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- module BABYLON {
- export class PostProcessRenderEffect {
- private _engine: Engine;
- private _postProcesses: PostProcess[];
- private _getPostProcess: () => PostProcess;
- private _singleInstance: boolean;
- private _cameras: Camera[];
- private _indicesForCamera: number[][];
- private _renderPasses: PostProcessRenderPass[];
- private _renderEffectAsPasses: PostProcessRenderEffect[];
- // private
- public _name: string;
- public applyParameters: (postProcess: PostProcess) => void;
- constructor(engine: Engine, name: string, getPostProcess: () => PostProcess, singleInstance?: boolean) {
- this._engine = engine;
- this._name = name;
- this._singleInstance = singleInstance || true;
- this._getPostProcess = getPostProcess;
- this._cameras = [];
- this._postProcesses = [];
- this._indicesForCamera = [];
- this._renderPasses = [];
- this._renderEffectAsPasses = [];
- }
- public _update(): void {
- for (var renderPassName in this._renderPasses) {
- this._renderPasses[renderPassName]._update();
- }
- }
- public addPass(renderPass: PostProcessRenderPass): void {
- this._renderPasses[renderPass._name] = renderPass;
- this._linkParameters();
- }
- public removePass(renderPass: PostProcessRenderPass): void {
- delete this._renderPasses[renderPass._name];
- this._linkParameters();
- }
- public addRenderEffectAsPass(renderEffect: PostProcessRenderEffect): void {
- this._renderEffectAsPasses[renderEffect._name] = renderEffect;
- this._linkParameters();
- }
- public getPass(passName: string): void {
- for (var renderPassName in this._renderPasses) {
- if (renderPassName === passName) {
- return this._renderPasses[passName];
- }
- }
- }
- public emptyPasses(): void {
- this._renderPasses.length = 0;
- this._linkParameters();
- }
- // private
- public _attachCameras(cameras: Camera);
- public _attachCameras(cameras: Camera[]);
- public _attachCameras(cameras: any): void {
- var cameraKey;
- var _cam = Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- if (this._singleInstance) {
- cameraKey = 0;
- }
- else {
- cameraKey = cameraName;
- }
- this._postProcesses[cameraKey] = this._postProcesses[cameraKey] || this._getPostProcess();
- var index = camera.attachPostProcess(this._postProcesses[cameraKey]);
- if (!this._indicesForCamera[cameraName]) {
- this._indicesForCamera[cameraName] = [];
- }
- this._indicesForCamera[cameraName].push(index);
- if (this._cameras.indexOf(camera) === -1) {
- this._cameras[cameraName] = camera;
- }
- for (var passName in this._renderPasses) {
- this._renderPasses[passName]._incRefCount();
- }
- }
- this._linkParameters();
- }
- // private
- public _detachCameras(cameras: Camera);
- public _detachCameras(cameras: Camera[]);
- public _detachCameras(cameras: any): void {
- var _cam = Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- camera.detachPostProcess(this._postProcesses[this._singleInstance ? 0 : cameraName], this._indicesForCamera[cameraName]);
- var index = this._cameras.indexOf(cameraName);
- this._indicesForCamera.splice(index, 1);
- this._cameras.splice(index, 1);
- for (var passName in this._renderPasses) {
- this._renderPasses[passName]._decRefCount();
- }
- }
- }
- // private
- public _enable(cameras: Camera);
- public _enable(cameras: Camera[]);
- public _enable(cameras: any): void {
- var _cam = Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- for (var j = 0; j < this._indicesForCamera[cameraName].length; j++) {
- if (camera._postProcesses[this._indicesForCamera[cameraName][j]] === undefined) {
- cameras[i].attachPostProcess(this._postProcesses[this._singleInstance ? 0 : cameraName], this._indicesForCamera[cameraName][j]);
- }
- }
- for (var passName in this._renderPasses) {
- this._renderPasses[passName]._incRefCount();
- }
- }
- }
- // private
- public _disable(cameras: Camera);
- public _disable(cameras: Camera[]);
- public _disable(cameras: any): void {
- var _cam = Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.Name;
- camera.detachPostProcess(this._postProcesses[this._singleInstance ? 0 : cameraName], this._indicesForCamera[cameraName]);
- for (var passName in this._renderPasses) {
- this._renderPasses[passName]._decRefCount();
- }
- }
- }
- public getPostProcess(camera?: Camera): PostProcess {
- if (this._singleInstance) {
- return this._postProcesses[0];
- }
- else {
- return this._postProcesses[camera.name];
- }
- }
- private _linkParameters(): void {
- for (var index in this._postProcesses) {
- if (this.applyParameters) {
- this.applyParameters(this._postProcesses[index]);
- }
- this._postProcesses[index].onBeforeRender = (effect: Effect) => {
- this._linkTextures(effect);
- };
- }
- }
- private _linkTextures(effect): void {
- for (var renderPassName in this._renderPasses) {
- effect.setTexture(renderPassName, this._renderPasses[renderPassName].getRenderTexture());
- }
- for (var renderEffectName in this._renderEffectAsPasses) {
- effect.setTextureFromPostProcess(renderEffectName + "Sampler", this._renderEffectAsPasses[renderEffectName].getPostProcess());
- }
- }
- }
- }
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