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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using UnityEngine;
- namespace Unity3D2Babylon
- {
- public class SerializableVector3
- {
- public float X { get; set; }
- public float Y { get; set; }
- public float Z { get; set; }
- public static implicit operator Vector3(SerializableVector3 source)
- {
- return new Vector3(source.X, source.Y, source.Z);
- }
- public static implicit operator SerializableVector3(Vector3 source)
- {
- return new SerializableVector3 { X = source.x, Y = source.y, Z = source.z };
- }
- }
- }
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