT3 = false;
  2666. _this.DIRLIGHT0 = false;
  2667. _this.DIRLIGHT1 = false;
  2668. _this.DIRLIGHT2 = false;
  2669. _this.DIRLIGHT3 = false;
  2670. _this.POINTLIGHT0 = false;
  2671. _this.POINTLIGHT1 = false;
  2672. _this.POINTLIGHT2 = false;
  2673. _this.POINTLIGHT3 = false;
  2674. _this.SHADOW0 = false;
  2675. _this.SHADOW1 = false;
  2676. _this.SHADOW2 = false;
  2677. _this.SHADOW3 = false;
  2678. _this.SHADOWS = false;
  2679. _this.SHADOWESM0 = false;
  2680. _this.SHADOWESM1 = false;
  2681. _this.SHADOWESM2 = false;
  2682. _this.SHADOWESM3 = false;
  2683. _this.SHADOWPOISSON0 = false;
  2684. _this.SHADOWPOISSON1 = false;
  2685. _this.SHADOWPOISSON2 = false;
  2686. _this.SHADOWPOISSON3 = false;
  2687. _this.SHADOWPCF0 = false;
  2688. _this.SHADOWPCF1 = false;
  2689. _this.SHADOWPCF2 = false;
  2690. _this.SHADOWPCF3 = false;
  2691. _this.SHADOWPCSS0 = false;
  2692. _this.SHADOWPCSS1 = false;
  2693. _this.SHADOWPCSS2 = false;
  2694. _this.SHADOWPCSS3 = false;
  2695. _this.NORMAL = false;
  2696. _this.UV1 = false;
  2697. _this.UV2 = false;
  2698. _this.VERTEXCOLOR = false;
  2699. _this.VERTEXALPHA = false;
  2700. _this.NUM_BONE_INFLUENCERS = 0;
  2701. _this.BonesPerMesh = 0;
  2702. _this.INSTANCES = false;
  2703. _this.UNLIT = false;
  2704. _this.rebuild();
  2705. return _this;
  2706. }
  2707. return LavaMaterialDefines;
  2708. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2709. var LavaMaterial = /** @class */ (function (_super) {
  2710. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](LavaMaterial, _super);
  2711. function LavaMaterial(name, scene) {
  2712. var _this = _super.call(this, name, scene) || this;
  2713. _this.speed = 1;
  2714. _this.movingSpeed = 1;
  2715. _this.lowFrequencySpeed = 1;
  2716. _this.fogDensity = 0.15;
  2717. _this._lastTime = 0;
  2718. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2719. _this._disableLighting = false;
  2720. _this._unlit = false;
  2721. _this._maxSimultaneousLights = 4;
  2722. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  2723. return _this;
  2724. }
  2725. LavaMaterial.prototype.needAlphaBlending = function () {
  2726. return (this.alpha < 1.0);
  2727. };
  2728. LavaMaterial.prototype.needAlphaTesting = function () {
  2729. return false;
  2730. };
  2731. LavaMaterial.prototype.getAlphaTestTexture = function () {
  2732. return null;
  2733. };
  2734. // Methods
  2735. LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2736. if (this.isFrozen) {
  2737. if (this._wasPreviouslyReady && subMesh.effect) {
  2738. return true;
  2739. }
  2740. }
  2741. if (!subMesh._materialDefines) {
  2742. subMesh._materialDefines = new LavaMaterialDefines();
  2743. }
  2744. var defines = subMesh._materialDefines;
  2745. var scene = this.getScene();
  2746. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2747. if (this._renderId === scene.getRenderId()) {
  2748. return true;
  2749. }
  2750. }
  2751. var engine = scene.getEngine();
  2752. // Textures
  2753. if (defines._areTexturesDirty) {
  2754. defines._needUVs = false;
  2755. if (scene.texturesEnabled) {
  2756. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2757. if (!this._diffuseTexture.isReady()) {
  2758. return false;
  2759. }
  2760. else {
  2761. defines._needUVs = true;
  2762. defines.DIFFUSE = true;
  2763. }
  2764. }
  2765. }
  2766. }
  2767. // Misc.
  2768. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2769. // Lights
  2770. defines._needNormals = true;
  2771. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2772. // Values that need to be evaluated on every frame
  2773. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2774. // Attribs
  2775. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  2776. // Get correct effect
  2777. if (defines.isDirty) {
  2778. defines.markAsProcessed();
  2779. scene.resetCachedMaterial();
  2780. // Fallbacks
  2781. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2782. if (defines.FOG) {
  2783. fallbacks.addFallback(1, "FOG");
  2784. }
  2785. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2786. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2787. fallbacks.addCPUSkinningFallback(0, mesh);
  2788. }
  2789. //Attributes
  2790. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2791. if (defines.NORMAL) {
  2792. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2793. }
  2794. if (defines.UV1) {
  2795. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2796. }
  2797. if (defines.UV2) {
  2798. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2799. }
  2800. if (defines.VERTEXCOLOR) {
  2801. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2802. }
  2803. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2804. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2805. // Legacy browser patch
  2806. var shaderName = "lava";
  2807. var join = defines.toString();
  2808. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  2809. "vFogInfos", "vFogColor", "pointSize",
  2810. "vDiffuseInfos",
  2811. "mBones",
  2812. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  2813. "time", "speed", "movingSpeed",
  2814. "fogColor", "fogDensity", "lowFrequencySpeed"
  2815. ];
  2816. var samplers = ["diffuseSampler",
  2817. "noiseTexture"
  2818. ];
  2819. var uniformBuffers = new Array();
  2820. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2821. uniformsNames: uniforms,
  2822. uniformBuffersNames: uniformBuffers,
  2823. samplers: samplers,
  2824. defines: defines,
  2825. maxSimultaneousLights: this.maxSimultaneousLights
  2826. });
  2827. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2828. attributes: attribs,
  2829. uniformsNames: uniforms,
  2830. uniformBuffersNames: uniformBuffers,
  2831. samplers: samplers,
  2832. defines: join,
  2833. fallbacks: fallbacks,
  2834. onCompiled: this.onCompiled,
  2835. onError: this.onError,
  2836. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  2837. }, engine), defines);
  2838. }
  2839. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2840. return false;
  2841. }
  2842. this._renderId = scene.getRenderId();
  2843. this._wasPreviouslyReady = true;
  2844. return true;
  2845. };
  2846. LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2847. var scene = this.getScene();
  2848. var defines = subMesh._materialDefines;
  2849. if (!defines) {
  2850. return;
  2851. }
  2852. var effect = subMesh.effect;
  2853. if (!effect) {
  2854. return;
  2855. }
  2856. this._activeEffect = effect;
  2857. defines.UNLIT = this._unlit;
  2858. // Matrices
  2859. this.bindOnlyWorldMatrix(world);
  2860. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2861. // Bones
  2862. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  2863. if (this._mustRebind(scene, effect)) {
  2864. // Textures
  2865. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2866. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  2867. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  2868. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  2869. }
  2870. if (this.noiseTexture) {
  2871. this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
  2872. }
  2873. // Clip plane
  2874. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  2875. // Point size
  2876. if (this.pointsCloud) {
  2877. this._activeEffect.setFloat("pointSize", this.pointSize);
  2878. }
  2879. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2880. }
  2881. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  2882. if (scene.lightsEnabled && !this.disableLighting) {
  2883. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  2884. }
  2885. // View
  2886. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2887. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2888. }
  2889. // Fog
  2890. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2891. this._lastTime += scene.getEngine().getDeltaTime();
  2892. this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
  2893. if (!this.fogColor) {
  2894. this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2895. }
  2896. this._activeEffect.setColor3("fogColor", this.fogColor);
  2897. this._activeEffect.setFloat("fogDensity", this.fogDensity);
  2898. this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
  2899. this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
  2900. this._afterBind(mesh, this._activeEffect);
  2901. };
  2902. LavaMaterial.prototype.getAnimatables = function () {
  2903. var results = [];
  2904. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  2905. results.push(this.diffuseTexture);
  2906. }
  2907. if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
  2908. results.push(this.noiseTexture);
  2909. }
  2910. return results;
  2911. };
  2912. LavaMaterial.prototype.getActiveTextures = function () {
  2913. var activeTextures = _super.prototype.getActiveTextures.call(this);
  2914. if (this._diffuseTexture) {
  2915. activeTextures.push(this._diffuseTexture);
  2916. }
  2917. return activeTextures;
  2918. };
  2919. LavaMaterial.prototype.hasTexture = function (texture) {
  2920. if (_super.prototype.hasTexture.call(this, texture)) {
  2921. return true;
  2922. }
  2923. if (this.diffuseTexture === texture) {
  2924. return true;
  2925. }
  2926. return false;
  2927. };
  2928. LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
  2929. if (this.diffuseTexture) {
  2930. this.diffuseTexture.dispose();
  2931. }
  2932. if (this.noiseTexture) {
  2933. this.noiseTexture.dispose();
  2934. }
  2935. _super.prototype.dispose.call(this, forceDisposeEffect);
  2936. };
  2937. LavaMaterial.prototype.clone = function (name) {
  2938. var _this = this;
  2939. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
  2940. };
  2941. LavaMaterial.prototype.serialize = function () {
  2942. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2943. serializationObject.customType = "BABYLON.LavaMaterial";
  2944. return serializationObject;
  2945. };
  2946. LavaMaterial.prototype.getClassName = function () {
  2947. return "LavaMaterial";
  2948. };
  2949. // Statics
  2950. LavaMaterial.Parse = function (source, scene, rootUrl) {
  2951. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
  2952. };
  2953. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2954. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  2955. ], LavaMaterial.prototype, "_diffuseTexture", void 0);
  2956. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2957. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2958. ], LavaMaterial.prototype, "diffuseTexture", void 0);
  2959. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2960. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  2961. ], LavaMaterial.prototype, "noiseTexture", void 0);
  2962. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2963. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2964. ], LavaMaterial.prototype, "fogColor", void 0);
  2965. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2966. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2967. ], LavaMaterial.prototype, "speed", void 0);
  2968. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2969. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2970. ], LavaMaterial.prototype, "movingSpeed", void 0);
  2971. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2972. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2973. ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
  2974. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2975. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2976. ], LavaMaterial.prototype, "fogDensity", void 0);
  2977. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2978. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2979. ], LavaMaterial.prototype, "diffuseColor", void 0);
  2980. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2981. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2982. ], LavaMaterial.prototype, "_disableLighting", void 0);
  2983. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2984. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2985. ], LavaMaterial.prototype, "disableLighting", void 0);
  2986. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2987. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
  2988. ], LavaMaterial.prototype, "_unlit", void 0);
  2989. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2990. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2991. ], LavaMaterial.prototype, "unlit", void 0);
  2992. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2993. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2994. ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
  2995. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2996. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2997. ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
  2998. return LavaMaterial;
  2999. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3000. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;
  3001. /***/ }),
  3002. /***/ "./legacy/legacy.ts":
  3003. /*!**************************!*\
  3004. !*** ./legacy/legacy.ts ***!
  3005. \**************************/
  3006. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  3007. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3008. "use strict";
  3009. __webpack_require__.r(__webpack_exports__);
  3010. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  3011. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  3012. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  3013. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  3014. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  3015. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
  3016. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
  3017. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  3018. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  3019. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  3020. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  3021. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  3022. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3023. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3024. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3025. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  3026. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  3027. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  3028. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  3029. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  3030. /**
  3031. * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
  3032. *
  3033. * This is the entry point for the UMD module.
  3034. * The entry point for a future ESM package should be index.ts
  3035. */
  3036. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  3037. if (typeof globalObject !== "undefined") {
  3038. globalObject.BABYLON = globalObject.BABYLON || {};
  3039. for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
  3040. globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
  3041. }
  3042. }
  3043. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  3044. /***/ }),
  3045. /***/ "./mix/index.ts":
  3046. /*!**********************!*\
  3047. !*** ./mix/index.ts ***!
  3048. \**********************/
  3049. /*! exports provided: MixMaterial */
  3050. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3051. "use strict";
  3052. __webpack_require__.r(__webpack_exports__);
  3053. /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  3054. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3055. /***/ }),
  3056. /***/ "./mix/mix.fragment.ts":
  3057. /*!*****************************!*\
  3058. !*** ./mix/mix.fragment.ts ***!
  3059. \*****************************/
  3060. /*! exports provided: mixPixelShader */
  3061. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3062. "use strict";
  3063. __webpack_require__.r(__webpack_exports__);
  3064. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  3065. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3066. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3067. var name = 'mixPixelShader';
  3068. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  3069. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3070. /** @hidden */
  3071. var mixPixelShader = { name: name, shader: shader };
  3072. /***/ }),
  3073. /***/ "./mix/mix.vertex.ts":
  3074. /*!***************************!*\
  3075. !*** ./mix/mix.vertex.ts ***!
  3076. \***************************/
  3077. /*! exports provided: mixVertexShader */
  3078. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3079. "use strict";
  3080. __webpack_require__.r(__webpack_exports__);
  3081. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  3082. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3083. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3084. var name = 'mixVertexShader';
  3085. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3086. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3087. /** @hidden */
  3088. var mixVertexShader = { name: name, shader: shader };
  3089. /***/ }),
  3090. /***/ "./mix/mixMaterial.ts":
  3091. /*!****************************!*\
  3092. !*** ./mix/mixMaterial.ts ***!
  3093. \****************************/
  3094. /*! exports provided: MixMaterial */
  3095. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3096. "use strict";
  3097. __webpack_require__.r(__webpack_exports__);
  3098. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  3099. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3100. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3101. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3102. /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  3103. /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  3104. var MixMaterialDefines = /** @class */ (function (_super) {
  3105. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterialDefines, _super);
  3106. function MixMaterialDefines() {
  3107. var _this = _super.call(this) || this;
  3108. _this.DIFFUSE = false;
  3109. _this.CLIPPLANE = false;
  3110. _this.CLIPPLANE2 = false;
  3111. _this.CLIPPLANE3 = false;
  3112. _this.CLIPPLANE4 = false;
  3113. _this.ALPHATEST = false;
  3114. _this.DEPTHPREPASS = false;
  3115. _this.POINTSIZE = false;
  3116. _this.FOG = false;
  3117. _this.SPECULARTERM = false;
  3118. _this.NORMAL = false;
  3119. _this.UV1 = false;
  3120. _this.UV2 = false;
  3121. _this.VERTEXCOLOR = false;
  3122. _this.VERTEXALPHA = false;
  3123. _this.NUM_BONE_INFLUENCERS = 0;
  3124. _this.BonesPerMesh = 0;
  3125. _this.INSTANCES = false;
  3126. _this.MIXMAP2 = false;
  3127. _this.rebuild();
  3128. return _this;
  3129. }
  3130. return MixMaterialDefines;
  3131. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3132. var MixMaterial = /** @class */ (function (_super) {
  3133. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterial, _super);
  3134. function MixMaterial(name, scene) {
  3135. var _this = _super.call(this, name, scene) || this;
  3136. /**
  3137. * Uniforms
  3138. */
  3139. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3140. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  3141. _this.specularPower = 64;
  3142. _this._disableLighting = false;
  3143. _this._maxSimultaneousLights = 4;
  3144. return _this;
  3145. }
  3146. MixMaterial.prototype.needAlphaBlending = function () {
  3147. return (this.alpha < 1.0);
  3148. };
  3149. MixMaterial.prototype.needAlphaTesting = function () {
  3150. return false;
  3151. };
  3152. MixMaterial.prototype.getAlphaTestTexture = function () {
  3153. return null;
  3154. };
  3155. // Methods
  3156. MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3157. if (this.isFrozen) {
  3158. if (this._wasPreviouslyReady && subMesh.effect) {
  3159. return true;
  3160. }
  3161. }
  3162. if (!subMesh._materialDefines) {
  3163. subMesh._materialDefines = new MixMaterialDefines();
  3164. }
  3165. var defines = subMesh._materialDefines;
  3166. var scene = this.getScene();
  3167. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3168. if (this._renderId === scene.getRenderId()) {
  3169. return true;
  3170. }
  3171. }
  3172. var engine = scene.getEngine();
  3173. // Textures
  3174. if (scene.texturesEnabled) {
  3175. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  3176. return false;
  3177. }
  3178. defines._needUVs = true;
  3179. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3180. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  3181. return false;
  3182. }
  3183. defines.DIFFUSE = true;
  3184. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  3185. return false;
  3186. }
  3187. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  3188. return false;
  3189. }
  3190. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  3191. return false;
  3192. }
  3193. if (this._mixTexture2) {
  3194. if (!this._mixTexture2.isReady()) {
  3195. return false;
  3196. }
  3197. defines.MIXMAP2 = true;
  3198. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  3199. return false;
  3200. }
  3201. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  3202. return false;
  3203. }
  3204. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  3205. return false;
  3206. }
  3207. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  3208. return false;
  3209. }
  3210. }
  3211. }
  3212. }
  3213. // Misc.
  3214. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3215. // Lights
  3216. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3217. // Values that need to be evaluated on every frame
  3218. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3219. // Attribs
  3220. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3221. // Get correct effect
  3222. if (defines.isDirty) {
  3223. defines.markAsProcessed();
  3224. scene.resetCachedMaterial();
  3225. // Fallbacks
  3226. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3227. if (defines.FOG) {
  3228. fallbacks.addFallback(1, "FOG");
  3229. }
  3230. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  3231. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3232. fallbacks.addCPUSkinningFallback(0, mesh);
  3233. }
  3234. //Attributes
  3235. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3236. if (defines.NORMAL) {
  3237. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3238. }
  3239. if (defines.UV1) {
  3240. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3241. }
  3242. if (defines.UV2) {
  3243. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3244. }
  3245. if (defines.VERTEXCOLOR) {
  3246. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  3247. }
  3248. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3249. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3250. // Legacy browser patch
  3251. var shaderName = "mix";
  3252. var join = defines.toString();
  3253. var uniforms = [
  3254. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  3255. "vFogInfos", "vFogColor", "pointSize",
  3256. "vTextureInfos",
  3257. "mBones",
  3258. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix",
  3259. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  3260. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  3261. ];
  3262. var samplers = [
  3263. "mixMap1Sampler", "mixMap2Sampler",
  3264. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  3265. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  3266. ];
  3267. var uniformBuffers = new Array();
  3268. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3269. uniformsNames: uniforms,
  3270. uniformBuffersNames: uniformBuffers,
  3271. samplers: samplers,
  3272. defines: defines,
  3273. maxSimultaneousLights: this.maxSimultaneousLights
  3274. });
  3275. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3276. attributes: attribs,
  3277. uniformsNames: uniforms,
  3278. uniformBuffersNames: uniformBuffers,
  3279. samplers: samplers,
  3280. defines: join,
  3281. fallbacks: fallbacks,
  3282. onCompiled: this.onCompiled,
  3283. onError: this.onError,
  3284. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  3285. }, engine), defines);
  3286. }
  3287. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3288. return false;
  3289. }
  3290. this._renderId = scene.getRenderId();
  3291. this._wasPreviouslyReady = true;
  3292. return true;
  3293. };
  3294. MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3295. var scene = this.getScene();
  3296. var defines = subMesh._materialDefines;
  3297. if (!defines) {
  3298. return;
  3299. }
  3300. var effect = subMesh.effect;
  3301. if (!effect) {
  3302. return;
  3303. }
  3304. this._activeEffect = effect;
  3305. // Matrices
  3306. this.bindOnlyWorldMatrix(world);
  3307. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3308. // Bones
  3309. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3310. if (this._mustRebind(scene, effect)) {
  3311. // Textures
  3312. if (this._mixTexture1) {
  3313. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  3314. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  3315. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  3316. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3317. if (this._diffuseTexture1) {
  3318. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  3319. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  3320. }
  3321. if (this._diffuseTexture2) {
  3322. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  3323. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  3324. }
  3325. if (this._diffuseTexture3) {
  3326. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  3327. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  3328. }
  3329. if (this._diffuseTexture4) {
  3330. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  3331. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  3332. }
  3333. }
  3334. }
  3335. if (this._mixTexture2) {
  3336. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  3337. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3338. if (this._diffuseTexture5) {
  3339. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  3340. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  3341. }
  3342. if (this._diffuseTexture6) {
  3343. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  3344. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  3345. }
  3346. if (this._diffuseTexture7) {
  3347. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  3348. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  3349. }
  3350. if (this._diffuseTexture8) {
  3351. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  3352. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  3353. }
  3354. }
  3355. }
  3356. // Clip plane
  3357. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3358. // Point size
  3359. if (this.pointsCloud) {
  3360. this._activeEffect.setFloat("pointSize", this.pointSize);
  3361. }
  3362. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3363. }
  3364. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3365. if (defines.SPECULARTERM) {
  3366. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  3367. }
  3368. if (scene.lightsEnabled && !this.disableLighting) {
  3369. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  3370. }
  3371. // View
  3372. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3373. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3374. }
  3375. // Fog
  3376. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3377. this._afterBind(mesh, this._activeEffect);
  3378. };
  3379. MixMaterial.prototype.getAnimatables = function () {
  3380. var results = [];
  3381. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  3382. results.push(this._mixTexture1);
  3383. }
  3384. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  3385. results.push(this._mixTexture2);
  3386. }
  3387. return results;
  3388. };
  3389. MixMaterial.prototype.getActiveTextures = function () {
  3390. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3391. // Mix map 1
  3392. if (this._mixTexture1) {
  3393. activeTextures.push(this._mixTexture1);
  3394. }
  3395. if (this._diffuseTexture1) {
  3396. activeTextures.push(this._diffuseTexture1);
  3397. }
  3398. if (this._diffuseTexture2) {
  3399. activeTextures.push(this._diffuseTexture2);
  3400. }
  3401. if (this._diffuseTexture3) {
  3402. activeTextures.push(this._diffuseTexture3);
  3403. }
  3404. if (this._diffuseTexture4) {
  3405. activeTextures.push(this._diffuseTexture4);
  3406. }
  3407. // Mix map 2
  3408. if (this._mixTexture2) {
  3409. activeTextures.push(this._mixTexture2);
  3410. }
  3411. if (this._diffuseTexture5) {
  3412. activeTextures.push(this._diffuseTexture5);
  3413. }
  3414. if (this._diffuseTexture6) {
  3415. activeTextures.push(this._diffuseTexture6);
  3416. }
  3417. if (this._diffuseTexture7) {
  3418. activeTextures.push(this._diffuseTexture7);
  3419. }
  3420. if (this._diffuseTexture8) {
  3421. activeTextures.push(this._diffuseTexture8);
  3422. }
  3423. return activeTextures;
  3424. };
  3425. MixMaterial.prototype.hasTexture = function (texture) {
  3426. if (_super.prototype.hasTexture.call(this, texture)) {
  3427. return true;
  3428. }
  3429. // Mix map 1
  3430. if (this._mixTexture1 === texture) {
  3431. return true;
  3432. }
  3433. if (this._diffuseTexture1 === texture) {
  3434. return true;
  3435. }
  3436. if (this._diffuseTexture2 === texture) {
  3437. return true;
  3438. }
  3439. if (this._diffuseTexture3 === texture) {
  3440. return true;
  3441. }
  3442. if (this._diffuseTexture4 === texture) {
  3443. return true;
  3444. }
  3445. // Mix map 2
  3446. if (this._mixTexture2 === texture) {
  3447. return true;
  3448. }
  3449. if (this._diffuseTexture5 === texture) {
  3450. return true;
  3451. }
  3452. if (this._diffuseTexture6 === texture) {
  3453. return true;
  3454. }
  3455. if (this._diffuseTexture7 === texture) {
  3456. return true;
  3457. }
  3458. if (this._diffuseTexture8 === texture) {
  3459. return true;
  3460. }
  3461. return false;
  3462. };
  3463. MixMaterial.prototype.dispose = function (forceDisposeEffect) {
  3464. if (this._mixTexture1) {
  3465. this._mixTexture1.dispose();
  3466. }
  3467. _super.prototype.dispose.call(this, forceDisposeEffect);
  3468. };
  3469. MixMaterial.prototype.clone = function (name) {
  3470. var _this = this;
  3471. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
  3472. };
  3473. MixMaterial.prototype.serialize = function () {
  3474. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3475. serializationObject.customType = "BABYLON.MixMaterial";
  3476. return serializationObject;
  3477. };
  3478. MixMaterial.prototype.getClassName = function () {
  3479. return "MixMaterial";
  3480. };
  3481. // Statics
  3482. MixMaterial.Parse = function (source, scene, rootUrl) {
  3483. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
  3484. };
  3485. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3486. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
  3487. ], MixMaterial.prototype, "_mixTexture1", void 0);
  3488. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3489. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3490. ], MixMaterial.prototype, "mixTexture1", void 0);
  3491. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3492. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
  3493. ], MixMaterial.prototype, "_mixTexture2", void 0);
  3494. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3495. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3496. ], MixMaterial.prototype, "mixTexture2", void 0);
  3497. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3498. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3499. ], MixMaterial.prototype, "_diffuseTexture1", void 0);
  3500. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3501. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3502. ], MixMaterial.prototype, "diffuseTexture1", void 0);
  3503. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3504. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3505. ], MixMaterial.prototype, "_diffuseTexture2", void 0);
  3506. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3507. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3508. ], MixMaterial.prototype, "diffuseTexture2", void 0);
  3509. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3510. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3511. ], MixMaterial.prototype, "_diffuseTexture3", void 0);
  3512. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3513. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3514. ], MixMaterial.prototype, "diffuseTexture3", void 0);
  3515. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3516. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3517. ], MixMaterial.prototype, "_diffuseTexture4", void 0);
  3518. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3519. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3520. ], MixMaterial.prototype, "diffuseTexture4", void 0);
  3521. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3522. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3523. ], MixMaterial.prototype, "_diffuseTexture5", void 0);
  3524. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3525. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3526. ], MixMaterial.prototype, "diffuseTexture5", void 0);
  3527. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3528. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3529. ], MixMaterial.prototype, "_diffuseTexture6", void 0);
  3530. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3531. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3532. ], MixMaterial.prototype, "diffuseTexture6", void 0);
  3533. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3534. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3535. ], MixMaterial.prototype, "_diffuseTexture7", void 0);
  3536. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3537. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3538. ], MixMaterial.prototype, "diffuseTexture7", void 0);
  3539. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3540. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3541. ], MixMaterial.prototype, "_diffuseTexture8", void 0);
  3542. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3543. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3544. ], MixMaterial.prototype, "diffuseTexture8", void 0);
  3545. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3546. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3547. ], MixMaterial.prototype, "diffuseColor", void 0);
  3548. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3549. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3550. ], MixMaterial.prototype, "specularColor", void 0);
  3551. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3552. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3553. ], MixMaterial.prototype, "specularPower", void 0);
  3554. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3555. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3556. ], MixMaterial.prototype, "_disableLighting", void 0);
  3557. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3558. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3559. ], MixMaterial.prototype, "disableLighting", void 0);
  3560. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3561. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3562. ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
  3563. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3564. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3565. ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
  3566. return MixMaterial;
  3567. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3568. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  3569. /***/ }),
  3570. /***/ "./normal/index.ts":
  3571. /*!*************************!*\
  3572. !*** ./normal/index.ts ***!
  3573. \*************************/
  3574. /*! exports provided: NormalMaterial */
  3575. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3576. "use strict";
  3577. __webpack_require__.r(__webpack_exports__);
  3578. /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts");
  3579. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3580. /***/ }),
  3581. /***/ "./normal/normal.fragment.ts":
  3582. /*!***********************************!*\
  3583. !*** ./normal/normal.fragment.ts ***!
  3584. \***********************************/
  3585. /*! exports provided: normalPixelShader */
  3586. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3587. "use strict";
  3588. __webpack_require__.r(__webpack_exports__);
  3589. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
  3590. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3591. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3592. var name = 'normalPixelShader';
  3593. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3594. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3595. /** @hidden */
  3596. var normalPixelShader = { name: name, shader: shader };
  3597. /***/ }),
  3598. /***/ "./normal/normal.vertex.ts":
  3599. /*!*********************************!*\
  3600. !*** ./normal/normal.vertex.ts ***!
  3601. \*********************************/
  3602. /*! exports provided: normalVertexShader */
  3603. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3604. "use strict";
  3605. __webpack_require__.r(__webpack_exports__);
  3606. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
  3607. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3608. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3609. var name = 'normalVertexShader';
  3610. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3611. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3612. /** @hidden */
  3613. var normalVertexShader = { name: name, shader: shader };
  3614. /***/ }),
  3615. /***/ "./normal/normalMaterial.ts":
  3616. /*!**********************************!*\
  3617. !*** ./normal/normalMaterial.ts ***!
  3618. \**********************************/
  3619. /*! exports provided: NormalMaterial */
  3620. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3621. "use strict";
  3622. __webpack_require__.r(__webpack_exports__);
  3623. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
  3624. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3625. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3626. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3627. /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
  3628. /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
  3629. var NormalMaterialDefines = /** @class */ (function (_super) {
  3630. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](NormalMaterialDefines, _super);
  3631. function NormalMaterialDefines() {
  3632. var _this = _super.call(this) || this;
  3633. _this.DIFFUSE = false;
  3634. _this.CLIPPLANE = false;
  3635. _this.CLIPPLANE2 = false;
  3636. _this.CLIPPLANE3 = false;
  3637. _this.CLIPPLANE4 = false;
  3638. _this.ALPHATEST = false;
  3639. _this.DEPTHPREPASS = false;
  3640. _this.POINTSIZE = false;
  3641. _this.FOG = false;
  3642. _this.LIGHT0 = false;
  3643. _this.LIGHT1 = false;
  3644. _this.LIGHT2 = false;
  3645. _this.LIGHT3 = false;
  3646. _this.SPOTLIGHT0 = false;
  3647. _this.SPOTLIGHT1 = false;
  3648. _this.SPOTLIGHT2 = false;
  3649. _this.SPOTLIGHT3 = false;
  3650. _this.HEMILIGHT0 = false;
  3651. _this.HEMILIGHT1 = false;
  3652. _this.HEMILIGHT2 = false;
  3653. _this.HEMILIGHT3 = false;
  3654. _this.DIRLIGHT0 = false;
  3655. _this.DIRLIGHT1 = false;
  3656. _this.DIRLIGHT2 = false;
  3657. _this.DIRLIGHT3 = false;
  3658. _this.POINTLIGHT0 = false;
  3659. _this.POINTLIGHT1 = false;
  3660. _this.POINTLIGHT2 = false;
  3661. _this.POINTLIGHT3 = false;
  3662. _this.SHADOW0 = false;
  3663. _this.SHADOW1 = false;
  3664. _this.SHADOW2 = false;
  3665. _this.SHADOW3 = false;
  3666. _this.SHADOWS = false;
  3667. _this.SHADOWESM0 = false;
  3668. _this.SHADOWESM1 = false;
  3669. _this.SHADOWESM2 = false;
  3670. _this.SHADOWESM3 = false;
  3671. _this.SHADOWPOISSON0 = false;
  3672. _this.SHADOWPOISSON1 = false;
  3673. _this.SHADOWPOISSON2 = false;
  3674. _this.SHADOWPOISSON3 = false;
  3675. _this.SHADOWPCF0 = false;
  3676. _this.SHADOWPCF1 = false;
  3677. _this.SHADOWPCF2 = false;
  3678. _this.SHADOWPCF3 = false;
  3679. _this.SHADOWPCSS0 = false;
  3680. _this.SHADOWPCSS1 = false;
  3681. _this.SHADOWPCSS2 = false;
  3682. _this.SHADOWPCSS3 = false;
  3683. _this.NORMAL = false;
  3684. _this.UV1 = false;
  3685. _this.UV2 = false;
  3686. _this.NUM_BONE_INFLUENCERS = 0;
  3687. _this.BonesPerMesh = 0;
  3688. _this.INSTANCES = false;
  3689. _this.LIGHTING = false;
  3690. _this.rebuild();
  3691. return _this;
  3692. }
  3693. return NormalMaterialDefines;
  3694. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3695. var NormalMaterial = /** @class */ (function (_super) {
  3696. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](NormalMaterial, _super);
  3697. function NormalMaterial(name, scene) {
  3698. var _this = _super.call(this, name, scene) || this;
  3699. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3700. _this._disableLighting = false;
  3701. _this._maxSimultaneousLights = 4;
  3702. return _this;
  3703. }
  3704. NormalMaterial.prototype.needAlphaBlending = function () {
  3705. return (this.alpha < 1.0);
  3706. };
  3707. NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  3708. return this.needAlphaBlending() || (mesh.visibility < 1.0);
  3709. };
  3710. NormalMaterial.prototype.needAlphaTesting = function () {
  3711. return false;
  3712. };
  3713. NormalMaterial.prototype.getAlphaTestTexture = function () {
  3714. return null;
  3715. };
  3716. // Methods
  3717. NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3718. if (this.isFrozen) {
  3719. if (this._wasPreviouslyReady && subMesh.effect) {
  3720. return true;
  3721. }
  3722. }
  3723. if (!subMesh._materialDefines) {
  3724. subMesh._materialDefines = new NormalMaterialDefines();
  3725. }
  3726. var defines = subMesh._materialDefines;
  3727. var scene = this.getScene();
  3728. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3729. if (this._renderId === scene.getRenderId()) {
  3730. return true;
  3731. }
  3732. }
  3733. var engine = scene.getEngine();
  3734. // Textures
  3735. if (defines._areTexturesDirty) {
  3736. defines._needUVs = false;
  3737. if (scene.texturesEnabled) {
  3738. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3739. if (!this._diffuseTexture.isReady()) {
  3740. return false;
  3741. }
  3742. else {
  3743. defines._needUVs = true;
  3744. defines.DIFFUSE = true;
  3745. }
  3746. }
  3747. }
  3748. }
  3749. // Misc.
  3750. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3751. // Lights
  3752. defines._needNormals = true;
  3753. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3754. // Values that need to be evaluated on every frame
  3755. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3756. defines.LIGHTING = !this._disableLighting;
  3757. // Attribs
  3758. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3759. // Get correct effect
  3760. if (defines.isDirty) {
  3761. defines.markAsProcessed();
  3762. scene.resetCachedMaterial();
  3763. // Fallbacks
  3764. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3765. if (defines.FOG) {
  3766. fallbacks.addFallback(1, "FOG");
  3767. }
  3768. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  3769. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3770. fallbacks.addCPUSkinningFallback(0, mesh);
  3771. }
  3772. //Attributes
  3773. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3774. if (defines.NORMAL) {
  3775. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3776. }
  3777. if (defines.UV1) {
  3778. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3779. }
  3780. if (defines.UV2) {
  3781. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3782. }
  3783. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3784. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3785. var shaderName = "normal";
  3786. var join = defines.toString();
  3787. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  3788. "vFogInfos", "vFogColor", "pointSize",
  3789. "vDiffuseInfos",
  3790. "mBones",
  3791. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  3792. ];
  3793. var samplers = ["diffuseSampler"];
  3794. var uniformBuffers = new Array();
  3795. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3796. uniformsNames: uniforms,
  3797. uniformBuffersNames: uniformBuffers,
  3798. samplers: samplers,
  3799. defines: defines,
  3800. maxSimultaneousLights: 4
  3801. });
  3802. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3803. attributes: attribs,
  3804. uniformsNames: uniforms,
  3805. uniformBuffersNames: uniformBuffers,
  3806. samplers: samplers,
  3807. defines: join,
  3808. fallbacks: fallbacks,
  3809. onCompiled: this.onCompiled,
  3810. onError: this.onError,
  3811. indexParameters: { maxSimultaneousLights: 4 }
  3812. }, engine), defines);
  3813. }
  3814. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3815. return false;
  3816. }
  3817. this._renderId = scene.getRenderId();
  3818. this._wasPreviouslyReady = true;
  3819. return true;
  3820. };
  3821. NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3822. var scene = this.getScene();
  3823. var defines = subMesh._materialDefines;
  3824. if (!defines) {
  3825. return;
  3826. }
  3827. var effect = subMesh.effect;
  3828. if (!effect) {
  3829. return;
  3830. }
  3831. this._activeEffect = effect;
  3832. // Matrices
  3833. this.bindOnlyWorldMatrix(world);
  3834. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3835. // Bones
  3836. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3837. if (this._mustRebind(scene, effect)) {
  3838. // Textures
  3839. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3840. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  3841. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  3842. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  3843. }
  3844. // Clip plane
  3845. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3846. // Point size
  3847. if (this.pointsCloud) {
  3848. this._activeEffect.setFloat("pointSize", this.pointSize);
  3849. }
  3850. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3851. }
  3852. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3853. // Lights
  3854. if (scene.lightsEnabled && !this.disableLighting) {
  3855. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  3856. }
  3857. // View
  3858. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3859. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3860. }
  3861. // Fog
  3862. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3863. this._afterBind(mesh, this._activeEffect);
  3864. };
  3865. NormalMaterial.prototype.getAnimatables = function () {
  3866. var results = [];
  3867. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  3868. results.push(this.diffuseTexture);
  3869. }
  3870. return results;
  3871. };
  3872. NormalMaterial.prototype.getActiveTextures = function () {
  3873. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3874. if (this._diffuseTexture) {
  3875. activeTextures.push(this._diffuseTexture);
  3876. }
  3877. return activeTextures;
  3878. };
  3879. NormalMaterial.prototype.hasTexture = function (texture) {
  3880. if (_super.prototype.hasTexture.call(this, texture)) {
  3881. return true;
  3882. }
  3883. if (this.diffuseTexture === texture) {
  3884. return true;
  3885. }
  3886. return false;
  3887. };
  3888. NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
  3889. if (this.diffuseTexture) {
  3890. this.diffuseTexture.dispose();
  3891. }
  3892. _super.prototype.dispose.call(this, forceDisposeEffect);
  3893. };
  3894. NormalMaterial.prototype.clone = function (name) {
  3895. var _this = this;
  3896. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
  3897. };
  3898. NormalMaterial.prototype.serialize = function () {
  3899. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3900. serializationObject.customType = "BABYLON.NormalMaterial";
  3901. return serializationObject;
  3902. };
  3903. NormalMaterial.prototype.getClassName = function () {
  3904. return "NormalMaterial";
  3905. };
  3906. // Statics
  3907. NormalMaterial.Parse = function (source, scene, rootUrl) {
  3908. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
  3909. };
  3910. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3911. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3912. ], NormalMaterial.prototype, "_diffuseTexture", void 0);
  3913. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3914. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3915. ], NormalMaterial.prototype, "diffuseTexture", void 0);
  3916. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3917. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3918. ], NormalMaterial.prototype, "diffuseColor", void 0);
  3919. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3920. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3921. ], NormalMaterial.prototype, "_disableLighting", void 0);
  3922. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3923. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3924. ], NormalMaterial.prototype, "disableLighting", void 0);
  3925. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3926. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3927. ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
  3928. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3929. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3930. ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
  3931. return NormalMaterial;
  3932. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3933. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;
  3934. /***/ }),
  3935. /***/ "./shadowOnly/index.ts":
  3936. /*!*****************************!*\
  3937. !*** ./shadowOnly/index.ts ***!
  3938. \*****************************/
  3939. /*! exports provided: ShadowOnlyMaterial */
  3940. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3941. "use strict";
  3942. __webpack_require__.r(__webpack_exports__);
  3943. /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  3944. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3945. /***/ }),
  3946. /***/ "./shadowOnly/shadowOnly.fragment.ts":
  3947. /*!*******************************************!*\
  3948. !*** ./shadowOnly/shadowOnly.fragment.ts ***!
  3949. \*******************************************/
  3950. /*! exports provided: shadowOnlyPixelShader */
  3951. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3952. "use strict";
  3953. __webpack_require__.r(__webpack_exports__);
  3954. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  3955. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3956. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3957. var name = 'shadowOnlyPixelShader';
  3958. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3959. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3960. /** @hidden */
  3961. var shadowOnlyPixelShader = { name: name, shader: shader };
  3962. /***/ }),
  3963. /***/ "./shadowOnly/shadowOnly.vertex.ts":
  3964. /*!*****************************************!*\
  3965. !*** ./shadowOnly/shadowOnly.vertex.ts ***!
  3966. \*****************************************/
  3967. /*! exports provided: shadowOnlyVertexShader */
  3968. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3969. "use strict";
  3970. __webpack_require__.r(__webpack_exports__);
  3971. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  3972. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3973. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3974. var name = 'shadowOnlyVertexShader';
  3975. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3976. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3977. /** @hidden */
  3978. var shadowOnlyVertexShader = { name: name, shader: shader };
  3979. /***/ }),
  3980. /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  3981. /*!******************************************!*\
  3982. !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
  3983. \******************************************/
  3984. /*! exports provided: ShadowOnlyMaterial */
  3985. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3986. "use strict";
  3987. __webpack_require__.r(__webpack_exports__);
  3988. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  3989. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3990. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3991. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3992. /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  3993. /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  3994. var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
  3995. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterialDefines, _super);
  3996. function ShadowOnlyMaterialDefines() {
  3997. var _this = _super.call(this) || this;
  3998. _this.CLIPPLANE = false;
  3999. _this.CLIPPLANE2 = false;
  4000. _this.CLIPPLANE3 = false;
  4001. _this.CLIPPLANE4 = false;
  4002. _this.POINTSIZE = false;
  4003. _this.FOG = false;
  4004. _this.NORMAL = false;
  4005. _this.NUM_BONE_INFLUENCERS = 0;
  4006. _this.BonesPerMesh = 0;
  4007. _this.INSTANCES = false;
  4008. _this.rebuild();
  4009. return _this;
  4010. }
  4011. return ShadowOnlyMaterialDefines;
  4012. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4013. var ShadowOnlyMaterial = /** @class */ (function (_super) {
  4014. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterial, _super);
  4015. function ShadowOnlyMaterial(name, scene) {
  4016. var _this = _super.call(this, name, scene) || this;
  4017. _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  4018. return _this;
  4019. }
  4020. ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
  4021. return true;
  4022. };
  4023. ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
  4024. return false;
  4025. };
  4026. ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
  4027. return null;
  4028. };
  4029. Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
  4030. get: function () {
  4031. return this._activeLight;
  4032. },
  4033. set: function (light) {
  4034. this._activeLight = light;
  4035. },
  4036. enumerable: true,
  4037. configurable: true
  4038. });
  4039. // Methods
  4040. ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4041. if (this.isFrozen) {
  4042. if (this._wasPreviouslyReady && subMesh.effect) {
  4043. return true;
  4044. }
  4045. }
  4046. if (!subMesh._materialDefines) {
  4047. subMesh._materialDefines = new ShadowOnlyMaterialDefines();
  4048. }
  4049. var defines = subMesh._materialDefines;
  4050. var scene = this.getScene();
  4051. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4052. if (this._renderId === scene.getRenderId()) {
  4053. return true;
  4054. }
  4055. }
  4056. var engine = scene.getEngine();
  4057. // Ensure that active light is the first shadow light
  4058. if (this._activeLight) {
  4059. for (var _i = 0, _a = mesh.lightSources; _i < _a.length; _i++) {
  4060. var light = _a[_i];
  4061. if (light.shadowEnabled) {
  4062. if (this._activeLight === light) {
  4063. break; // We are good
  4064. }
  4065. var lightPosition = mesh.lightSources.indexOf(this._activeLight);
  4066. if (lightPosition !== -1) {
  4067. mesh.lightSources.splice(lightPosition, 1);
  4068. mesh.lightSources.splice(0, 0, this._activeLight);
  4069. }
  4070. break;
  4071. }
  4072. }
  4073. }
  4074. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4075. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4076. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
  4077. // Attribs
  4078. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  4079. // Get correct effect
  4080. if (defines.isDirty) {
  4081. defines.markAsProcessed();
  4082. scene.resetCachedMaterial();
  4083. // Fallbacks
  4084. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4085. if (defines.FOG) {
  4086. fallbacks.addFallback(1, "FOG");
  4087. }
  4088. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
  4089. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4090. fallbacks.addCPUSkinningFallback(0, mesh);
  4091. }
  4092. //Attributes
  4093. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4094. if (defines.NORMAL) {
  4095. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4096. }
  4097. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4098. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4099. var shaderName = "shadowOnly";
  4100. var join = defines.toString();
  4101. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  4102. "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
  4103. "mBones",
  4104. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4"
  4105. ];
  4106. var samplers = new Array();
  4107. var uniformBuffers = new Array();
  4108. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4109. uniformsNames: uniforms,
  4110. uniformBuffersNames: uniformBuffers,
  4111. samplers: samplers,
  4112. defines: defines,
  4113. maxSimultaneousLights: 1
  4114. });
  4115. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4116. attributes: attribs,
  4117. uniformsNames: uniforms,
  4118. uniformBuffersNames: uniformBuffers,
  4119. samplers: samplers,
  4120. defines: join,
  4121. fallbacks: fallbacks,
  4122. onCompiled: this.onCompiled,
  4123. onError: this.onError,
  4124. indexParameters: { maxSimultaneousLights: 1 }
  4125. }, engine), defines);
  4126. }
  4127. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4128. return false;
  4129. }
  4130. this._renderId = scene.getRenderId();
  4131. this._wasPreviouslyReady = true;
  4132. return true;
  4133. };
  4134. ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4135. var scene = this.getScene();
  4136. var defines = subMesh._materialDefines;
  4137. if (!defines) {
  4138. return;
  4139. }
  4140. var effect = subMesh.effect;
  4141. if (!effect) {
  4142. return;
  4143. }
  4144. this._activeEffect = effect;
  4145. // Matrices
  4146. this.bindOnlyWorldMatrix(world);
  4147. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4148. // Bones
  4149. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4150. if (this._mustRebind(scene, effect)) {
  4151. // Clip plane
  4152. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4153. // Point size
  4154. if (this.pointsCloud) {
  4155. this._activeEffect.setFloat("pointSize", this.pointSize);
  4156. }
  4157. this._activeEffect.setFloat("alpha", this.alpha);
  4158. this._activeEffect.setColor3("shadowColor", this.shadowColor);
  4159. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4160. }
  4161. // Lights
  4162. if (scene.lightsEnabled) {
  4163. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
  4164. }
  4165. // View
  4166. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4167. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4168. }
  4169. // Fog
  4170. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4171. this._afterBind(mesh, this._activeEffect);
  4172. };
  4173. ShadowOnlyMaterial.prototype.clone = function (name) {
  4174. var _this = this;
  4175. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
  4176. };
  4177. ShadowOnlyMaterial.prototype.serialize = function () {
  4178. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4179. serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
  4180. return serializationObject;
  4181. };
  4182. ShadowOnlyMaterial.prototype.getClassName = function () {
  4183. return "ShadowOnlyMaterial";
  4184. };
  4185. // Statics
  4186. ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
  4187. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
  4188. };
  4189. return ShadowOnlyMaterial;
  4190. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4191. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  4192. /***/ }),
  4193. /***/ "./simple/index.ts":
  4194. /*!*************************!*\
  4195. !*** ./simple/index.ts ***!
  4196. \*************************/
  4197. /*! exports provided: SimpleMaterial */
  4198. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4199. "use strict";
  4200. __webpack_require__.r(__webpack_exports__);
  4201. /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts");
  4202. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  4203. /***/ }),
  4204. /***/ "./simple/simple.fragment.ts":
  4205. /*!***********************************!*\
  4206. !*** ./simple/simple.fragment.ts ***!
  4207. \***********************************/
  4208. /*! exports provided: simplePixelShader */
  4209. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4210. "use strict";
  4211. __webpack_require__.r(__webpack_exports__);
  4212. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
  4213. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4214. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4215. var name = 'simplePixelShader';
  4216. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4217. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4218. /** @hidden */
  4219. var simplePixelShader = { name: name, shader: shader };
  4220. /***/ }),
  4221. /***/ "./simple/simple.vertex.ts":
  4222. /*!*********************************!*\
  4223. !*** ./simple/simple.vertex.ts ***!
  4224. \*********************************/
  4225. /*! exports provided: simpleVertexShader */
  4226. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4227. "use strict";
  4228. __webpack_require__.r(__webpack_exports__);
  4229. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  4230. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4231. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4232. var name = 'simpleVertexShader';
  4233. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4234. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4235. /** @hidden */
  4236. var simpleVertexShader = { name: name, shader: shader };
  4237. /***/ }),
  4238. /***/ "./simple/simpleMaterial.ts":
  4239. /*!**********************************!*\
  4240. !*** ./simple/simpleMaterial.ts ***!
  4241. \**********************************/
  4242. /*! exports provided: SimpleMaterial */
  4243. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4244. "use strict";
  4245. __webpack_require__.r(__webpack_exports__);
  4246. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  4247. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4248. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4249. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4250. /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  4251. /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  4252. var SimpleMaterialDefines = /** @class */ (function (_super) {
  4253. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SimpleMaterialDefines, _super);
  4254. function SimpleMaterialDefines() {
  4255. var _this = _super.call(this) || this;
  4256. _this.DIFFUSE = false;
  4257. _this.CLIPPLANE = false;
  4258. _this.CLIPPLANE2 = false;
  4259. _this.CLIPPLANE3 = false;
  4260. _this.CLIPPLANE4 = false;
  4261. _this.ALPHATEST = false;
  4262. _this.DEPTHPREPASS = false;
  4263. _this.POINTSIZE = false;
  4264. _this.FOG = false;
  4265. _this.NORMAL = false;
  4266. _this.UV1 = false;
  4267. _this.UV2 = false;
  4268. _this.VERTEXCOLOR = false;
  4269. _this.VERTEXALPHA = false;
  4270. _this.NUM_BONE_INFLUENCERS = 0;
  4271. _this.BonesPerMesh = 0;
  4272. _this.INSTANCES = false;
  4273. _this.rebuild();
  4274. return _this;
  4275. }
  4276. return SimpleMaterialDefines;
  4277. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4278. var SimpleMaterial = /** @class */ (function (_super) {
  4279. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SimpleMaterial, _super);
  4280. function SimpleMaterial(name, scene) {
  4281. var _this = _super.call(this, name, scene) || this;
  4282. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4283. _this._disableLighting = false;
  4284. _this._maxSimultaneousLights = 4;
  4285. return _this;
  4286. }
  4287. SimpleMaterial.prototype.needAlphaBlending = function () {
  4288. return (this.alpha < 1.0);
  4289. };
  4290. SimpleMaterial.prototype.needAlphaTesting = function () {
  4291. return false;
  4292. };
  4293. SimpleMaterial.prototype.getAlphaTestTexture = function () {
  4294. return null;
  4295. };
  4296. // Methods
  4297. SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4298. if (this.isFrozen) {
  4299. if (this._wasPreviouslyReady && subMesh.effect) {
  4300. return true;
  4301. }
  4302. }
  4303. if (!subMesh._materialDefines) {
  4304. subMesh._materialDefines = new SimpleMaterialDefines();
  4305. }
  4306. var defines = subMesh._materialDefines;
  4307. var scene = this.getScene();
  4308. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4309. if (this._renderId === scene.getRenderId()) {
  4310. return true;
  4311. }
  4312. }
  4313. var engine = scene.getEngine();
  4314. // Textures
  4315. if (defines._areTexturesDirty) {
  4316. defines._needUVs = false;
  4317. if (scene.texturesEnabled) {
  4318. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4319. if (!this._diffuseTexture.isReady()) {
  4320. return false;
  4321. }
  4322. else {
  4323. defines._needUVs = true;
  4324. defines.DIFFUSE = true;
  4325. }
  4326. }
  4327. }
  4328. }
  4329. // Misc.
  4330. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4331. // Lights
  4332. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4333. // Values that need to be evaluated on every frame
  4334. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4335. // Attribs
  4336. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4337. // Get correct effect
  4338. if (defines.isDirty) {
  4339. defines.markAsProcessed();
  4340. scene.resetCachedMaterial();
  4341. // Fallbacks
  4342. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4343. if (defines.FOG) {
  4344. fallbacks.addFallback(1, "FOG");
  4345. }
  4346. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4347. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4348. fallbacks.addCPUSkinningFallback(0, mesh);
  4349. }
  4350. //Attributes
  4351. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4352. if (defines.NORMAL) {
  4353. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4354. }
  4355. if (defines.UV1) {
  4356. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4357. }
  4358. if (defines.UV2) {
  4359. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4360. }
  4361. if (defines.VERTEXCOLOR) {
  4362. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4363. }
  4364. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4365. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4366. var shaderName = "simple";
  4367. var join = defines.toString();
  4368. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  4369. "vFogInfos", "vFogColor", "pointSize",
  4370. "vDiffuseInfos",
  4371. "mBones",
  4372. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  4373. ];
  4374. var samplers = ["diffuseSampler"];
  4375. var uniformBuffers = new Array();
  4376. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4377. uniformsNames: uniforms,
  4378. uniformBuffersNames: uniformBuffers,
  4379. samplers: samplers,
  4380. defines: defines,
  4381. maxSimultaneousLights: this.maxSimultaneousLights
  4382. });
  4383. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4384. attributes: attribs,
  4385. uniformsNames: uniforms,
  4386. uniformBuffersNames: uniformBuffers,
  4387. samplers: samplers,
  4388. defines: join,
  4389. fallbacks: fallbacks,
  4390. onCompiled: this.onCompiled,
  4391. onError: this.onError,
  4392. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
  4393. }, engine), defines);
  4394. }
  4395. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4396. return false;
  4397. }
  4398. this._renderId = scene.getRenderId();
  4399. this._wasPreviouslyReady = true;
  4400. return true;
  4401. };
  4402. SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4403. var scene = this.getScene();
  4404. var defines = subMesh._materialDefines;
  4405. if (!defines) {
  4406. return;
  4407. }
  4408. var effect = subMesh.effect;
  4409. if (!effect) {
  4410. return;
  4411. }
  4412. this._activeEffect = effect;
  4413. // Matrices
  4414. this.bindOnlyWorldMatrix(world);
  4415. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4416. // Bones
  4417. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4418. if (this._mustRebind(scene, effect)) {
  4419. // Textures
  4420. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4421. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  4422. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  4423. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  4424. }
  4425. // Clip plane
  4426. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4427. // Point size
  4428. if (this.pointsCloud) {
  4429. this._activeEffect.setFloat("pointSize", this.pointSize);
  4430. }
  4431. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4432. }
  4433. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4434. // Lights
  4435. if (scene.lightsEnabled && !this.disableLighting) {
  4436. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4437. }
  4438. // View
  4439. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4440. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4441. }
  4442. // Fog
  4443. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4444. this._afterBind(mesh, this._activeEffect);
  4445. };
  4446. SimpleMaterial.prototype.getAnimatables = function () {
  4447. var results = [];
  4448. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  4449. results.push(this._diffuseTexture);
  4450. }
  4451. return results;
  4452. };
  4453. SimpleMaterial.prototype.getActiveTextures = function () {
  4454. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4455. if (this._diffuseTexture) {
  4456. activeTextures.push(this._diffuseTexture);
  4457. }
  4458. return activeTextures;
  4459. };
  4460. SimpleMaterial.prototype.hasTexture = function (texture) {
  4461. if (_super.prototype.hasTexture.call(this, texture)) {
  4462. return true;
  4463. }
  4464. if (this.diffuseTexture === texture) {
  4465. return true;
  4466. }
  4467. return false;
  4468. };
  4469. SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
  4470. if (this._diffuseTexture) {
  4471. this._diffuseTexture.dispose();
  4472. }
  4473. _super.prototype.dispose.call(this, forceDisposeEffect);
  4474. };
  4475. SimpleMaterial.prototype.clone = function (name) {
  4476. var _this = this;
  4477. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
  4478. };
  4479. SimpleMaterial.prototype.serialize = function () {
  4480. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4481. serializationObject.customType = "BABYLON.SimpleMaterial";
  4482. return serializationObject;
  4483. };
  4484. SimpleMaterial.prototype.getClassName = function () {
  4485. return "SimpleMaterial";
  4486. };
  4487. // Statics
  4488. SimpleMaterial.Parse = function (source, scene, rootUrl) {
  4489. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
  4490. };
  4491. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4492. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  4493. ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
  4494. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4495. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  4496. ], SimpleMaterial.prototype, "diffuseTexture", void 0);
  4497. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4498. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  4499. ], SimpleMaterial.prototype, "diffuseColor", void 0);
  4500. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4501. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  4502. ], SimpleMaterial.prototype, "_disableLighting", void 0);
  4503. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4504. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4505. ], SimpleMaterial.prototype, "disableLighting", void 0);
  4506. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4507. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  4508. ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
  4509. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4510. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4511. ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
  4512. return SimpleMaterial;
  4513. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4514. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial;
  4515. /***/ }),
  4516. /***/ "./sky/index.ts":
  4517. /*!**********************!*\
  4518. !*** ./sky/index.ts ***!
  4519. \**********************/
  4520. /*! exports provided: SkyMaterial */
  4521. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4522. "use strict";
  4523. __webpack_require__.r(__webpack_exports__);
  4524. /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  4525. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  4526. /***/ }),
  4527. /***/ "./sky/sky.fragment.ts":
  4528. /*!*****************************!*\
  4529. !*** ./sky/sky.fragment.ts ***!
  4530. \*****************************/
  4531. /*! exports provided: skyPixelShader */
  4532. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4533. "use strict";
  4534. __webpack_require__.r(__webpack_exports__);
  4535. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  4536. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4537. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4538. var name = 'skyPixelShader';
  4539. var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4540. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4541. /** @hidden */
  4542. var skyPixelShader = { name: name, shader: shader };
  4543. /***/ }),
  4544. /***/ "./sky/sky.vertex.ts":
  4545. /*!***************************!*\
  4546. !*** ./sky/sky.vertex.ts ***!
  4547. \***************************/
  4548. /*! exports provided: skyVertexShader */
  4549. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4550. "use strict";
  4551. __webpack_require__.r(__webpack_exports__);
  4552. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  4553. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4554. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4555. var name = 'skyVertexShader';
  4556. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4557. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4558. /** @hidden */
  4559. var skyVertexShader = { name: name, shader: shader };
  4560. /***/ }),
  4561. /***/ "./sky/skyMaterial.ts":
  4562. /*!****************************!*\
  4563. !*** ./sky/skyMaterial.ts ***!
  4564. \****************************/
  4565. /*! exports provided: SkyMaterial */
  4566. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4567. "use strict";
  4568. __webpack_require__.r(__webpack_exports__);
  4569. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  4570. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4571. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4572. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4573. /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  4574. /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  4575. /** @hidden */
  4576. var SkyMaterialDefines = /** @class */ (function (_super) {
  4577. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterialDefines, _super);
  4578. function SkyMaterialDefines() {
  4579. var _this = _super.call(this) || this;
  4580. _this.CLIPPLANE = false;
  4581. _this.CLIPPLANE2 = false;
  4582. _this.CLIPPLANE3 = false;
  4583. _this.CLIPPLANE4 = false;
  4584. _this.POINTSIZE = false;
  4585. _this.FOG = false;
  4586. _this.VERTEXCOLOR = false;
  4587. _this.VERTEXALPHA = false;
  4588. _this.rebuild();
  4589. return _this;
  4590. }
  4591. return SkyMaterialDefines;
  4592. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4593. /**
  4594. * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
  4595. * @see https://doc.babylonjs.com/extensions/sky
  4596. */
  4597. var SkyMaterial = /** @class */ (function (_super) {
  4598. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterial, _super);
  4599. /**
  4600. * Instantiates a new sky material.
  4601. * This material allows to create dynamic and texture free
  4602. * effects for skyboxes by taking care of the atmosphere state.
  4603. * @see https://doc.babylonjs.com/extensions/sky
  4604. * @param name Define the name of the material in the scene
  4605. * @param scene Define the scene the material belong to
  4606. */
  4607. function SkyMaterial(name, scene) {
  4608. var _this = _super.call(this, name, scene) || this;
  4609. /**
  4610. * Defines the overall luminance of sky in interval ]0, 1[.
  4611. */
  4612. _this.luminance = 1.0;
  4613. /**
  4614. * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
  4615. */
  4616. _this.turbidity = 10.0;
  4617. /**
  4618. * Defines the sky appearance (light intensity).
  4619. */
  4620. _this.rayleigh = 2.0;
  4621. /**
  4622. * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
  4623. */
  4624. _this.mieCoefficient = 0.005;
  4625. /**
  4626. * Defines the amount of haze particles following the Mie scattering theory.
  4627. */
  4628. _this.mieDirectionalG = 0.8;
  4629. /**
  4630. * Defines the distance of the sun according to the active scene camera.
  4631. */
  4632. _this.distance = 500;
  4633. /**
  4634. * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
  4635. * "inclined".
  4636. */
  4637. _this.inclination = 0.49;
  4638. /**
  4639. * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
  4640. * an object direction and a reference direction.
  4641. */
  4642. _this.azimuth = 0.25;
  4643. /**
  4644. * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
  4645. * the property is overriden by the inclination and the azimuth and can be read at any moment.
  4646. */
  4647. _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
  4648. /**
  4649. * Defines if the sun position should be computed (inclination and azimuth) according to the given
  4650. * .sunPosition property.
  4651. */
  4652. _this.useSunPosition = false;
  4653. /**
  4654. * Defines an offset vector used to get a horizon offset.
  4655. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
  4656. */
  4657. _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4658. // Private members
  4659. _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4660. return _this;
  4661. }
  4662. /**
  4663. * Specifies if the material will require alpha blending
  4664. * @returns a boolean specifying if alpha blending is needed
  4665. */
  4666. SkyMaterial.prototype.needAlphaBlending = function () {
  4667. return (this.alpha < 1.0);
  4668. };
  4669. /**
  4670. * Specifies if this material should be rendered in alpha test mode
  4671. * @returns false as the sky material doesn't need alpha testing.
  4672. */
  4673. SkyMaterial.prototype.needAlphaTesting = function () {
  4674. return false;
  4675. };
  4676. /**
  4677. * Get the texture used for alpha test purpose.
  4678. * @returns null as the sky material has no texture.
  4679. */
  4680. SkyMaterial.prototype.getAlphaTestTexture = function () {
  4681. return null;
  4682. };
  4683. /**
  4684. * Get if the submesh is ready to be used and all its information available.
  4685. * Child classes can use it to update shaders
  4686. * @param mesh defines the mesh to check
  4687. * @param subMesh defines which submesh to check
  4688. * @param useInstances specifies that instances should be used
  4689. * @returns a boolean indicating that the submesh is ready or not
  4690. */
  4691. SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4692. if (this.isFrozen) {
  4693. if (this._wasPreviouslyReady && subMesh.effect) {
  4694. return true;
  4695. }
  4696. }
  4697. if (!subMesh._materialDefines) {
  4698. subMesh._materialDefines = new SkyMaterialDefines();
  4699. }
  4700. var defines = subMesh._materialDefines;
  4701. var scene = this.getScene();
  4702. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4703. if (this._renderId === scene.getRenderId()) {
  4704. return true;
  4705. }
  4706. }
  4707. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
  4708. // Attribs
  4709. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
  4710. // Get correct effect
  4711. if (defines.isDirty) {
  4712. defines.markAsProcessed();
  4713. scene.resetCachedMaterial();
  4714. // Fallbacks
  4715. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4716. if (defines.FOG) {
  4717. fallbacks.addFallback(1, "FOG");
  4718. }
  4719. //Attributes
  4720. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4721. if (defines.VERTEXCOLOR) {
  4722. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4723. }
  4724. var shaderName = "sky";
  4725. var join = defines.toString();
  4726. subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
  4727. "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  4728. "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
  4729. "cameraPosition", "cameraOffset"
  4730. ], [], join, fallbacks, this.onCompiled, this.onError), defines);
  4731. }
  4732. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4733. return false;
  4734. }
  4735. this._renderId = scene.getRenderId();
  4736. this._wasPreviouslyReady = true;
  4737. return true;
  4738. };
  4739. /**
  4740. * Binds the submesh to this material by preparing the effect and shader to draw
  4741. * @param world defines the world transformation matrix
  4742. * @param mesh defines the mesh containing the submesh
  4743. * @param subMesh defines the submesh to bind the material to
  4744. */
  4745. SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4746. var scene = this.getScene();
  4747. var defines = subMesh._materialDefines;
  4748. if (!defines) {
  4749. return;
  4750. }
  4751. var effect = subMesh.effect;
  4752. if (!effect) {
  4753. return;
  4754. }
  4755. this._activeEffect = effect;
  4756. // Matrices
  4757. this.bindOnlyWorldMatrix(world);
  4758. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4759. if (this._mustRebind(scene, effect)) {
  4760. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4761. // Point size
  4762. if (this.pointsCloud) {
  4763. this._activeEffect.setFloat("pointSize", this.pointSize);
  4764. }
  4765. }
  4766. // View
  4767. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4768. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4769. }
  4770. // Fog
  4771. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4772. // Sky
  4773. var camera = scene.activeCamera;
  4774. if (camera) {
  4775. var cameraWorldMatrix = camera.getWorldMatrix();
  4776. this._cameraPosition.x = cameraWorldMatrix.m[12];
  4777. this._cameraPosition.y = cameraWorldMatrix.m[13];
  4778. this._cameraPosition.z = cameraWorldMatrix.m[14];
  4779. this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
  4780. }
  4781. this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
  4782. if (this.luminance > 0) {
  4783. this._activeEffect.setFloat("luminance", this.luminance);
  4784. }
  4785. this._activeEffect.setFloat("turbidity", this.turbidity);
  4786. this._activeEffect.setFloat("rayleigh", this.rayleigh);
  4787. this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
  4788. this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
  4789. if (!this.useSunPosition) {
  4790. var theta = Math.PI * (this.inclination - 0.5);
  4791. var phi = 2 * Math.PI * (this.azimuth - 0.5);
  4792. this.sunPosition.x = this.distance * Math.cos(phi);
  4793. this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
  4794. this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
  4795. }
  4796. this._activeEffect.setVector3("sunPosition", this.sunPosition);
  4797. this._afterBind(mesh, this._activeEffect);
  4798. };
  4799. /**
  4800. * Get the list of animatables in the material.
  4801. * @returns the list of animatables object used in the material
  4802. */
  4803. SkyMaterial.prototype.getAnimatables = function () {
  4804. return [];
  4805. };
  4806. /**
  4807. * Disposes the material
  4808. * @param forceDisposeEffect specifies if effects should be forcefully disposed
  4809. */
  4810. SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
  4811. _super.prototype.dispose.call(this, forceDisposeEffect);
  4812. };
  4813. /**
  4814. * Makes a duplicate of the material, and gives it a new name
  4815. * @param name defines the new name for the duplicated material
  4816. * @returns the cloned material
  4817. */
  4818. SkyMaterial.prototype.clone = function (name) {
  4819. var _this = this;
  4820. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
  4821. };
  4822. /**
  4823. * Serializes this material in a JSON representation
  4824. * @returns the serialized material object
  4825. */
  4826. SkyMaterial.prototype.serialize = function () {
  4827. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4828. serializationObject.customType = "BABYLON.SkyMaterial";
  4829. return serializationObject;
  4830. };
  4831. /**
  4832. * Gets the current class name of the material e.g. "SkyMaterial"
  4833. * Mainly use in serialization.
  4834. * @returns the class name
  4835. */
  4836. SkyMaterial.prototype.getClassName = function () {
  4837. return "SkyMaterial";
  4838. };
  4839. /**
  4840. * Creates a sky material from parsed material data
  4841. * @param source defines the JSON representation of the material
  4842. * @param scene defines the hosting scene
  4843. * @param rootUrl defines the root URL to use to load textures and relative dependencies
  4844. * @returns a new sky material
  4845. */
  4846. SkyMaterial.Parse = function (source, scene, rootUrl) {
  4847. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
  4848. };
  4849. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4850. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4851. ], SkyMaterial.prototype, "luminance", void 0);
  4852. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4853. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4854. ], SkyMaterial.prototype, "turbidity", void 0);
  4855. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4856. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4857. ], SkyMaterial.prototype, "rayleigh", void 0);
  4858. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4859. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4860. ], SkyMaterial.prototype, "mieCoefficient", void 0);
  4861. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4862. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4863. ], SkyMaterial.prototype, "mieDirectionalG", void 0);
  4864. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4865. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4866. ], SkyMaterial.prototype, "distance", void 0);
  4867. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4868. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4869. ], SkyMaterial.prototype, "inclination", void 0);
  4870. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4871. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4872. ], SkyMaterial.prototype, "azimuth", void 0);
  4873. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4874. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  4875. ], SkyMaterial.prototype, "sunPosition", void 0);
  4876. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4877. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4878. ], SkyMaterial.prototype, "useSunPosition", void 0);
  4879. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4880. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4881. ], SkyMaterial.prototype, "cameraOffset", void 0);
  4882. return SkyMaterial;
  4883. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4884. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  4885. /***/ }),
  4886. /***/ "./terrain/index.ts":
  4887. /*!**************************!*\
  4888. !*** ./terrain/index.ts ***!
  4889. \**************************/
  4890. /*! exports provided: TerrainMaterial */
  4891. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4892. "use strict";
  4893. __webpack_require__.r(__webpack_exports__);
  4894. /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  4895. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  4896. /***/ }),
  4897. /***/ "./terrain/terrain.fragment.ts":
  4898. /*!*************************************!*\
  4899. !*** ./terrain/terrain.fragment.ts ***!
  4900. \*************************************/
  4901. /*! exports provided: terrainPixelShader */
  4902. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4903. "use strict";
  4904. __webpack_require__.r(__webpack_exports__);
  4905. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  4906. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4907. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4908. var name = 'terrainPixelShader';
  4909. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4910. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4911. /** @hidden */
  4912. var terrainPixelShader = { name: name, shader: shader };
  4913. /***/ }),
  4914. /***/ "./terrain/terrain.vertex.ts":
  4915. /*!***********************************!*\
  4916. !*** ./terrain/terrain.vertex.ts ***!
  4917. \***********************************/
  4918. /*! exports provided: terrainVertexShader */
  4919. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4920. "use strict";
  4921. __webpack_require__.r(__webpack_exports__);
  4922. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  4923. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4924. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4925. var name = 'terrainVertexShader';
  4926. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4927. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4928. /** @hidden */
  4929. var terrainVertexShader = { name: name, shader: shader };
  4930. /***/ }),
  4931. /***/ "./terrain/terrainMaterial.ts":
  4932. /*!************************************!*\
  4933. !*** ./terrain/terrainMaterial.ts ***!
  4934. \************************************/
  4935. /*! exports provided: TerrainMaterial */
  4936. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4937. "use strict";
  4938. __webpack_require__.r(__webpack_exports__);
  4939. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  4940. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4941. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4942. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4943. /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  4944. /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  4945. var TerrainMaterialDefines = /** @class */ (function (_super) {
  4946. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TerrainMaterialDefines, _super);
  4947. function TerrainMaterialDefines() {
  4948. var _this = _super.call(this) || this;
  4949. _this.DIFFUSE = false;
  4950. _this.BUMP = false;
  4951. _this.CLIPPLANE = false;
  4952. _this.CLIPPLANE2 = false;
  4953. _this.CLIPPLANE3 = false;
  4954. _this.CLIPPLANE4 = false;
  4955. _this.ALPHATEST = false;
  4956. _this.DEPTHPREPASS = false;
  4957. _this.POINTSIZE = false;
  4958. _this.FOG = false;
  4959. _this.SPECULARTERM = false;
  4960. _this.NORMAL = false;
  4961. _this.UV1 = false;
  4962. _this.UV2 = false;
  4963. _this.VERTEXCOLOR = false;
  4964. _this.VERTEXALPHA = false;
  4965. _this.NUM_BONE_INFLUENCERS = 0;
  4966. _this.BonesPerMesh = 0;
  4967. _this.INSTANCES = false;
  4968. _this.rebuild();
  4969. return _this;
  4970. }
  4971. return TerrainMaterialDefines;
  4972. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4973. var TerrainMaterial = /** @class */ (function (_super) {
  4974. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TerrainMaterial, _super);
  4975. function TerrainMaterial(name, scene) {
  4976. var _this = _super.call(this, name, scene) || this;
  4977. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4978. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  4979. _this.specularPower = 64;
  4980. _this._disableLighting = false;
  4981. _this._maxSimultaneousLights = 4;
  4982. return _this;
  4983. }
  4984. TerrainMaterial.prototype.needAlphaBlending = function () {
  4985. return (this.alpha < 1.0);
  4986. };
  4987. TerrainMaterial.prototype.needAlphaTesting = function () {
  4988. return false;
  4989. };
  4990. TerrainMaterial.prototype.getAlphaTestTexture = function () {
  4991. return null;
  4992. };
  4993. // Methods
  4994. TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4995. if (this.isFrozen) {
  4996. if (this._wasPreviouslyReady && subMesh.effect) {
  4997. return true;
  4998. }
  4999. }
  5000. if (!subMesh._materialDefines) {
  5001. subMesh._materialDefines = new TerrainMaterialDefines();
  5002. }
  5003. var defines = subMesh._materialDefines;
  5004. var scene = this.getScene();
  5005. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5006. if (this._renderId === scene.getRenderId()) {
  5007. return true;
  5008. }
  5009. }
  5010. var engine = scene.getEngine();
  5011. // Textures
  5012. if (scene.texturesEnabled) {
  5013. if (!this.mixTexture || !this.mixTexture.isReady()) {
  5014. return false;
  5015. }
  5016. defines._needUVs = true;
  5017. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5018. if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
  5019. return false;
  5020. }
  5021. if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
  5022. return false;
  5023. }
  5024. if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
  5025. return false;
  5026. }
  5027. defines.DIFFUSE = true;
  5028. }
  5029. if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5030. if (!this.bumpTexture1.isReady()) {
  5031. return false;
  5032. }
  5033. if (!this.bumpTexture2.isReady()) {
  5034. return false;
  5035. }
  5036. if (!this.bumpTexture3.isReady()) {
  5037. return false;
  5038. }
  5039. defines._needNormals = true;
  5040. defines.BUMP = true;
  5041. }
  5042. }
  5043. // Misc.
  5044. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5045. // Lights
  5046. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5047. // Values that need to be evaluated on every frame
  5048. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5049. // Attribs
  5050. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5051. // Get correct effect
  5052. if (defines.isDirty) {
  5053. defines.markAsProcessed();
  5054. scene.resetCachedMaterial();
  5055. // Fallbacks
  5056. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5057. if (defines.FOG) {
  5058. fallbacks.addFallback(1, "FOG");
  5059. }
  5060. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5061. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5062. fallbacks.addCPUSkinningFallback(0, mesh);
  5063. }
  5064. //Attributes
  5065. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5066. if (defines.NORMAL) {
  5067. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5068. }
  5069. if (defines.UV1) {
  5070. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  5071. }
  5072. if (defines.UV2) {
  5073. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  5074. }
  5075. if (defines.VERTEXCOLOR) {
  5076. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5077. }
  5078. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5079. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5080. // Legacy browser patch
  5081. var shaderName = "terrain";
  5082. var join = defines.toString();
  5083. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5084. "vFogInfos", "vFogColor", "pointSize",
  5085. "vTextureInfos",
  5086. "mBones",
  5087. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix",
  5088. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
  5089. ];
  5090. var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
  5091. "bump1Sampler", "bump2Sampler", "bump3Sampler"
  5092. ];
  5093. var uniformBuffers = new Array();
  5094. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5095. uniformsNames: uniforms,
  5096. uniformBuffersNames: uniformBuffers,
  5097. samplers: samplers,
  5098. defines: defines,
  5099. maxSimultaneousLights: this.maxSimultaneousLights
  5100. });
  5101. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5102. attributes: attribs,
  5103. uniformsNames: uniforms,
  5104. uniformBuffersNames: uniformBuffers,
  5105. samplers: samplers,
  5106. defines: join,
  5107. fallbacks: fallbacks,
  5108. onCompiled: this.onCompiled,
  5109. onError: this.onError,
  5110. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5111. }, engine), defines);
  5112. }
  5113. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5114. return false;
  5115. }
  5116. this._renderId = scene.getRenderId();
  5117. this._wasPreviouslyReady = true;
  5118. return true;
  5119. };
  5120. TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5121. var scene = this.getScene();
  5122. var defines = subMesh._materialDefines;
  5123. if (!defines) {
  5124. return;
  5125. }
  5126. var effect = subMesh.effect;
  5127. if (!effect) {
  5128. return;
  5129. }
  5130. this._activeEffect = effect;
  5131. // Matrices
  5132. this.bindOnlyWorldMatrix(world);
  5133. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5134. // Bones
  5135. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5136. if (this._mustRebind(scene, effect)) {
  5137. // Textures
  5138. if (this.mixTexture) {
  5139. this._activeEffect.setTexture("textureSampler", this._mixTexture);
  5140. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
  5141. this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
  5142. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5143. if (this._diffuseTexture1) {
  5144. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  5145. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  5146. }
  5147. if (this._diffuseTexture2) {
  5148. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  5149. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  5150. }
  5151. if (this._diffuseTexture3) {
  5152. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  5153. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  5154. }
  5155. }
  5156. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
  5157. if (this._bumpTexture1) {
  5158. this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
  5159. }
  5160. if (this._bumpTexture2) {
  5161. this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
  5162. }
  5163. if (this._bumpTexture3) {
  5164. this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
  5165. }
  5166. }
  5167. }
  5168. // Clip plane
  5169. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5170. // Point size
  5171. if (this.pointsCloud) {
  5172. this._activeEffect.setFloat("pointSize", this.pointSize);
  5173. }
  5174. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5175. }
  5176. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5177. if (defines.SPECULARTERM) {
  5178. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5179. }
  5180. if (scene.lightsEnabled && !this.disableLighting) {
  5181. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5182. }
  5183. // View
  5184. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5185. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5186. }
  5187. // Fog
  5188. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5189. this._afterBind(mesh, this._activeEffect);
  5190. };
  5191. TerrainMaterial.prototype.getAnimatables = function () {
  5192. var results = [];
  5193. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5194. results.push(this.mixTexture);
  5195. }
  5196. return results;
  5197. };
  5198. TerrainMaterial.prototype.getActiveTextures = function () {
  5199. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5200. if (this._mixTexture) {
  5201. activeTextures.push(this._mixTexture);
  5202. }
  5203. if (this._diffuseTexture1) {
  5204. activeTextures.push(this._diffuseTexture1);
  5205. }
  5206. if (this._diffuseTexture2) {
  5207. activeTextures.push(this._diffuseTexture2);
  5208. }
  5209. if (this._diffuseTexture3) {
  5210. activeTextures.push(this._diffuseTexture3);
  5211. }
  5212. if (this._bumpTexture1) {
  5213. activeTextures.push(this._bumpTexture1);
  5214. }
  5215. if (this._bumpTexture2) {
  5216. activeTextures.push(this._bumpTexture2);
  5217. }
  5218. if (this._bumpTexture3) {
  5219. activeTextures.push(this._bumpTexture3);
  5220. }
  5221. return activeTextures;
  5222. };
  5223. TerrainMaterial.prototype.hasTexture = function (texture) {
  5224. if (_super.prototype.hasTexture.call(this, texture)) {
  5225. return true;
  5226. }
  5227. if (this._mixTexture === texture) {
  5228. return true;
  5229. }
  5230. if (this._diffuseTexture1 === texture) {
  5231. return true;
  5232. }
  5233. if (this._diffuseTexture2 === texture) {
  5234. return true;
  5235. }
  5236. if (this._diffuseTexture3 === texture) {
  5237. return true;
  5238. }
  5239. if (this._bumpTexture1 === texture) {
  5240. return true;
  5241. }
  5242. if (this._bumpTexture2 === texture) {
  5243. return true;
  5244. }
  5245. if (this._bumpTexture3 === texture) {
  5246. return true;
  5247. }
  5248. return false;
  5249. };
  5250. TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
  5251. if (this.mixTexture) {
  5252. this.mixTexture.dispose();
  5253. }
  5254. _super.prototype.dispose.call(this, forceDisposeEffect);
  5255. };
  5256. TerrainMaterial.prototype.clone = function (name) {
  5257. var _this = this;
  5258. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
  5259. };
  5260. TerrainMaterial.prototype.serialize = function () {
  5261. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5262. serializationObject.customType = "BABYLON.TerrainMaterial";
  5263. return serializationObject;
  5264. };
  5265. TerrainMaterial.prototype.getClassName = function () {
  5266. return "TerrainMaterial";
  5267. };
  5268. // Statics
  5269. TerrainMaterial.Parse = function (source, scene, rootUrl) {
  5270. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
  5271. };
  5272. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5273. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
  5274. ], TerrainMaterial.prototype, "_mixTexture", void 0);
  5275. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5276. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5277. ], TerrainMaterial.prototype, "mixTexture", void 0);
  5278. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5279. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  5280. ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
  5281. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5282. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5283. ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
  5284. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5285. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  5286. ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
  5287. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5288. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5289. ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
  5290. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5291. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  5292. ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
  5293. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5294. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5295. ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
  5296. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5297. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
  5298. ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
  5299. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5300. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5301. ], TerrainMaterial.prototype, "bumpTexture1", void 0);
  5302. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5303. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
  5304. ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
  5305. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5306. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5307. ], TerrainMaterial.prototype, "bumpTexture2", void 0);
  5308. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5309. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
  5310. ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
  5311. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5312. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5313. ], TerrainMaterial.prototype, "bumpTexture3", void 0);
  5314. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5315. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5316. ], TerrainMaterial.prototype, "diffuseColor", void 0);
  5317. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5318. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5319. ], TerrainMaterial.prototype, "specularColor", void 0);
  5320. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5321. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5322. ], TerrainMaterial.prototype, "specularPower", void 0);
  5323. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5324. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5325. ], TerrainMaterial.prototype, "_disableLighting", void 0);
  5326. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5327. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5328. ], TerrainMaterial.prototype, "disableLighting", void 0);
  5329. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5330. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5331. ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
  5332. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5333. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5334. ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
  5335. return TerrainMaterial;
  5336. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5337. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  5338. /***/ }),
  5339. /***/ "./triPlanar/index.ts":
  5340. /*!****************************!*\
  5341. !*** ./triPlanar/index.ts ***!
  5342. \****************************/
  5343. /*! exports provided: TriPlanarMaterial */
  5344. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5345. "use strict";
  5346. __webpack_require__.r(__webpack_exports__);
  5347. /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts");
  5348. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  5349. /***/ }),
  5350. /***/ "./triPlanar/triPlanarMaterial.ts":
  5351. /*!****************************************!*\
  5352. !*** ./triPlanar/triPlanarMaterial.ts ***!
  5353. \****************************************/
  5354. /*! exports provided: TriPlanarMaterial */
  5355. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5356. "use strict";
  5357. __webpack_require__.r(__webpack_exports__);
  5358. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
  5359. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5360. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  5361. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5362. /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
  5363. /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
  5364. var TriPlanarMaterialDefines = /** @class */ (function (_super) {
  5365. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TriPlanarMaterialDefines, _super);
  5366. function TriPlanarMaterialDefines() {
  5367. var _this = _super.call(this) || this;
  5368. _this.DIFFUSEX = false;
  5369. _this.DIFFUSEY = false;
  5370. _this.DIFFUSEZ = false;
  5371. _this.BUMPX = false;
  5372. _this.BUMPY = false;
  5373. _this.BUMPZ = false;
  5374. _this.CLIPPLANE = false;
  5375. _this.CLIPPLANE2 = false;
  5376. _this.CLIPPLANE3 = false;
  5377. _this.CLIPPLANE4 = false;
  5378. _this.ALPHATEST = false;
  5379. _this.DEPTHPREPASS = false;
  5380. _this.POINTSIZE = false;
  5381. _this.FOG = false;
  5382. _this.SPECULARTERM = false;
  5383. _this.NORMAL = false;
  5384. _this.VERTEXCOLOR = false;
  5385. _this.VERTEXALPHA = false;
  5386. _this.NUM_BONE_INFLUENCERS = 0;
  5387. _this.BonesPerMesh = 0;
  5388. _this.INSTANCES = false;
  5389. _this.rebuild();
  5390. return _this;
  5391. }
  5392. return TriPlanarMaterialDefines;
  5393. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5394. var TriPlanarMaterial = /** @class */ (function (_super) {
  5395. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TriPlanarMaterial, _super);
  5396. function TriPlanarMaterial(name, scene) {
  5397. var _this = _super.call(this, name, scene) || this;
  5398. _this.tileSize = 1;
  5399. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5400. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2);
  5401. _this.specularPower = 64;
  5402. _this._disableLighting = false;
  5403. _this._maxSimultaneousLights = 4;
  5404. return _this;
  5405. }
  5406. TriPlanarMaterial.prototype.needAlphaBlending = function () {
  5407. return (this.alpha < 1.0);
  5408. };
  5409. TriPlanarMaterial.prototype.needAlphaTesting = function () {
  5410. return false;
  5411. };
  5412. TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
  5413. return null;
  5414. };
  5415. // Methods
  5416. TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5417. if (this.isFrozen) {
  5418. if (this._wasPreviouslyReady && subMesh.effect) {
  5419. return true;
  5420. }
  5421. }
  5422. if (!subMesh._materialDefines) {
  5423. subMesh._materialDefines = new TriPlanarMaterialDefines();
  5424. }
  5425. var defines = subMesh._materialDefines;
  5426. var scene = this.getScene();
  5427. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5428. if (this._renderId === scene.getRenderId()) {
  5429. return true;
  5430. }
  5431. }
  5432. var engine = scene.getEngine();
  5433. // Textures
  5434. if (defines._areTexturesDirty) {
  5435. if (scene.texturesEnabled) {
  5436. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5437. var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
  5438. var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
  5439. for (var i = 0; i < textures.length; i++) {
  5440. if (textures[i]) {
  5441. if (!textures[i].isReady()) {
  5442. return false;
  5443. }
  5444. else {
  5445. defines[textureDefines[i]] = true;
  5446. }
  5447. }
  5448. }
  5449. }
  5450. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5451. var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
  5452. var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
  5453. for (var i = 0; i < textures.length; i++) {
  5454. if (textures[i]) {
  5455. if (!textures[i].isReady()) {
  5456. return false;
  5457. }
  5458. else {
  5459. defines[textureDefines[i]] = true;
  5460. }
  5461. }
  5462. }
  5463. }
  5464. }
  5465. }
  5466. // Misc.
  5467. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5468. // Lights
  5469. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5470. // Values that need to be evaluated on every frame
  5471. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5472. // Attribs
  5473. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5474. // Get correct effect
  5475. if (defines.isDirty) {
  5476. defines.markAsProcessed();
  5477. scene.resetCachedMaterial();
  5478. // Fallbacks
  5479. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5480. if (defines.FOG) {
  5481. fallbacks.addFallback(1, "FOG");
  5482. }
  5483. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5484. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5485. fallbacks.addCPUSkinningFallback(0, mesh);
  5486. }
  5487. //Attributes
  5488. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5489. if (defines.NORMAL) {
  5490. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5491. }
  5492. if (defines.VERTEXCOLOR) {
  5493. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5494. }
  5495. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5496. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5497. // Legacy browser patch
  5498. var shaderName = "triplanar";
  5499. var join = defines.toString();
  5500. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5501. "vFogInfos", "vFogColor", "pointSize",
  5502. "mBones",
  5503. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  5504. "tileSize"
  5505. ];
  5506. var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
  5507. "normalSamplerX", "normalSamplerY", "normalSamplerZ"
  5508. ];
  5509. var uniformBuffers = new Array();
  5510. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5511. uniformsNames: uniforms,
  5512. uniformBuffersNames: uniformBuffers,
  5513. samplers: samplers,
  5514. defines: defines,
  5515. maxSimultaneousLights: this.maxSimultaneousLights
  5516. });
  5517. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5518. attributes: attribs,
  5519. uniformsNames: uniforms,
  5520. uniformBuffersNames: uniformBuffers,
  5521. samplers: samplers,
  5522. defines: join,
  5523. fallbacks: fallbacks,
  5524. onCompiled: this.onCompiled,
  5525. onError: this.onError,
  5526. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5527. }, engine), defines);
  5528. }
  5529. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5530. return false;
  5531. }
  5532. this._renderId = scene.getRenderId();
  5533. this._wasPreviouslyReady = true;
  5534. return true;
  5535. };
  5536. TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5537. var scene = this.getScene();
  5538. var defines = subMesh._materialDefines;
  5539. if (!defines) {
  5540. return;
  5541. }
  5542. var effect = subMesh.effect;
  5543. if (!effect) {
  5544. return;
  5545. }
  5546. this._activeEffect = effect;
  5547. // Matrices
  5548. this.bindOnlyWorldMatrix(world);
  5549. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5550. // Bones
  5551. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5552. this._activeEffect.setFloat("tileSize", this.tileSize);
  5553. if (scene.getCachedMaterial() !== this) {
  5554. // Textures
  5555. if (this.diffuseTextureX) {
  5556. this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
  5557. }
  5558. if (this.diffuseTextureY) {
  5559. this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
  5560. }
  5561. if (this.diffuseTextureZ) {
  5562. this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
  5563. }
  5564. if (this.normalTextureX) {
  5565. this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
  5566. }
  5567. if (this.normalTextureY) {
  5568. this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
  5569. }
  5570. if (this.normalTextureZ) {
  5571. this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
  5572. }
  5573. // Clip plane
  5574. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5575. // Point size
  5576. if (this.pointsCloud) {
  5577. this._activeEffect.setFloat("pointSize", this.pointSize);
  5578. }
  5579. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5580. }
  5581. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5582. if (defines.SPECULARTERM) {
  5583. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5584. }
  5585. if (scene.lightsEnabled && !this.disableLighting) {
  5586. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5587. }
  5588. // View
  5589. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5590. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5591. }
  5592. // Fog
  5593. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5594. this._afterBind(mesh, this._activeEffect);
  5595. };
  5596. TriPlanarMaterial.prototype.getAnimatables = function () {
  5597. var results = [];
  5598. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5599. results.push(this.mixTexture);
  5600. }
  5601. return results;
  5602. };
  5603. TriPlanarMaterial.prototype.getActiveTextures = function () {
  5604. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5605. if (this._diffuseTextureX) {
  5606. activeTextures.push(this._diffuseTextureX);
  5607. }
  5608. if (this._diffuseTextureY) {
  5609. activeTextures.push(this._diffuseTextureY);
  5610. }
  5611. if (this._diffuseTextureZ) {
  5612. activeTextures.push(this._diffuseTextureZ);
  5613. }
  5614. if (this._normalTextureX) {
  5615. activeTextures.push(this._normalTextureX);
  5616. }
  5617. if (this._normalTextureY) {
  5618. activeTextures.push(this._normalTextureY);
  5619. }
  5620. if (this._normalTextureZ) {
  5621. activeTextures.push(this._normalTextureZ);
  5622. }
  5623. return activeTextures;
  5624. };
  5625. TriPlanarMaterial.prototype.hasTexture = function (texture) {
  5626. if (_super.prototype.hasTexture.call(this, texture)) {
  5627. return true;
  5628. }
  5629. if (this._diffuseTextureX === texture) {
  5630. return true;
  5631. }
  5632. if (this._diffuseTextureY === texture) {
  5633. return true;
  5634. }
  5635. if (this._diffuseTextureZ === texture) {
  5636. return true;
  5637. }
  5638. if (this._normalTextureX === texture) {
  5639. return true;
  5640. }
  5641. if (this._normalTextureY === texture) {
  5642. return true;
  5643. }
  5644. if (this._normalTextureZ === texture) {
  5645. return true;
  5646. }
  5647. return false;
  5648. };
  5649. TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
  5650. if (this.mixTexture) {
  5651. this.mixTexture.dispose();
  5652. }
  5653. _super.prototype.dispose.call(this, forceDisposeEffect);
  5654. };
  5655. TriPlanarMaterial.prototype.clone = function (name) {
  5656. var _this = this;
  5657. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
  5658. };
  5659. TriPlanarMaterial.prototype.serialize = function () {
  5660. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5661. serializationObject.customType = "BABYLON.TriPlanarMaterial";
  5662. return serializationObject;
  5663. };
  5664. TriPlanarMaterial.prototype.getClassName = function () {
  5665. return "TriPlanarMaterial";
  5666. };
  5667. // Statics
  5668. TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
  5669. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
  5670. };
  5671. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5672. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  5673. ], TriPlanarMaterial.prototype, "mixTexture", void 0);
  5674. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5675. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX")
  5676. ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
  5677. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5678. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5679. ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
  5680. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5681. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY")
  5682. ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
  5683. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5684. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5685. ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
  5686. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5687. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ")
  5688. ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
  5689. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5690. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5691. ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
  5692. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5693. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX")
  5694. ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
  5695. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5696. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5697. ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
  5698. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5699. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY")
  5700. ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
  5701. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5702. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5703. ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
  5704. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5705. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ")
  5706. ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
  5707. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5708. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5709. ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
  5710. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5711. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5712. ], TriPlanarMaterial.prototype, "tileSize", void 0);
  5713. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5714. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5715. ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
  5716. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5717. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5718. ], TriPlanarMaterial.prototype, "specularColor", void 0);
  5719. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5720. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5721. ], TriPlanarMaterial.prototype, "specularPower", void 0);
  5722. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5723. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5724. ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
  5725. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5726. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5727. ], TriPlanarMaterial.prototype, "disableLighting", void 0);
  5728. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5729. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5730. ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
  5731. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5732. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5733. ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
  5734. return TriPlanarMaterial;
  5735. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5736. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial;
  5737. /***/ }),
  5738. /***/ "./triPlanar/triplanar.fragment.ts":
  5739. /*!*****************************************!*\
  5740. !*** ./triPlanar/triplanar.fragment.ts ***!
  5741. \*****************************************/
  5742. /*! exports provided: triplanarPixelShader */
  5743. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5744. "use strict";
  5745. __webpack_require__.r(__webpack_exports__);
  5746. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
  5747. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5748. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5749. var name = 'triplanarPixelShader';
  5750. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5751. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5752. /** @hidden */
  5753. var triplanarPixelShader = { name: name, shader: shader };
  5754. /***/ }),
  5755. /***/ "./triPlanar/triplanar.vertex.ts":
  5756. /*!***************************************!*\
  5757. !*** ./triPlanar/triplanar.vertex.ts ***!
  5758. \***************************************/
  5759. /*! exports provided: triplanarVertexShader */
  5760. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5761. "use strict";
  5762. __webpack_require__.r(__webpack_exports__);
  5763. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
  5764. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5765. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5766. var name = 'triplanarVertexShader';
  5767. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  5768. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5769. /** @hidden */
  5770. var triplanarVertexShader = { name: name, shader: shader };
  5771. /***/ }),
  5772. /***/ "./water/index.ts":
  5773. /*!************************!*\
  5774. !*** ./water/index.ts ***!
  5775. \************************/
  5776. /*! exports provided: WaterMaterial */
  5777. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5778. "use strict";
  5779. __webpack_require__.r(__webpack_exports__);
  5780. /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  5781. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  5782. /***/ }),
  5783. /***/ "./water/water.fragment.ts":
  5784. /*!*********************************!*\
  5785. !*** ./water/water.fragment.ts ***!
  5786. \*********************************/
  5787. /*! exports provided: waterPixelShader */
  5788. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5789. "use strict";
  5790. __webpack_require__.r(__webpack_exports__);
  5791. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  5792. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5793. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5794. var name = 'waterPixelShader';
  5795. var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5796. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5797. /** @hidden */
  5798. var waterPixelShader = { name: name, shader: shader };
  5799. /***/ }),
  5800. /***/ "./water/water.vertex.ts":
  5801. /*!*******************************!*\
  5802. !*** ./water/water.vertex.ts ***!
  5803. \*******************************/
  5804. /*! exports provided: waterVertexShader */
  5805. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5806. "use strict";
  5807. __webpack_require__.r(__webpack_exports__);
  5808. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  5809. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5810. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5811. var name = 'waterVertexShader';
  5812. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  5813. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5814. /** @hidden */
  5815. var waterVertexShader = { name: name, shader: shader };
  5816. /***/ }),
  5817. /***/ "./water/waterMaterial.ts":
  5818. /*!********************************!*\
  5819. !*** ./water/waterMaterial.ts ***!
  5820. \********************************/
  5821. /*! exports provided: WaterMaterial */
  5822. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5823. "use strict";
  5824. __webpack_require__.r(__webpack_exports__);
  5825. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  5826. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5827. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  5828. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5829. /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  5830. /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  5831. var WaterMaterialDefines = /** @class */ (function (_super) {
  5832. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterialDefines, _super);
  5833. function WaterMaterialDefines() {
  5834. var _this = _super.call(this) || this;
  5835. _this.BUMP = false;
  5836. _this.REFLECTION = false;
  5837. _this.CLIPPLANE = false;
  5838. _this.CLIPPLANE2 = false;
  5839. _this.CLIPPLANE3 = false;
  5840. _this.CLIPPLANE4 = false;
  5841. _this.ALPHATEST = false;
  5842. _this.DEPTHPREPASS = false;
  5843. _this.POINTSIZE = false;
  5844. _this.FOG = false;
  5845. _this.NORMAL = false;
  5846. _this.UV1 = false;
  5847. _this.UV2 = false;
  5848. _this.VERTEXCOLOR = false;
  5849. _this.VERTEXALPHA = false;
  5850. _this.NUM_BONE_INFLUENCERS = 0;
  5851. _this.BonesPerMesh = 0;
  5852. _this.INSTANCES = false;
  5853. _this.SPECULARTERM = false;
  5854. _this.LOGARITHMICDEPTH = false;
  5855. _this.FRESNELSEPARATE = false;
  5856. _this.BUMPSUPERIMPOSE = false;
  5857. _this.BUMPAFFECTSREFLECTION = false;
  5858. _this.rebuild();
  5859. return _this;
  5860. }
  5861. return WaterMaterialDefines;
  5862. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5863. var WaterMaterial = /** @class */ (function (_super) {
  5864. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterial, _super);
  5865. /**
  5866. * Constructor
  5867. */
  5868. function WaterMaterial(name, scene, renderTargetSize) {
  5869. if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
  5870. var _this = _super.call(this, name, scene) || this;
  5871. _this.renderTargetSize = renderTargetSize;
  5872. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5873. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5874. _this.specularPower = 64;
  5875. _this._disableLighting = false;
  5876. _this._maxSimultaneousLights = 4;
  5877. /**
  5878. * @param {number}: Represents the wind force
  5879. */
  5880. _this.windForce = 6;
  5881. /**
  5882. * @param {Vector2}: The direction of the wind in the plane (X, Z)
  5883. */
  5884. _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
  5885. /**
  5886. * @param {number}: Wave height, represents the height of the waves
  5887. */
  5888. _this.waveHeight = 0.4;
  5889. /**
  5890. * @param {number}: Bump height, represents the bump height related to the bump map
  5891. */
  5892. _this.bumpHeight = 0.4;
  5893. /**
  5894. * @param {boolean}: Add a smaller moving bump to less steady waves.
  5895. */
  5896. _this._bumpSuperimpose = false;
  5897. /**
  5898. * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
  5899. */
  5900. _this._fresnelSeparate = false;
  5901. /**
  5902. * @param {boolean}: bump Waves modify the reflection.
  5903. */
  5904. _this._bumpAffectsReflection = false;
  5905. /**
  5906. * @param {number}: The water color blended with the refraction (near)
  5907. */
  5908. _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5909. /**
  5910. * @param {number}: The blend factor related to the water color
  5911. */
  5912. _this.colorBlendFactor = 0.2;
  5913. /**
  5914. * @param {number}: The water color blended with the reflection (far)
  5915. */
  5916. _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5917. /**
  5918. * @param {number}: The blend factor related to the water color (reflection, far)
  5919. */
  5920. _this.colorBlendFactor2 = 0.2;
  5921. /**
  5922. * @param {number}: Represents the maximum length of a wave
  5923. */
  5924. _this.waveLength = 0.1;
  5925. /**
  5926. * @param {number}: Defines the waves speed
  5927. */
  5928. _this.waveSpeed = 1.0;
  5929. _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
  5930. /*
  5931. * Private members
  5932. */
  5933. _this._mesh = null;
  5934. _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  5935. _this._lastTime = 0;
  5936. _this._lastDeltaTime = 0;
  5937. _this._createRenderTargets(scene, renderTargetSize);
  5938. // Create render targets
  5939. _this.getRenderTargetTextures = function () {
  5940. _this._renderTargets.reset();
  5941. _this._renderTargets.push(_this._reflectionRTT);
  5942. _this._renderTargets.push(_this._refractionRTT);
  5943. return _this._renderTargets;
  5944. };
  5945. return _this;
  5946. }
  5947. Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
  5948. /**
  5949. * Gets a boolean indicating that current material needs to register RTT
  5950. */
  5951. get: function () {
  5952. return true;
  5953. },
  5954. enumerable: true,
  5955. configurable: true
  5956. });
  5957. Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
  5958. get: function () {
  5959. return this._useLogarithmicDepth;
  5960. },
  5961. set: function (value) {
  5962. this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
  5963. this._markAllSubMeshesAsMiscDirty();
  5964. },
  5965. enumerable: true,
  5966. configurable: true
  5967. });
  5968. Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
  5969. // Get / Set
  5970. get: function () {
  5971. return this._refractionRTT;
  5972. },
  5973. enumerable: true,
  5974. configurable: true
  5975. });
  5976. Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
  5977. get: function () {
  5978. return this._reflectionRTT;
  5979. },
  5980. enumerable: true,
  5981. configurable: true
  5982. });
  5983. // Methods
  5984. WaterMaterial.prototype.addToRenderList = function (node) {
  5985. if (this._refractionRTT && this._refractionRTT.renderList) {
  5986. this._refractionRTT.renderList.push(node);
  5987. }
  5988. if (this._reflectionRTT && this._reflectionRTT.renderList) {
  5989. this._reflectionRTT.renderList.push(node);
  5990. }
  5991. };
  5992. WaterMaterial.prototype.enableRenderTargets = function (enable) {
  5993. var refreshRate = enable ? 1 : 0;
  5994. if (this._refractionRTT) {
  5995. this._refractionRTT.refreshRate = refreshRate;
  5996. }
  5997. if (this._reflectionRTT) {
  5998. this._reflectionRTT.refreshRate = refreshRate;
  5999. }
  6000. };
  6001. WaterMaterial.prototype.getRenderList = function () {
  6002. return this._refractionRTT ? this._refractionRTT.renderList : [];
  6003. };
  6004. Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
  6005. get: function () {
  6006. return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
  6007. },
  6008. enumerable: true,
  6009. configurable: true
  6010. });
  6011. WaterMaterial.prototype.needAlphaBlending = function () {
  6012. return (this.alpha < 1.0);
  6013. };
  6014. WaterMaterial.prototype.needAlphaTesting = function () {
  6015. return false;
  6016. };
  6017. WaterMaterial.prototype.getAlphaTestTexture = function () {
  6018. return null;
  6019. };
  6020. WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  6021. if (this.isFrozen) {
  6022. if (this._wasPreviouslyReady && subMesh.effect) {
  6023. return true;
  6024. }
  6025. }
  6026. if (!subMesh._materialDefines) {
  6027. subMesh._materialDefines = new WaterMaterialDefines();
  6028. }
  6029. var defines = subMesh._materialDefines;
  6030. var scene = this.getScene();
  6031. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  6032. if (this._renderId === scene.getRenderId()) {
  6033. return true;
  6034. }
  6035. }
  6036. var engine = scene.getEngine();
  6037. // Textures
  6038. if (defines._areTexturesDirty) {
  6039. defines._needUVs = false;
  6040. if (scene.texturesEnabled) {
  6041. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6042. if (!this.bumpTexture.isReady()) {
  6043. return false;
  6044. }
  6045. else {
  6046. defines._needUVs = true;
  6047. defines.BUMP = true;
  6048. }
  6049. }
  6050. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6051. defines.REFLECTION = true;
  6052. }
  6053. }
  6054. }
  6055. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  6056. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  6057. if (defines._areMiscDirty) {
  6058. if (this._fresnelSeparate) {
  6059. defines.FRESNELSEPARATE = true;
  6060. }
  6061. if (this._bumpSuperimpose) {
  6062. defines.BUMPSUPERIMPOSE = true;
  6063. }
  6064. if (this._bumpAffectsReflection) {
  6065. defines.BUMPAFFECTSREFLECTION = true;
  6066. }
  6067. }
  6068. // Lights
  6069. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
  6070. // Attribs
  6071. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  6072. // Configure this
  6073. this._mesh = mesh;
  6074. if (this._waitingRenderList) {
  6075. for (var i = 0; i < this._waitingRenderList.length; i++) {
  6076. this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
  6077. }
  6078. this._waitingRenderList = null;
  6079. }
  6080. // Get correct effect
  6081. if (defines.isDirty) {
  6082. defines.markAsProcessed();
  6083. scene.resetCachedMaterial();
  6084. // Fallbacks
  6085. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  6086. if (defines.FOG) {
  6087. fallbacks.addFallback(1, "FOG");
  6088. }
  6089. if (defines.LOGARITHMICDEPTH) {
  6090. fallbacks.addFallback(0, "LOGARITHMICDEPTH");
  6091. }
  6092. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  6093. if (defines.NUM_BONE_INFLUENCERS > 0) {
  6094. fallbacks.addCPUSkinningFallback(0, mesh);
  6095. }
  6096. //Attributes
  6097. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  6098. if (defines.NORMAL) {
  6099. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  6100. }
  6101. if (defines.UV1) {
  6102. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  6103. }
  6104. if (defines.UV2) {
  6105. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  6106. }
  6107. if (defines.VERTEXCOLOR) {
  6108. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  6109. }
  6110. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  6111. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  6112. // Legacy browser patch
  6113. var shaderName = "water";
  6114. var join = defines.toString();
  6115. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  6116. "vFogInfos", "vFogColor", "pointSize",
  6117. "vNormalInfos",
  6118. "mBones",
  6119. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "normalMatrix",
  6120. "logarithmicDepthConstant",
  6121. // Water
  6122. "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
  6123. "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
  6124. ];
  6125. var samplers = ["normalSampler",
  6126. // Water
  6127. "refractionSampler", "reflectionSampler"
  6128. ];
  6129. var uniformBuffers = new Array();
  6130. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  6131. uniformsNames: uniforms,
  6132. uniformBuffersNames: uniformBuffers,
  6133. samplers: samplers,
  6134. defines: defines,
  6135. maxSimultaneousLights: this.maxSimultaneousLights
  6136. });
  6137. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  6138. attributes: attribs,
  6139. uniformsNames: uniforms,
  6140. uniformBuffersNames: uniformBuffers,
  6141. samplers: samplers,
  6142. defines: join,
  6143. fallbacks: fallbacks,
  6144. onCompiled: this.onCompiled,
  6145. onError: this.onError,
  6146. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
  6147. }, engine), defines);
  6148. }
  6149. if (!subMesh.effect || !subMesh.effect.isReady()) {
  6150. return false;
  6151. }
  6152. this._renderId = scene.getRenderId();
  6153. this._wasPreviouslyReady = true;
  6154. return true;
  6155. };
  6156. WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  6157. var scene = this.getScene();
  6158. var defines = subMesh._materialDefines;
  6159. if (!defines) {
  6160. return;
  6161. }
  6162. var effect = subMesh.effect;
  6163. if (!effect || !this._mesh) {
  6164. return;
  6165. }
  6166. this._activeEffect = effect;
  6167. // Matrices
  6168. this.bindOnlyWorldMatrix(world);
  6169. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  6170. // Bones
  6171. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  6172. if (this._mustRebind(scene, effect)) {
  6173. // Textures
  6174. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6175. this._activeEffect.setTexture("normalSampler", this.bumpTexture);
  6176. this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
  6177. this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
  6178. }
  6179. // Clip plane
  6180. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  6181. // Point size
  6182. if (this.pointsCloud) {
  6183. this._activeEffect.setFloat("pointSize", this.pointSize);
  6184. }
  6185. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  6186. }
  6187. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  6188. if (defines.SPECULARTERM) {
  6189. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  6190. }
  6191. if (scene.lightsEnabled && !this.disableLighting) {
  6192. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  6193. }
  6194. // View
  6195. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  6196. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  6197. }
  6198. // Fog
  6199. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  6200. // Log. depth
  6201. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
  6202. // Water
  6203. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6204. this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
  6205. this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
  6206. }
  6207. var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
  6208. // Add delta time. Prevent adding delta time if it hasn't changed.
  6209. var deltaTime = scene.getEngine().getDeltaTime();
  6210. if (deltaTime !== this._lastDeltaTime) {
  6211. this._lastDeltaTime = deltaTime;
  6212. this._lastTime += this._lastDeltaTime;
  6213. }
  6214. this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
  6215. this._activeEffect.setVector2("windDirection", this.windDirection);
  6216. this._activeEffect.setFloat("waveLength", this.waveLength);
  6217. this._activeEffect.setFloat("time", this._lastTime / 100000);
  6218. this._activeEffect.setFloat("windForce", this.windForce);
  6219. this._activeEffect.setFloat("waveHeight", this.waveHeight);
  6220. this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
  6221. this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
  6222. this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
  6223. this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
  6224. this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
  6225. this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
  6226. this._afterBind(mesh, this._activeEffect);
  6227. };
  6228. WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
  6229. var _this = this;
  6230. // Render targets
  6231. this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6232. this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6233. this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6234. this._refractionRTT.ignoreCameraViewport = true;
  6235. this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6236. this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6237. this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6238. this._reflectionRTT.ignoreCameraViewport = true;
  6239. var isVisible;
  6240. var clipPlane = null;
  6241. var savedViewMatrix;
  6242. var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6243. this._refractionRTT.onBeforeRender = function () {
  6244. if (_this._mesh) {
  6245. isVisible = _this._mesh.isVisible;
  6246. _this._mesh.isVisible = false;
  6247. }
  6248. // Clip plane
  6249. clipPlane = scene.clipPlane;
  6250. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6251. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
  6252. };
  6253. this._refractionRTT.onAfterRender = function () {
  6254. if (_this._mesh) {
  6255. _this._mesh.isVisible = isVisible;
  6256. }
  6257. // Clip plane
  6258. scene.clipPlane = clipPlane;
  6259. };
  6260. this._reflectionRTT.onBeforeRender = function () {
  6261. if (_this._mesh) {
  6262. isVisible = _this._mesh.isVisible;
  6263. _this._mesh.isVisible = false;
  6264. }
  6265. // Clip plane
  6266. clipPlane = scene.clipPlane;
  6267. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6268. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  6269. // Transform
  6270. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
  6271. savedViewMatrix = scene.getViewMatrix();
  6272. mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
  6273. scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
  6274. scene.getEngine().cullBackFaces = false;
  6275. scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
  6276. };
  6277. this._reflectionRTT.onAfterRender = function () {
  6278. if (_this._mesh) {
  6279. _this._mesh.isVisible = isVisible;
  6280. }
  6281. // Clip plane
  6282. scene.clipPlane = clipPlane;
  6283. // Transform
  6284. scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
  6285. scene.getEngine().cullBackFaces = true;
  6286. scene._mirroredCameraPosition = null;
  6287. };
  6288. };
  6289. WaterMaterial.prototype.getAnimatables = function () {
  6290. var results = [];
  6291. if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
  6292. results.push(this.bumpTexture);
  6293. }
  6294. if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
  6295. results.push(this._reflectionRTT);
  6296. }
  6297. if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
  6298. results.push(this._refractionRTT);
  6299. }
  6300. return results;
  6301. };
  6302. WaterMaterial.prototype.getActiveTextures = function () {
  6303. var activeTextures = _super.prototype.getActiveTextures.call(this);
  6304. if (this._bumpTexture) {
  6305. activeTextures.push(this._bumpTexture);
  6306. }
  6307. return activeTextures;
  6308. };
  6309. WaterMaterial.prototype.hasTexture = function (texture) {
  6310. if (_super.prototype.hasTexture.call(this, texture)) {
  6311. return true;
  6312. }
  6313. if (this._bumpTexture === texture) {
  6314. return true;
  6315. }
  6316. return false;
  6317. };
  6318. WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
  6319. if (this.bumpTexture) {
  6320. this.bumpTexture.dispose();
  6321. }
  6322. var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
  6323. if (index != -1) {
  6324. this.getScene().customRenderTargets.splice(index, 1);
  6325. }
  6326. index = -1;
  6327. index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
  6328. if (index != -1) {
  6329. this.getScene().customRenderTargets.splice(index, 1);
  6330. }
  6331. if (this._reflectionRTT) {
  6332. this._reflectionRTT.dispose();
  6333. }
  6334. if (this._refractionRTT) {
  6335. this._refractionRTT.dispose();
  6336. }
  6337. _super.prototype.dispose.call(this, forceDisposeEffect);
  6338. };
  6339. WaterMaterial.prototype.clone = function (name) {
  6340. var _this = this;
  6341. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
  6342. };
  6343. WaterMaterial.prototype.serialize = function () {
  6344. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  6345. serializationObject.customType = "BABYLON.WaterMaterial";
  6346. serializationObject.renderList = [];
  6347. if (this._refractionRTT && this._refractionRTT.renderList) {
  6348. for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
  6349. serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
  6350. }
  6351. }
  6352. return serializationObject;
  6353. };
  6354. WaterMaterial.prototype.getClassName = function () {
  6355. return "WaterMaterial";
  6356. };
  6357. // Statics
  6358. WaterMaterial.Parse = function (source, scene, rootUrl) {
  6359. var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
  6360. mat._waitingRenderList = source.renderList;
  6361. return mat;
  6362. };
  6363. WaterMaterial.CreateDefaultMesh = function (name, scene) {
  6364. var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
  6365. return mesh;
  6366. };
  6367. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6368. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
  6369. ], WaterMaterial.prototype, "_bumpTexture", void 0);
  6370. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6371. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  6372. ], WaterMaterial.prototype, "bumpTexture", void 0);
  6373. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6374. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6375. ], WaterMaterial.prototype, "diffuseColor", void 0);
  6376. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6377. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6378. ], WaterMaterial.prototype, "specularColor", void 0);
  6379. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6380. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6381. ], WaterMaterial.prototype, "specularPower", void 0);
  6382. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6383. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  6384. ], WaterMaterial.prototype, "_disableLighting", void 0);
  6385. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6386. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6387. ], WaterMaterial.prototype, "disableLighting", void 0);
  6388. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6389. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  6390. ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
  6391. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6392. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6393. ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
  6394. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6395. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6396. ], WaterMaterial.prototype, "windForce", void 0);
  6397. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6398. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
  6399. ], WaterMaterial.prototype, "windDirection", void 0);
  6400. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6401. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6402. ], WaterMaterial.prototype, "waveHeight", void 0);
  6403. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6404. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6405. ], WaterMaterial.prototype, "bumpHeight", void 0);
  6406. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6407. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
  6408. ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
  6409. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6410. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6411. ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
  6412. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6413. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
  6414. ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
  6415. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6416. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6417. ], WaterMaterial.prototype, "fresnelSeparate", void 0);
  6418. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6419. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
  6420. ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
  6421. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6422. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6423. ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
  6424. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6425. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6426. ], WaterMaterial.prototype, "waterColor", void 0);
  6427. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6428. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6429. ], WaterMaterial.prototype, "colorBlendFactor", void 0);
  6430. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6431. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6432. ], WaterMaterial.prototype, "waterColor2", void 0);
  6433. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6434. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6435. ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
  6436. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6437. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6438. ], WaterMaterial.prototype, "waveLength", void 0);
  6439. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6440. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6441. ], WaterMaterial.prototype, "waveSpeed", void 0);
  6442. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6443. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6444. ], WaterMaterial.prototype, "useLogarithmicDepth", null);
  6445. return WaterMaterial;
  6446. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  6447. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  6448. /***/ }),
  6449. /***/ "babylonjs/Misc/decorators":
  6450. /*!****************************************************************************************************!*\
  6451. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  6452. \****************************************************************************************************/
  6453. /*! no static exports found */
  6454. /***/ (function(module, exports) {
  6455. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  6456. /***/ })
  6457. /******/ });
  6458. });
  6459. //# sourceMappingURL=babylonjs.materials.js.map