SceneBuilder.Cameras.cs 1.6 KB

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  1. using System;
  2. using BabylonExport.Entities;
  3. using UnityEngine;
  4. namespace Unity3D2Babylon
  5. {
  6. partial class SceneBuilder
  7. {
  8. private void ConvertUnityCameraToBabylon(Camera camera, float progress)
  9. {
  10. ExporterWindow.ReportProgress(progress, "Exporting camera: " + camera.name);
  11. BabylonCamera babylonCamera = new BabylonCamera
  12. {
  13. name = camera.name,
  14. id = GetID(camera.gameObject),
  15. fov = camera.fieldOfView*(float) Math.PI/180,
  16. minZ = camera.nearClipPlane,
  17. maxZ = camera.farClipPlane,
  18. parentId = GetParentID(camera.transform),
  19. position = camera.transform.localPosition.ToFloat()
  20. };
  21. var target = new Vector3(0, 0, 1);
  22. var transformedTarget = camera.transform.TransformDirection(target);
  23. babylonCamera.target = (camera.transform.position + transformedTarget).ToFloat();
  24. babylonScene.CamerasList.Add(babylonCamera);
  25. if (Camera.main == camera)
  26. {
  27. babylonScene.activeCameraID = babylonCamera.id;
  28. babylonScene.clearColor = camera.backgroundColor.ToFloat();
  29. }
  30. // Animations
  31. ExportAnimations(camera.transform, babylonCamera);
  32. // Collisions
  33. if (exportationOptions.ExportCollisions)
  34. {
  35. babylonCamera.checkCollisions = true;
  36. babylonCamera.applyGravity = true;
  37. babylonCamera.ellipsoid = exportationOptions.CameraEllipsoid.ToFloat();
  38. }
  39. }
  40. }
  41. }